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Nadia Belluno XXXIV's page
127 posts. Organized Play character for Jason Schimmel (RPG Superstar 2010 Top 16).
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F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Nadia on the other hand is conspicuously late, she walking in very distracted with a data pad in one hand and a holographic display hovering near her head. At a glance is looks like she is pouring over the sensor data from the starship battle and doing a deep dive into the scematics of standard model Starfinder vessels.
She mummnles softly to herself and bumps into the table as she tries to take a seat.
Seemingly only now aware of where she is she lets out a half hearted, "Oh um sorry.", then starts mumbling to her technical journals again as she finally sits down.
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
computer to lock on to whichever one we've blasted the most: 1d20 + 20 + 2 ⇒ (2) + 20 + 2 = 24
Taking a node. -1 rp.
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
No I can do a lock on try try to mitigate the damage. I can also switch rolls next round do so some patching for engineering
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Ok I could rebalance but I'm not sure what we are planning maneuver wise. Would we rather I lock on to a ship for the to hit bonus?
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
I'll check if Nadia has that old emergency repair boon if I can get to the box where her sheets are this afternoon. I don't think that's one of her starship boons
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Did somebody say rebalance?
computers: 1d20 + 20 ⇒ (8) + 20 = 28
Current status: fore 20, aft 10, port 20, starboard 20
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Attempting to comply
Nadia tries to lock on to the damaged drone.
computers: 1d20 + 20 ⇒ (8) + 20 = 28
-1
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
You can use the skill relevant to the role you are encouraging instead of diplo and the dc drops to the same as aid another, but I'm not sure if that makes it count as aid another for other mechanical effects either.
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Nadia tries to lock on to the damaged drone, computers: 1d20 + 20 ⇒ (9) + 20 = 29
-1 rp
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Nadia scans the enemy ships
science officer/computers: 1d20 + 20 ⇒ (10) + 20 = 30
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
"Wow this is some real b-tri-vid villin stuff. Did these robots accidentally download the complete tri-vid tropes info sphere site and think it was supposed to be a documentary? We should probably call this in."
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Shifty wrote: @Nadia - Hmm, I just scrolled up and re-read your nanite attack, I had applied that initial 13+DoT to the main robot, but it appears you were actually targeting the smaller invisible one - which one did you want me to apply the damage to as so far it is is burning the main bot :)
Force missiles slam into the machine which looks all bent and broken but still battling away.
R3
Vyv
J'Shun - acted
R4
Chivix - acted
Nadia - acted
Chorizal - acted
ENEMY
B 136 (+2r of 5.)
G 30
W ERROR.
Yeah it was supposed to be against Grey, my bad if my post wasnt clear. Sometimes I think they are and they aren't because of a last minute edit.
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Nadia flies down to a position she hopes will let her line up some electricity later on and does a standard action magic missle at the invisible one
damage(Fo): 2d4 + 2 ⇒ (3, 4) + 2 = 9
I hadn't noticed if you've been doing the ongoing damage for the two electric caustic conversions. 5e per round for 5 rounds each
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Nadia flies over to get a better line of fire on the invisible one, spends a resolve point to convert another caustic conversion to electrical damange and throws those nanites!
vs EAC: 1d20 + 7 ⇒ (19) + 7 = 26
damage(E): 4d4 ⇒ (4, 1, 4, 4) = 13
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
If Nadia see invisibility is still running she'll call out its location before,
Nadia uses a magic hack to modify her cautic conversion to do electricity damage."Ok little nanobots I need you to make power instead of acid get to it!" and throws it at the big guy.
vs EAC: 1d20 + 7 ⇒ (1) + 7 = 8
I don't think I used my reroll this session
vs EAC: 1d20 + 7 + 4 ⇒ (20) + 7 + 4 = 31
well damn
damage(E): 8d4 ⇒ (3, 3, 3, 3, 2, 4, 2, 1) = 21
Then an ongoing 5 electricity damage at the end of its turn for the next 4 round
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
engineering on the big bot: 1d20 + 17 ⇒ (2) + 17 = 19
Nadia cast's haste on the party members near here then jetpacks up to a catwalk.
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
When we think we are close to the location Nadia will cast see invisibility. Lasts her 90 min
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
culture: 1d20 + 17 ⇒ (9) + 17 = 26
life science: 1d20 + 15 ⇒ (15) + 15 = 30
"At least something here survived, wataroons, fairly benign. Sorry buddy I'm not sure o have any snacks you'd like, just a few R2Es. It may be prudent to take a few specimens back to the ship. No telling how this attack will effect the local ecosystem."
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
culture: 1d20 + 17 ⇒ (19) + 17 = 36
life science: 1d20 + 15 ⇒ (4) + 15 = 19
perception: 1d20 + 8 ⇒ (5) + 8 = 13
perception: 1d20 + 8 ⇒ (1) + 8 = 9
perception: 1d20 + 8 ⇒ (18) + 8 = 26
"So many people just disappeared so suddenly. I've born witness to some fairly unsettling stuff, but this... this tops it all" Just piled up like crates if UPBs... There don't seem to be enougb to account for the whole neighborhood, so maybe some made it off planet.
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Nadia activates her glass skin and becomes invisible before pursuing the fleeing robot.
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Nadia swoops around with her to get the robots from another angle. As she touches down she blasts the back two with a line of energy, arcing surge DC 19 ref for half.: 10d6 ⇒ (3, 3, 3, 4, 2, 5, 5, 5, 3, 6) = 39.
If it turns out they are immune to electricity i will spend a resolve point to change the energy type to something else, probably sonic.
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Shifty wrote: Nadia knows one thing about the enemy... (What did you want to know? ideas in slides)
Immunities
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Nadia puts on her best war movie soldier voice, "alright everybody you heard the commander, get the lead out of yer pants", can casts HASTE on everyone near here. Then she moves forward with her jet pack giving herself about 10 feet of altitude just to stay out of any other kommandos charge lanes and give herself a better look at the enemy.
engineering to ID: 1d20 + 17 ⇒ (6) + 17 = 23
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
"It looks like whatever information was available here, these invading robots wanted it."
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
"I love how government offices use old tech as a security feature. You'd need to computational anthropologist to understand how to access some of these legacy systems."
Take 10 for a 32 computers
"Fortunately Computational Anthropology is one of my many hobbies."
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
"Shall we proceed to the government district? It may be more efficient to sweep the stadium and then check the park first. Survivors may have taken shelter there if there was trouble in the residential areas and it would help minimize back tracking."
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Nadia takes a slow look around the hanger before hooking into the terminal with her high speed data jack.
Take 10 on both for 27 engineering, and 32 computers
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Are we bringing any relief supplies or material for evacuation in case either are needed?
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
culture: 1d20 + 17 ⇒ (18) + 17 = 35
"I've heard about this colony and loss of the drift beacon seems like it would make the already challenging work of living in such a distant settlement even more difficult. Hopefully we can set things right with a little tech support. "
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
cool I just nead to pick a feat and spend some credits and Nadia will be ready as well.
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
I'll be leveling nadia up to level 9 she was waiting for this one. Givne the compay she's keeping I'll pick up some more boom.
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Nadia agrees that it would look bad for the Society to deliberately screw up this part of the security job, but has no problem letting the test pilot go if she want's to leave the company.
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Should be
13332-707
Dataphiles
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
"Ok whose feeling luck?"
Spending a resolve point to OVERPOWER!
engineering DC 27: 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31
"Power diverted to shields, weapons, and engines! Give 'em hell sir!"
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
engineering DC 32: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
"Ok ok there we go, JUST A LITTLE BIT LONGER"
So one thing I'm somehow not clear on after all this time, do I keep rolling checks or does it just eat up my next 2 actions to finish the patch?
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
I think the DC Should be 32, 20+ 1.5*tier. Still I'll need 16 or higher to make it and it will take 3 rounds to finish it. Wrecked is bad news. Are those special rules for the scenario? I thought a weapon critical is applied to an arc with turrets counting as in all arcs. Oh I guess that would mean the missles would be borked no matter what arc youj roll.
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
"Ok sure yes this is well not fine but ok anyone have any gum?"
Nadia tries to get the antimatter torpedo's online.
engineering: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23
A conduit somewhere in the ship ruptures sending a rumble though the deckplating
"And some ion tape?"
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
I can try a computers check.
computers: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
"Right! just need to reconfigure the console... switch to multi spectral sweep with full visualization... aaaaaandOk that might do it.
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Nadia tries to coax a little more efficiency out of the ships systems, engineering to outspeed the other ship: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Is there a chase action for this round?
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Thanks for the bot again. Sorry life has been hectic and I ended up disconnected for most of the long weekend.
Should I try for the out speed action this round?
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Nadia can handle science, engineering, or mystic officer well.
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
"Sadly I'm in agreement, we're not doing a planetary survey. A drake would be more appropriate, Unless your unit has access to one of those Gorgon class ships I've heard so much about? Perhaps I might have a way to boost the engines to get us there a little faster."
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Nadia tosses another trio of magic missles at the cultist.
damage(force): 3d4 + 3 ⇒ (4, 2, 1) + 3 = 10
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
"On it!
Nadia readies a caustic conversion for her assigned target
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Nadia throws some nanites at the deusiuional shrub hounding her allies,
"I hope these things aren't round up ready!
vs EAC: 1d20 + 8 ⇒ (3) + 8 = 11
"ok looks like maybe they are, new plan"
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Crap im note sure if that works since magic missle doesnt have an attack roll or save...
I guess ill switch to cautic conversion if magic missle won't disrupt.
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Nadia has has enough of these cultists and readies to standard action magic missle as soon as she sees one begin to cast.
I will move position if I do not have a clear line of sight to at least one of them
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
Nadia blasts the plant creature on the right with a full round magic missle,
force damage: 3d4 + 3 ⇒ (1, 2, 2) + 3 = 8
F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6
NAdia will move up and Slow the two enemies on the right hand side.
Will DC 16
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