Drow Dancer

Mystery Cult's page

** Pathfinder Society GM. 11 posts (1,212 including aliases). 1 review. No lists. 2 wishlists. 20 Organized Play characters. 12 aliases.


RSS

Dark Archive

I don't doubt your words! Are you playing longer than I know about the Pathfinder :)

-Posted with Wayfinder

Dark Archive

I've already used this rule about a year before. Don't know, was it new at that moment, but I did the same mistake as Zahira did ;)

-Posted with Wayfinder

Dark Archive

Eidolons (and phantoms) in PFS use the same rules as animal companions, but with their own HD.

FAQ wrote:
Animal companions receive average hit points per hit die. For d8, the average is 4.5. Multiply 4.5 times the number of hit dice your animal companion has and round down. Recalculate hit points for your companion each time it gains additional hit dice. After its hit points are calculated, add in appropriate bonuses from its Constitution modifier, feats, and so on.

(5.5*1)+1 con = 6.5, and rounded down it's 6.

-Posted with Wayfinder

Dark Archive

As I know it's a common rule for an animal companions, phantoms, eildolons etc. I have a spiritualist character and as I learned we must use the formula above in PFS.

P.S. Zahira, I think you missed "rounded down", so it's 6 hp.

-Posted with Wayfinder

Dark Archive

Dot!

Dark Archive

Two purple goblins and broken iron box did not allow me to send messages. So.

Gulthor This is a very interesting idea. I did not pay before attention to this archetype, thank you!

UnArcaneElection thanks, that's really cool. A lot of ideas and creativity. Yes, I also think about the Redeemer. And another option is the Dusk Knight from the Blood of Shadows. This is the darkest paladin of all - incredible stealth and interaction with shadows is very cool and can help to create an image of the paladin, using darkness to fight darkness. And thanks again for your ideas, they are really cool.

Dark Archive

Enchanter Tim - it's just so good! Thank you so much.
UnArcaneElection - thanks! Never heard about this creatures before. Gonna think about this.
SmiloDan - you're got the idea! Good 'mood' for the character.
The Raven Black - I think it is patronised by one of the Empyreal Lords. There will be no progress in the curse of Tongues.

Thank you all. So.

Based on those thoughts that you gave me:

I think he is from Mendev. He was just grown in the order of the Paladins, and being a paladin was not his choice, but maybe just his fate. Maybe he doesn't know his parents, and those who know conceal this secret. The years have passed, he's grown up, began to fight evil as it should. Perhaps, one day 'slayed' demon cursed him, and dropped words, that all his ancestors are already in the Abyss, and soon he will join them. At night after this event, he gone crazy and lost control of himself, and when woke up, he was covered in his own blood and tattoos, the meaning of which he does not understand (and all this he has done himself).

Since then, he constantly feels especially acute some dark low desires, which become particularly strong in the time of stress (combat, etc.) and transform into full-fledged voices in his head.

(Btw, it looks really more like a Paladin / Bloodrager. Never thought about that, although that makes perfect sense with this backstory - unknown ancestors, etc. I'll think about it.)

However, these dark voices inside have some advantages too - they tell him a different perspective on things, give the power to defeat evil... And the main thing is not to listen to them too much - otherwise he can fall completely and irrevocably (so there is a struggle within).

Anyway, he leaves his 'house' (the monastery/order/fortress) and sent to travel. He wants to understand what is the meaning of the mysterious letters-tattoos on his body, who were his ancestors and what to do with all this. Somewhere deep down he feels that he cannot commit suicide, etc., and the demon wasn't lying - his soul will fall into the Abyss (a little in the style of John Constantine).

He devotes himself, of course, not only the search for personal answers, but also aid in the redemption of any creature that chose the path of darkness not by his own will, and who wants to find a way to light. He believes that coupled with his own research, this noble way will save his soul and perhaps the souls of his mysterious ancestors.

...
I agree that it's a little corny (Hello from Baldur's Gate, Constantine and others), but the genre of "stories of the paladins" is a bit like this, I think. In any case, how reasonable/logical it sounds from the point of view of the world of Golarion?

P.S. And thank you all again ))

Dark Archive

Thank you, sir!

This is already much closer to what I need. The idea about increase of wisdom just so gorgeous. Really, it's like a visual demonstration of gradual "mastering oneself".

Perhaps there is some suitable story to be inspired? About the redemption of demons and falling angels in the framework of Golarion. I'm still not familiar enough with small stories on the theme of folklore of this world - only the basic strokes. Maybe there's a good book on the subject? I hope that the influx of people to the website soon subsides (or the site will technically handle it) and it would be possible not only to buy, but to download after .)

And secondly, any ideas for background? What first comes to mind for this character.

Dark Archive

.)))

Papa-DRB wrote:
HERE is a guide to the Oradin (Oracle / Paladin) that is pretty good.

Dude, I specifically highlighted in bold that the question is not about build. I'm interested in the fantasy of living people on the history of the character and his temper, not another guide on "how to make a super-killer". Thank you for your attention, but it's really not quite what I need ;)

As you have seen, the question remains open. I'll wait for ideas! Any possible interesting backstories and concepts of the behavior of the character - in the studio! Thanks in advance to anyone who can find 5-10 minutes and give interesting ideas. Any clue might be useful to "revive" the character.

Dark Archive

Need help in creating a solid character. This question is not about builds and feats, but only about the very nature and idea.

Introductory concepts:

1. Half-orc.
2. Paladin.
3. On some moment, the Abyss start to speak 'throw him'. It's a shock and horror for him and he is unable to full control it, only partially (so as not to do evil).

Technically it will be two levels of paladin and oracle after. Or alternately, we'll see. As oracle, he'll get an Outer Rifts Mystery (and it will exactly Abyss, yes). As oracle's curse he'll have the Tongues (with abyssal language certainly) and The Powerless Prophecy (with half-orc's sacred tattoo the idea will be that in these tattoos writings his future and his mission, but he is unable to decipher it; and they appeared that day when the Abyss 'opened' in him). Curses will be two because of archetype. Last but not least, his mind a bit shaken from it all, and his wisdom will be only 7 .))

That's the idea, now I want you to help me to enrich it with details. First of all, how does the unfortunate paladin will live with this event, as he became "the Oracle of the Abyss"? What will he do? How will this affect the codex? How he should behave in order to combine these two opposite vectors?

Please help me to come up with the backstory of the guy and his current. I like this dilemma, the drama of the character. And I want to develop this in something that will beautifully and intelligently fit into the world of Golarion.

Dark Archive

I'm interested and have a level 1 gnome sorcerer or level 1 human unchained rogue (both for standard game).