Tyrannosaurus

Naive Wolf Joshua's page

38 posts (41 including aliases). No reviews. No lists. 1 wishlist. 1 alias.



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I admit I genuinely do not know how well received Pathfinder Unchained was by the community at large, but I personally wouldn't mind seeing future updates in that format, or even a Pathfinder Unchained 2. Still in love with the game system, even after having explored several other games, but I wouldn't mind seeing new options to replace old rules.


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Sundakan wrote:
What do I win?

Only the great despair that comes with predicting a coming sadness. I mean, does the guy in Lovecraft stories who cries "we're all going to die" ever get applause? Or a fruit basket? Usually he just gets to be right. In short, nobody wins.


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Horror Adventures and The First World. Has someone at Paizo been looking at my dream journal?


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I would be happier with erratas in general if they released pdf erratas that specified being for Pathfinder Society, if the fix was to curb something they witnessed as an issue during Pathfinder Society play, instead of going after the actual printing of the books. I have no sense of righteous indignation with actual erratas, but at the same time I don't need to enforce Pathfinder Society play standards at my gaming table, and would love it if the printed product didn't make me feel like I should.

Alternatively it would be interesting to see a "Pathfinder Unchained 2" that takes a look at archetypes/feats/items/etc that have been "nerfed" and perhaps readdressing them. Kind of looking at Advanced Class Guide, Page 104 in regards to Arcane Deed for this one.


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At the moment my players have traversed one of the elf-gates to Triaxus, arriving inside a "gate room" frosted over from the years of abandonment and the century long winter season raging outside, encasing the building itself in a thick barrier of ice and snow. The way which they activated the gate back home was with the aid of "bard song", but without the song for Golarion they have to find it on Triaxus or be stranded there forever.

I'm not sure if this qualifies as a "Starfinder" game, as I'm still keeping within a great deal of fantasy, with settlements reliant more on magic. But also has an edge of psionic to aid the feeling of an alien world so it does at least dabble.

We've already joked my game has turned into "Gatefinder".


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Pirate's Honor had been sitting on my shelf for several months and after finishing it a week ago I feel foolish for waiting that long. Definitely a cast of characters I can't wait to see in another adventure.


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As much as I would like to see a colorful deinonychus the majority of the pack would probably be female and they would possess subdued plumage, while the males would most likely have the vibrant colors for attracting the opposing gender.

Very happy with seeing a feathered dinosaur in general. My only real gripe is with the position of the claws. Members of the dromaeosauridae are incapable of a vertical claw position while their arms are at rest. They would be in more of a grasping position. A lot of concept art for the Lost World: Jurassic Park also made this mistake.


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Someone utters the words "I'm Chaotic Neutral, so I'm just playing my alignment."


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First he is an outsider for purposes that affect outsiders and he is an dragon for purposes that affect dragons. Second your campaign has already a story focused upon demon infested islands. These two factors mean this is a manageable problem, and presents a myriad of opportunities.

Many people end up forgetting that story can sometimes save them and you don't have to use house rules to implement. Given the little bit of information you've given, here's a few suggestions to get you thinking of what I mean.

- Bane Weapons: He's a Outsider (native) and if other native outsiders exist on the isle, either rival elements (perhaps the undead/other nasties) or fallen adventurers who came before possessed such weapons. Are you handing these items out to the party? Sure, except if...
- Rangers: ... the bane is actually in the form of a Ranger's favored enemy. It is not unrealistic to think that a small group of hunters/survivors upon these islands know how to kill demons. Also some of the undead/nasties might possess these class levels. This also doesn't compare to the backstory elements such as...
- Parentage: Who sired him? Why did they sire him? Is he some carnal mistake, a plan that is a key to the final plot of the adventure, or heir to a legacy of incredible evil? This is the one given it's more story than rules your player might rise up with a pitchfork against you, but at the same time if you make him feel important enough he might just applaud you. In other words USE PARENTAGE CAREFULLY!
- Flight: He can fly, true, but ask yourself if the party can. He might get himself into situations he can't handle alone. Remind him that he needs the party as much as they need their devilish-draco-cannon.
- He's a monster: So, do you have interactions with normals? The humans, halflings, gnomes, elves, etc...? They won't trust the party with him near. Make sure you get details of what he looks like, the more horrific the better. He has wings, so that shouldn't be a problem.
- Even to monsters he's a monster: If your nasties/undead have a problem with demons, guess who will incur their wrath?

So, there ya have it. Some quick ideas. It might seem like you're targeting your player, and if you use all of them you'll probably be right and he'll call you on it, but at the same time you have the story on your side. If you give excellent reasoning behind it (and a player will accept nothing short of excellent...) then you shouldn't have a problem. At least a rational one.

Oh, one last note. If he is the player who kills the baddie in one or two turns very noticeably, then launch multiple baddies. This gives the other players a chance to feel awesome too, and gives your power gamer a chance to do what he does best.