Umber Hulk

Nathanael Love's page

RPG Superstar 9 Season Star Voter. *** Pathfinder Society GM. 1,727 posts (7,282 including aliases). No reviews. No lists. No wishlists. 18 Organized Play characters. 18 aliases.


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Male Goblins!Solo Dungeon Crawl

With several arrows sticking out of him, he continues to run. At this point since he wolf didn't give chase he gets away

End of combat

"Thank you for saving me," Nadya say, "Let him run- we know where he is going- to the Pale Tower. I can lead you there, so that you might avenge my daughter on the White Witch. But before you go, we should talk to Hatch, he is a domerovei who lives in my house."

I think this is like a house elf?


Male Goblins!Solo Dungeon Crawl

Sorry this part is dragging on!

I forgot for online support program I need your emails as well, so please PM me with your email and PFS + Character # sorry!

Edit: AND which faction your PC is of.

Sheets are here


Male Goblins!Solo Dungeon Crawl

With Chuffy's skills if he has one is my understanding.


Male Goblins!Solo Dungeon Crawl

So- there's a Boon "Prestigious Goblin" that determines if you get the second Prestige in this--

So if you are applying this to a character who:

1. Is a goblin (the character who gets credit not the pregen)

or

2. Has the "You Be Goblin" or "You Really Be Goblin" boons (from We Be Goblins and We Be Goblins Too I believe) you earn this boon.

Also- I believe the rules on pregens were updated that you CAN roll for a day job, so give me those.

And FINALLY-- Since I said I was putting this in for the Online reporting we do have potential boons available, so give me a d20 roll for that as well!


Male Goblins!Solo Dungeon Crawl

Which have people not played? We Be Su5per Goblins?


Male Goblins!Solo Dungeon Crawl

And that brings us to the end!

I'll work up your sheets in the next day or two here!


Male Goblins!Solo Dungeon Crawl

as mogmurch's alchemist fire continues to burn and poog adds more fire and Reta and Chuffy's swords strike, the goblin Chief Effigy goes down into a heap!

With the goblin chief effigy destroyed, the goblins of the Birdcruncher tribe slowly slink from their hiding places, ready once again to cheer their beloved chieftains. They bowed and scraped at their fearless leaders before, but now— after witnessing the destruction of the fireworks-laden monstrosity—the goblins of the Birdcruncher tribe would follow you into Hell. It takes a bit of time, but with a little cleaning up and additional cooking, the feast goes on!

End of Combat[


Male Goblins!Solo Dungeon Crawl

Poog and Reta both hit, but only Reta's blow gets through the thing's hardness.

Now surrounded, the thing swings once at Poog:
Slam: 1d20 + 9 ⇒ (7) + 9 = 16

And once at Reta:
Slam: 1d20 + 9 ⇒ (11) + 9 = 20 both miss!

Status:

Effigy: -43

Mogmurch: 7 damage

That brings up the goblins again!


Male Goblins!Solo Dungeon Crawl

Chuffy hits again and Mogmurch burns it with more fire!

Effigy: -41

Mogmurch: 7 damage

Pending Reta and if someone wants Poog to do anything


Male Goblins!Solo Dungeon Crawl

We can assume either Poog or Squealy got up there and flanked so that Chuffy's attack last round went

Reta misses with two shots, but Moog's bomb and Chuffy's blow hit!

The effigy turns to swing at Chuffy, now stationary it swings both arms!
Slam: 1d20 + 9 ⇒ (11) + 9 = 20
Slam: 1d20 + 9 ⇒ (3) + 9 = 12
both miss, one only narowly!

Status:

Effigy: -30

Mogmurch: 7 damage

That brings up the goblins again!


Male Goblins!Solo Dungeon Crawl

Chuffy and Reta both hit as Mogmurch flees.

AOO: 1d20 + 9 ⇒ (6) + 9 = 15 miss!

The effigy tries to move off the grease:
Acrobatic: 1d20 ⇒ 12

This does provoke from Chuffy and he has to move half speed so its a full move

Status:

Effigy: -17

Mogmurch: 7 damage

That brings up the goblins again


Male Goblins!Solo Dungeon Crawl

Chuffy's shot hits, but does less damage than expected! Hardness 5

Reta hits, but her shot does no damage.

Mogmurch smears the oil.

The effigy turns, seeing the goblins, and charges!

Reflex vs. salve: 1d20 ⇒ 17

Slam vs. Mogmurch: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
It hits! Will also need reflex save to avoid catching fire

Status:

Effigy: -7

Mogmurch: 7 damage; pending DC 12 reflex vs. burn

That brings up the goblins again


Male Goblins!Solo Dungeon Crawl

Ahead, you see the goblin chief effigy which was made in your honor which appears to be on a malfunctioning rampage!

Initiative:

Chuffy: 1d20 + 9 ⇒ (13) + 9 = 22
Reta: 1d20 + 3 ⇒ (10) + 3 = 13
Mogmurch: 1d20 + 4 ⇒ (18) + 4 = 22
Poog: 1d20 + 6 ⇒ (3) + 6 = 9
Goblin Chief Effigy: 1d20 - 1 ⇒ (3) - 1 = 2

The goblins all go before the construct, which hasn't noticed you yet!


Male Goblins!Solo Dungeon Crawl

Truffles!: 6d6 ⇒ (5, 5, 4, 2, 4, 5) = 25

The goblin chiefs take MANY truffles! And so head back home to finish the feast. . .

Shouts and screams pierce the air surrounding the Birdcruncher cave. The smell of the feast is... different. Mixed into the scent is
a greasy smell peppered with burning wood, straw, and sulfur. The smell might even be goblin—cooking goblin. All of the preparations are in shambles. The tables are overturned, the cook pots have been knocked over, and the goblin dog pens are on fire.


Male Goblins!Solo Dungeon Crawl

As all three goblins hit the harpy, she falls from the sky dead!

DC 20 Perception:
Inside the harpy's roost, you see a satchel! Climbing up to get it, you find in the satchel are the following items: a piece of polished red coral (worth 200 gp), a rolled-up portrait of an old man and his dog (worth 50 gp), a jade egg (worth 150 gp), a potion of levitate, a scroll of detect undead, a scroll of dimension door,a wand of shatter (12 charges), and a box containing
incense of meditation

With the harpy dead, you are free to collect all the truffles you can carry!


Male Goblins!Solo Dungeon Crawl

Reflex: 1d20 + 7 ⇒ (9) + 7 = 16

The harpy dodges some of the bomb!

The harpy flies up into the air 80 ft and tries to sing again!

Turn order:
Goblins
Harpy

Harpy: -37

Reta: 7/28

Saves for the 3 who failed, Mogmurch is immune and can act any who make the DC 16 will can also act


Male Goblins!Solo Dungeon Crawl

Chuffy stares at the Harpy some more, while she stops singing to full attack Reta!

Morningstar: 1d20 + 8 ⇒ (13) + 8 = 21

Morningstar: 1d20 + 3 ⇒ (3) + 3 = 6

Talons: 1d20 + 3 ⇒ (20) + 3 = 23

Talomns: 1d20 + 3 ⇒ (3) + 3 = 6
Damage M star + Talon: 1d8 + 1 + 1d6 ⇒ (2) + 1 + (4) = 7

Turn order:
Goblins
Harpy

Harpy: -29

Reta: 7/28

Mogmurch can act here during the +1 round


Male Goblins!Solo Dungeon Crawl

Reflex: 1d20 + 7 ⇒ (13) + 7 = 20
Mogmurch hits with a bomb as Reta falls back under the spell. . .

Turn order:
Goblins
Harpy

Harpy: -29

Reta: 14/28

Pending Chuff


Male Goblins!Solo Dungeon Crawl

No, that's fine- one save works- if you added the bomb attack it might have moved the other two "down" in your roll order


Male Goblins!Solo Dungeon Crawl

Round 2
With the goblins all captivated, the harpy lands in front of Reta and attacks!

Morningstar: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Round 3
The goblins remain captivated, but are just starting to shake out of their state when she begins singing again!

DC 16 will saves again!

Turn order:
Goblins
Harpy

Harpy: -25

Reta: 14/28

Any goblins who succeed the will save can act then


Male Goblins!Solo Dungeon Crawl

Pending saves for Reta and Poog


Male Goblins!Solo Dungeon Crawl

Round 1
Both Chuffy and Reta manage to hit, since the harpy wasn't ready for them!

Reflex: 1d20 + 7 ⇒ (17) + 7 = 24 though the harpy avoids some of the fireball!

The harpy sings!
DC 16 will save to avoid being captivated

Turn order:
Goblins
Harpy

Harpy: -25

Pending saves, the goblins are up again


Male Goblins!Solo Dungeon Crawl

Portions of this old silo’s stone walls have fallen free from its
mortar, leaving holes in the structure’s weathered face. The silo’s thatched roof is soggy and bare in places.

As you are approaching the silo, you see a strange creature in the air!

Picture added back on slide 4

Init:

Chuffy: 1d20 + 9 ⇒ (14) + 9 = 23
Reta: 1d20 + 3 ⇒ (14) + 3 = 17
Mogmurch: 1d20 + 4 ⇒ (12) + 4 = 16
Poog: 1d20 + 6 ⇒ (6) + 6 = 12
Harpy: 1d20 + 2 ⇒ (2) + 2 = 4

Round 1

Turn order:
Goblins
Harpy

Again the goblins go before the enemy!

The harpy is 30 ft in the air.


Male Goblins!Solo Dungeon Crawl

With Reta's chop and Chuffy's shot, the vine stops moving!

You still have the fireball charge left

End of combat!


Male Goblins!Solo Dungeon Crawl

Reta hits!

Reflex: 1d20 + 1 ⇒ (16) + 1 = 17 this time, the vine avoids the fire!

Chuffy hits critically!

The vine charges Reta!
Slam: 1d20 + 72 ⇒ (4) + 72 = 76 miss!

Status:

Vine: -24

Goblins turn again!


Male Goblins!Solo Dungeon Crawl

Reta hits!

Chuffy scurries away!

Mogmurch drinks invisilibty!

Reflex: 1d20 + 1 ⇒ (1) + 1 = 2
Poog catches the vine on fire!

The plant double moves towards the goblins!

Status:

Vine: -18

That brings up the goblins again!


Male Goblins!Solo Dungeon Crawl

Reta gets out her bow, and Poog shoots the plant with fire- but the fire doesn't seem to harm it! Resist fire 10

The Plant tries to get Chuffy!
Slam: 1d20 + 7 ⇒ (13) + 7 = 20
miss!

Status:

Vine: -7

That brings up the goblins again!


Male Goblins!Solo Dungeon Crawl

Looking around, you see only the window which is barred- you can tell you are in a basement somehow, and the cell door which has no handle.

If you want to try to break down either would be a Strength check


Male Goblins!Solo Dungeon Crawl

Round 1
Gribblex hits, but he finds that his sickle's slashing blade is ineffective. DR 5/B

Cheyanne hits once, her bludgeoning strikes damaging the bladeling, but Throrgar misses!

Forgrazar activates his Iron Skin ability, hardening his skin against attacks.

Turn order:
1. Gribblix
2. Glutton
3. Rankev

4. Bladelings
5. Cheyanne
6. Throrgar
7. Forgrazar
[b]8. Avesska[/b[

Bladeling (Red): -5, prone

Chayanne: 1/10

That will bring up Avesska, Gribblix, Glutton, and Rankev


Male Goblins!Solo Dungeon Crawl

Round 5[
Raven misses again!

The kobolds attack!
Spear: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Damage: 1d6 - 1 ⇒ (2) - 1 = 1

Spear: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Damage: 1d6 - 1 ⇒ (1) - 1 = 0

Crossbow: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Crossbow: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Crit?: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Extra Damage: 1d6 ⇒ 3

And the Kobolds drop Raven who fades to blacknesss!

You wake up sometime later in a dungeon cell!


Male Goblins!Solo Dungeon Crawl

Chuffy hits!

Plants can in fact be sneak attacked in pathfinder it appears

Mogmurch smears nasty paste on himself!

Pending Reta and Poog


Male Goblins!Solo Dungeon Crawl

Round 2
Emili trips the ogre!

Now prone, Rin and Mitsuru each hit, Rin three times and shred the ogre!

That -4 for prone made the difference between 1 hit from Rin and 3 there

End of combat

Status:
Mitsuru: 18/24

You are left alone in the room with the ogre's corpse, and the two prisoners. . .


Male Goblins!Solo Dungeon Crawl

Initiative:

Chuffy: 1d20 + 9 ⇒ (20) + 9 = 29
Reta: 1d20 + 3 ⇒ (20) + 3 = 23
Mogmurch: 1d20 + 4 ⇒ (15) + 4 = 19
Poog: 1d20 + 6 ⇒ (7) + 6 = 13
Assassin Vine: 1d20 ⇒ 4

And all the goblins will act before the nasty plant!


Male Goblins!Solo Dungeon Crawl

I messed those up= there's a Perception or Knowledge Nature check after the intel check; Reta has +2 on this from the successful intel


Male Goblins!Solo Dungeon Crawl

Round 4
Raven misses!

The kobolds strike!
Spear: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 - 1 ⇒ (1) - 1 = 0

Spear: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 - 1 ⇒ (3) - 1 = 2

Crossbow: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Crossbow: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Confirm?: 1d20 + 2 ⇒ (1) + 2 = 3

One spear hits for 2 damage!

Turn Order:
1. Kobold Scale caster
2. Raven
3. Kobold Snipers
4. Kobolds

Status:
Raven: 9/13

Kobold Scalecaster: mage armor


Male Goblins!Solo Dungeon Crawl

This towering oak casts shade over much of the clearing, its
canopy taller than the other trees in the forest.

As you approach. . .

DC 20 Intelligence Check:
Wait. . . there wasn't a vine here last time, was there? You get +2 to the below Knowledge Nature/Perception check]

[Spoiler=DC 20 Knowledge Nature or Perception]No, there was NOT a vine there! This is a nasty alive plant that's going to attack!


Male Goblins!Solo Dungeon Crawl

It's just a short walk from here to the Bestest Truffle Field. . .

A huge oak stands on the north edge of a narrow clearing. Its trunk is covered in vines, and its tangled roots provide a healthy bed known to be the source of the best truffles in the area. Fallen trees and a few large rocks are spread out through this wide clearing. A ruined silo slumps not far away.

Two different spots to explore here- the tree (1) or the hut (2) on slide 6


Male Goblins!Solo Dungeon Crawl

Searching the camp you find mixed in with the clothing and the food a bundle of four adamantine arrows, a tin box filled with various bits of jewelry (worth 140 gp total), a well-preserved ham,three jugs of mead (worth 2 gp each), a wooden box filled with 1 pound of cloves (worth 15 gp), a brass prosthetic foot (worth 2 gp), and a lesser strand of prayer beads with only a bead of blessing remaining

The bandits each have an alchemist's fire and studded leather armor,
mwk short sword, shortbow with 20 arrows, flint and steel, set of thieves’ tools, pair of gold hoop earrings (worth 5 gp each), 4 gp


Male Goblins!Solo Dungeon Crawl

Round 6
Reflex: 1d20 + 5 ⇒ (1) + 5 = 6
Reflex: 1d20 + 5 ⇒ (16) + 5 = 21
The first burns one better than the other, but the the less hurt one falls down nonetheless!

Round 7
Mogmurch's bomb hits the last one, killing him!

End of combat

Bandit Red: -7

Chuffy: 29/33
Reta: 17/38


Male Goblins!Solo Dungeon Crawl

Round 3
Raven misses!

The kobolds attack him again!
Spear, Flanking: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Spear, Flanking: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Crossbow, PBS: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Crossbow, PBS: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12

Round 4
The scale caster shouts orders at the other kobolds in a tongue Raven doesn't understand!

Turn Order:
1. Kobold Scale caster
2. Raven
3. Kobold Snipers
4. Kobolds

Status:
Raven: 11/13

Kobold Scalecaster: mage armor

You're up again!


Male Goblins!Solo Dungeon Crawl

Round 5
Reta and Poog each miss.

Round 6
Mogmurch watches on, but Chuffy misses again!

One bandit runs around to sneak up behind Reta and attack, while the other swings at Poog.

Short Sword, flank: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage, Sneak Attack: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (6) = 13
Short Confirm?: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Extra Damage: 1d6 + 2 ⇒ (1) + 2 = 3 hit but not confirmed!

Short Sword: 1d20 ⇒ 9
Damage: 1d6 + 2 ⇒ (5) + 2 = 7 miss!

1. Mogmurch
2. Chuffy
3. Horses
4. Dogs
5. Bandits
6. Poog
7. Reta

Status:
horses: -11
horse next to it: -1

Bandit (not red): -9

Chuffy: 29/33
Reta: 17/38


Male Goblins!Solo Dungeon Crawl

Round 2
Raven smashes another kobold!

The other two move to flank and again try to stab him:
Spear: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Damage: 1d6 - 1 ⇒ (5) - 1 = 4

Spear: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Damage: 1d6 - 1 ⇒ (4) - 1 = 3
both miss!

The Snipers try to fire at him!
Light crossbow, Point Blank Shot: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Light crossbow, Point Blank Shot: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

both of those miss as well!

Round 3
The Kobold sorcerer reads the scroll, it disappearing in his grasp and a shimmer of magic armor covering him!

Turn Order:
1. Kobold Scale caster
2. Raven
3. Kobold Snipers
4. Kobolds

Status:
Raven: 11/13

Kobold Scalecaster: mage armor


Male Goblins!Solo Dungeon Crawl

Yes- now go to your profile to edit profile and paste it in there- then you can update it as you collect (and use) equipment


Male Goblins!Solo Dungeon Crawl

Round 1
Raven double moves.

The snipers move closer to the steps.

Meanwhile the three closest kobolds converge, one double moving to flank, while the other two attack!

Spear: 1d20 + 2 ⇒ (15) + 2 = 17
Spear, Flanking: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 both miss!

Turn Order:
1. Kobold Scale caster
2. Raven
3. Kobold Snipers
4. Kobolds

Status:
Raven: 11/13

That brings up Raven again; remember you can 5 ft step and attack without provoking attacks


Male Goblins!Solo Dungeon Crawl

Round 4
Poog misses, but Reta strikes the bandit, but he still stands, only critically wounded, not yet dead!

Round 5
Mogmurch hits the horse good, and it is burning up!

Chuffy dodges in nimbly again, but misses!

The horses continue panicking trying to get un-tied down!

The bandits attack!
At Reta:
Short sword: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 2 ⇒ (6) + 2 = 8 hit!

At Chuffy:
Short sword: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 2 ⇒ (2) + 2 = 4 hit!

1. Mogmurch
2. Chuffy
3. Horses
4. Dogs
5. Bandits
6. Poog
7. Reta

Status:
horses: -11
horse next to it: -1

Bandit (not red): -9

Chuffy: 29/33
Reta: 30/38

That brings up the now slightly wounded goblins again!


Male Goblins!Solo Dungeon Crawl

Raven takes advantage of being unseen and charges, killing the first of the Kobold guards!

Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Kobolds Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Kobold Scalecaster Initiative: 1d20 + 7 ⇒ (14) + 7 = 21
Kobold Snipers: 1d20 + 3 ⇒ (7) + 3 = 10

Round 1
The Kobold sorcerer at the top of the steps rummages in his pouch for a scroll!

Turn Order:
1. Kobold Scale caster
2. Raven
3. Kobold Snipers
4. Kobolds

Raven can go now- remember you can move 6 squares on the map and still attack, or 12 if you charge but that has to be in a straight line; double move is 12 without attacking, or if you want to go defense you can move 6, not attack and gain +4 AC


Male Goblins!Solo Dungeon Crawl

Round 3
Poog misses.

Reta hits the Bandit!

Round 4
Mogmurch draws the flask.

Chuffy misses, then moves!

The horses continue neighing scared.

The bandits each turn to attack Reta!
Short Sword: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Short Sword: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 2 ⇒ (3) + 2 = 5 both miss!

1. Mogmurch
2. Chuffy
3. Horses
4. Dogs
5. Bandits
6. Poog
7. Reta

Status:
3 horses: -3

Bandit (not red): -4

That brings up the goblins again!


Male Goblins!Solo Dungeon Crawl

You will want to add a section on your profile for equipment buddy--

put

Equipment:
then list the equipment you have and finish

[spoiler=Equipment
then list the equipment you have and finish
[/spoiler]

(but put the ] after equipment, I just did it that way to show you how)


Male Goblins!Solo Dungeon Crawl

Yes.

Raven finds a spot to rest for the night and settles in to camp, regaining 3 Hit points (now 11/13).

As you continue the next morning, you come across the entrance to the dungeon- and you see a group of Kobolds guarding one kobold dressed like a spell caster doing a foul ritual, with an elvish woman tired to the altar, about to sacrifice her to dark gods!

We are on slide 2 now; the kobolds haven't seen you yet


Male Goblins!Solo Dungeon Crawl

Round 2
Poog hits, but does not critical, and wounds the dog!

Reta slices the other dog, killing it!

Round 3
Mogmurch's bomb scores a direct hit, and the bandit collapses!

Chuffy charges over and finishes the dog!

One bandit, reaches chuffy and swings at him:
MWK short sword: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 2 ⇒ (2) + 2 = 4 miss!

Turn Order:
1. Mogmurch
2. Chuffy
3. Horses
4. Dogs
5. Bandits
6. Poog
7. Reta

Status:
3 horses: -3

1. Mogmurch
2. Chuffy
3. Horses
4. Dogs
5. Bandits
6. Poog
7. Reta

Status:
3 horses: -3

That brings up the goblins again!

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