Nari Stonefeet's page

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Goblin Squad Member

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more herbs than wood seems necessary to me : herbs are main components for alchemy stuff (after apothecary refining) wich are consumables ... and for a big part of them, very low effect time consumables (2 rounds potions for example ...)

6x2 rounds of potion effect seems to cost as many (or not so far) herbs ressources than the wood one needed for a bow ... as (if ?) the demand goes, there will be a fast depletion of these ressources ... and then you will get more wood than herbs :)

Goblin Squad Member

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in the history of D&D, the cleric had never been a DPS-master :)
his melee weapons and skills lacks of punch, his spells do very few damage (even the wrath-of-gods-like in the top levels don't match a mid-level wizard spell ...)

so IMHO, the "pure" cleric have a support role : buffing, healing, and a limited capacity to "off-tanking" ... so yes, the "pure cleric" is definitively not a killing-machine, and is not intended to

if you really want to do big damage : give up orisons and the focus weapon, take some fighter feats and a real weapon, and go rule the melee !! you'll still have the holy symbol for some spell-like (healing included) ... it won't be very easy to level divine achievements, but the "bash-skellies" should help