I would be happier with erratas in general if they released pdf erratas that specified being for Pathfinder Society, if the fix was to curb something they witnessed as an issue during Pathfinder Society play, instead of going after the actual printing of the books. I have no sense of righteous indignation with actual erratas, but at the same time I don't need to enforce Pathfinder Society play standards at my gaming table, and would love it if the printed product didn't make me feel like I should. Alternatively it would be interesting to see a "Pathfinder Unchained 2" that takes a look at archetypes/feats/items/etc that have been "nerfed" and perhaps readdressing them. Kind of looking at Advanced Class Guide, Page 104 in regards to Arcane Deed for this one.
At the moment my players have traversed one of the elf-gates to Triaxus, arriving inside a "gate room" frosted over from the years of abandonment and the century long winter season raging outside, encasing the building itself in a thick barrier of ice and snow. The way which they activated the gate back home was with the aid of "bard song", but without the song for Golarion they have to find it on Triaxus or be stranded there forever. I'm not sure if this qualifies as a "Starfinder" game, as I'm still keeping within a great deal of fantasy, with settlements reliant more on magic. But also has an edge of psionic to aid the feeling of an alien world so it does at least dabble. We've already joked my game has turned into "Gatefinder".
As much as I would like to see a colorful deinonychus the majority of the pack would probably be female and they would possess subdued plumage, while the males would most likely have the vibrant colors for attracting the opposing gender. Very happy with seeing a feathered dinosaur in general. My only real gripe is with the position of the claws. Members of the dromaeosauridae are incapable of a vertical claw position while their arms are at rest. They would be in more of a grasping position. A lot of concept art for the Lost World: Jurassic Park also made this mistake.
First he is an outsider for purposes that affect outsiders and he is an dragon for purposes that affect dragons. Second your campaign has already a story focused upon demon infested islands. These two factors mean this is a manageable problem, and presents a myriad of opportunities. Many people end up forgetting that story can sometimes save them and you don't have to use house rules to implement. Given the little bit of information you've given, here's a few suggestions to get you thinking of what I mean. - Bane Weapons: He's a Outsider (native) and if other native outsiders exist on the isle, either rival elements (perhaps the undead/other nasties) or fallen adventurers who came before possessed such weapons. Are you handing these items out to the party? Sure, except if...
So, there ya have it. Some quick ideas. It might seem like you're targeting your player, and if you use all of them you'll probably be right and he'll call you on it, but at the same time you have the story on your side. If you give excellent reasoning behind it (and a player will accept nothing short of excellent...) then you shouldn't have a problem. At least a rational one. Oh, one last note. If he is the player who kills the baddie in one or two turns very noticeably, then launch multiple baddies. This gives the other players a chance to feel awesome too, and gives your power gamer a chance to do what he does best. |