Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
Mr. Biggs might can open door! Though, door might not close afterwards...
Not much help here unless we wanna try and blow through it. I'll also make notes of my extracts now. extracts: Reduce person- 1/1 Targeted Bomb Admixture- 1/1
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
Yes! We go find Ameiko! She make good drinks. Maybe go through front door? Likely not expect that! Mr. Biggs will hop up and try to look through a window, if there are any. perception: 1d20 + 6 ⇒ (20) + 6 = 26
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
Mr. Biggs makes a show of downing an entire piece of mutton in one go, making some strange, almost disturbing sounds as he does. He gives a small burp before chuckling. Heh Heh... Excuse Mr. Biggs. Mr. Biggs normally not get to eat this good. Causing a small disturbance at the end of Alek's tale. For what its worth, Mr. Biggs glad Alek make it here safe and is alright! If not, then who help Mr. Biggs kill boar!?
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
Hearing that his food was paid for, Mr. Biggs orders enough food to feed three medium sized humans and begins to devour his feast. As stories are told, Mr. Biggs attempts to comment on their latest feat. We kill big boar too! Roast it good! Alek made good distraction and stabber, Mr. Biggs roast it with bomb after it knock Alek down. But Mr. Biggs help him back up with healing potion. It is unsure if the goblin was helping or hurting with his tale.
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
Mr. Biggs reaches out a hand for a handshake when introduced. Then Mr. Biggs, whether wanted or not, chips in at points to discuss the intricacy of goblin politics, which he eventually boils down to a few words.
When asked to lunch, Mr. Biggs nods his head enthusiastically. Good place for mixes! Also good food. Mr. Biggs could eat whole Chicken! At the end of the talk, Mr. Biggs Proves that, while he understands the danger of the situation, he doesn't quite get it from a longshanks perspective.
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
Hmmm. Another example would be- If I took a move action to move, and provoked an AoO half through said move, and used roll with it, would I still have a standard action to use? Or would the staggered condition I received from using the feat "count" the move action that provoked the attack as my move or standard for the turn? I'm not quite sure, and never thought about the interaction until now really.
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
another question for your DM, in the scenario of the boar fight, the following happened- Mr. Biggs took a move action (not staggered) to stand, took an AoO and used am immediate action to use roll with it. Q1. Does him gaining the staggered condition after taking a move action mean he cannot take a standard action? Or, can you still take a single standard action per staggered condition? Q2. Mr. Biggs has the staggered condition for a round after using it, I am assuming that means the following turn? (technically in the above scenario its an odd timing, but for simplicity this is what I would assume)
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
Mr. Biggs lets out a -slightly- crazed laugh
Seeing Alek laying on the ground, he will run over and pour a potion down his throat. Wakey Wakey! he says as he pats Aleksander's cheek CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
that would be up to you. Technically Mr. Biggs would still have a standard after going for his tumble. What will your future ruling be on this? As it is something that may come up. Mr. Biggs, knocked slightly silly by the boar barely manages to land on his feet before he throws a haphazard vial of alchemist fire at the swines rear. attackvstouch,IC: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
additional firedamage: 1d6 ⇒ 4 Can take a full round action to extinguish flames before taking damage (DC 15 Ref), +2 if they roll on the ground.
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
though I made a post. Apologies Mr. Biggs stands up before pulling a vial from his belt and trying to toss it at the boars flank bomb,IC: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 targeting square behind boar so splash doesn't hit Mr. Biggs. Mr. Boar needs a DC 15 ref save for half of min splash damage (6) If Mr. Biggs gets hit, he'll use roll with it acrobatics: 1d20 + 14 ⇒ (7) + 14 = 21 If equal to or greater than damage dealt, Mr. Biggs flys (damage) meters away and takes no damage. Is staggered next turn.
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
Mr. Biggs falls out the pony with a soft 'thud' before pulling out his musket and firing off a shot. Bad boar! No hurt Mr. Biggs's friend Alek! can be hear over the retort of the firearm. boomer,DA: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23
MR. Biggs is prone.
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
sorry, I Know and in a manner so does Mr. Biggs, though he assumes he was excluded from the statement. Merely Mr. Biggs working that low charisma by making things a bit awkward.
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
Mr. Biggs looks at the pony hesitantly. It is clear he has reservations, as likely does the pony. Is ok if Mr. Biggs ride with someone? Mr. Biggs not too sure about this pony. He asks the others, as the pony gives a stare that threatens death and destruction should the goblin even consider clamoring on its back. As he is asked about future plans, Mr. Biggs speaks up. Mr. Biggs become priest of fire-goddess! Mr. Biggs show everyone that goblins can be good! Goodlins! Mr. Biggs also want to share boomer with people. But Mr. Biggs need to work out uh... kinks first. He shows the musket, or as he called it, the boomer, on his back. Mr. Biggs also perfect mixes! That way, Mr. Biggs help everyone not help themselves! Like fire-goddess say do. And burn those that threaten! Mr. Biggs especially good at burning an' splodin' badduns.
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
often times my weekends are busy due to IRL things. I'm for continuing, but I hadn't intended for Mr. Biggs to... progress IC diplomacy, usually. I'll try to make him a bit more proactive in that regard if need be.
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
Mr. Biggs nods. Being Hero is easy! Mr. Biggs says, you gotta roll with punches! Er, figure-a-tivly and literally! He does a small demonstration of "rolling" with a punch before continuing. Also can't quit! Uh.. having mixes and bombs help too! But main thing Mr. Biggs thinks is not quitting. OH! and not getting dead! he offers a handshake to the man, pauses, takes out a clear liquid "sanitizer" made from alcohol and washes his hand with it. Before extending it once again, still mildly wet from the sanitizer.
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
something something, party slamming their face into a stone wall something something. What about daughter? Mr. Biggs wonder if they uh.. desecrate! daughters remains too!
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
Mr. Biggs shouts and dancing in the back. Yes! Smite the Boneshan-er I mean skelington! He moves up a bit and readies an action. If the skeleton is still up at the end of the round after everyone goes, he will shoot it. Don't want to waste bullets tbh. And no precise bombs until level 2. readied shot,DA: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
Mr. Biggs shouts AH! Boneshanks! Before drawing his musket and running to the side of the room. He takes a quick aim and fires off a round at the skeleton. musket,DA: 1d20 + 5 - 1 ⇒ (8) + 5 - 1 = 12 vs touch and counts as flat footed I think?
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
aye. If you really wanna go for broke be LG, take a 3 or 5 level dip into paladin (on either side, depends on if you want to focus more on martial or spellcasting, I'd recommend the monk side) for dummy saves and smite.
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
tons. some much more efficient than others. As it stands, one of the strongest gestalts I've tested has been a unchained monk (scaled fist)+sorcerer into dragon disciple. As you can full attack with flurry of blows, then get your claw and bite attacks.
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
I would say Mr. Biggs doesn't really mind horses, as he would likely have been exposed to them often during his rehabilitation. Dogs on the other hand probably cause at least mild discomfort and a general unease.
Mr. Biggs not best talky. But Mr. Biggs can help and translate. Mr. Biggs waddles up to the other goblins before starting to shout in their native tongue. Okay you know Mr. Biggs killed your boss gob. So now that make Mr. Biggs boss gob! Now, you listen Mr. Biggs and you may live. Mr. Biggs not want you be killed! Answer pretty ladi- er, longshanks questions and you not only survive but get nice snack to! Ahem. First question, why and who order attack on town!? although he thinks he already knows the type of answer he will get to those questions.
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
You need Gobo to catch Gobo! Mr. Biggs say, need to make sure no gobo's hiding in dark places. Mr. Biggs wager some still in the town. All buildings should be searched for sneaky gobo's hiding in corners. Mr. Biggs not want to do it himself though. Mr. Biggs not the best in close quarters or burnable housing... So yes, Mr. Biggs help.
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
I have spellcraft, perception, and craft alchemy, I can't detect magic though. Which confuses me on which works. I can take 10, for a 17(19 with cognatogen), 16, and a 21(23) in each. No offense taken. It was their own actions that lead to their fate... Sadly, it seems I was unable to sway them. No real surprise I suppose. I am likely to logical in my thought at this time. Though, I can sense the potions effects beginning to ebb. I do wonder if Mr... I will be considered a hero as well. Either way, this will prove... interesting. He takes the potion that is offered and looks it over.
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
Professor biggs moves closer to the man and reloads his firearm, he glances towards the man and speaks, his hands working to reload the gun seemingly from pure muscle memory. He should be fine after your healing, keep him safe, we don't know where others could come from. They are... crazed.
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
Mr. Biggs pulls out his boom cannon again and levels it towards the goblin harassing the townsman. I believe your fight should be with me. He says in goblin before pulling the trigger mechanism and is momentarily engulfed in a huge cloud of gunsmoke. attack,DA,IC: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 touch ac
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
sense motive: 1d20 + 2 ⇒ (15) + 2 = 17 Mr. Biggs lets out a small sigh.
He draws another of his fluorescent vials and twirls it across his fingers as he speaks and moves to get a clear shot. He rests his sad but hardened eyes on their leader.
A quick flick of his wrist sends the vial end over end directly towards the goblin leader. bomb.IC: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
Mr. Biggs runs towards the goblin leader, pulling out a flask of orange liquid as he moves. He twirls the vial between his fingers. He speaks in goblin to the rider.
You give up and leave, me no explode you again, and others no harm you. Then to prove his point, he throws his bomb. bomb! bless,IC,range: 1d20 + 4 + 2 - 2 ⇒ (16) + 4 + 2 - 2 = 20 damage: 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft
Yes, the wisest course of action would be to find the leader and end them. However, these are goblins, and so likely act with little real direction. We must make sure our slaying of their leader is in the open for many of them to see so that it instills a fear in their hearts. Otherwise, they may continue to... act out their nature. I would suggest hiding in the cathedral only if it is fire resistant, as otherwise it would only be a prime target for kindling to their eyes. Mr. Biggs speaks as he slowly walks over.
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