
Needs More Chaos Magic |
How does this work? Like when it says min 1 does this mean you start at 1 at first level and then begin adding the fractions at second, or do you start with the fraction and just round up thus not getting the next full bonus for a long time.
Example, I'm playing a Rogue. Trapfinding says it is +1/2 per level to perception, min +1. So does that mean level 1 is +1, Level 2 +1.5 and level 3 it is +2 or Is it 1/2 at level 1 (rounded up to be usable), 1 at level 2, 1.5 at level 3 and not +2 until level 4?
A similar question with spells and what the starting point is. My wife has an Oracle. Divine Favor says it is +1 every three caster levels Does it become +2 at level 3 or level 6?
Kobold Press's Deep Magic (pathfinder compatible edition) also has a spell "Ray of the Eclipse" says it deals 1d6 damage every two caster levels. I can see three possible interpretations for when it becomes 2d6. At level 2 and then every even level thereafter? At level 3 because 1+2=3? At level 4 because it's basically the half progression again so 1/2 at level 1 rounded up, 1 at level 2, 1.5 at level 3 and then hits 2 at level 4 for the 2d6. I have legitimately no idea which is supposed to be correct so we're not picking this spell even though it looks otherwise useful.
So how do these progressions work? Help?