Needs More Chaos Magic's page

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To me the most promising thing on the list is the spell "Primal phenomenon." Primal has long been Pathfinder's pseudonym for the Wild Magic found AD&D 2nd Edition Tome of Magic which to me is the all time greatest most fun RPG list ever created. (Prior to that the Bag of Beans and Wand of Wonder were my two favorite things about AD&D1). I love Pathfinder's core design and books a lot but the absence of wild/chaos magic is severely notable and the few attempts Pathfinder has made to mimic it have come across half-hearted at best (see Inner Sea Magic and the recent highly disappointing Wasteland book that promised primal magic and ended up being mostly guns). While I haven't played D&D5 (since we have been enjoying Pathfinder and only bought our Beginner Box two months before that came out) I've seen 5th edition's beautiful new wild/chaos magic list they made as one of the two primary sorcerer types in their starter book with nothing but envy that it isn't in this system. H

Hopefully this spell being listed here so early in the preview means Pathfinder will finally give us some full on wild and crazy fun chaos magic chart effects. Maybe even a primal/chaos sorcerer who has a version of the old Chromatic Orb spell as his initial bloodline attack along with a frequent ability to roll on some random chaos chart.


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Tangent101 wrote:


This is why the new rules are so important, and why changes to the magic system are needed. These rules need to be intuitive and easy to grasp. Problems like Renchard's example of Redundancy in the use of the word Level and how it can get confusing are the very reason why it has to change. And it's a minor change!

This times a 1,000. I've never met a new player who doesn't find it baffling the first time they play a spellcaster who levels up to second level but then can't pick second level spells. The game needs any other synonym in the English language for spell levels to reduce confusion.

I have a similar concern to the upcoming "spell points". If they're not directly tied to spell casting name them something else like "power points" or "mystic points" if there only function is to fuel bloodline powers and the like. Terminology can make a big difference when teaching the game; and if its too complicated to learn people then some people aren't going care enough to keep playing.


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If we're changing things for a new edition can we please change of the name of the Fighter class to Warrior? I know the name has been around since the 70s, but it really makes no sense. And if the only reason for keeping it is tradition, well your changing the name of "race" to "ancestry", which also goes back to the 70s; so if we can change that we may as well make a class name change that is heck of lot more appropriate for a fantasy world. At best a fighter sounds like a gladiator forced to fight for someone else's pleasure, and more likely it brings to mind UFC or some drunk guy in a bar. Have you ever seen a fantasy movie where the hero calls himself a "fighter". A knight, a warrior, a soldier, a mercenary, but never a fighter. Even in the classic fantasy literature is their a single character in Lord of the Rings or Conan to use the term "fighter?"--not that I recall. Heck even Munchkin (the parody game) gets this right. It's about time for the serious RPGs to follow suit.