Horse

Mule the Warhorse's page

16 posts. Alias of TheNine.


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The valiant warhorse tilted his head almost smirking at the dragon turned alexei. He had been outside hearing the fighting going on inside with no way to aid.

sensemotive: 1d20 + 1 ⇒ (20) + 1 = 21

"Where did the dragon go?"

He heard from inside his rider call out...

Does that Alexei smell like little boy Alexei or does it smell like something else Alexei cause Mule has scent.If it does not smell like little boy Alexei Mule will attack! I'll roll in case it doesnt smell.

Oh you silly dragon you picked the wrong window to hop out of!: 1d20 + 11 ⇒ (2) + 11 = 13
bite: 1d4 + 5 ⇒ (3) + 5 = 8


will: 1d20 + 2 ⇒ (3) + 2 = 5

Despite his desire to close with the flaming undead monstrosity Mule, the most Valiant of warhorses was having none of it. With an even more annoyed growl the felinerai slid off the horse with praticed ease and closed with the flaming monster.

quick dismount ride check dc 20: 1d20 + 17 ⇒ (17) + 17 = 34

Sorry I forgot about Mule >.< been kinda scatterbrained lately. Been a rough past two months.


Confused by his masters random wanderings when clearly there was a dragon about the noble warhorse attepted to grab the felinerai by the standard and shake him out of it.


HP 18
BAB +1
Fort +1 Ref +1 Will +1
Skills +1 acrobatics
Natural armor bonus +2
Feats 1 - toughness (+12 hp)
STR/DEX +1
Bonus trick: Deliver


*snorts*

WOuld the amulet work for Hila or Mule? Not that Lyosha cant have it still, just curious if Silence could buy one or something simular for mule


did he grapple Mule too? If he did Mule would try to escape the grapple, if he didnt Mule would attack the vines I assume that are grappling Silence.

grapple escape: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28

or

bite: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
damage: 1d4 + 5 ⇒ (4) + 5 = 9
hoof 1: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
damage hoof 1: 1d6 + 3 ⇒ (3) + 3 = 6
confirm: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
damge if crit added: 1d6 + 3 ⇒ (5) + 3 = 8
hoof 2: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
damage hoof 2: 1d6 + 3 ⇒ (1) + 3 = 4


bite: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d4 + 5 ⇒ (3) + 5 = 8
hoof 1: 1d20 + 8 ⇒ (4) + 8 = 12
damage hoof 1: 1d6 + 3 ⇒ (2) + 3 = 5
hoof 2: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d6 + 3 ⇒ (3) + 3 = 6


Mule took his rider's urges and feeling super energized gave the moving tree monster what for!

bite: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
damage: 1d4 + 5 ⇒ (1) + 5 = 6
hoof 1: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
damage hoof 1: 1d6 + 3 ⇒ (1) + 3 = 4
hoof 2: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
damage hoof 2: 1d6 + 3 ⇒ (4) + 3 = 7

if a 20 hits than 17 damage,


Whinny neigh, neigh snort whinny


+8 hp
+ 1 BAB
Skill +1 - Acrobatics now a +7 total
Feat - Improved natural attack bite (goes from d4 to d6)


bite: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d4 + 3 ⇒ (1) + 3 = 4

hoof 1: 1d20 + 4 ⇒ (9) + 4 = 13
damaging: 1d6 + 1 ⇒ (4) + 1 = 5
hoof 2: 1d20 + 4 ⇒ (14) + 4 = 18
damaging 2: 1d6 + 1 ⇒ (5) + 1 = 6

Mule reared up and kicked snapping at the tendril that had enwrapped Neverhome with his powerful bite.

HP: 40/53


hp: 1d8 ⇒ 4
bab +1 total of +4
fort+1
reflex +1
will +1

skill +1
natural armor +2
STR/Dex +1
bonus trick +1
perform dance


Dodge is boring but its a prerequisate >.> Stupid prerequisates


I didnt forget although Silence did yes yes.

hp: 1d8 + 3 ⇒ (1) + 3 = 4
+1 skill - +1 to acrobatics
+1 feat - Dodge I guess


neither am I, but you are close enough i think.


I figured everyone else had cute little profiles for their familiars so ... Horse horse ... horse horse horse...horse. Whinny.....horse