STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Out of turn: doing "when encounter" check for Raz's villain. Asking for Damiel's Winged Serpent (recharges); another card must also be recharged, per scenario. Wis 6: 2d8 + 3 ⇒ (6, 3) + 3 = 12 Bury top card of deck (armor) to guard Mountain.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Out of turn: Playing BoGF2 for Feiya, recharging spear (per scenario). Zova wrote:
Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Finishing turn. Raz defeated his skeleton to close, so I'll recharge Sugarmaple to evade mine. Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Ossuary closed. Move to Mountain.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Hour: The Father Of Creation. When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead. Raz impressively rides her arachnid mount, leading the party to adventures unknown. Give Restorative Touch spell to Raz. Stay @ Ossuary and explore, encounter Lich: combat 18 then 17. Banish Cloud Puff to avoid BYA. Lich:
Lich
Story Bane Monster 3 Traits Undead Lich Veteran Check
Powers
"A giant leech!" announces Zova. <I think it's lich> whispers Raz. "Let us drive the leech back into the underworld from whence it came!" <lich, I think> reminds Raz. Combat 18 w/ spear, Wintervine: 1d8 + 6 + 1d12 + 1 + 1d8 ⇒ (6) + 6 + (1) + 1 + (2) = 16 - use Paizo reroll on d12 Combat 18 w/ spear, Wintervine: 15 + 1d12 ⇒ 15 + (12) = 27 - 1st check successful Combat 17 w/ bow, undead bonus, recharged Monkey: 1d8 + 1d8 + 1 + 1d8 + 1d8 + 6 ⇒ (3) + (4) + 1 + (1) + (4) + 6 = 19 - defeated "Leech soundly deflated!" <or lich, maybe> counters Raz, wondering if the shifter (deflated, what?) has been around alchemical flora a bit too long. Pausing to discuss the close.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
For the Ossuary guarding, recharge Odette to evade my Ancient Skeleton. Zova wrote:
Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Out of turn: Wis 6: 1d8 + 3 ⇒ (3) + 3 = 6. Check passed. This allows Zova to guard the Ossuary. If Raz wants to guard, I'll evade my Ancient Skeleton with Odette (recharged) and leave the battle and glory to our paladin.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Hour off by 1: The Demon’s Lantern. On your check against a barrier, the difficulty is increased by 3. Display Aspect of the Bat. From Bat, examine top card: Deadfall Scorpion. Push it back and encounter next card instead: Restorative Touch (spell 3). Asking Feiya to recharge her other Pharasma (2 cards total) - sorry! Wis 8 w/ blessing: 1d8 + 3 + 1d4 ⇒ (7) + 3 + (4) = 14 - spell 3 acquired Recharge Moccasin to explore, push back Scorpion again. Encounter Deathbane Crossbow. Dex 8 w/ recharged Dimples: 1d8 + 1d8 + 6 ⇒ (6) + (2) + 6 = 14 - acquired Raz and Zova are harried by a deadly scorpion (be an animal friend? no?), but they manage to evade long enough to scoop up a scroll and bow from the boneyard's mausoleum. Bat auto-recovers. Reveal plant, draw up. Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Cards 4-5 of Ossuary banished. Top card of Ossuary is Deadfall Scorpion (Card 3). Next card is Card 6. Over the past 2 turns, Feiya recharged both Pharasmas and 2 more cards. Hour is off by 1.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Out of turn: Rechanging BoGF2 and Shield to bless. Zova wrote:
Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Hour: Desna's Freedom. Give crossbow back to Damiel. Stay @ Trail and explore, encounter Vampire story bane. Asking Feiya to reduce by 5. Combat 11 (10+6-5) w/ spear, recharged Doodle (for power): 1d6 + 1d12 + 1 + 1d8 + 6 ⇒ (5) + (12) + 1 + (8) + 6 = 32 - success (recharging Angelstep for spear and Allosaurus for using power on character card) Botting Damiel's roll for 2nd combat. Combat 16: 1d10 + 3 + 1d6 + 1d4 + 2d6 ⇒ (7) + 3 + (3) + (4) + (3, 1) = 21 - vampire defeated Discarding Hawk Aspect to close Trail. Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Trail closed, everyone has to relocate. Damiel recharges 2 cards, Feiya recharges two cards (one to reduce, one for using power on character card). Zova moves to Ossuary.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Starting at Trail, potentially with everyone else. Putting the Beating harrow into discard pile. Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☑ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Will banish Charm Animal for an animal ally at the start of Feiya's turn. (Currently none in random ally list.)
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Spend hero point on skill feat: Wisdom +1. Card upgrades: Spell 3: 1d1 ⇒ 1 - Aspect of the Bat (no problem if Heggal wants Spell 3)
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Hour: The Trumpet. Handy! Explore Cathedral, encounter Sarenrae's Light. Wis 7: 1d8 + 2 ⇒ (2) + 2 = 4 - fail, banished Recharge Shorty, encounter Ghoul. Recharge Odette to evade Ghoul and put on bottom of Cathedral. Recharge Dimples to explore, encounter Skeleton Steed. BYA is ignored, per hour. Asking Heggal for Lucky Drunk. Combat 17 (11+6) w/ discarded spear, drunk, spice: 3d8 + 5 + 1d12 + 1 + 1d12 + 1d4 ⇒ (3, 5, 3) + 5 + (11) + 1 + (1) + (1) = 30 - steed defeated The weary party forms a ring around the ghastly steed, which rears and stamps its exposed forelegs. After a coordinated attack by the Pathfinders, all that remains is a pile of bleached, broken bones. Bury Growth to close. We win!
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Out of turn: Recharging GF for Damiel. Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Party still needs to recharge a Divine card for Champion AYA. I can recharge GG if needed, but may be best to keep for closing. Proxies A and B have been shuffled into cards 2-7 of Cathedral.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Out of turn: Recharge GF for Raz. Hour: Urgathoa's Gluttony. On your check to acquire a boon, add 1d6; if you succeed, bury the boon. Explore Arsenal, encounter Skeletal Champion. All BA damage is blocked with armor and freely revealed shield. Combat 19 (13+6) w/ spear, wintervine, spice, arsenal bonus: 1d8 + 5 + 1d12 + 1 + 1d8 + 1d4 + 1 ⇒ (6) + 5 + (4) + 1 + (6) + (3) + 1 = 26 - defeated The undead warrior is overcome with overwhelming force, under a flurry of claws, beaks, squawks, and growls. Arsenal is marked, 2 proxies are shuffled in. Recharge Butterscotch to explore. Which card encountered? (3,4 are proxies A,B): 1d4 ⇒ 4 - proxy B, Skeletal Steed Skeletal Steed:
Skeletal Steed
Story Bane Monster 3 Traits
Check
Powers
All BA damage is blocked with armor and freely revealed shield. Combat 17 w/ spear, spice, recharged Doodle, arsenal bonus: 1d6 + 1d12 + 1 + 1d8 + 5 + 1d4 + 1 ⇒ (2) + (4) + 1 + (1) + 5 + (2) + 1 = 16 - use Paizo reroll on d8 Combat 17 w/ spear, spice, recharged Doodle, arsenal bonus: 15 + 1d8 ⇒ 15 + (2) = 17 - success, defeated The skeletal mount confuses Zova's animal allies, as they're accustomed to seeing skin and fur - not bare bone. Eventually they recover and reorient, dragging the steed down. Need to acquire random weapon: Allying Dart. Dex 7 w/ recharged Sassafras, hour: 1d8 + 1d8 + 5 + 1d6 ⇒ (2) + (7) + 5 + (5) = 19 - acquired and buried (per hour), location closed Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Arsenal is closed. Raz and Heggal need to relocate. Also, Raz or Heggal needs to recharge a Divine card, if available (Zova had none), for Champion AA. Zova moves to Cathedral.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Out of turn: Healed by Heggal for 2 (Gozreh's Growth, Harrowing). Zova wrote:
Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Hour: The Idiot. When you fail a check, suffer the scourge Drained. Move to Arsenal and encounter revealed Swarm. Fort 6/10 w/ recharged Hawk aspect: 1d8 + 1 + 1d8 + 5 ⇒ (5) + 1 + (4) + 5 = 15 - defeated by 4, banished Assaulted by a buzzswarm, the party forms a half-blind wedge to push through. Recharge Odette to explore, encounter Magic Mithral Chain Mail. Fort 10 w/ recharged Elk: 1d8 + 1 + 1d8 + 5 ⇒ (8) + 1 + (2) + 5 = 16 - acquired and displayed Butterscotch circles in place, content to drop into a cast-aside suit of mail for a long sleep... and ruin another armorer's masterpiece. "Oh no you don't!" Zova snatches the armor from beneath the wolverine, prompting a disappointed pout. Reveal plant, draw up. Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Cards 1-2 of Arsenal banished or acquired.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Out of turn: Recharging GF for Feiya. Healing Raz w/ Angelstep on Feiya's turn. # cards healed for Raz?: 1d4 + 1 ⇒ (4) + 1 = 5 Surv 9 recovery w/ fortune: 1d8 + 5 + 1d6 ⇒ (7) + 5 + (1) = 13 - recharged Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Move to Cathedral for now after Tower closure.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Hour: The Carnival. All damage is Mental damage that cannot be reduced. Something is darkly contagious, as Zova and her animal allies are feeling unwell and on edge - as if every danger might be their last. Move to Tower to enjoy Divine Fortune benefits. Explore, encounter Gozreh's Growth. Surv 7 w/ fortune: 1d8 + 5 + 1d6 ⇒ (6) + 5 + (2) = 13 - acquired The group takes a refreshing walk around the tower walls, enjoying the chilled breeze and the skies lightly dusted with clouds and flocking birds. Discard acquired blessing to explore, encounter Cave Bear. Auto-succeed at Survival BYA Surv 9 w/ fortune, animal bonus from Growth: 1d8 + 5 + 1d6 + 1d4 ⇒ (4) + 5 + (4) + (3) = 16 - defeated A bear is nearly disturbed from slumber, but Zova's enhanced smell senses its proximity. Everyone tiptoes past the cave dwelling to avoid nature's anger. Recharge Doodle to explore, encounter Humanbane Rapier. Str 11 w/ Doodle bonus, fortune: 1d6 + 1d4 + 1d6 ⇒ (2) + (4) + (1) = 7 - fail, banished A famed sword was hidden in the recesses of the bear's cave, but you can't miss what you don't see. Recharge Sassafras to explore, encounter Harrowing (spell 3). Wis 12 w/ my Milani, fortune: 1d8 + 2 + 2d8 + 1d6 ⇒ (7) + 2 + (6, 4) + (6) = 25 - spell 3 acquired Recharge Shorty to explore, encounter Traitor. Banish Cloud Puff to avoid BYA. Combat 15 w/ spear, spice, fortune: 1d8 + 5 + 1d12 + 1 + 1d4 + 1d6 ⇒ (6) + 5 + (7) + 1 + (4) + (2) = 25 A skirmish at the Tower drawbridge becomes serious when a turncoat stabs the head of the tower guard and flees. Raz and Zova chase down the traitor and deliver the injured guardsman to the local infirmary. Discard Harrowing, reveal plant, draw up. Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Top card of Tower is Card 7.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Out of turn: Both GF's recharged for Raz. Hour: The Keep. SOT examine of Arsenal (Tower ability): Magic Chain Mail. Move to Arsenal and encounter armor. Fort 7: 1d8 + 1 ⇒ (5) + 1 = 6 - fail, banished Our new companion Butterscotch naps in an old suit of mail, thoroughly ruining its protective scales and perfect stitching. The wolverine is a twitchy sleeper. Recharge Butterscotch to explore, encounter Sable Company Marine. Can't pass the second check to acquire (even with blessing), so ally 3 is banished. Some people are inclined towards animal cruelty. Sensing that predeliction in a nearby marine, Zova steers clear. Recharge Dimples to explore, encounter Tall Knife (weapon 3). Recharge Doubletime to use his ability to auto-acquire the weapon 3. Dimples and Doubletime fall behind, so Zova hangs back to see what the hold-up might be. Unexpectedly, the pair is jointly dragging a souvenir from the arsenal: a full-length guillotine. The shifter's eyes widen. "What are we supposed to do with that?" Doubletime chatters excitedly while Dimples nibbles on the instrument's sharp blade. Zova shrugs. "If our supply officers can't spot two noisy animals making off with a giant weapon, we've got more problems than the undead." Discard Knife, reveal plant, draw up. Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Cards 1-3 of Arsenal acquired or banished. Hour (The Keep) was a Hammers suit, which matches Harrow, if Heggal wants to grab it with Sacred Candle. Adds 2 dice to close or vs. barriers.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
On Damiel's turn: Recharge Sugarmaple to evade the ghost. Sugarmaple uses her sense for the supernatural to lead Zova away from the spooky threat. Zova wrote:
Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Start at Tower. Discarding The Snakebite Harrow. For 7-1 reward, swapping in Shortygator for Frog aspect. Per 7-3B, after drawing hand, recharging 4 cards from deck and leaving Spear on top. Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
At start of Heggal's turn, banish Charm Animal to get a Wolverine (ally 3).
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Charm Animal added to deck to replace banished Mouse aspect. Hero point spent on Ally card feat. Card upgrades: Ally 3: 1d1000 ⇒ 852
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Hour: Irori's Mastery. Sugarmaple fell asleep on Zova's foot, and now everyone is trying to move the massive elk. "Heave! Ho! Heave! Ho!" This may take a while. Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
(Passing to let Feiya acquire the Dragon's Breath Spell 3.)
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
The Lady Of Mysteries. On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead. Stay @ Library and explore, encounter staff of healing. Wis 7: 1d8 + 2 ⇒ (7) + 2 = 9 - acquired After Doubletime is finished with a found backscratcher, he gives it to the shifter for safekeeping. Recharge Shorty to explore, encounter Toxic Cloud (spell 1). Choose to fail, banished. Shorty and Ladyspice fight over a stray scroll, tearing it to bits. "Hope that wasn't important," Zova mumbles. Recharge Odette to explore, encounter Wall of Light. Wis 8 w/ my Milani, location bonus: 1d8 + 2 + 2d8 + 1d6 ⇒ (1) + 2 + (2, 6) + (6) = 17 - acquired The gator and gecko make for a second scroll, but Zova pounces to save it from an undignified fate. Recharge staff to heal a random card: Wintervine. EOT examine of Library: Pit Gladiator, which is moved to the bottom of the location. Discard Wall of Light, reveal 2 plants, draw up. Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Pit Gladiator moved to bottom of Library. All cards @ Library are now level 2.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Out of turn: Discarding Forge for Raz. My hour: Cayden Cailean’s Revelry. On your check, you may discard a card to reroll 1 die showing 1 or 2. Stay @ Library and explore, encounter Symbol of Fear. Wis 10 w/ recharged Mastery: 1d8 + 2 + 1d8 ⇒ (4) + 2 + (6) = 12 - barrier defeated Discard Standard Bearer to explore, encounter Attic Whisperer. Wis 4 BYA: 1d8 + 2 ⇒ (2) + 2 = 4 - success, not Dazed Combat 13 w/ spear, spice: 1d8 + 5 + 1d12 + 1 + 1d4 ⇒ (1) + 5 + (4) + 1 + (2) = 13 - defeated Discard Mountain Man to explore, encounter Assassination Squad barrier. Discard Wintervine for BYA fire damage. Now facing RM Assassin. Red Mantis Assassin:
Red Mantis Assassin
Story Bane Monster 3 Traits Human Assassin Red Mantis Veteran Check
Powers
Wis 7 BYA: 1d8 + 2 ⇒ (3) + 2 = 5 - fail Difficulty increase?: 1d6 ⇒ 5 Asking Feiya for Enervation. Difficulty reduction?: 2d4 ⇒ (1, 1) = 2 Asking Feiya for Enchant Weapon (played freely). Combat 19 (16+5-2) w/ spear, recharged Hawk Aspect, Enchant Weapon: 1d6 + 1d12 + 1 + 1d8 + 5 + 1d4 + 3 ⇒ (5) + (6) + 1 + (5) + 5 + (1) + 3 = 26 - Assassin and barrier defeated No more banes in location, so will keep going. Recharge Wolverine to explore, encounter Boots of Friendly Terrain. Stealth 8 w/ Wolverine bonus: 1d8 + 1 + 1d6 ⇒ (7) + 1 + (1) = 9 - acquired EOT examine (card 5): Sonic Blast (spell 1). Recharge spell into Twisting Passages. Discard Boots of Friendly terrain, reveal plant, reset. Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Library cards 1-3 banished. Card 4 acquired. Card 5 (Sonic Blast) recharged into Twisting Passages. Feiya uses Enervation, Enchant Weapon. Dimples harumphs. Zova puckers her lips at the furry sourpuss. "Oh, you thought the library looked suspicious? Perhaps you could have said something *before* we went in."
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Out of turn: GoGF1 recharged for Raz. My turn: Hour is The Peacock. On your check, if no boons are played, it is blessed. Stay at Cell and encounter revealed Werewolf. Combat 11 w/ spear, spice: 1d8 + 5 + 1d12 + 1 + 1d4 ⇒ (7) + 5 + (1) + 1 + (4) = 18 - defeated (recharging Shield of Resistance to reroll the d4; doesn't affect the result, but gets it out of my hand) Recharge Doodle to explore, encounter revealed Mountain Man. Fort 7 w/ hour and Doodle bonus: 2d8 + 1 + 1d4 ⇒ (3, 8) + 1 + (3) = 15 - acquired Location empty, now to close. Str 9 w/ recharged Elk, hour bonus: 1d6 + 1d8 + 5 + 1d6 ⇒ (6) + (5) + 5 + (6) = 22 - closed Draw ally from Cell closing: Standard Bearer. Move to Library, examine card at EOT: the Joke (blessing 1). Recharge the Joke into Twisting Passages. Reveal plant, draw up. Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Cell is closed. The Joke (top card of Library) recharged into Twisting Passages. Damiel has to move.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Out of turn: BoGF2 recharged for Heggal. Zova wrote:
Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Out of turn: Assume Heggal grabs Healing Light (Blessing 3) w/ Sacred Candle at end of Raz's turn. Somewhere a slug has made a new friend. Zova's heart grows warm. Hour: Gorum's Iron. Stay @ Cell, encounter Dandasuka. Banish Cloud Puff to ignore BYA. Combat 11 w/ spear, spice, piercing, hour: 1d8 + 5 + 1d12 + 1 + 1d4 + 4 + 1 ⇒ (4) + 5 + (4) + 1 + (2) + 4 + 1 = 21 - rerolling high won't change result, defeated An impish, cruel-lipped "biter" strolls confidently through the walls of the prison. With a known penchant for dining on humanoid flesh, the shifter feels no remorse in cutting its life short. Recharge Dimples to explore, encounter Symbol of Agony barrier. Asking Heggal for Healing Light. Wis 9 w/ blessing: 2d8 + 2 ⇒ (4, 8) + 2 = 14 - defeated, per blessing heal a card (The Forge) A stealthy sidestep allows a painful trap to be bypassed. Recharge Monkey to explore, encounter Glamered Leather Armor. Stealth 7 w/ revealed Shorty: 1d8 + 1 + 1d6 ⇒ (6) + 1 + (3) = 10 - armor 2 acquired Pretty armor for a pretty monkey! Zova can't wait for Doubletime to try it on. Recharge Shorty to explore, encounter Flaming Shortbow. Choose to fail roll. Display armor. EOT examine of Cell: Gentleman Explorer (ally 1). Recharge into Twisting Passages. Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Heggal acquires Healing Light (Blessing 3), then uses it on Zova. Gentleman Explorer recharged into Twisting Passages. Top card of Cell is Card 6.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Out of turn: Heal self w/ Angelstep on Feiya's turn. # cards healed?: 1d4 + 1 ⇒ (1) + 1 = 2 - Frog aspect, Milani Surv 9 recovery w/ Wintervine: 2d8 + 5 ⇒ (1, 6) + 5 = 12 - recharged Zova wrote:
Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Hour: Torag’s Power. When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead. Move to Cell, encounter Irori's Mastery. Before leaving for the prison, Zova shares time with her spirit guide to revisit and renew her faith in nature. Fort 7 w/ recharged Hawk, revealed shorty: 1d8 + 1 + 1d6 + 1d8 + 5 ⇒ (6) + 1 + (4) + (3) + 5 = 19 - acquired Recharge Sugar to explore (new power), encounter Gang Enforcer. The shifter spots a woman in the shadows, so she stretches her tendons and flashes her full wingspan. Stealth 7 w/ elk bonus, revealed shorty: 1d8 + 1 + 1d6 + 1d6 ⇒ (2) + 1 + (4) + (2) = 9 - acquired Impressed by Zova's feathered display, the ruffian steps from darkness and tags along. Recharge Crow to explore, encounter Warband. Random monster = Red Mantis Initiate. RM Initiate:
Red Mantis Initiate Monster 2 Traits Human Ranger Veteran Check
Powers
Assume that no one else is at the Cell, so take BYA damage. Ranged combat damage?: 1d4 ⇒ 3 - discard Milani, Gang Enforcer, Frog aspect Combat 16 (10+6) w/ spear, recharged Irori, added spice: 1d8 + 5 + 1d12 + 1 + 1d8 + 1d4 ⇒ (2) + 5 + (11) + 1 + (5) + (1) = 25 - monster and barrier defeated Arrows tear into Zova's midsection, but the responsible assassin is chased away with a stabbing spear and gecko fire. End of turn scenario examine: Dandasuka. Reveal plant, draw up. Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Top card of Cell is Dandasuka monster.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Per AD1 reward, swapping out Mouse aspect for Shortygator. From Tyrant reward, putting The Forge harrow into discard. Start at Reading Room, but will probably move elsewhere based on strategy discussion. Zova wrote:
Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Using hero point on power feat: (Weretouched role card) When you would banish a spell ([X] or discard an ally) that has the Animal trait for its power, you may recharge it instead. Card upgrades: Pull an Ally 3 as bonus upgrade: Monkey Ally 3: 1d1000 ⇒ 27 - Elk
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Recharging BoGF for Heggal. Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Empty Throne available to bless and Cloud Puff available to avoid henchman BYA.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Out of turn: Recharging BoGF 2 for Feiya. Zova wrote:
Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
OOT Stealth 9 check for Tigers. Stealth 9 w/ recharged frog aspect: 1d8 + 1 + 1d8 + 5 ⇒ (6) + 1 + (4) + 5 = 16 Zova wrote:
Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Out of turn: Discard the Wanderer for Raz, discard Empty Throne for myself to avoid henchman BYA. Shuffle Unveiling into someone's deck to remove scourge from Raz. My hour: The Crows. Explore the neverending Pits 3 and encounter Captive Horror. Asking for Heggal's Find Traps. Wis 9: 3d8 + 2 ⇒ (8, 7, 8) + 2 = 25 - success "What do we have here?" Zova notices a caged beast straining to escape. She tightens the leather straps on the hatch to ensure that the enclosure holds. Banish Angelstep to heal self. # cards healed?: 1d4 + 1 ⇒ (4) + 1 = 5 - full heal Surv 9 to recover Angelstep w/ Wintervine: 2d8 + 5 ⇒ (4, 1) + 5 = 10 - recharged Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Heggal's Find Traps used. Unveiling shuffled into someone's deck.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Out of turn: Recharging Doodle for Heggal and BoGF for Damiel. Also recharging Odette to auto-pass my own henchman BYA. Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Unveiling is available to help with Drained.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
OOT: Blessing received from Feiya. Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
All 3 blessings available.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Out of turn: Unveiling shuffled into Zova's deck, then BoGF recharged for Damiel. My hour: The Brass Dwarf. The first time you discard cards as damage this turn, recharge 1 of them instead. Explore Pits 3, encounter Boggard. Damiel's nemesis has returned to harry the group of tired Pathfinders. Combat 10 w/ spear: 1d8 + 5 + 1d12 + 1 ⇒ (3) + 5 + (7) + 1 = 16 - defeated Tired of its ambushes, the shifter chases it away with bloodcurdling hawk screams. Discard Dimples, encounter Magic Mithril (armor 2). Fort 10 w/ recharged Frog Aspect: 1d8 + 1 + 1d8 + 5 ⇒ (5) + 1 + (2) + 5 = 13 - armor 2 acquired In its hurry to escape, the Boggard leaves behind a treasure sack containing an array of useless items, but also a shiny suit of armor. Discard Bluebell, encounter Wounded Wanderer. Asking Feiya to reduce barrier check by 3 (recharge The Lost?). Wis 5 (8-3): 1d8 + 2 ⇒ (8) + 2 = 10 - barrier defeated The party stumbles upon another one of the Boggard's prey: an injured traveler. The party patches up the wanderer's wounds. From barrier, encounter dip ally: Djinn (Ally 3, Cha 12). Auto-fail to acquire, take 1 combat damage from location. Recharge chain mail for damage. As a reward, the party receives a magic lamp. When rubbed, a Djinn appears that grants... no wishes. Ah. Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Feiya recharges a card to reduce barrier difficulty by 3.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Out of turn: Using Cloud Puff for Raz. Zova wrote:
Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Out of turn: Recharge mouse aspect to auto-pass henchman BYA. Zova wrote:
Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Quick retcon: Banish instead of bury Angelstep, then use Feiya's lexicon to help with recovery. Surv 9 w/ lexicon: 2d8 + 5 ⇒ (5, 8) + 5 = 18 - success, recharges instead of banishes Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Feiya's lexicon is recharged.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Hour: The Tyrant. When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded. Start of turn, bury Angelstep to heal Heggal. # cards healed?: 1d4 + 1 ⇒ (2) + 1 = 3 - Heggal healed for 3 Explore, encounter Elven Curved Blade. Fail to acquire, block combat damage with shield. Discard Doodle to explore, encounter henchman. Everyone has to do Con 7 BYA for henchman or become drained. Assume that someone is using B of Green Faith for BYA, so recharge it. Con 7 w/ recharged Odette: 1d8 + 1d8 + 5 ⇒ (3) + (7) + 5 = 15 - pass, no scourge Difficulty increase for Guardian?: 1d10 ⇒ 9 Asking Damiel to recharge BoElements (invokes fire). Combat 22 (13+9) w/ blessing, Wintervine, added spice, banner: 1d8 + 5 + 1d12 + 1 + 1d8 + 1d8 + 1d4 + 1 ⇒ (4) + 5 + (1) + 1 + (7) + (4) + (3) + 1 = 26 - henchman defeated To close, draw 5 cards (11 cards in hand!) and recharge everything. Wintervine is auto-recovered, then I draw up. At start of Feiya's turn, asking Damiel for Elixir of Healing. # of cards healed?: 1d4 + 1 ⇒ (4) + 1 = 5 - full heal Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Pits 1 closed, the party moves to Pits 2. Everyone has to do Con 7 BYA check. BoGF used for a BYA. Heggal heals 3 cards. Damiel's BoE recharged, Elixir of Healing used. Two henchmen from Pits 1 are shuffled into Pits 2.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
OOT: Bury Hawk Aspect to avenge Spectre w/ magic spear. Combat 14 w/ spear, banner, added spice: 1d8 + 5 + 1d12 + 1 + 1 + 1d4 ⇒ (1) + 5 + (11) + 1 + 1 + (1) = 20 - defeated Zova wrote:
Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
Hour: Gozreh's Growth. On your check against an Animal or Elemental card, add 1d4. Raz sweeps through the pits in a canine frenzy. Treasures are unearthed and foes are defeated. Even Dimples shines in admiration. Explore card 6 @ Pits, encounter Cerulean Mastermind (ally 3). Stealth 12 w/ revealed Shorty, recharged Dimples: 1d8 + 1 + 1d6 + 1d8 + 5 ⇒ (7) + 1 + (6) + (3) + 5 = 22 - ally 3 acquired Impressed with Raz's display, a shady character approaches the group. Zova sizes her up, then decides she isn't as menacing as she first appears. Discard Mastermind to explore, encounter Zellara's Harrow Deck. Wis 10: 1d8 + 2 ⇒ (6) + 2 = 8 Fail, block combat damage (per location) with shield. Reveal plant, draw up. Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Top card of location is card 8.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
OOT: Recharge Bluebell for henchman's BYA check. Con 7: 1d8 + 1d8 + 5 ⇒ (8) + (1) + 5 = 14 - success Zova wrote:
Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
OOT - Milani discarded for Feiya. Zova wrote:
Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
OOT: Recharging Green Faith for Raz. My turn: Betrayal is the Hour. Explore Cave, encounter Manticore. Zova shapes her ears to catch the rustle of approaching wings, but not before a manticore unleashes a volley of poison spikes. Who takes ranged damage? (1=Heggal): 1d5 ⇒ 5 - Feiya How much damage?: 1d4 + 1 ⇒ (1) + 1 = 2 Everyone scatters, but Feiya grunts as two spikes find their way home. Combat 15 w/ spear, recharged Frog aspect, added spice (includes fire trait): 1d6 + 1d12 + 1 + 1d8 + 5 + 1d4 ⇒ (2) + (3) + 1 + (1) + 5 + (4) = 16 - success, Manticore defeated Zova wrote:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
Feiya takes 2 ranged damage.
STR d6 | DEX d8 (Stealth +1) | CON d8 (Fort +1) | INT d6 | WIS d8 (Survival +3) | CHA d6 Deck Handler
OOT: Cloud Puff used so Raz can avoid Ghast BYA. Zova wrote:
Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Stealth: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 Fortitude: Constitution +1 Intelligence d6 ☐ +1 Wisdom d8 ☑ +1 ☑ +2 ☐ +3 Survival: Wisdom +3 Charisma d6 ☐ +1 Favored Card: Card with Animal trait
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