Amiri

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194 posts. Alias of Merck.


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Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Hi guys.
I am making a short trip tomorrow and have just discovered my destination have no internet access. I should be back by sunday, please bot Amiri as needed. If the party reach the third quest before I am back I will bow out before that one. Sorry for the inconvenience.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Amiri stays alert as they search.
Aid A. Perc: 1d20 + 5 ⇒ (15) + 5 = 20


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Lets move on, I hear something to the east. Amiri sugests.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Amiri paces around nervously as the group tries their divinations.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Using her rope Amiri tries to lasso Zadin to drag him out of the profane circle.

CMB?: 1d20 + 5 ⇒ (6) + 5 = 11


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

After Enora's warning Amiri moves out of the altar area back to her friends.
Hmmggrrr, so what do we do?! She shouts frustrated.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Following her friends example Amiri attacks the altar

Attk: 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6
Dmg: 1d10 + 4 + 2 ⇒ (8) + 4 + 2 = 14

Edit: Fort: 1d20 + 4 ⇒ (20) + 4 = 24


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Amiri slowly enters the circle watching out for any danger.
Perc: 1d20 + 5 ⇒ (7) + 5 = 12


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Amiri checks the ground for tracks before advancing into the grove.
Survival: 1d20 + 5 ⇒ (4) + 5 = 9


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

My pregen has 5 silver pieces so she only needs to have 5 copper as change for my one silver.

Could you point its direction us?


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Amiri nods to the old women and pays her fee, slowly counting five copper coins with some difficulty and putting them on top of the table.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Perc: 1d20 + 5 ⇒ (15) + 5 = 20
That is a sad excuse for a trophy if I ever saw one. Killing cubs is bad enough but putting their heads on the wall...


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Lets just leave this place. You southerners think too much. Amiri shrugs.
And talk too much too.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

I dont mind coup d'gracing her for our trouble once I get back to the floor...
Amiri climbs down from the mausoleum and closes in the noble.

Climb: 1d20 + 5 ⇒ (17) + 5 = 22

Climb down going half speed instead of one quarter and move toward the combat while drawing sword if I can.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Amiri takes a deep breath before climbing the spire and putting every muscle of her body into toppling it.
Takes 10 on the climb check for 15
Str: 1d20 + 4 ⇒ (20) + 4 = 24


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Any chance there is blood on the blade? Or on Rhiannon's cloths? Or other telltales signs of a struggle maybe...

The boy died from a wound made by a small blade. Just like this one. Amiri looks at Rhiannon's shortsword. I am sure you are very dear to the Tullivor family and they would never believe that you just killed their heir. Amiri drops the sword on the ground at her feet and steps back. Ok, lets find some commom ground.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Disarm her. What is her weapon of choice?


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Macarius
PFS # 35561-11
Grand Lodge
Pregen Amiri


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

I also would like to act during those 6 seconds.

Be carefull Kyra, this women probably killed that young man over there. Amiri says after Enora's spell while moving to the fallen women. She searches her (for proof of the murdering) and removes any weapons she finds.

Perc: 1d20 + 5 ⇒ (12) + 5 = 17


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Indeed.

How does that "Pleasure Doing Business" boom works? Can you go back to an old chronicle to buy itens from it once your character have enough money to purchase them?


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Amiri walks with Shardra to the other mausoleum.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

PFS works in a tier system. All of the stuff for tier 1-2 is designed for 1st lvl characters. I have already searched the forums and could not find an answer. The product page also fails to be clear in this point. The thing that makes me unsure about assigning the credit to a 2nd lvl is the use of pregens. But "We be goblins" also use pregens and you can apply the credit to a 2nd lvl...

Since this scenario has a lot of special rules it would be great to find an official answer.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Looking at the floor Amiri says: I see two sets of fresh footprints, there were some struggle. One of the footprints is from him. She points to the dead young man. The other from someone lighter. The second prints head towards the gate where they join a set of hoof prints and meander off towards that mausoleum (B on the map).


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

I was hoping to be able to apply it to a lvl 2 :/


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Seems somebody beat us to it. Is the corpse the cemetery's guard? Amiri says while checking the area for tracks.

Survival: 1d20 + 5 ⇒ (17) + 5 = 22


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Resting sounds tempting but raiding is better done at night. Amiri agrees.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Could be worse... I suppose. Amiri says without much joy in her voice.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Hi, I will be joining with an Amiri pregen.

Purchases:

Selling:
Large bastard sword
Shortbow
Shovel
Hide armor

Buying:
Bastard Sword
Sling
20x Sling bullets
Heavy wooden shield
Kikko armor


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

DM Kludde could you please move my character to inactive status.
Thanks.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Yes, lets get back to town. I have some business to take care and there is no way of knowing how big this place is. We will come back another day. Amir says making his way out of the dungeon.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]
Thistle Voltare wrote:

Are we able to make purchases between levels? Just don't want to do something that doesn't make sense...

If we can, I would like to purchase +1 Chain mail. I have updated my stats assuming that is ok, so if it isn't I will change them. Just let me know!

Yes we are but the magic itens that you can purchase are limited by your fame score. 1prestige point earned = 1fame point but you cant spend your fame points, they are just a set number that only increases (never decreases) as you get more prestige points. The bigger your fame score the bigger the cost of the magic itens you can purchase. There is a table in the PFS guide which list the values.

There are also some magic itens that are considered "always avaible", not sure if +1 armor is among them.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Thanks for the game guys, I had a really good time.
About the dungeon I though it was very nice for an adventure made for 1st lvl characters. After playing Thornkeep a couple of times the TPKs get old fast, not everything needs to be a slaughterhouse. I will like it even better if they ramp up the difficulty as you go up the levels.

Overall IMO it was anice introduction to a whole new dungeon complex and I enjoyed the challenge of the vision impairment surroundings.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Amir draws and fires his sling at the second zombie.
Attk: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13
Dmg: 1d4 + 4 ⇒ (2) + 4 = 6


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

#%$@, sorry Bruce. Amir whispers when realising he had warned the zombies of their presence.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Amir also lets the goblins run by. When they are gone he slowly goes down the steps to meet Bruce.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Silently Amir follows the others around.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Amir shrugs.
Sure, go for it.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

PFS# 35561-6
No day job
Dark Archives


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

I promised to play the rest of this thing with some friends already so unfortunatly I am out after this "level" :(
But I am not sure when each level of this dungeon is over in PFS.

Amir moves into the room ready to smash some heads. He attacks the hobgoblin on sight.
Move inside


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]
Skaarr wrote:

I doesn't matter if there are 3 floors or 10, it's bound to be less than what's below ground in a "mega dungeon". Also a bit meta game, but it's not very likely to be well lit underground either.

I know it will sound a bit crazy... and metay... but in my experience "castles/keeps" usually have a strong underground complex, "spires/towers" not so much. Anyway back to the game.

Amir gets ready to charge into the room.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Hmm, I was pretty sure it was the other way around. My mistake.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

This thing is actually a tall building, there is at least 5 or 6 floors up from where we are right now. If you guys want to go up because you think there is less stuff up there that is not what we saw when we were going in.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Ok than. Down we go. Amir says moving to the stairs.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Are you guys sure this is a good idea?
#%$@!
Amir follows Bruce cursing under his breath.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

With a nod Amir picks up one of the potions. He looks at the tunnel with doubt, not sure he can squeeze in that much.
That looks small.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Sure, are they cure potions? Amir will try to guess their usefullness too.

Perc: 1d20 + 5 ⇒ (20) + 5 = 25
Perc: 1d20 + 5 ⇒ (20) + 5 = 25


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Amir coup de grace the sleeping goblin with a direct punch to the throat.
Attk: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17
Dmg: 2d4 + 4 + 4 + 2 + 2 ⇒ (1, 4) + 4 + 4 + 2 + 2 = 17


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Skaarr was the goblin you hexed alone, help me get there.
Following the half orc's instructions Amir moves to the sleeping goblin to finish him next round.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Stepping to the front of the group Amir readies an attack against any enemy that shows himself.
Attk: 1d20 + 5 ⇒ (9) + 5 = 14
Attk: 1d4 + 4 ⇒ (3) + 4 = 7


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Amir follows Bruce and Skaarr into the new rooms.