Nari Stonefeet's page

Goblin Squad Member. 34 posts. No reviews. No lists. No wishlists.


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Goblin Squad Member

didn't played since update, but checking on the goblinary (thanx guys btw...), it seems that the new fighter strikes don't have keywords ... so, no damage scaling ?

Goblin Squad Member

the rank 7 'T1_mats_drop' seems to me like a temporary effect : for the first rank7 gatherers, the T2 mats are more likely to drop from nodes because there are more T2 available in the hex. When the T2 gatherers will be more active, T2 mats drops will slow down (T2 ressources seems to have a lesser pool by hex) and T1 will be more likely to drop ...

So to sum up : gather as many T2 as you can, and the T1 drops will rise, even for rank7+ gatherers

(really not sure about my translation on this one ...)

Goblin Squad Member

shadow blast is cool, but too sad it's not the same 'school' than wilting surge ...

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ok, I didn't thought that interrupt was needing a state, and after RTFM, I saw the shortbow distracting shot interrupt on flat-footed ...
but nothing on opportunity ... NPC don't use the same attacks than us ?at least the human(oid) NPC ?

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I experienced more 'massive' interrupts from bandits archers last days too ... Evasion combined with half-draw did the trick, but with 2 shots of 3 still being interrupted ...

@sspitfire1 : what do you mean by 'provoking' ?

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@Guurzak :
I saw the breakeven at 5%, but I remember a post (one about knowledge skills ?) where Ryan Dancey (I think) was talking of min 2.67% drop rate ...

@Decius :
I got your point, in a party means less individual loot but faster killing, so it's a global increase. Still have some questions :
- what if a 2 or 3 members party ?
- for a low-power flower-eater like me, does really 6 members party means 6 times faster killing ?

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if the formula is : (base+5*(size-1))/size (minus the 'your_bonuses' part), it looks like a 6-party should more-than-double the individual loot chance on very low level mobs (the 2% loot chance range) !! ??

I must be wrong somewhere ...

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a little off-topic but not so ...

in the old spreadsheets, i saw some cantrips that i didn't found in game (midnight strike, invisible torrent, ...)

they didn't survived the great catamity ?

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quick and accurate answer ... many thanks

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Are the resistance stats of the various armor sets listed somewhere ?
I didn't found this ...

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more herbs than wood seems necessary to me : herbs are main components for alchemy stuff (after apothecary refining) wich are consumables ... and for a big part of them, very low effect time consumables (2 rounds potions for example ...)

6x2 rounds of potion effect seems to cost as many (or not so far) herbs ressources than the wood one needed for a bow ... as (if ?) the demand goes, there will be a fast depletion of these ressources ... and then you will get more wood than herbs :)

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I'm aware the work is in progress :)
My real question was more about "the plan" than what is currently implemented (translation is a hard task ...)

If the entire loot table is involved, this can make the pve fighting more interesting than just achievements gating, it adds a new kind of ressources gathering :)

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These skills affect only "salvage items" drop rate, not recipes/spells, I guess ?

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Is there somewhere a list of which knowledge skill have an effect on what loot ?

survival seems to increase the "animal prey" loot when killing wolves, but for the other skills ?

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I had this issue a few times with a specific pattern : in settlement hexes, on the first "sparkling" node i tried to harvest I had this error ... the next one (sparkling too, same hex) was ok

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imho, the purpose of this test was to find the crash treshold, and fix what is needed before EE ...

we found the treshold, so the dev team can now work on fixing ... I see no fail in this

@dev_team : you've done good job so far, keep on ... and good luck !

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Thanks for explanations about all this ... and good luck

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it was just not so easy to answer my boss why I was laughing like this :)

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ok, thx for your answers ... and jokes :)

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I can't find the 'source effects' tab ... is it an hidden one ?

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ok, thx :)

i'll try this on the field tonight

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Hi there !

I was looking in the datasheets for polearms attacks, and I found that the 'impale' attack had a 'streak' effect ... but I didn't found anything about this 'streak' ... what is this ? a frightened effect ?

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I'm not sure to understand : is it a new 'cold start' ?

Goblin Squad Member

I didn't find how to train stunning critical ... it's dreadnaught trainer ? is there any pre-req ?

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Nari Stonefeet, reporting for duty !

Goblin Squad Member

well, IMHO, there is one universal rule in PvP : veterans spank newbs ... whatever the basis of XP gain (time, usage, quests, ...)

this said, if an uber-pvp character needs 4 years to build, well, there won't be a lot of them : some players will quit long before this, others will get bored with pvp, some will invest in pvp activity after 2 years of crafting, ...

so a newb focusing in pvp will be able to stand toe-to-toe with "the-average-pvper" in what time ? 1 year ? seems good to me ...

and another point is the fight scale : unless all the vets are in the same side of the battle, there sould be on each side some newbs learning to die or survive, some grunts holding the line, and some "4-years-of-pvping" heroes bringing some epicness to the battle ...

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in the history of D&D, the cleric had never been a DPS-master :)
his melee weapons and skills lacks of punch, his spells do very few damage (even the wrath-of-gods-like in the top levels don't match a mid-level wizard spell ...)

so IMHO, the "pure" cleric have a support role : buffing, healing, and a limited capacity to "off-tanking" ... so yes, the "pure cleric" is definitively not a killing-machine, and is not intended to

if you really want to do big damage : give up orisons and the focus weapon, take some fighter feats and a real weapon, and go rule the melee !! you'll still have the holy symbol for some spell-like (healing included) ... it won't be very easy to level divine achievements, but the "bash-skellies" should help

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Nari Stonefeet will be a proud and fierce dwarven battle cleric (ie. more fighter than cleric ...), follower of Torag (ie. with a little bit of smith-line crafting)

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Hi there,

If someone have an invite left, I'll be happy to do some testing :)

Thx

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it looks like I wasn't very clear

I tought there is 3 slots "in wich I can equip items" (I miss the right word) :
- main hand (I was planning axe here)
- off hand (I was planning shield here)
- implement (I was planning holy symbol here)

Goblin Squad Member

Lyon, France

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so, "implements items" like holy symbol/spellbook/trophies(I don't know how to call them) are off-hand items ?

I don't found any informations on shields in fight ? are they of any use ?

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Thanks for this first answers

"I cant learn feats and skills from different roles" -> mistyping error, I meant "I can learn ..." (didn't find how to edit the first post)

Weapon switching seems not to be a good idea, noted ...

The divine achievement thing will be tougher than expected (perhaps "focus-weapon-low-level-goblins-smashing-sessions" could do the trick), but what exactly means "killed using focus weapon/holy symbol" : killing blow, 100% damage, or using during the fight ?

and by the way, isn't the "killing something with an holy symbol" achievement a little bit tough ?? (except if it's about using during the fight, cf. above)

on the effiency of the "build", I'm not a "powergamer" and, like in pnp, multiclassing seems to be more about flavor than power, just hoping it won't become useless :)

Goblin Squad Member

hi there

first of all, before being nuked about this : sorry for my poor english ...

this said, I'm thinking about a "battle cleric" caracter (and please no flame war about battle clerics being absolute evil ... not yet) and have some unanswered questions, as I can't test it live (can't afford better than explorer enrollement ...)

what I expect after some data mining, if you people can confirm or correct :
- I cant learn feats and skills from different roles
- I can be that dwarf cleric who swings an axe, but whith consequences :
- as the axe is not a focus weapon, I can't cast orisons when axe swinging, I need to swap weapons (or dual-wield, but I would like to go for a shield in off-hand)
- but I can still use holy symbol expendables while axing
- in the holy symbol expendables feat advancements, there is some divine=X notations, is this some divine achievement prequisite ? the one you get by killing stuff with this focus weapon I don't use ?

and last but not least : is it viable ? or will this end in a squishy caracter ? and what about all other multi-role caracters ?