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Consider that done. No problems with LE, the "gentlemanly evil" alignnment.


Thomas Long 175 wrote:

Personally, I've always felt that any classes could be built to be extremely overpowered with a certain amount of skill(except perhaps monks and rogues).

If you're asking what's toptier, then in no particular order:
...
Barbarians
...

Please explain how a Barbarian can go up against things like Summon Monster X or an eidolon


Jiggy wrote:
The fact that this thread exists saddens me. Every time I hear a GM talking about how baffled he is that his players are second-guessing or correcting him, weaponizing the rules, or otherwise showing that they don't trust him to provide a fun experience; I think of things like this, where a GM "wants to scream 'Cheese!'" over a friggin' light source.

Good things may come from sadness.

This thread brought me a lot of funny stories


slade867 wrote:

I've got a player whose character is human. When he goes into dark places, he takes his everburning torch and leaves it sticking out of his backpack. This gets him around not beling able to see/having to carry the torch.

My brain wants to scream "Cheese!" but I can't really see why someone couldn't do this. Even if I say "It won't stay in" or something, I'm sure he'd just use rope to tie the torch to the strap.

On the one hand, it seems like a smart simple solution to a problem. On the other hand, why even have vision rules if they're this simple to solve?

Tell your player about shield sconces. Or have him go for a swim and chuckle as the tide carries the torch away.


Zhayne wrote:
Rynjin wrote:


You also occasionally run into the issue of "Dwarves are vikings who live underground. All Dwarves have beards. You're doing it wrong if you don't do that." and "Elves are pretty boys who shoot bows. Why aren't you shooting a bow and why does your Elf have low Charisma?".

Oh holy crap yes.

Whenever a GM or a fellow player tells me how to roleplay my character, I instantly want to slap them in such a way that Moe Howard would be in awe of it. No, my dwarf does NOT attack goblins on sight. No, my elf is NOT a snooty arrogant schmuck. No, my halfling does NOT overeat. And so on and so forth.

Dark Sun does this best.

No, my halfling is NOT a cannibal savage.


Cruel Kindness wrote:

A player at my table has to be watched constantly or he will lie about dice rolls. Or snatch the die up, claiming that one was a "test roll". Or roll multiple dice one at a time to bump other dice to something more favorable.

So why is this person still in your group ?


notabot wrote:
Gjorbjond wrote:

For race, I recommend Gnome. The favored class bonus of an extra 1/2 a bomb per level is nice. Also, the Pyromaniac racial trait is a must.

For feats, I'm a fan of Splash Weapon Mastery.

I would get the Fast Bombs discovery and Rapid Shot since you're going after Touch AC.

I'm also a fan of the Breath Weapon Bomb discovery for the times when you're threatened.

I'm pretty sure its too late to change race at this point... Generic gnome alchemist advice isn't really what the OP is after. Actually it looks like he isn't really interested in being especially effective at higher levels.

Maybe a Wish or Polymorph can fix that ?


A brief google search found nothing like a translation guide for this. However, the official fluff describes Orcish as a "harsh and violent language, full of sharp delivery and hard consonants"

Maybe you can borrow an Orcish language from another setting ?


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Mikaze wrote:

Also

"technology combined with faith"

Well, that didn't turn out so good in the Wh40K universe.


ZenFox42 wrote:


Battle breaker - significantly turns the tide in battle, with little that can be done about it
Mystery breaker - short-circuits looking for clues, figuring things out, using skill rolls, etc.
Death breaker - allows PC's to not worry about death or negative levels
Story breaker - most of the time, short-circuits the need for traveling from point A to point B (which takes time, provides opportunities for encounters and side-adventures, etc.)
Counterspell breaker - there's only maybe 1-3 spells that can effectively counter or get around the spell

Black Tentacles (4) – battle breaker
Dimension Door (4) – story breaker
Discern Lies (4) – mystery breaker
Divination (4) – mystery breaker
Freedom of Movement (4) – battle breaker
Geas, Lesser (4) – can “dominate” for a week
Globe of Invulnerability (4,6) – battle breaker
Invisibility, Greater (4) – counterspell breaker
Restoration (2, 4=remove permanent negative level, 7) – death breaker
Scrying (4|5) – mystery breaker
Solid Fog (4) – counterspell breaker
Stoneskin (4) – battle breaker

Commune (5) – mystery breaker
Dominate Person (5) – total control
Feeblemind (5) – spellcaster breaker
Flame Strike (5) – battle breaker
Planar Travel (5) – story breaker
Polymorph (5,7) – only if you get the special abilities of the creature
Raise Dead (5) – death breaker
Teleport (5,7) – story breaker
Wall of Force (5) – battle breaker,...

Aqueous Orb- Battle Breaker until after tier 7-9, unless it's a very rare flying or incorporeal monster.

Emergency force Dome-prevents any serious attacks until the spell runs out.
Pit, any- battle breaker. Usually players will have difficulty attacking the monster in the pit, and vice versa, until you gain access to Fly.


Freehold DM wrote:
Because I don't like new classes in general. I was ecstatic when pathfinder put out archetypes and I was hoping they would continue in this vein and perhaps expand upon it. But when they started putting out new base classes, espcially ones I have had poor experiences with such as the ninja and samurai, I was dissapointed. Still noone is forcing me to play with them, so I will continue to ignore them.

Your expectations might be too high or much too narrow. The Ninja is a good answer to the limited effectiveness of the rogue, and face it, a lot of people like to play ninjas.


As the thread title says. This could add a mostly harmless level if challenge, and create interesting dilemmas.(Find a +2 sword that deafens the wielder, for instance.)


Ciaran Barnes wrote:
The fighter's gimmick is feats. The player is free to choose half of them to be the non-combat kind is desired, making it possible to do something besides DPR. Also, those classes you listed peak situationally, whereas the fighter always has his ability turned "on". Barbarian has to rage, summoner has limited spells, gunslingers need ammunition, paladin must fighter evil, cavaliers must challenge.

The summoner always has his eidolon 'turned on" and the Eidolon is worth two fighters early on.


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Even if the summoner isn't overpowered, it isn't a class that players can handle. Synthesists usually have a lot of mistakes in their build. I have the experience that "normal" summoners bog down the game a lot looking up what the monsters that they just summoned do exactly.

Widow of the Pit wrote:


And if you still think the summoner is somehow broken, I suggest you read the current post of the 13th lvl pistolero gunslinger who is doing over 300 damage a round. Almost any class can, with considerable thought and planning, be optomized to the point of being broken. (i.e. overshadowing other party members, which shouldnt be an issue to begin with)

Your example is a 13th level character. And the supposed proof of being overpowered is that he can do a fair bit of damage. At level 13. Really, a bad example. The summoner is already overpowered at lvl 1, and a 13th lvl summoner will vastly overpower the pistolero.

And why shouldn't overshadowing the party be an issue, if it's by a fair bit ? Remember that Pathfinder is a social game.


The Pathfinder code mentions that "Pathfinder agents are
expected to respect one another’s claims".

What does this mean/imly ?
What consequences does it have ?


Aasimar (Archon-touched) Druid (Urban) 1
Silx wrote:
Ah i'm sorry, I forgot the immense cost of poison. my apologies, until we get some sort of income I wont have any

If we're "lucky" we'll come across a creature with poison.


"You will never guess who I am." The intruder's voice was a sneer behind his golden mask.
"Prince Kasiya of Osirion."
He choked. "How—?"
...
"Vampire."
"How could you possibly—?"

Too bad this dumbs down the villain too much: it seems exaggerated. Otherwise, a good story.


How about a mounted mage with combat expertise ?
works especially well with a small magus and a wolf mount for trip.


Roberta Yang wrote:

My party includes a Paladin, a Barbarian, a Bard, a Battle Cleric, and a Synthesist Summoner. We lose every encounter because without a Fighter we just can't deal enough damage because we don't have anyone who fills the "hit things" role. I guess that's because we're all spoiled brats who want to play all these other classes when any true roleplayer would know that the original classic party is the only viable one.

Now if you'll excuse me, I have a lawn to be told to get off.

Wait what ? The Synthesist should be able to multi-attack anything to shreds, unless very poorly built. The Barbarian should dish out quite a bit too.


blue_the_wolf wrote:

really?

how many players (new ones in particular) have ever built barbarians that were NOT high str, low int, uncivilized madmen in one way or another?

I mean its in the core manual, sure it CAN be worked around... just like a class called thief can be worked around... but Rogue is more open, does not require a work around and fits all of the options of the class more than thief does.

just because its not an issue that breaks the game does not mean that its not an issue that can be examined.

Well, there's the Rage Prophet prestige class. Madman (or 'woman) still applies somewhat.

And don't forget the barb/sorc combo


Be mounted. Have a reach weapon. Move up to the caster in one turn. caster gets pummeled if casting spell or moving.

Anything that entangles a caster (such as tanglefoot) is nice too.


http://www.d20pfsrd.com/magic/spellblights#TOC-Hemoculysis

Can a caster get this on purpose somehow ?


Can I make a regular attack AND the gore attack gained from this totem, even if my bab isn't high enough to make two attacks ?.


Hama wrote:
Terquem wrote:
If there is no motivation to be heroic, how can you call it a heroic campaign? If you examine most fantasy literature, the hero becomes the hero because cicumstances dictate he or she make choices that set them on the path to becoming a hero. They do not wake up in a world that has "Hero" written over their beds.
Because the premise of the game was that the players would play heroes. They agreed upon the premise and i explained that their characters had a strong desire to thwart sauron's plans whenever they could because of a mix of duty and personal grudges/reasons. I don't want to write a character's backstory for the player. I just give the skeleton and let them flesh them out.

Oh, and your players' definition of "heroes" might be slightly different from yours-which is not your fault. Your players might interpret hero as "someone with superpowers" instead of someone who protects the people.


Hama wrote:
Seriously, i have been begging people to take the good alignment from time to time. The best i can get is lawful neutral. I'm sick of it and the problem is that i really like gaming and most of the people who game in my town are like the select few i have played with. All the good ones have moved to other countries.

PBP might be your solution :). (Or moving out of the town).


Aasimar (Archon-touched) Druid (Urban) 1

Nelith is at F11, continues after Silx. He keeps an eye on the situation behind him: is the smoke clearing already ?


Aasimar (Archon-touched) Druid (Urban) 1

How does poison(ing) work exactly ? I thought that a individual dose of Drow poison costed 75 gp, but Silx just applied a second dose to his weapon.


Aasimar (Archon-touched) Druid (Urban) 1

Nelith starts at A10. He hears Silx and Granita moving up the stairs, and follows them.


Aasimar (Archon-touched) Druid (Urban) 1

One damage eztra for probably the only attack that got through, forgot to add str mod


Aasimar (Archon-touched) Druid (Urban) 1

Fortitude 1d20 + 1 ⇒ (15) + 1 = 16

Nimt stops coughing, but continues swearing.


Aasimar (Archon-touched) Druid (Urban) 1

Nelith swears loudly between coughs.

Perception to hear what his sneaky cousin is saying.1d20 ⇒ 1


Aasimar (Archon-touched) Druid (Urban) 1

Nelith didn't move. He started out at A10. (Only way to cast Color Spray without being AoO'd is from A10 or A9, I think).


Aasimar (Archon-touched) Druid (Urban) 1

Nimt moves to a position where he can blast as many opponents without getting an attack of opportunity, then snarls a few arcane syllables.
A vivid cone of light blasts the attackers.

Color Spray DC16

Effect:
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Sightless creatures are not affected by color spray.

"If this doesn't work we'll have to ask Granita if she would prefer being killed over being taken by these people"


Aasimar (Archon-touched) Druid (Urban) 1

Do I know about divine spellcaster's ability to Create Water, or is that a Knowledge:Arcane check ?


Aasimar (Archon-touched) Druid (Urban) 1

Perception 1d20 ⇒ 16


Aasimar (Archon-touched) Druid (Urban) 1

After this fight, I'd advise everyone to get a ranged weapon, even if it's only a sling.


Aasimar (Archon-touched) Druid (Urban) 1
Granita wrote:

Granita drops another metal ball into the device, levels it toward the Inn doors, and with another twitch of her finger... CRACK. As the puff of smoke clears from the front of the device, a satisfied grin covers Granita's face. Another figure has collapsed to the ground - unmoving.

Does this mean that the enemies hacking at the in door are in sight ?

Nelith winces at Granita's taunt. "Please don't say that"


Aasimar (Archon-touched) Druid (Urban) 1

Acid Splash, assuming that Nelith can still see a target
attack
1d20 + 1 ⇒ (18) + 1 = 19
damage 1d3 ⇒ 1


Aasimar (Archon-touched) Druid (Urban) 1

I was planning on playing a sorcerer but switched to Synthesisit. However, I forgot to ask you guys for permission, since I know that some DM's don't like Synthesists.

If the class is acceptable, I'll make sure that the crunch is correct.

Is this ok ?

I plan to be finished statting him out tonight.


(slow clap) That's one of the best combinations of tank and healer.


Aasimar (Archon-touched) Druid (Urban) 1

how broad is the door ? (One square wide, two squares wide ?)


Sylvan Hawke wrote:


I will write up a background when you decide how you want the players linked.

The all human(or adopted by)/all Varisian/all Desna worshippers seems to be the general consensus.


Aasimar (Archon-touched) Druid (Urban) 1

You can't have the same name as an existing alias, so I came up with a proper dwarvish name instead of something pseudo-spanish.


Aasimar (Archon-touched) Druid (Urban) 1

I assume that, with one move, I can get into Acid Splash range (25ft).
ranged touch attack 1d20 + 1 ⇒ (2) + 1 = 3 1d3 ⇒ 1

Nelith strides forward and lets loose a blast of acid. It's difficult to see the target in the dark, however, and the projectile misses.

I assumed that the target wouldn't be in darkness, but already somewhat illuminated by the light shining out of the inn's windows, thus being in dim light. Correct me if I'm wrong.


Aasimar (Archon-touched) Druid (Urban) 1

wouldn't mind.


Aasimar (Archon-touched) Druid (Urban) 1

I'll leave it up to you guys to decide if we need color spray or a cleric more in this fight. If the vote is cleric, I can switch immediately.
(I liked the concept of Tom's character, and would play a copy of it, except that he would be following the LG dwarven god, and have the crusader archetype.)


Aasimar (Archon-touched) Druid (Urban) 1

How far are the figures from the windows ?

Nimt will walk to one of the windows, and cast Acid Splash, until there are two or three targets within 5ft of a window, then he will cast Color Spray.

(If you have a better idea when to use Color Spray, let me know)


Aasimar (Archon-touched) Druid (Urban) 1

Nimt leans against the bar.

(Can we have a map of the inn ? how big is it, in squares) ?


Interested. I'll submit a Aasimar Sable Company Marine today.


Aasimar (Archon-touched) Druid (Urban) 1

It surprises me that you are not a sneak attack class, having that Invisibilty.