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Nel’setsya Feymantle's page

56 posts. Organized Play character for Purple Dragon Knight.


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The Concordance

I can switch my level 3 mesmerist to any of the following:

medium 2
occultist 2
witch 2
cleric 1
inquisitor 1

The Concordance

1) Character name: Nel'setsya Feymantle
2) PFS#-Character#: 4456-2
3) Character Class & Level: Mesmerist 3
4) Faction: The Concordance
5) Day Job (with roll): N/A
6 Any other downtime activities: N/A
7) Fast or slow track: Fast
8) Have you played or GM'd this scenario before? No
9) Anything unusual or fun about your PC that you think the GM or other players may like to know? see Tactics, below

Tactics:

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TACTICS
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Nel’setsya will implant the False Flanker trick on anyone with the sneak attack class feature each day. With any leftover trick she will implant the Chain of Eyes trick on the party scout or if the party has none, the obvious front-line member of the party.

In combat, she will first impose her Hypnotic Stare on obvious brutish enemies and attempt to cast lullaby or sleep (or both, if situation allows).

In other situations, she will use Ventriloquism and/or Ghost Sound in combination with her Sound Mimicry ability in order to confuse, disorient or delay the enemy (or for fun purposes, in social situations).

The Concordance

Any chance you guys could ever make a supplement on gambling and various in-character games? something that could also factor any character's ranks in 'Profession: Gambler' and 'Sleight of Hand' into its various subsystems?

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Thanks GM Weenerton! could you please also post a copy of the 'Land Rush' chronicle sheet? I don't care if it's blank: I don't think we need GM signature for that one. Thanks!

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Let the bugbear go. :)

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Ok thanks. That puts her to 5 XP - I'll level up her stats in case you find other addic... err... gamers willing to do level 2! ;)

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

I'd be happy to play level 2 GM Weenerton. Was level 1 3 XP or just 1 XP? what's the level range for part 2?

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

I'm not sure what's going on...

"Are you working for this Karlosh? we want to fight the goblins - we'll let you go away if you let us clean out those goblins..."

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

ditto

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Will DC 9: 1d20 + 5 ⇒ (4) + 5 = 9 Woohoo!! made it!!!

"Splendid idea, Sayuki. Come here girl, let me touch your head..."

Nel implants False Flanker into Sayuki's brainszz...

The Concordance

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Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Ok my next implant went to Sirius and not Sayuki then. Not everyone is worthy of THE GIFT! :P :D :)

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

@Dumpy: yes, but if people were to ready actions... it's there. and it counts.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.
Sirius Sa'luk wrote:

I assume the False Flanker only works for the implantee? Add +2 to below if otherwise....

Nope: works for everyone. It's an actual illusion that enables flanking. It's activated on the implantee's turn by Nel (even if it's not Nel's turn... I know... weird!)

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Sorry... that positioning was my mistake... I repositioned Nel and Sayuki properly to account for Sayuki's reach weapon... :P

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Sayuki: right after your turn Nel re-implanted another False Flanker. Basically Nel was delaying until after you went... so next round you can play robot disassembler once more! :)

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

My Hypnotic Stare action listed above occurred after Sayuki's turn (swift action only); for my standard action I will re-implant ANOTHER False Flanker round into Sayuki

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Nel applies her Hypnotic Stare to the goblin. -2 to Will saves; she will then apply her Painful Stare if anyone hurts the goblin, which will cause an additional 1 pt. of damage for that attack.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Sayuki still has False Flanker - Nel never activated it.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

As soon as the door opens Nel's readied lullaby goes off on the goblins. Will DC 13 to resist

lullaby:
Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5 penalty on Perception checks and a -2 penalty on Will saves against sleep effects while the lullaby is in effect. Lullaby lasts for as long as the caster concentrates, plus up to 1 round per caster level thereafter.

Nel's recommendation: everyone in the party should make a stealth check before entering the room, even those with poor stealth bonus, as the affected goblins will have -5 on perception

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

I'd like to try an ambush/surprise attack with lullaby - sleep spells combo. I can ready for Dumpy to stealthily open the door in order to release lullaby in the surprise round. With luck, I can then put them to sleep in round 1.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Nel repositions the dancing lights and moves into the room next to Rumpy.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

I'm fine with it if the GM is

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Nel yawns and looks at her nails, sending her dancing lights into the room.

Delay

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Nel implants her False Flanker trick into Sayuki.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

False Flanker on map - will be present until Aragar's next turn

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Vs. Purple Goblin:
Ranged Crossbow, light: 1d20 + 2 ⇒ (10) + 2 = 12 for 1d8 ⇒ 8 piercing.

Free action: activates False Flanker implant as soon as Aragar steps toward.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Nel follows at the rear, ready to activate her mental implant... she reorients her dancing lights in the cave ahead.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Survivable little critters! O_O

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

"Well done Aragar! you show these goblins!"

Nel moves to the other side of the table and reloads her crossbow.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Nel uses her Consumate Liar ability to boost her Bluff check

Nel falls to her knees and pretends to be mortally wounded to draw the goblins to her.

Bluff: 1d20 + 8 ⇒ (5) + 8 = 13

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Nel moves besides Sayuki and fires her crossbow at the yellow-robed goblin!

Ranged Crossbow, light +2 (1d8 19-20/x2), vs. goblin FF AC: 1d20 + 2 ⇒ (9) + 2 = 11 for 1d8 ⇒ 7 piercing dmg.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Mel moves behind Sirius. She a activates the false flanker illusion to assist Aragar.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Nel moves out to follow and loads her crossbow.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

"I suggest we press to the next rooms as fast as possible to fully exploit that 'minute' effect!" giggles Nel. "Then, when the minute is over, we come back to search for loot yes?"

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Nel moves behind Sayuki and waits for Aragar to move up to one of the goblins!

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

"Don't worry my lovelies... I shall direct this grand orchestra of lights continuously and leave no one in the dark... unless they want to!"
Dancing lights duration is one minute, but I will renew it continuously; it is, however, a great backup idea to have the standard light spell upon the main tank of the party though, since that spell lasts 10 min/level... anyone got plain old light spell?

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Nel'setsya casts dancing lights to create four floating orbs to illuminate the whole room, and she proceeds to search the room.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

"My guess is emerald, Dumpy!" says Nel, giggling.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

1, 3, 4, 2.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Yes to darkvision.

Seeing that Aragar is taking the lead, Nel stops him briefly before he heads into the passage, "Here, a gift of the mind..."

She touches his forehead and he sees an image of a much stronger and taller Nel'setsya in his mind, fully girded in full plate with a large shield and a longsword.

"When the time is right, I will activate an illusion of the image you just saw to serve you in battle and help you flank an enemy. I must have line of sight to you in order to activate this illusion trick!"

False Flanker mental trick.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

this is emerald spire. you guys are doomed :(

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

I 100% refuse to split the party. Since not everyone can climb, it would be ill-advised to start at that entrance. Therefore, if some of you wish to scout out the elevated entrance, please do so before the rest of the party enters the dungeon. We'll wait here for your return.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

"Rumpy-rump, love, you wouldn't leave me alone in this dark, scary dungeon would you?"

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Perception, Take 10: 10 + 6 = 16
Stealth: 1d20 + 2 ⇒ (6) + 2 = 8

"I'm not climbing all the way there... let's use the concealed entrance down here!"

Nel un-slings her crossbow and loads a bolt in it.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

"I don't mind. I think it's kinky... I mean... I can proceed to torture you with spells that inflict pain, and know for sure that it's not going to harm you in the long run? now, that's a very, very interesting feature as far as I'm concerned, Rumpy-love!"

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Nel comes down the stairs wearing comfortable-looking bathrobe, stifling a yawn.

"I heard some noise... are they serving food and drink yet? oh! new faces! nice to meet you gentlemen."

Sitting down near Rumple, she smiles at him, and politely asks Embra if she can see the menu.

The Concordance

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Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Before the dwarf even begins to analyse the situation, the ganzi female grabs his face between her painted nails to focus his attention back towards her.

Now that the dwarf is at eye-level with... HERSELF, she says, "Forget the drink. The innkeepers are busy right now. Perhaps later. Come upstairs now - I need you to help me with some of my gear. Morning persons have fun in the evening. I'm not a morning person."

Nel'setsya proceeds to pull the dwarf by the hand up to a random room. Preferably one without guests. This time.

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

"Alas, no. My parents fill that niche for me. Or so they have been... as I grew up. Big-timing all powerful spellcasters and all... I don't really understand where all their powers come from, to be honest. Things just... happen like they want it, whenever or wherever they are... I think... they got me in that Pathfinder business to get rid of me for a while. Months and months of boring reminders that I have come of age a long time ago already... that I must fly out of the nest... *sigh* So... no... I'm not the trans-dimensional breach initiator of the family. I'm not much of a student either, now that I think of it, Rump. I... much prefer to... experiment..."

She gives another subtle squeeze on the dwarf's behind, lust in her eyes plain for the dwarf to see, but angling her facial expression and grope away from the rest of the party. This is a private invitation, after all...

Untrained Sleight of Hand (Dex?): 1d20 + 2 ⇒ (9) + 2 = 11

The Concordance

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Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

Vanish for 2019 spell of the year!

Happy New Year everyone!

The Concordance

Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft.

If you're playing Unchained Rogue my suggestions is minor magic acid splash and major magic vanish. Acid splash at will is awesome and you no longer need reach weapons. Vanish is self-explanatory awesome as well: I use it to position my flank in first round with my ratfolk Urogue then I unleash with claw, claw, bite, tail attack (4 sneak attacks is not bad for low level PC!) Even if you don't play the multiple attacks arms race, vanish is all kinds of awesome. It saved my PC's life pretty much in EVERY GAME I PLAYED! :)

If you play the reach weapon game, I think gang up and phalanx formation feats would be wonderful additions for a sneak attacker.

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