Drow Dancer

Mystery Cult's page

** Pathfinder Society GM. 11 posts (1,212 including aliases). 1 review. No lists. 2 wishlists. 20 Organized Play characters. 12 aliases.


Exo-Guardians

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F Half-Orc Solarion Gladiator | EAC 14 ; KAC 17 | HP 13/13 SP 8/8 RP 2/3 | F+3 R+1 W+2 | Init +1 | Perc 0 | DV 60' |

'What the hell... Fire! Just shoot it! Shoot in the eyes, Team, SHOOT IN THE EYES! RAAAAAAAAAAAURGH!!!'

Demand: 1d20 + 11 ⇒ (1) + 11 = 12

I wanted to support gunners, but...

UPD: Btw this could be useful. Just a brief reminder of actions and formulas in starship combat :) Note - there are several sheets.

Exo-Guardians

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F Half-Orc Solarion Gladiator | EAC 14 ; KAC 17 | HP 13/13 SP 8/8 RP 2/3 | F+3 R+1 W+2 | Init +1 | Perc 0 | DV 60' |

"Diplomacy?" Devi evilly grins. "Diplomacy is the jungle of Castrovel, burning with napalm strikes on rebel bases." Her eyes glow with anger and she looks askance. "Diplomacy is a lightning-felled head when a runaway bandit only drew his weapon somewhere on Akiton." Devi gets up and her voice sounds unnaturally loud. "Diplomacy is a righteous rage that hits everyone who stands in our way during a future crusade against cultists hiding on Aucturn!" In her hand materializes not quite tangible old-fashioned bastard sword, as if woven from the darkness of space and absorbing the light around. "This. Is. MY. Kind. Of. Diplomacy!!!"

Intimidate: 1d20 + 11 ⇒ (16) + 11 = 27

For a second she freezes, as if assessing the impression produced.. and then with a laugh hides a sword (it's just fading away).

"I was kidding!" Devi smiles sweetly, her white teeth and a neat pair of fangs clearly demonstrates that she is watching both herself and the impression she can produce. "I just wanted you to understand that I fought a lot for the money, mostly at one station near the Sun. In order to be popular, I practiced certain skills. And, alas, the skill of friendly chatter in the list of what the audience wants to see from the gladiator was not included." She smiles again, spreading her arms and showing that it was just acting.

Diplomacy: 1d20 + 2 ⇒ (20) + 2 = 22

"About my role on the ship... I think the captain will be the right choice! Just put me in a chair, get in touch with the enemy captain's bridge, and believe me, I can make an impression on the enemy scum!"

Exo-Guardians

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Extremely interested in all three evergreen scenarios (quests; 1-01; 1-12). "In an ideal world" I would play them in the same party, as a mini-module, but it is possible and separately too. If someone will recruit players on these scenarios in any time soon, please sign me up without asking ;)

Silver Crusade

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M Halfling | Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16

Exactly. This character, for example, is a sorcerer who believes that he is a cleric. And nothing, believe me, absolutely nothing can dissuade him that the other PFS character (of 10th level), which he worships as the Prophet and The Savior, can give out 'divine' spells to him (or to anybody else). And in order from happening in the future some dissonance (and displeasure over this) with the other players, I just warn them in advance (in the metagame) that this character has such oddities.
...Hmmm, I think it's called "role playing games" :)

UPD: ninja'd ))

Silver Crusade

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M Halfling | Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16

Chack-Qetchack answers her in the same language: 'We need. Definitely'.

Climb: 1d20 ⇒ 14 As soon as someone throw a rope.

Silver Crusade

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M Halfling | Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16

Hearing the noise, Chack-Qetchack soon realizes that somewhere there is a trouble. He stands and listens carefully (spinning the head at different angles, as usual), while others communicate with the fortune teller. But when to the common noise was added the cries about the "dragon", everything falls into place.

"We need there. Here's your chance to die a glorious death, Dekarin!" - and after these words he runs toward the source of the noise.

'Empyreal Lords, this one gives his life for the cause of good! This one may falls in this battle, but the evil will be slain and innocent will be saved. Guide this claws, Tanagaar!'

Silver Crusade

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M Halfling | Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16

Chack-Qetchack stops and intently ponders, realizing that he missed something important, when he enthusiastically thought about the upcoming new experiences.

"Not for us to forgive and not for us to judge. Pazacku. Andoliesa. This one considers that the judge can only those who are able to see the whole picture. What happened in the past and what will happen in the future. None of the earthly lords and few of the servants of the Higher Lords are capable of it."

Surprisingly, but speaking on such an important theme, all the strange clicking sounds briefly left Chack-Qetchack.

...However, soon all returns to normal and he again begins to resemble the owl on the hunt, constantly changing the angle of the head and the point where he looks.

"Brothers and sisters! Let's go! This one can't wait for carnival... *click-click* This one feels it will be a glorious hunt! *click*"