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   1) Character name: Nel'setsya Feymantle
 Tactics:  ================================================= TACTICS ================================================= Nel’setsya will implant the False Flanker trick on anyone with the sneak attack class feature each day. With any leftover trick she will implant the Chain of Eyes trick on the party scout or if the party has none, the obvious front-line member of the party. In combat, she will first impose her Hypnotic Stare on obvious brutish enemies and attempt to cast lullaby or sleep (or both, if situation allows). In other situations, she will use Ventriloquism and/or Ghost Sound in combination with her Sound Mimicry ability in order to confuse, disorient or delay the enemy (or for fun purposes, in social situations).  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   Thanks GM Weenerton! could you please also post a copy of the 'Land Rush' chronicle sheet? I don't care if it's blank: I don't think we need GM signature for that one. Thanks!  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   I'm not sure what's going on... "Are you working for this Karlosh? we want to fight the goblins - we'll let you go away if you let us clean out those goblins..."  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   Will DC 9: 1d20 + 5 ⇒ (4) + 5 = 9 Woohoo!! made it!!! "Splendid idea, Sayuki. Come here girl, let me touch your head..." Nel implants False Flanker into Sayuki's brainszz...  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   Sirius Sa'luk wrote: 
 Nope: works for everyone. It's an actual illusion that enables flanking. It's activated on the implantee's turn by Nel (even if it's not Nel's turn... I know... weird!)  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   Sayuki: right after your turn Nel re-implanted another False Flanker. Basically Nel was delaying until after you went... so next round you can play robot disassembler once more! :)  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   My Hypnotic Stare action listed above occurred after Sayuki's turn (swift action only); for my standard action I will re-implant ANOTHER False Flanker round into Sayuki  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   Nel applies her Hypnotic Stare to the goblin. -2 to Will saves; she will then apply her Painful Stare if anyone hurts the goblin, which will cause an additional 1 pt. of damage for that attack.  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   As soon as the door opens Nel's readied lullaby goes off on the goblins. Will DC 13 to resist lullaby:  Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5 penalty on Perception checks and a -2 penalty on Will saves against sleep effects while the lullaby is in effect. Lullaby lasts for as long as the caster concentrates, plus up to 1 round per caster level thereafter. Nel's recommendation: everyone in the party should make a stealth check before entering the room, even those with poor stealth bonus, as the affected goblins will have -5 on perception  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   I'd like to try an ambush/surprise attack with lullaby - sleep spells combo. I can ready for Dumpy to stealthily open the door in order to release lullaby in the surprise round. With luck, I can then put them to sleep in round 1.  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   Vs. Purple Goblin:
 Free action: activates False Flanker implant as soon as Aragar steps toward.  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   Nel uses her Consumate Liar ability to boost her Bluff check Nel falls to her knees and pretends to be mortally wounded to draw the goblins to her. Bluff: 1d20 + 8 ⇒ (5) + 8 = 13  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   Nel moves besides Sayuki and fires her crossbow at the yellow-robed goblin! Ranged Crossbow, light +2 (1d8 19-20/x2), vs. goblin FF AC: 1d20 + 2 ⇒ (9) + 2 = 11 for 1d8 ⇒ 7 piercing dmg.  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   "I suggest we press to the next rooms as fast as possible to fully exploit that 'minute' effect!" giggles Nel. "Then, when the minute is over, we come back to search for loot yes?"  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   "Don't worry my lovelies... I shall direct this grand orchestra of lights continuously and leave no one in the dark... unless they want to!"
  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   Nel'setsya casts dancing lights to create four floating orbs to illuminate the whole room, and she proceeds to search the room. Perception: 1d20 + 6 ⇒ (2) + 6 = 8  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   Yes to darkvision. Seeing that Aragar is taking the lead, Nel stops him briefly before he heads into the passage, "Here, a gift of the mind..." She touches his forehead and he sees an image of a much stronger and taller Nel'setsya in his mind, fully girded in full plate with a large shield and a longsword. "When the time is right, I will activate an illusion of the image you just saw to serve you in battle and help you flank an enemy. I must have line of sight to you in order to activate this illusion trick!" False Flanker mental trick.  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   I 100% refuse to split the party. Since not everyone can climb, it would be ill-advised to start at that entrance. Therefore, if some of you wish to scout out the elevated entrance, please do so before the rest of the party enters the dungeon. We'll wait here for your return.  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   Perception, Take 10: 10 + 6 = 16
 "I'm not climbing all the way there... let's use the concealed entrance down here!" Nel un-slings her crossbow and loads a bolt in it.  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   "I don't mind. I think it's kinky... I mean... I can proceed to torture you with spells that inflict pain, and know for sure that it's not going to harm you in the long run? now, that's a very, very interesting feature as far as I'm concerned, Rumpy-love!"  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   Nel comes down the stairs wearing comfortable-looking bathrobe, stifling a yawn. "I heard some noise... are they serving food and drink yet? oh! new faces! nice to meet you gentlemen." Sitting down near Rumple, she smiles at him, and politely asks Embra if she can see the menu.  
 
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   Before the dwarf even begins to analyse the situation, the ganzi female grabs his face between her painted nails to focus his attention back towards her. Now that the dwarf is at eye-level with... HERSELF, she says, "Forget the drink. The innkeepers are busy right now. Perhaps later. Come upstairs now - I need you to help me with some of my gear. Morning persons have fun in the evening. I'm not a morning person." Nel'setsya proceeds to pull the dwarf by the hand up to a random room. Preferably one without guests. This time.  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   "Alas, no. My parents fill that niche for me. Or so they have been... as I grew up. Big-timing all powerful spellcasters and all... I don't really understand where all their powers come from, to be honest. Things just... happen like they want it, whenever or wherever they are... I think... they got me in that Pathfinder business to get rid of me for a while. Months and months of boring reminders that I have come of age a long time ago already... that I must fly out of the nest... *sigh* So... no... I'm not the trans-dimensional breach initiator of the family. I'm not much of a student either, now that I think of it, Rump. I... much prefer to... experiment..." She gives another subtle squeeze on the dwarf's behind, lust in her eyes plain for the dwarf to see, but angling her facial expression and grope away from the rest of the party. This is a private invitation, after all... Untrained Sleight of Hand (Dex?): 1d20 + 2 ⇒ (9) + 2 = 11  
 
            
              
                 Female CG Gnome Mesmerist 4 - Init. +7, Senses Low-light vision, Perception +8, AC 18/ touch 14/ ff 16; hp 35/35, F+4, R+6, W+11, Speed 20 ft. 
              
              
                
                   
	
		   If you're playing Unchained Rogue my suggestions is minor magic acid splash and major magic vanish. Acid splash at will is awesome and you no longer need reach weapons. Vanish is self-explanatory awesome as well: I use it to position my flank in first round with my ratfolk Urogue then I unleash with claw, claw, bite, tail attack (4 sneak attacks is not bad for low level PC!) Even if you don't play the multiple attacks arms race, vanish is all kinds of awesome. It saved my PC's life pretty much in EVERY GAME I PLAYED! :) If you play the reach weapon game, I think gang up and phalanx formation feats would be wonderful additions for a sneak attacker. 
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