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Female Chinese Graphic Designer 3/ Gamemaster 3
![]() Erk, looks like I had something come up and I won't have time to post tonight, also the photoshop file is totally at work. Very sorry everyone :( I will be posting first thing tomorrow. Diego, I have been posting rounds as soon as everyone responds. I haven't really come up with any formal rule, since we kind have deviated from the Monday, Wednesday Friday thing. I was thinking if everyone but one person posts for like 24 hours, then the missing person would just delay. If anyone has any better suggestions for how to do things, I am perfectly open. I suspect that many of us will be celebrating Christmas eve and Christmas, so i suspect some rounds will take a little longer than a day, and I think that is just fine :) ![]()
Female Chinese Graphic Designer 3/ Gamemaster 3
![]() Sorry guys there is going to be a bit of a delay in resolving the first round of combat. We are having game days both Saturday and Sunday. Many apologies. If you haven't done so already you can post your actions for the first round, since so far only a few people are acting in the surprise round. ![]()
Female Chinese Graphic Designer 3/ Gamemaster 3
![]() Rose Garden
Somewhere in the bushes near the creek
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Female Chinese Graphic Designer 3/ Gamemaster 3
![]() Brian Darnell wrote:
Horseshoe Master (Combat) Prerequisites:Point Blank Shot, Rapid Shot, Throw Anything, Weapon Focus (Horseshoes)Benefit:As a full round action, you can give up your regular attacks and instead throw three horseshoes at your highest base attack bonus. If you score a ringer on your turn, you may proclaim your victory and make a free intimidate check against your opponent, using the highest attack roll as the check result. If you score two ringers you receive a +2 bonus to this check and if you score three ringers you receive a +4 bonus to this check. Special:If you have Dazzling Display, you may use this intimidate check against all opponent within 30 feat. ![]()
Female Chinese Graphic Designer 3/ Gamemaster 3
![]() Summary of events thus far: the two woodsmen disappear into some bushes. Everyone else attracts crowds of children and/or love struck men (which are pretty similar in some ways!) :-P The Box Social
"Alright, gentlemen, settle down. We have some visitors today in the crowd, so I'll run down the event for everyone's benefit. These are Kailah's lovely bridesmaids, and they have worked their little tushes off to help raise their friend a dowry. The baked good will go to the highest bidder, and you will get to enjoy it in the company of the young lady who baked it. In proper setting mind you, so no ideas young Mr. Bradley and Miss Lena, I'm watching you. Ahem. This WILLl be an orderly auction. No pushing, cheating, cat calling,or disorderly conduct will be tolerated. Fill out your bid on a piece of paper and place it in front of the box please. Yes, very good, let's get started." The Seven Bridesmaids:
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Female Chinese Graphic Designer 3/ Gamemaster 3
![]() Knowledge Geography Ustalav:
Cursed with a history of tragedy and faded glory, the Immortal Principality of Ustalav clings to its legendary past even as it struggles to forget centuries of horrors. From the fog-shrouded cliffs of Lake Encarthan to the tangled maze of the Shudderwood, the fractious nation bears an infamous reputation as a place of
birth and rebirth for tyrants. Although the past generations have seen the repopulation of Ustalav and its rise as a hub of civilization on the often savage northern shores of Lake Encarthan, the scars of death’s grip still linger. Deadly orc raiders, savage barbarians, and merciless zealots array themselves beyond
Ustalav is most notable as the location of Gallowspire, the tower that was once the center of the Whispering Tyrant's empire and is still his prison today. Hooray Inner Sea World Guide!!! Okay, so there was some history and local thrown in there too. ![]()
![]() Chris Mortika wrote:
I wanted to add that even if monsters flee, PCs still receive the gold amount for those monsters. Note that in scenarios, it states: "if the PCs defeat this encounter, reward each subtler thusly:". Routing the enemy is defeating them, in my opinion. So is talking them down via diplomacy. The only time when I do not award players gold in a scenario is if they avoid an encounter entirely (by not entering the room, flying over them, what have you) or if the PCs flee from the encounter. ![]()
![]() Interestingly enough, City of Strangers is also a scenario that stood out to me at the end of Season 1. I completely agree that the scenarios have been steadily increasing in quality. I think a lot of it has to do with how PFS has matured as developers have learned what works and doesn't work for scenarios. For example, many season 0s have been retired for the exact reason that, well, season 0 was an experiment. Some experiments work and some don't. But the end result is something better from lessons learned. As a note to any new GMs reading this thread, for this exact reason, I do not recommend starting from the beginning and working your way forward when choosing scenarios. Start with First Steps, and then work your way through chronologically starting from City of Strangers (which is where the Shadow Lodge arc begins). ![]()
![]() Care Baird wrote: My list of VC PC's I've killed grows longer! (Thanks Nani!) *sobs* Maybe I'll just turn into an evil killer GM who bathes in the blood of first level players upon my apotheosis into a Venture-Captain! Or maybe I'll keep my record of players deaths at exactly what it is now. Shhh. Don't tell any of my players! ![]()
![]() Nimon, While that is fine in a home game, in PFS there are no listed legal inquisitions for minor deities. An inquisitor will have to stick with a domain, unless there is official word otherwise. Kerney, Milani is an awesome god, and its very cool that you're choosing a lesser known deity to make your character unique. While not having access to inquisitions is unfortunate, it sounds like you are willing to do what it takes to make your character concept work. More power to you! And remember, no one had inquisitions before UM. Good luck. ![]()
![]() Painlord, thank you for the great post. I definitely learned some tips here to improve my GMing. I especially like your idea of personalizing the chronicle sheets, though I'm afraid at Cons GMs frequently run out of time or nearly so. I wanted to add that I believe being flexible as a GM is very important to maximize player enjoyment. I also enjoy running role-playing heavy, "difficult" mods, most notably Throaty Mermaid. When i first ran it, players complained that the goal of the mod was very nebulous and all circumstantial Over the course of running it several times, I have made small modifications to it that allow players to have a more concrete solution to the problem. I encourage GMs to exercise their creativity and problem solving. This is why we are GMs, and not computer programs. ![]()
![]() Hmmm. It's a very interesting question that you pose. First let me state that you aren't missing out on any kind of newsletter or extra perk, what you see is what you get. Maybe it will help if I tell whyi love PFS. I can't answer that for anyone else. For about a year, I had a PFS character, but played PFS very sporadically. We didn't have a regular group of players, so this was an opportunity for me to play the same character when I did get that chance. My husband and I played some games online, and played a few times in game stores. To be honest, i really would have preferred a home game. I had dreams of APs, either playing in them or GMing them. I admit, I wasn't fond of the idea of just up and going to a random place to play with people I don't know, especially since I'm female, which results in unwelcome assumptions about my experience level. Rather than make a huge post about what happened from there, I'll tell you the biggest thing that happened. Atlanta got a Venture Captain (Mike, who has just been announced today as the new Campaign Coordinator). He organized disparate groups around Atlanta, and asked us to really get involved. My husband, a friend and I volunteered to coordinate groups at two local game stores, once a month each. Getting involved was the best thing that happened to us. Now, instead of showing up to games and wondering what's going to happen, we are the ones who are making the game better. New people show up every month. The reason I love organized play is not just because I can take my character anywhere. Its the same reason why people do any kind of organized event: to be a part of something bigger. At first it was just to scratch that gaming itch. But then I became a part of this community that I had an influence in. Now, I run a home game two weekends a month and PFS two weekends a month. They are very different, believe me. Of course I have a lot more flexibility at the home game. Of course we can have whole 4 hours of roleplaying. But those PFS gamedays are days when I get to be out and having fun with other people. Teaching brand new people the game. Spreading the word about a system I am passionate about. Having fun in a completely different way than I would in my Legacy of Fire game. I'm sorry that your OP xperiences have been bad. I hope you don't stop trying because there's a ton of wonderful GMs out there, and some of my best experiences have been at cons (and worst, but it comes with the territory). I hope you will take it upon yourself to become a part of PFS, so that no one will have a bad experience with you behind the screen. And if not, it's ok. OP is not for everyone, and I totally get that. Do what is best for you. Just know that with PFS, you can help make it what you want to see. ![]()
![]() Ninjaiguana wrote:
This is full of win. I am so using this. ![]()
![]() In my local group we have gotten in the habit of portraying certain venture captains as such: Drandle Dreng: absent-minded, slightly batty, squints a lot, sort of like a crazy professor. He also tends to dress horribly, usually in a maroon bathrobe or something similarly silly. I have also described him as offhandedly one-shotting enemies in a certain adventure. Spoiler:
In Year of the Shadow Lodge, as the players are fighting out of the arena, they look across to see their Venture Captains fighting their own battles. I described Drandle Dreng pulling out a sword cane and then meandering through goblins, unassumingly sneak attacking them while muttering to himself. Osprey: Batman. He swoops in, talks in that overly low grating voice, and intimidates poor hapless pathfinders into missions that always are terrible. I also occasionally describe him as hacking up an owl pellet and then glaring at the players, as if daring them to comment. Sheila Heidmarch: Maybe because of the adventure she gave the mission for, but I definitely played her as a bit of a tease. She is a sorceress after all! She is clearly too well-bred and too professional to actually do anything, but she does like showing off her charisma! Ambrus Valsin: I think it's the 'stache, but I like portraying him as Jaime Hyneman from Mythbusters. Depending on how silly I feel, I'll sometimes hold my hand up cthulu-tentacle style while portraying him. Anyway, point is, none of the venture captains should be boring. There is no wrong way, just give them whatever personality youve got! ![]()
![]() Hello Dessio, I play regularly with a medium cavalier and a medium paladin with a mount in PFS, and I'll try to refer them to this thread to help you with their specific builds. I know that both of them absolutely love their characters (who are around level 10). They invest a lot into their mounts, including items that would let them fly or shrink in size. They also have a healthy understanding that their mounts probably won't come with them on some adventures. I think the psychotic amount of damage they get to do when they have their mounts makes it worth it for them. Your Tactician ability works on any teamwork feat that you gain as a bonus. There's also a lot of feats that depend less on your party's position, and ultimate combat has introduced a lot more. I really advise you to not give up on your cav, as they are very fun and rewarding to play. ![]()
![]() I agree with a lot of points that Bob has made on the thread. I think difficulty in PFS is a very complex issue, doubly so when you are at a con with completely foreign players. Adjusting encounters is something that GMs must do frequently. I think the heart of the issue is to try and have fun with your table, adjusting within the rules framework of PFS. I run games very differently for a 1st level party like my home group (complete with detailed twink knowledge from the latest books and varied tactical contingencies) than I do for a group of bright eyed bushy tailed newcomers who just came to have fun. That being said, I think the increase in optimization since season 2 is desirable. Scenarios should not be cakewalks, and I absolutely agree with others that risk of death is what makes the reward an accomplishment. If there was no risk of anything, we might as well hand out chronicle sheets and say goodbye to our players. I am honestly a proponent of softballimg for players who are completely new to the game for the sake of encouraging them to stick with the game. However, I am also a firm supporter of a little tough love, and of teaching tactics by example, so that by the time players hit 5th, they shouldn't need the kid gloves anymore. All too often I see players at very high levels still using tactics that are only appropriate for lower tiers. Players should expect a challenge and expect to meet it admirably at higher tiers. (I have in fact died to Kyle Baird's favorite oracle. Proudly, and heroically I might add). That being said, Dalsine Affair is unusually tough. When I played it right before Gencon, (tier 3-4) the GM made a fudge in order to not one-shot the TANK. Granted there was an empowered shocking grasp crit in there. I probably would have also fudged. But I don't think it is time to wholesale condemn the class or the writer or the GM or the player. I actually think the mod has a wonderful storyline, with an amazing first encounter. I just think it's a case where GMs need to make those judgement calls ![]()
Female Chinese Graphic Designer 3/ Gamemaster 3
![]() Hello GM Trajan and players, I'm a friend of Alessa/Alorha and was checking out your PBP thread. I wanted to commend you all for your wonderful writing. In fact, I'm jealous that I didn't apply to this when it was open! Anyway, I saw that you had asked for advice on your maps and on using photoshop and illustrator. I happen to be a graphic designer, and if you ever need any help please let me know. I might not always revisit this thread, so feel free to email me at nani . o . pratt @ me.com Good luck in your adventures! And if you ever need another player, Alessa knows where to find me ;-) ![]()
![]() Just to toss in some more thoughts: Stephen, thank you for clarifying the crowd thing. I was actually unaware that crowds are cover RAW, despite having a 12th level shadow dancer (actually, getting HiPS made me effectively ignore a lot of those conditionals-- hey look dim light, I'm good!). Jiggy, I agree with your thoughts and comments wholeheartedly. I do not believe there needs to be an kind of unnecessary complications to PFRPG like facing or move silently. Those would require far reaching changes to how PFRPG works and that is definitely not the goal here. Instead the goal is to make stealth more streamlined and clear. I may be in the minority, but I actually like the use of "invisible" the status Versus invisibility the spell. The status "invisible" is already in the rules. Core Rulebook wrote: Invisible: Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted o pponents, and ignores its opponents' Dexterity bonuses to AC (if any). Please note that this does NOT mean that the rogue goes translucent video-game style. He is not under a magical effect and is NOT subject to spells like invisibility purge. Also note that this is on a case by case basis: he can be invisible to one monster(against whom he fulfills the conditions of stealth) but not against others. So back to the pillar and the guard example. If the guard rounds the pillar looking for the rogue and moves into a position where there is no longer cover, then the rogue is no longer treated as invisible. ![]()
![]() Seraphimpunk wrote:
Hello Seraphim, Just curious, how do you have a rhino as an animal companion? Do you have a level in Druid or are you a beast master ranger? If you are then I agree fully with Mark, since you started under the old system and are already at max level.![]()
![]() I agree with Mark that this seems in large part to be a player conflict, and not just an in-game conflict. I think the best thing to do is to talk with your players out of character, and let them know that the spirit of PFS is such that everyone is sitting at the table to have fun. Ask them to play together in a respectful manner, and remind them that PvP is not permitted in any way shape or form. While you cannot alter the content of the faction mission, keep in mind you are the final arbiter of whether a player fulfills the PA requirement or not. there are a lot of threads on how strict you should be on faction missions, so I won't get into it, but as a GM, YOU control the table. I agree with posters that you should make your best effort as a GM to give them as easy of an snwer as you can: the BBEG acts in a clearly unrepentant evil fashion. Additionally, ruling on whether the BBEG dies in combat is fully within your purview. Part of being a GM is making those calls and handling player conflict, for better or for worse. It sounds like you are a GM that cares about everyone having a good game, which is the most important thing. Do what you feel is right. If this can be handled by fudging a few hit points, then no problem. But if this is a problem that escalates past that, then talking to your players about faction changes or changes to the group composition are worth thinking about. I have had to ask players to consider their attitudes before returning to the next game. Do what is best for the happiness of the group as a whole. ![]()
![]() Remember, a lot of things affect the price of gold, not the least of which is the supply (not to mention markets, the Absalom stock exchange, Taldor's rising debt crisis, upcoming elections in Andoran, rogue pit fiends in Cheliax). A lot of the assumptions about the value of gold are based off the real world. Maybe in Golarion a 1/3 ounce of gold is so common that it isn't worth much more than 3.3 ounces of silver. Applying real world value to a gold piece by using OUR price of gold isn't applicable. It's much more logical to look at cost of living, etc. Which I have seen quoted as roughly $20=1gp. ![]()
![]() Feral: the skill states that if you make an attack, or if you end your turn without cover or concealment, then the invisibility ends. This negates any kind of "invisibility loop". To clarify: if I understand this correctly, this offers the following improvements to the existing stealth rules as written.
2) Attacking from stealth old rules: The rogue pops out from behind the pillar to menace a goblin 15feet away. The second he breaks stealth, the goblin notices him and he does not get his sneak attack (unless the goblin is otherwise denied his dex bonus to AC).
Hope that clarified the whole "rolling invisibility" thing. also keep in mind that the invisible condition does NOT mean the rogue blinks out of sight magically. The condition means that enemies are unaware of his location and presence (and lose their dex bonus to AC etc) Now a suggestion: while soft cover does not provide cover for the purposes of stealth (completely logically, you should not be able to hide behind a party member) might I suggest adding rules for stealthing in a crowd. For example, a pickpocket is tailing a mark through a busy marketplace. While he does not have hard cover, he should still be able to be unnoticed by his mark, gaining the invisible condition against the mark (but not against people he is jostling against). How and if third parties like guards on the perimeter treat the pickpocket also bears some thought. Thank you very much for clarifying and improving this skill. As Alorha said, this is basically how we are running the stealth rules anyway in home games, but it really needed to be spelled out ![]()
![]() James Jacobs wrote:
Dear James, If you would ever like to self publish a book, as an almost graduated graphic designer, I officially volunteer to do your layout, graphics and typesetting. Unfortunately I am better at photo manipulation than I am at sketching monsters. As for a related question, do you have any reccomendations for finding freelance work as a graphic designer in the gaming industry? I suspect volunteering (go Pathfinder Society of Georgia!) and learning digital art (in progress) help in that regard. I also wanted to ask if you have any advice on running/designing encounters at high levels. I am currently co-DMing Legacy of Fire (with Alorha on the boards), and our players are a very very optimized party. They are currently level 13, nearly 14, and about halfway through book 5. We are intentionally over leveling them, in order to have some fun with the higher levels, and so they can potentially face the *spoiler*. In short, Alorha and I have to convert to PFRPG and bump encounters up 2-4CR. We are starting to run into the problem that encounters tend to be 1 round cakewalks or potential TPKs. Any advice would be very appreciated. Thank you for maintaining this thread, I know it can't be easy. Also, thanks for making Pathfinder a game that emphasizes lore and story just as much as it stresses rule balance. PS. Apologies for the dinner at GenCon that was such a long walk away. Neil and Greg didn't quite tell us just how far away your hotel was. Hopefully we will get a chance to reschedule next year. ![]()
![]() Hi Harles, I suggest having a forum of some sort where people can sign up for slots. War horn works really well for that sort of thing. In Atlanta, we use a forum system, where We post tables and people request seats. Then, if we see that a lot of people have signed up for a game we recruit more GMs. Took us a while to get everyone to sign up, and we still have walk ins, but after reminding people week after week to sign up they've been doing it. Ask players who show up consistently and know the rules decently to DM. Remember, personality and willingness are far more important than anything else. The most important things to PFS success are having a good player base and a good GM base. Good luck! ![]()
![]() Not sure if this has been covered yet, but I like to have a little tracking sheet, sometimes just a post it note or something. On it I list all of the factions, so when a player completes a faction mission I can check them off. This is also handy for scenarios that track any other form of success, but doesnt come with it's own sheet. Shadow's Last Stand part 2 and Throaty Mermaid come to mind for this. ![]()
![]() I have a set of red Gamescience dice. I like them a lot, but not always over my cheesex dice. I enjoy the cheesex ones for the pretty colors, especially since I have a full set of the pink and black ones after gencon (10d6, 5d8), and I didnt feel like spending the money to get a full set of the game science ones. However, I like the precision dice for two reasons: 1) they don't roll as far. Im not sure I buy any of the stuff about them being more accurate but they certainly are more likely to stay on the table. Useful for certain situations. 2) I use them when I GM. Instead of using a GM screen (which I personally find separates me from my players) I find that the dice are hard to read across the table (I have unfilled ones). This was not my intention when I bought the dice, but I find that on the rare occasions that I fudge, the game science dice facilitate that. ![]()
![]() First, thank you to the team who ran the PFS room. They did a fabulous job and made the weekend a wonderful experience for GMs and players alike. My best play experience was having Thurston run Frostfur Captives. He did a fantastic job of roleplaying and rolling with the insane things that our party did. I won't give too much away about the mod, but there was much hilarity, and I am very inspired by the experience. I can't wait to run the mod myself! I had a ton of fun GMing. Having great groups of players is the best feeling in the world, where through the 4 or 5 hours you can give them experiences of laughs at antics, nail biting at tough combats, and triumph at the end. The theatre scene in Blood under Absalom was amazing, and it was awesome to have an entire table of players capering and shakepeare-izing and generally doing ridiculous stuff. At my Wrath of the Accursed table, I loved having my players thwart the flying invisible opponent by leaping from rooftops and shooting arrows into random spaces. Lastly, it was great to see so many familiar faces, and meet a lot of new people. We only see each other once or twice a year and swap gaming yarns. Or threaten to kill their characters in revenge. I'll kill you yet, Kyle Baird! ![]()
![]() My best advice is this: stick to the rules and the issue won't come up. As far as "GM rulings", the campaign manager at Paizo is the GM. Because of this, the rules are much strichter than a home game For the purposes of PFS, if you would like an alternate mount, then take the archetype. I'm not arguing one way or another as far as the pig thread, but just telling you the safest and most consistent way to go ;) As far as posting, just make your PFS character from you "My Account" page, and then when posting there should be a little drop down menu to the bottom left of the text box that you can select your "speaker" from. ![]()
![]() Andrew and Jiggy, I agree with points that both of you made. I tried to stay away from specific situations as to what I would do. My biggest point in my post is that this is indeed highly subjective and situational. And player fun and fairness is #1. Let me reiterate that this should only happen in the RAREST of situations, where I believe a player is intentionally violating the spirit of PFS. I disagree with the posts on this forum that would eliminate a player for killing a helpless prisoner, for example. This is especially true if this is in their faction mission. I apologize if this was unclear in my post. My analogy of player death and fudging is only to point out that GMs do have subjective control over player death. Not all GMs choose to use it, and I know many who GM using open rolling (which I find results in higher incidences of player death, but thats off topic). Additionally, Jiggy, if I was unclear, I was referring specifically to permanent player death, which does indeed happen (dying at lower levels, death effects etc). Back to a point made earlier in this thread, if the rule is unenforceable, then why have a "no evil" rule at all? I can just make a character that regularly tortures every NPC I come across. Would you allow blatantly evil acts that disrupt your game and drive away other players? I would not. You can argue it however you want: permanently killing the character due to alignment change, banning the player because of cheating, whatever. Point being, as GMs we should and must enforce the rules of Pathfinder Society. Don't get me wrong, I have seen and played plenty of characters who toe the line in PFS. If a GM forced my character to become permanently dead because I cast "animate dead" then I would take enormous issue with it. This is a fantasy game where people are playing characters to have fun. I am simply arguing that there are limits that are just as important as how many d6s you roll on a fireball. ![]()
![]() Rogue Eidolon wrote:
There is nothing wrong with him legitimately having the rod. Just making all GMs cry. I think my controller wizard needs one now!!! Tell him Norgorber is a fabulous patron deity since you can pretend to be anything you want (my Cleric, Siven, is a career politician). Reaper of Reputation is a way better aspect than Skinsaw Man (murdering everyone in sight? Who would be there to suck up to you then?). ![]()
![]() The goal of Pathfinder Society Organized Play is to have fun, as I believe Doug Miles mentioned in this thread. This is something that we, as GMs and indirect representatives of Paizo, must keep in mind above all else. With that said, alignment is a tricky rule to adjucate, but it is indeed a rule. This thread specifically addresses the issue of, "can a GM permanently ban a character from playing?". First of all, keep in mind that GMs already have that power, for everyone who is crying havoc about the disastrous nature. When a character permanently dies, then that character is removed from the game. For those who would respond that character death is not arbitrary, I say there is definitely an arbitrary element to it. Call it cheating, ruling or fudging, but GMs generally have a hand in whether a character permanently dies or not. "That wasn't a slay living, that was an inflict massive wounds!" Obviously, there are some times when a GM would choose to go one way or another, depending on the player and the situation. A death deserved from poor player tactics (I'm at 1/4 hit points and I run up to the BBEG right before his full attack!) is very different from one where a GM has dice rolls that negate good player decisions (the monster wins initiative and crits the bard with a scythe!). At the given time you may fudge both or neither of these situations. I am simply saying they are different. As a GM, our job is to make calls. And an inherent part of playing PFS is that NOT every GM will make the same calls consistently. Additionally, especially at events, you have little control over which GM you play with. Just as player deaths have a judgement call on them, so too does alignment. I believe it is impossible to standardize them absolutely (we shouldn't kid ourselves, even the rules aren't standardized absolutely, otherwise why would we even have discussions about them). Eliminating players from the game because of our subjective feelings is something that could rapidly result in misuse. You cannot apply the same standards in a PFS game as you do in a home game. We need to think carefully about maximizing player fun, and about how much harm that there is in eliminating the player. If the reasons for actions are justifiable for that character, or incentivized by faction missions, I think that should be taken into consideration. I know this is pretty broad. I'm not saying what I would and would not allow at a table, because that has no effect on what other GMs would do. I am just making a case for leniency at PFS. However, RPGs are a game of consequences. If actions violate the "don't be a jerk rule", damage the play experience for other characters, or fall dramatically in the evil category, then GMs need to take action. I absolutely believe that as good GMs, we should talk to the player, either at the table or individually. I believe the loss of class abilities, and atonements should be in order if they do not respond to those warnings. If the actions by the player violate "don't be a jerk", I may ask them to leave. But this goes back to the key question: can DMs eliminate a player from the game? Here's where my death tangent comes in. If none of these things work, how I would handle things would again, vary by the situation. Is this a regular character that I see that would continue causing problems? Am I at an event where I have other GMs to consult, or a Venture Captain is present? What exactly did the player do: kill a helpless prisoner or sacrifice babies in a dark ritual? Is this a player who is truly bent on causing grief for the game? In conclusion, I would only eliminate a player from the game (by reporting him or her as permanently dead) only in the rarest of situations. I would keep in mind that this is a particularly difficult thing for the player, and that the rest of the table may have a negative reaction. I would attempt to do it in such a way that I am not a jerk. However, given that permanent death happens to players can and does happen, I believe that it is within my right as a GM. Allowing a player to play a truly evil character would be just as much cheating as allowing them to have a +5 vorpal sword. But instead of slamming them the second that an incident happens, I would try to handle it in a mature fashion that would still allow the players and myself to have fun. ![]()
![]() Rogue Eidolon wrote: Lots of nice stuff Thank you for the kind comments! I loved GMing for you guys (and I hope I didn't crush your dreams too much with the metamagic rod errata). Thanks for making it such a great game. As a GM, especially at large events, its often that we never hear feedback from players, and when someone takes the time to make a shout out on the boards it's sometimes because they had a bad experience. The reason we GM is to have those awesome times where everyone has fun. hope to see you guys again at another con! ![]()
![]() I fight dirty. And I have a cloak. Makes me like ninja. I believe that there should be both a numerical and a subjective form of qualification. For example: once you have become a 4star GM and you have GMed an additional 50 scenarios (or 10 exclusives or whatever number of stuff), you may then submit an application to be a 5 star GM. Other qualifications may include: Organize a 20 table PFS event
The application would include a list of these qualifiers as well as a web or phone interview. Becoming a 5 star GM should involve more effort on the part of the person than simply waiting for it. The GM should have an active hand in his or her promotion. Or deathmatch. Bring it! ![]()
![]() Wow...I'm blushing. 1. Venture Captain Mike Brock (You're doing what with an onyx? Alright, apply the skeleton template)
Worst DM Ever*: "Evil Kyle" Kyle Baird (So...you skip straight to the end boss, and 20 rounds later she's out of spells) *Just Kidding ![]()
![]() Absolutely real rules. I've taught D&D to noobies without any dumbing down, you just need what to roll and what to add REAL BIG. I think this will mostly be oriented towards new players in general...for folks experienced with other editions of the game they can just pick up the core rulebook. Please include goblins. please please please! And Goblin songs!!! This will now be the Christmas gift I give every child I know.
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