graystone wrote:
It was a critique involving the cover layout. I don't necessary agree with calling it "bashing", criticism is a better word choice, but it was what was referred to. I can at least see how others could see it, as someone did, as "bashing". Please don't take it as me thinking it was though.
CWheezy wrote: I'm thinking of making a google doc of my own changes Definitely would love to see more people take the initiative and post their own erratas. If you have any thoughts on Advanced Class Guide, Page 104 in regards to Arcane Deed I would love to hear them. Chess Pwn wrote: yeah, original crane wing at what, level 8 was the soonest you should have been able to get it? But anyways, at that level it was a fine option and really not broken or a problem at all. MoMS was indeed the problem to all the style feats seeming to be strong. Mostly referring to the former Swashbuckler build using Crane Style.
gnomersy wrote:
Never even crossed my mind.
bigrig107 wrote: I don't think any of us actually believes that original Crane Wing or SWD needed any fixing. Having seen Crane Wing in performance I applaud the fact it was addressed, but not necessarily how it was addressed. My roommate, who used it quite effectively at my game table, admitted it was broken, but the errata just broke it in the opposite direction.
I would be happier with erratas in general if they released pdf erratas that specified being for Pathfinder Society, if the fix was to curb something they witnessed as an issue during Pathfinder Society play, instead of going after the actual printing of the books. I have no sense of righteous indignation with actual erratas, but at the same time I don't need to enforce Pathfinder Society play standards at my gaming table, and would love it if the printed product didn't make me feel like I should. Alternatively it would be interesting to see a "Pathfinder Unchained 2" that takes a look at archetypes/feats/items/etc that have been "nerfed" and perhaps readdressing them. Kind of looking at Advanced Class Guide, Page 104 in regards to Arcane Deed for this one.
James Jacobs wrote:
You sir have saved my players from a tyrannosaurus... for now.
James Jacobs wrote:
No worries, already in midst of a lengthy campaign (three years and still going, woot!) based on the information at hand and all seems to be well at the moment. Thanks for letting me know. Also quick follow up question. Since Kyonin is an export of your homebrew setting can I assume there are elvish Tyrannosaurs?
At the moment my players have traversed one of the elf-gates to Triaxus, arriving inside a "gate room" frosted over from the years of abandonment and the century long winter season raging outside, encasing the building itself in a thick barrier of ice and snow. The way which they activated the gate back home was with the aid of "bard song", but without the song for Golarion they have to find it on Triaxus or be stranded there forever. I'm not sure if this qualifies as a "Starfinder" game, as I'm still keeping within a great deal of fantasy, with settlements reliant more on magic. But also has an edge of psionic to aid the feeling of an alien world so it does at least dabble. We've already joked my game has turned into "Gatefinder".
Alex Smith 908 wrote: I was basing my understanding of pack predators on mammals admittedly but I was under the impression that most had packs of both males and females. Specifically I know with wild dogs/wolves, orcas, dolphins, and boars packs include both male and female hunters. Though lions and hyenas are obviously more female in composition, and I have no idea about non-mammalian pack hunters. Many mammalian packs are composed of both male and female, but most are not composed of comparatively equal parts male and female, females are often far greater in number. This statistic among mammals changes, say with wolves, when the species takes on the traits of an "opportunistic predator" and can scavenge for their food, often resulting in more males to the pack, but not in excess to females. While there are few examples of non-mammalian pack hunters the example of the Butcherbird comes to mind. They can amazingly actively control the gender of their offspring to compensate for the conditions of their environment. This trait in avian reproduction is often related to dispersal mating and making this ability a definite edge in the ability of a species to survive to the next generation. In other words they can control their female to male ratio to best ensure reproduction. Interestingly populations have a much higher female population save for areas of heavy human involvement, which is probably due to the species turning to humanity for its scraps of excess. As with before, this is speculative, as I cannot go out and observe a species of dromaesaurid out in the wild (which would be a dream come true!). Even with my own reasoning areas of Golarion, for example, would be boast drastically different forms of deinonychus packs. The Mwangi Expanse would probably be predominately females while a region like Numeria could be something quite the opposite, all based on how they survive.
Alex Smith 908 wrote: It isn't for sure that a pack would be majority female. Unless there is extreme enough dimorphism that we've mistaken one gender for a whole different species they seem to have been about equal in size between male and female. So they could be patriarchal packs, fully mixed, or segregated male and female packs. In populations of social predators, none loners in other words, the groups tend to be dominantly female. This also holds true in most social avian populations as well. We have also seen traits of possible sexual dimorphism among dinosaur species, especially among the families of Hadrosauridae and Ceratopsidae, not in size but in channeled groves present in much the same way the color male birds have for their colorful, keratin beaks and crests. Therapods have notably shown a difference in gender sizes as well. While it isn't for certain, as we can only talk in "likelyhoods" when it comes to creatures that went extinct long before us, limited fossil record and all, but we can still come up with what is more likely based on the observable world. Then again, this is a fantasy game setting we are dealing with, so who is to say that the social structure of predators hasn't taken an unlikely turn? Every rule can be challenged and broken, especially in fantasy, but sometimes even the real world, as the Tsavo lions proved (two male lions hunting as a pair... how nuts is that?!).
As much as I would like to see a colorful deinonychus the majority of the pack would probably be female and they would possess subdued plumage, while the males would most likely have the vibrant colors for attracting the opposing gender. Very happy with seeing a feathered dinosaur in general. My only real gripe is with the position of the claws. Members of the dromaeosauridae are incapable of a vertical claw position while their arms are at rest. They would be in more of a grasping position. A lot of concept art for the Lost World: Jurassic Park also made this mistake.
Dave Gross wrote:
Fannish wish or not, I would be up for this, especially as part of me expected to see them in this last set. It would have been perfect.
Last game I ran I had an encounter featuring two Gearsman Robots (Inner Sea Bestiary pg. 94) up against my Lvl 3 Party consisting of 6 members, a brawler, a bard (archaeologist), a magus (kensai), a vitalist (Adv. Psionics), a wizard (spellslinger), and a Paladin (Holy Warrior of Light). This ended up as one of the more challenging encounters of the game as the Gearsman would deal significant damage and their hardness 10 would take most of the party's damage. Long story later, anyone have recommendations on how the party should prepare for the return of these monsters?
Aspects of encounters that often get overlooked, and from what I can tell are not addressed in Mythic Adventures, is the action economy, which is odd given the fact you can spend mythic points to effectively change the action economy at large. Using the CR system on its own is not a way to prepare an encounter for Mythic characters, but addressing how many actions the monsters get apposed to the PCs is more on the right track. To keep the powers from being trivialized, the first place to look is the action economy, to force the players to spend points to use their excessive points to keep up with the fight. In short, allowing the PCs to have their "move, standard, swift" actions multiplied by the number of party members in an encounter have one, two, or even three monsters' worth of actions may be where combat becomes trivial. Your kobold duo may be an APL+3 encounter, but if they have only two sets of "move, standard, and swift" actions, they're most likely going to be skinned for party gear.
I do have a question for you Shallowsoul that I won't be able to see the reply of until tomorrow afternoon, but I'll give it a stab anyhow. How does RP fit into this reasoning? I know that if you make a quest for said player to find the animals in question would be RP, but what happens if a type of player, which I am this type, can back up every skill check with RP. What both dungeon masters and players often forget is the skill check represents more than just the hard rule of "ya know it or ya dont", it represents the character's experience and training. Here's an example I'll show you: -------------------------------- Jordan Snipe: Alright, I am going to wildshape into the dreaded sabertooth tiger! DM: Where are you from? Snipe: A fishing community along the Seafoam Coast, why? DM: There aren't any sabertooth tigers in that region. Almost everywhere they went extinct? Snipe: Ah, but you see. My father used to tell me tales of the days when our druid order, Sickle Claw I remind you, would go out and commune with the great cats, often seeking answers of not only strategies of the hunt, but also how not let the harsh winters claim our lives. He even had a sabertooth necklace, but the wicked goblin warchief Azhag stole it when he killed my father. ---------------------------------- So does Snipe get to become a Sabertooth, be entitled to a Knowledge (nature) check would would represent how much his father told him/got right, or would you say he would have to see one for himself? Does his familiarity with Sabertooth's equate to your standard of familiar? Would you penalize the player if he/she doesn't know the stats of a sabertooth despite Snipe's backstory knowledge or would you give the player the stats for the Sabertooth after everything is said and done?
First he is an outsider for purposes that affect outsiders and he is an dragon for purposes that affect dragons. Second your campaign has already a story focused upon demon infested islands. These two factors mean this is a manageable problem, and presents a myriad of opportunities. Many people end up forgetting that story can sometimes save them and you don't have to use house rules to implement. Given the little bit of information you've given, here's a few suggestions to get you thinking of what I mean. - Bane Weapons: He's a Outsider (native) and if other native outsiders exist on the isle, either rival elements (perhaps the undead/other nasties) or fallen adventurers who came before possessed such weapons. Are you handing these items out to the party? Sure, except if...
So, there ya have it. Some quick ideas. It might seem like you're targeting your player, and if you use all of them you'll probably be right and he'll call you on it, but at the same time you have the story on your side. If you give excellent reasoning behind it (and a player will accept nothing short of excellent...) then you shouldn't have a problem. At least a rational one. Oh, one last note. If he is the player who kills the baddie in one or two turns very noticeably, then launch multiple baddies. This gives the other players a chance to feel awesome too, and gives your power gamer a chance to do what he does best.
Familiarity is an association with the subject in question, association is a connection with the subject through ideas or things, which equates to familiarity is a connection with the subject through ideas or things. Knowledge checks are to show your education in the field of subjects and Knowledge (nature) checks show your education in the field of the subject you are rolling for, which I hope has to do with nature. What you argue (Shallowsoul) is not familiarity with the animal, the subject, but the level of contact. Familiarity, association, can be gained through a "simple" knowledge check. I can say I'm familiar with something I haven't seen, as I have a connection to the idea (I heard a friend talk about it). If you equate this to spellcasting, a spellcaster who fails to research a spell can always attempt again. As stated in the rules if you fail a Knowledge check you cannot attempt it again, as that equates to sum of your knowledge of the subject, that you have no familiarity with it. |