Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]
Hi guys.
I am making a short trip tomorrow and have just discovered my destination have no internet access. I should be back by sunday, please bot Amiri as needed. If the party reach the third quest before I am back I will bow out before that one. Sorry for the inconvenience.
Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]
Amiri takes a deep breath before climbing the spire and putting every muscle of her body into toppling it.
Takes 10 on the climb check for 15 Str:1d20 + 4 ⇒ (20) + 4 = 24
Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]
Any chance there is blood on the blade? Or on Rhiannon's cloths? Or other telltales signs of a struggle maybe...
The boy died from a wound made by a small blade. Just like this one. Amiri looks at Rhiannon's shortsword. I am sure you are very dear to the Tullivor family and they would never believe that you just killed their heir. Amiri drops the sword on the ground at her feet and steps back. Ok, lets find some commom ground.
Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]
I also would like to act during those 6 seconds.
Be carefull Kyra, this women probably killed that young man over there. Amiri says after Enora's spell while moving to the fallen women. She searches her (for proof of the murdering) and removes any weapons she finds.
Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]
Indeed.
How does that "Pleasure Doing Business" boom works? Can you go back to an old chronicle to buy itens from it once your character have enough money to purchase them?
Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]
PFS works in a tier system. All of the stuff for tier 1-2 is designed for 1st lvl characters. I have already searched the forums and could not find an answer. The product page also fails to be clear in this point. The thing that makes me unsure about assigning the credit to a 2nd lvl is the use of pregens. But "We be goblins" also use pregens and you can apply the credit to a 2nd lvl...
Since this scenario has a lot of special rules it would be great to find an official answer.
Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]
Looking at the floor Amiri says: I see two sets of fresh footprints, there were some struggle. One of the footprints is from him. She points to the dead young man. The other from someone lighter. The second prints head towards the gate where they join a set of hoof prints and meander off towards that mausoleum(B on the map).
Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]
Yes, lets get back to town. I have some business to take care and there is no way of knowing how big this place is. We will come back another day. Amir says making his way out of the dungeon.
Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]
Thistle Voltare wrote:
Are we able to make purchases between levels? Just don't want to do something that doesn't make sense...
If we can, I would like to purchase +1 Chain mail. I have updated my stats assuming that is ok, so if it isn't I will change them. Just let me know!
Yes we are but the magic itens that you can purchase are limited by your fame score. 1prestige point earned = 1fame point but you cant spend your fame points, they are just a set number that only increases (never decreases) as you get more prestige points. The bigger your fame score the bigger the cost of the magic itens you can purchase. There is a table in the PFS guide which list the values.
There are also some magic itens that are considered "always avaible", not sure if +1 armor is among them.
Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]
Thanks for the game guys, I had a really good time.
About the dungeon I though it was very nice for an adventure made for 1st lvl characters. After playing Thornkeep a couple of times the TPKs get old fast, not everything needs to be a slaughterhouse. I will like it even better if they ramp up the difficulty as you go up the levels.
Overall IMO it was anice introduction to a whole new dungeon complex and I enjoyed the challenge of the vision impairment surroundings.
Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]
I promised to play the rest of this thing with some friends already so unfortunatly I am out after this "level" :(
But I am not sure when each level of this dungeon is over in PFS.
Amir moves into the room ready to smash some heads. He attacks the hobgoblin on sight.
Move inside
Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]
Skaarr wrote:
I doesn't matter if there are 3 floors or 10, it's bound to be less than what's below ground in a "mega dungeon". Also a bit meta game, but it's not very likely to be well lit underground either.
I know it will sound a bit crazy... and metay... but in my experience "castles/keeps" usually have a strong underground complex, "spires/towers" not so much. Anyway back to the game.
Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]
This thing is actually a tall building, there is at least 5 or 6 floors up from where we are right now. If you guys want to go up because you think there is less stuff up there that is not what we saw when we were going in.
Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]
Skaarr was the goblin you hexed alone, help me get there.
Following the half orc's instructions Amir moves to the sleeping goblin to finish him next round.
Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]
Stepping to the front of the group Amir readies an attack against any enemy that shows himself.
Attk:1d20 + 5 ⇒ (9) + 5 = 14 Attk:1d4 + 4 ⇒ (3) + 4 = 7