As one of Jason's Hard Mode players, I'll throw in my two cents here. Player: The reroll is an interesting resource. When to use it comes down to being a tough decision of is this roll critical, do I have a chance of making it if I reroll and would it be better to save it for later. That being said, I find I most often use it for my day job check. GM: I pretty much ignore their existence. I do give time for them to be announced, but otherwise leave it up to the players as to when or if they want to use them. That being said, unfortunately, I tend to see rerolls amount to still a failed roll. Overall: I find that at a tense moment rerolls can add a nice edge to the atmosphere. When a roll is critical and everyone is sure it was a bad roll, the reroll becomes a very intense moment. I don't think there is to much off balancing about them due to it still being a matter of luck, the fact that you have to choose when to use it (based on the criteria the rules give us) and the fact that there are many other ways that the mechanics themselves can introduce rerolling.
A lot of good advice here. I'll toss in something we do at my store that has gone over well. At the end of the month, for example we just did this last Friday, we have what has been dubbed by the community as the council of GMs. We all sat down and planned out everything that would be run in October. We did this after the games played for the evening. At the begging of the evening I handed out index cards to all the players, so that they could request any scenarios they would like to play. I also print out copies of the PFS tracking sheet and hand it out to anyone who doesn't have one. I have found that this has decreased the amount of times people have signed up for a table only to realize once the game has begun that they have played it before. One thing I have learned as a good rule of thumb is to always have a 1 - ? table for new players. I also always have a copy of the Confirmation prepped and ready to run just in case. Also big shout out to my local VL Jason Hanlon who has been a big help to me in learning the ins and outs of coordination.
I ended getting the Ultra Pro Zippered Gaming Case with Corrugated Insert to keep multiple decks in. I am just throwing the dice into one of the deck box spaces.
Avatar-1 wrote:
Why not the Sovereign Court? That many nobles hanging out together can't be up to anything good :)
Character Name: Amiri
Character Name: Kyra
I see sleeves, especially those with a design on the back, will be very useful for helping to keep track of your cards. As an organizer I will be definitely be following Vic's advice and try to muster the tables so as to have no multiples. I think I will also follow Mikes advice and have some paper available to help track at each table. Thank you both for the advice. I think I might also print out a bunch of the tracker sheets when they are up, so I can hand them out to any players who do not have them.
FredericTheBandit and I are at mid point for another duo Character Name: Amiri
Character Name: Kyra
As this is our second play through I have noticed two things that I feel are good things for the game. With different characters, the flow of the game has a very different feel. Also, I am noticing that I have not seen some cards I relied on in my first play through and have seen some cards that I either didn't notice because I didn't need them, or that I just didn't run into. I'm hoping we can button this play through up in time for the new set and organized play.
This is an interesting subject although, like some other posters, I don't think it is as black or white as initially stated. I find that character concept will guide mechanical choices and that Mechanical choices will in turn guide character personality choices. All of this is a much more organic process, rather than simply being I focus on stats or personality in exclusion to the other. With that being said that doesn't mean that there are not extremes where people do just that. As long as everyone at the table has fun there is no problem in those extremes occurring. Roleplaying comes about not because of stats, but because of choices. Stats are there to guide a character's choices as they are probably aware of what they are good at and what they are not good at. That being said sometimes overconfidence or lack of confidence are interesting character choices. At the end of the day though, I feel that stats and choices are the gestalt from which you achieve character and that everyone has a different mix of the two in that gestalt.
TimD wrote:
I envy your large stable of GMs. We tend to run a deficit in this area, although it has been getting better lately. And you do have a good point there. I would also like to be able to check for what people have played. I'm beginning to feel that most of us don't want rewards just more tools to do what we do :)
Just to throw my 2 cents in, I am a coordinator that falls into the other category. I have been doing this for less than a year now. This may not apply to everyone in my position but, I don't really need any rewards. I think most of us do this for the love of the game. After all the only thing better than an awesome hobby is getting to share that awesome hobby with more people. I do admit having extra info to help with scheduling and the ability to access all chronicles for printing would be nice tools to have. I'm also not sure how badly we need organizer rewards. In my experience the word organizer can easily be exchanged with words primary GM. As for an idea for a reward, why not just put the title organizer on our pfs card. A small gesture like that can say a lot to people.
I'm sure it would be quite the different experience. We went through with Seoni and Sajan the last time. I just got home form playing some more tonight and we have Amiri and Kyra up to Adventure 2. The experience on that alone is quite different, well that and we didn't manage to snag an early holy candle like we did last time.
I figure that a lot of us are planning to set up a venue for organized play in our area. I figure it might be nice for us to have a compilation of areas that people plan to support. To that end I have started a google doc to make the information easy to access. If you want to be included in this list just post here with
I will update the list as fast as I can.
I just wanted to add my thanks as well. Me and my friend Eric have been running a duo through the game and just finished last night. We enjoyed it so much that we almost immediately choose 2 new characters and started again from the beginning. I'm looking forward to Skull and Shackles, not to mention future sets and am very excited for the coming in store play.
Just wanted to say and welcome to the campaign. As for advice, like has been said the organized play guide is your friend. People on the boards are very helpful and your local VO will be of great help. I just started started as an organizer back in October and it has been a blast. I have met many interesting new people. If you already have a firm grasp of the rules, I would say just jump into it. I did and I don't regret it at all.
JBiggs78 wrote: What if we don't have a local participating store? Is there any way to basically sanction a home group? I wouldn't mind signing up to be a local VO and forming an organized group here, but outside of my local Barnes and Noble, there isn't a store within realistic driving distance that I'm aware of that I could try to set something up at unfortunately. Depending on how the scenarios are released for store play, non FLGS stores may be an option. I have heard of Pathfinder Society being run from a Steak 'N Shake. |