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Goblin Squad Member. *Venture-Lieutenant, Virginia—Fairfax 45 posts. 41 reviews. No lists. No wishlists. 34 Organized Play characters.



Liberty's Edge

Does air bubble trigger off poison gas from traps? I read it and it seems to only be off areas you can't breath, but poison gas does not kill by suffocation but poison damage. So does it trigger?

Liberty's Edge

My players have been telling me that fights are a bit to easy when I run them. I sat down with one of my players to see if I could make them a bit tougher and they agreed.

Going through the monsters, they asked why I was only the Innate spell once a day. I looked up innate spells and it says you do it once a day usually. I then looked at the monster and was written as:

Divine Innate Spells DC 16 Attack +6 2nd Darkness

They stated I should be able to cast that multiple times since there is /1. That didn't make sense to me. They can only cast that Darkness spell once a day right?

Liberty's Edge 5/5 **** Venture-Lieutenant, Virginia—Fairfax

Good morning,

Was looking at the new Cavalier Archetype today and began to ponder a new character into my head. Now, I'm a little fuzzy on how Mounts worked exactly in this system and how they work with Society exactly. I think I'm kind of over thinking things so I wanted some opinions on my thinking. I am going to strip it back to the base thought and make sure this is legal for Society play. Please note Society play and not home game.

A Kobold with the Cavalier Archetype can ride a medium sized Dromaeosaur animal companion.

Is that correct for Society play?

Thank you.

Liberty's Edge

I'm not sure my thinking on this is going to work and was wanting some feed back on it. I'm going by RAW so no homebrew stuff or anything 3rd party.

Situation:
A Wild Shape Druid takes the feats to get Monk Archetype with the Mountain Stance. Can he use it in conjunction with Wild Shape? If so, what does he gain and not gain?

From what I can gleam, he would have to use the falling stone unarmed attacks at a 1d8 and would gain the status bonus of +4 to AC along with the circumstance bonus to defenses against Shove or Trip. He would not lose any AC from having a +0 dex as the AC value from the shifted forms does not list dex as a value to be calculated. I can't tell if he would be able to use the Handwraps to augment the falling stone unarmed attack since he would be shifted but the Handwraps would be augmenting the stance attack and not the animal form attack. As a persistent ability maybe?

Something about my thinking on this seems off and I can't quite put my finger on it to see where I'm going wrong on it.

I'm thinking now that it's an incompatibility with the lines of attack. But does the polymorphed state over ride the stance state?

Liberty's Edge

Decided to focus on just one class for the playtest and Paladins, finally having a concrete code, made my choice. But somethings seems odd about them so I wanted to ask "is this right"?

When a paladin uses Lay on Hands, the spell grants a +1 conditional bonus to AC but only if the target is an ally. Does the paladin gain this or not? I ask because if he does, he would be considered an "ally" to himself and if he is considered an "ally" to himself he would be allowed to use Retributive Strike when someone strikes him as he is an "ally".

I would think that the conditional bonus would apply regardless of ally or not. But if it does make him an ally to himself, it would make him more proactive in combat as he can use Retributive Strike to protect himself, which is kind of cool but I don't think that is what they were thinking.

Another thing, is Divine Grace suppose to only work against spells? In the past, it was a flat bonus to all your saves regardless of spell, trap, etc. But now it only activates with spells being the trigger. Is it suppose to be like that?

Liberty's Edge

Greetings,

I am looking for guidance on building an arcane character. The group I plays with needs one but I am very unfamiliar with them. My normal go to is martial characters with a little bit of divine characters now and again.

I've look at the Magus and did like it. But I want advice about expanding out beyond my normal go to of melee or archery style. I'd like some advice on creating an Arcane character.

Often I see Arcane characters as either utility people with little combat or full on total combat and no utility.

I'd like to figure out how to make a character that has options in combat and options out of combat. I like the idea of attacking targets at range but do not enjoy the idea of them getting a save against my spells nor getting into hand to hand to cast spells. I'm not a fan of crafting and I doubt we will have time to craft our on stuff. We are permitted guns but only early age firearms.

We are building the characters at a 15 point build and we are allowed to make custom races with a max of 12 points. We are permitted all classes published by Paizo that are not in playtest. Currently we are at level 3 but plan to end the game around level 16.

If you could offer guidance it would be appreciated. I want to try to figure out other Arcane characters for me to play and hope the community here could make suggestions or advice for me.

Thank you for any assistance you can offer,

Mr. Nasty Butler

Liberty's Edge

Hello,

I wanted to verify something about the Ranged Disarm and Ranged Trip feats. I am looking to use them in a home game and in Pathfinder Society.

I spoke with a Venture Captain and he could not give me a clear answer, but recommended I come here to verify my findings.

As the feats Ranged Disarm and Ranged Trip state they are Ranged Combat Maneuvers. When used on a target that is in melee you do not factor in the penalties for shooting into combat, as that rule states it only applies to attack rolls, and you do not apply Cover, as that only applies to AC.

Does my reading of the rules appear correct in this manner?

Liberty's Edge

I'm been trying to figure something out about firearms I read in a thread. It stated that firearms bypass damage reduction. Is this correct?