You know you're in trouble when you get to the table and...


Pathfinder Society

551 to 600 of 2,489 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
Grand Lodge 2/5 RPG Superstar 2012 Top 32

3 people marked this as a favorite.

...the rest of the players—all strangers to you—are exchanging stories of times they really struggled, and every story resembles S.O.P. where you come from.

Silver Crusade 1/5 *

I have been in the scenario with Bret where Stampy was the trap finder. It worked out great.

Liberty's Edge 2/5

Jiggy wrote:
...the rest of the players—all strangers to you—are exchanging stories of times they really struggled, and every story resembles S.O.P. where you come from.

what is S.O.P?

The Exchange 5/5

Zach Williams wrote:
Jiggy wrote:
...the rest of the players—all strangers to you—are exchanging stories of times they really struggled, and every story resembles S.O.P. where you come from.
what is S.O.P?

my guess would be "standard operating procedure" - the normal way you do things.

2/5

1 person marked this as a favorite.
Jiggy wrote:
...the rest of the players—all strangers to you—are exchanging stories of times they really struggled, and every story resembles S.O.P. where you come from.

...the rest of the players- all strangers to you- are filling you in on what happened to the group in the first two parts of the series you just jumped into, and most of the encounters described would have dropped your character in the first round.

Grand Lodge 4/5

RAdeMorris wrote:
kinevon wrote:

Been there, done that. Just this past Sunday, actually.

And, since there were several bodies of late Pathfinders we recovered, we were all wishing that we got the PP for the recoveries paid to us, in addition to the normal PP for the scenario.

And found out some more background on <redacted>, and got a <redacted> boon that took two chronicle sheets to cover.

I don't think <redacted> actually had the prestige to recover those Pathfinders, since it wasn't the main scope of the scenario.

If I'm thinking it is the scenario I ran on Sunday in my area..** spoiler omitted **

Probably not.

yes:
We recovered all the bodies of the Pathfinders lost there, and brought them back with us.

Then again, some spells just break things, even at low levels. Especially if all the enemies fail their saving throws...

One of the five got blinded by the gem, and my sorcerer cast a well-placed Burst of Radiance that the other 4 failed their saves against, so all 5 got blinded for a few rounds.

And still, the barbarian got a crit in on one of the PCs. Almost killed him, like one point away...

Dark Archive 4/5

1 person marked this as a favorite.

My 5 con barbarian wizard gish has more hp than half the table.

Dark Archive 4/5 5/5 ****

2 people marked this as a favorite.

... you are playing in subtier 1-2 scenario, and once introductions are done, you have counted 11 different classes being represented between the 6 players (and no character is over level 2).

... you realize that your 1st level Wizard has the highest attack bonus at the table.

Grand Lodge

1 person marked this as a favorite.
Silbeg wrote:

... you are playing in subtier 1-2 scenario, and once introductions are done, you have counted 11 different classes being represented between the 6 players (and no character is over level 2).

... you realize that your 1st level Wizard has the highest attack bonus at the table.

Okay...What?

And to contribute

...you realize that your rogue is not only the DPR specialist, he is also the tank, the face, the GOD, the healer, and the trapfinder. And he's only level 1.

Shadow Lodge

1 person marked this as a favorite.
Silbeg wrote:
... you are playing in subtier 1-2 scenario, and once introductions are done, you have counted 11 different classes being represented between the 6 players (and no character is over level 2).

And they are all some sort of early access to a prestige class.

So say a Gunslinger(or Swashbuckler)/Sorcerer, a Fighter/Wizard, a Rogue/Arcanist, a Barbarian/Witch, Magus/Eldritch Knight, and a Cleric (who plans on being a Mystic Theurge).

The Exchange 5/5

1 person marked this as a favorite.

for a scenario filled with Zombies - and during the introductions you realize only one of the PCs has a slashing weapon, ... and the Cleric is a Neg - channeler...

Dark Archive 4/5 5/5 ****

Dylos wrote:
Silbeg wrote:
... you are playing in subtier 1-2 scenario, and once introductions are done, you have counted 11 different classes being represented between the 6 players (and no character is over level 2).

And they are all some sort of early access to a prestige class.

So say a Gunslinger(or Swashbuckler)/Sorcerer, a Fighter/Wizard, a Rogue/Arcanist, a Barbarian/Witch, Magus/Eldritch Knight, and a Cleric (who plans on being a Mystic Theurge).

Oh, you missed the Sorcerer/Inquisitor (inquisitor is only there to get Travel domain).


nosig wrote:
for a scenario filled with Zombies - and during the introductions you realize only one of the PCs has a slashing weapon, ... and the Cleric is a Neg - channeler...

I swear that kind of thing happens more often than I'd like to ever see.

Dark Archive 2/5

3 people marked this as a favorite.

You have a paladin in your party and a necromancer sits down at your table.

5/5 RPG Superstar 2015 Top 32

3 people marked this as a favorite.

You overhear the players your GMing for say that they really hope nobody audits their character, because it isn't legal.


The GM says, "I know you all worked very hard on your characters, but I want you to use these that I made last night instead..."


3 people marked this as a favorite.

The GM has a Core Rulebook, and all the players have a Player's Handbook, and none of them are v3.5...


4 people marked this as a favorite.

The Life Oracle who worships Pharasma tells the table that he will not heal dying PCs because they have "begun their journey to Pharasma".

4/5 5/5 Venture-Lieutenant, Finland—Tampere

1 person marked this as a favorite.
MichaelCullen wrote:
The Life Oracle who worships Pharasma tells the table that he will not heal dying PCs because they have "begun their journey to Pharasma".

I've considered making a cleric of Groetus that channels negative energy and doesn't heal the dying because the world is going to end anyway and their existences are meaningless.

3/5 RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

2 people marked this as a favorite.
Randarak wrote:
The GM has a Core Rulebook, and all the players have a Player's Handbook, and none of them are v3.5...

I carry my (now dusty) character sheet from an old Shadowrun Missions campaign in the same binder as my PFS characters. So far, no GM has been open to me playing my elf social adept/motorcycle stunt driver in one of their games... :-(

Shadow Lodge 4/5

Pathfinder Adventure Path, Lost Omens Subscriber
MichaelCullen wrote:
The Life Oracle who worships Pharasma tells the table that he will not heal dying PCs because they have "begun their journey to Pharasma".

Josh? Is that you?

Scarab Sages 2/5

The Beard wrote:
You have a paladin in your party and a necromancer sits down at your table.

Mine situation was close:

A Sarenrae Paladin. Part of the Silver Crusade.
A Worshipper of Asmodeus Frost Sorcerer, summoning Hellhounds. Part of the Silver Crusade.

Shadow Lodge 4/5

Pathfinder Adventure Path, Lost Omens Subscriber
Cao Phen wrote:
The Beard wrote:
You have a paladin in your party and a necromancer sits down at your table.

Mine situation was close:

A Sarenrae Paladin. Part of the Silver Crusade.
A Worshipper of Asmodeus Frost Sorcerer, summoning Hellhounds. Part of the Silver Crusade.

One of these things

Is not like the other.
One of these things
Just does not belong!

3/5

5 people marked this as a favorite.

...one of the players alternates between bragging and crying before the first combat is over.

...all of the players assume that because you're an oracle, you're a life oracle.

...you have multiple players who have characters built around a specific tactic who have to look up the rules on that tactic at levels 6+/is a gunslinger of any level past 1st who doesn't know how guns work.

...the character who summons creatures asks to borrow a beastiary.

...another player shows up at a table and asks the gm for a copy of a splat book that is required to play his character, then gets offended when told that it's not the GM's responsibility (to be fair, I was the GM).

...one player likes to wander around and trigger multiple combats "because it makes things faster".

...someone's asleep during the mission briefing and misses specific instructions to do/not do something, then doesn't do/does it, followed up with the direct justification "no one told me!".

...you realized you signed up for thornkeep part one.

Shadow Lodge 4/5

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens Subscriber

...someone splits the party.

...someone decides to fly over the obstacle in the 7-11 tier.

3/5

The Morphling wrote:
...someone decides to fly over the obstacle in the 7-11 tier.

This happened to me in eyes of the 10. It resulted in a TPK (well, basically a tpk).

Silver Crusade

1 person marked this as a favorite.
Cao Phen wrote:
The Beard wrote:
You have a paladin in your party and a necromancer sits down at your table.

Mine situation was close:

A Sarenrae Paladin. Part of the Silver Crusade.
A Worshipper of Asmodeus Frost Sorcerer, summoning Hellhounds. Part of the Silver Crusade.

You just love ruffling my feathers. Next time I won't let you get to me, and I intend to contact Ollysta Zadrian about this and hear here words on this as soon as possible. Regardless, the mission did finally end up being more important than personal feelings.

Well I try to prevent such loathsome situations whenever possible, I will say that anyone with an instrument on the battlefield makes me nervous. Especially when they are calmly playing while being swarmed on one side or the other. Nothing good comes from such people.

Silver Crusade 1/5 *

The Morphling wrote:

...someone splits the party.

...someone decides to fly over the obstacle in the 7-11 tier.

Wait a minute, we invisibly flew over the vrock in the 10-11 tier of

scenario name:
The Elven Entanglement
. And we got away with it just fine.
4/5

1 person marked this as a favorite.
RainyDayNinja wrote:
...two minutes before the game is scheduled to start, one of the players says "Oh, I was supposed to level up after the last game. How do I do that?"

5 minutes after the game is supposed to start, sub tier 6-7, 3 players at the table realize that they need to level up their characters and ask questions like "How many hit points do I get?" "What skills should I put points into, and how many points can I put into a skill?" "Do I get a feat at level 6?"

Grand Lodge

2 people marked this as a favorite.

When you get to the table and Takeshi Nakamori, Giant Slayer, is not there with you!

Scarab Sages 5/5

2 people marked this as a favorite.
nosig wrote:
for a scenario filled with Zombies - and during the introductions you realize only one of the PCs has a slashing weapon, ... and the Cleric is a Neg - channeler...

Or you find out the positive channeling cleric archtype cannot use their channels to harm undead.

Shadow Lodge 4/5

Pathfinder Adventure Path, Lost Omens Subscriber
Bigdaddyjug wrote:
The Morphling wrote:

...someone splits the party.

...someone decides to fly over the obstacle in the 7-11 tier.

Wait a minute, we invisibly flew over the vrock in the 10-11 tier of ** spoiler omitted **. And we got away with it just fine.

I meant the giant pile of "if someone attempts to circumvent the encounter by flying, <INSERT HORRIBLE TRAP HERE> is triggered." you see when it's easier to just punish people for sequence breaking than ensure the entire dungeon is built out of walls of force.

2/5

2 people marked this as a favorite.
The Morphling wrote:
...the entire dungeon is built out of walls of force.

On the other hand, this could be VERY interesting. An entire tower with invisible walls. You see the eldritch abomonation three floors above you. You're just not sure how to get to it so you can kill it.

I can imagine some wizard building this in his old age. "I enjoy the view of the landscape, and I'm old enough that little things like taking a shower surrounded by invisible walls is of no consequence. Besides, how can I display my brilliance to the world if noone can see my creations?"

Please do this, Mr. Compton! :D


1 person marked this as a favorite.
The Morphling wrote:
MichaelCullen wrote:
The Life Oracle who worships Pharasma tells the table that he will not heal dying PCs because they have "begun their journey to Pharasma".
Josh? Is that you?

Its Jason Avery's oracle to whom I refer.

The Exchange 5/5

1 person marked this as a favorite.
Jason Hanlon wrote:
The Morphling wrote:
...the entire dungeon is built out of walls of force.

On the other hand, this could be VERY interesting. An entire tower with invisible walls. You see the eldritch abomonation three floors above you. You're just not sure how to get to it so you can kill it.

I can imagine some wizard building this in his old age. "I enjoy the view of the landscape, and I'm old enough that little things like taking a shower surrounded by invisible walls is of no consequence. Besides, how can I display my brilliance to the world if noone can see my creations?"

Please do this, Mr. Compton! :D

and mosters with Gaze attacks protected behind walls of force are... interesting?

4/5 ****

1 person marked this as a favorite.

The final dungeon of the first Might & Magic was made up of invisible walls that when you mapped them out they spelled out the answer to the final puzzle.

2/5

nosig wrote:
and mosters with Gaze attacks protected behind walls of force are... interesting?

Point. Replace 'eldritch abomination' with 'whatever monster' then. I picked a particularly bad example for my hyperbole.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

Not all eldritch abominations have gaze attacks.

The Exchange 5/5

1 person marked this as a favorite.
TriOmegaZero wrote:
Not all eldritch abominations have gaze attacks.

only the ones stored behind walls of force!

BAHAHAHAHAHAH! opps! sorry, that just slipped out...

;)


10 people marked this as a favorite.

Someone utters the words "I'm Chaotic Neutral, so I'm just playing my alignment."

2/5

Flinch Good one! Oy.

The Exchange 5/5

1 person marked this as a favorite.
Naive Wolf Joshua wrote:
Someone utters the words "I'm Chaotic Neutral, so I'm just playing my alignment."

"I'm XXXXXXX, so I'm just role-playing my character."

insert almost anything in the XXXXXX.

2/5

Jiggy wrote:

...someone says "You're okay with GMing instead, right?"

You did this one to me, Jiggy! :p

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Pirate Rob wrote:
The final dungeon of the first Might & Magic was made up of invisible walls that when you mapped them out they spelled out the answer to the final puzzle.

Ah, the days of mapping by hand.

I was remembering the Tomb of Fistandatalus (DL3), which has a 3 story invisible maze, populated with a few invisible stalkers. And a mechanical pyrohydra which knows where the invisible walls are and will breath on you when you move by the gaps in the walls you can't see.

Silver Crusade 1/5

2 people marked this as a favorite.
The Beard wrote:
You have a paladin in your party and a necromancer sits down at your table.

You play a zelaous healing patron witch who's a dedicated worshiper of Pharasma... and someone sits down with a necromancer.

3/5

1 person marked this as a favorite.

or conversely, you have a poison rogue in the group, and someone sits down with a paladin.

Silver Crusade 5/5

Vrog Skyreaver wrote:
or conversely, you have a poison rogue in the group, and someone sits down with a paladin.

nah, paladins shouldn't have a problem with someone ELSE using poison... should they? At least no more problem than they would have with someone Bluffing...

Silver Crusade

7 people marked this as a favorite.

...the paladin and necromancer are friendly to each other, the rogue and monk are topping the DPR, the summoner is well prepared with summon monster stats printed out and organized, and the GM is bright eyed and ready to run the adventure! With a group that good, who's left to screw it up for everyone? (haven't had it happen yet, but I swear it feels like it at times)

Shadow Lodge 4/5

2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens Subscriber
nosig wrote:
and mosters with Gaze attacks protected behind walls of force are... interesting?

You seem to have spelled "terrifying" incorrectly.

Lantern Lodge 5/5

7 people marked this as a favorite.
Xzaral wrote:
...the paladin and necromancer are friendly to each other, the rogue and monk are topping the DPR, the summoner is well prepared with summon monster stats printed out and organized, and the GM is bright eyed and ready to run the adventure! With a group that good, who's left to screw it up for everyone? (haven't had it happen yet, but I swear it feels like it at times)

...and the store has to close due to lightning striking the transformer outside.

551 to 600 of 2,489 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
Community / Forums / Organized Play / Pathfinder Society / You know you're in trouble when you get to the table and... All Messageboards

Want to post a reply? Sign in.