Mogmurch

Mr. Biggs Sparklefoot's page

96 posts. Alias of rorek55.


RSS

1 to 50 of 96 << first < prev | 1 | 2 | next > last >>

Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Alek good at lock picking! Mr. Biggs glad on our side! Mr. Biggs states loudly.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Mr. Biggs might can open door! Though, door might not close afterwards...
Mr. Biggs states holding up his boom stick and a few other colorful items.

Not much help here unless we wanna try and blow through it. I'll also make notes of my extracts now.

extracts:

Reduce person- 1/1
Targeted Bomb Admixture- 1/1


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Yes! We go find Ameiko! She make good drinks. Maybe go through front door? Likely not expect that! Mr. Biggs will hop up and try to look through a window, if there are any.

perception: 1d20 + 6 ⇒ (20) + 6 = 26


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Mr. Biggs makes a show of downing an entire piece of mutton in one go, making some strange, almost disturbing sounds as he does. He gives a small burp before chuckling.

Heh Heh... Excuse Mr. Biggs. Mr. Biggs normally not get to eat this good.

Causing a small disturbance at the end of Alek's tale.

For what its worth, Mr. Biggs glad Alek make it here safe and is alright! If not, then who help Mr. Biggs kill boar!?


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Hearing that his food was paid for, Mr. Biggs orders enough food to feed three medium sized humans and begins to devour his feast. As stories are told, Mr. Biggs attempts to comment on their latest feat.

We kill big boar too! Roast it good! Alek made good distraction and stabber, Mr. Biggs roast it with bomb after it knock Alek down. But Mr. Biggs help him back up with healing potion.

It is unsure if the goblin was helping or hurting with his tale.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Mr. Biggs reaches out a hand for a handshake when introduced.

Then Mr. Biggs, whether wanted or not, chips in at points to discuss the intricacy of goblin politics, which he eventually boils down to a few words.
Goblins, especially ones not as smart as Mr. Biggs, follow strongest. If someone has managed to bring tribes together. They are likely very strong. This worries Mr. Biggs.

When asked to lunch, Mr. Biggs nods his head enthusiastically.

Good place for mixes! Also good food. Mr. Biggs could eat whole Chicken!

At the end of the talk, Mr. Biggs Proves that, while he understands the danger of the situation, he doesn't quite get it from a longshanks perspective.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Hmmm. Another example would be-

If I took a move action to move, and provoked an AoO half through said move, and used roll with it, would I still have a standard action to use? Or would the staggered condition I received from using the feat "count" the move action that provoked the attack as my move or standard for the turn?

I'm not quite sure, and never thought about the interaction until now really.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

and before "man, I wish I had something that gave me darkvision" later down the road... haha.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Aleksander awakens to the smiling, toothy, visage of Mr. Biggs, slightly too close to his face. While Mr. Biggs taps his cheek with his fingers.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

another question for your DM, in the scenario of the boar fight, the following happened-

Mr. Biggs took a move action (not staggered) to stand, took an AoO and used am immediate action to use roll with it.

Q1. Does him gaining the staggered condition after taking a move action mean he cannot take a standard action? Or, can you still take a single standard action per staggered condition?

Q2. Mr. Biggs has the staggered condition for a round after using it, I am assuming that means the following turn? (technically in the above scenario its an odd timing, but for simplicity this is what I would assume)


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Mr. Biggs lets out a -slightly- crazed laugh
See! Mr. Biggs kill and cook at same time! Bacon!

Seeing Alek laying on the ground, he will run over and pour a potion down his throat.

Wakey Wakey! he says as he pats Aleksander's cheek

CLW: 1d8 + 1 ⇒ (7) + 1 = 8


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

that would be up to you. Technically Mr. Biggs would still have a standard after going for his tumble. What will your future ruling be on this? As it is something that may come up.

Mr. Biggs, knocked slightly silly by the boar barely manages to land on his feet before he throws a haphazard vial of alchemist fire at the swines rear.

attackvstouch,IC: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
firedamage: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7 Alek would take 1 damage, sorry

additional firedamage: 1d6 ⇒ 4 Can take a full round action to extinguish flames before taking damage (DC 15 Ref), +2 if they roll on the ground.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Botting is needed sometimes. Sometimes people are unable to post for one reason or another.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

though I made a post. Apologies

Mr. Biggs stands up before pulling a vial from his belt and trying to toss it at the boars flank

bomb,IC: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 targeting square behind boar so splash doesn't hit Mr. Biggs. Mr. Boar needs a DC 15 ref save for half of min splash damage (6)

If Mr. Biggs gets hit, he'll use roll with it

acrobatics: 1d20 + 14 ⇒ (7) + 14 = 21 If equal to or greater than damage dealt, Mr. Biggs flys (damage) meters away and takes no damage. Is staggered next turn.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

gotta think outside the box! Take risks! haha.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

well, and healthy so far. Busy yeah, but better than many I'm sure.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

so how are folks doing?


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Mr. Biggs falls out the pony with a soft 'thud' before pulling out his musket and firing off a shot.

Bad boar! No hurt Mr. Biggs's friend Alek! can be hear over the retort of the firearm.

boomer,DA: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23
damage: 1d10 + 2 ⇒ (4) + 2 = 6

MR. Biggs is prone.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

sorry, I Know and in a manner so does Mr. Biggs, though he assumes he was excluded from the statement. Merely Mr. Biggs working that low charisma by making things a bit awkward.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Mr. Biggs looks to Foxglove curiously.

Does Lon er, Mr. Foxglove like Fiora? Is that why you say she is perfect?


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Mr. Biggs is more concerned with tinkering than looking.

perception1: 1d20 + 6 ⇒ (15) + 6 = 21

perception2: 1d20 + 6 ⇒ (15) + 6 = 21

perception3: 1d20 + 6 ⇒ (2) + 6 = 8


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Mr. Biggs looks at the pony hesitantly. It is clear he has reservations, as likely does the pony.

Is ok if Mr. Biggs ride with someone? Mr. Biggs not too sure about this pony.

He asks the others, as the pony gives a stare that threatens death and destruction should the goblin even consider clamoring on its back.

As he is asked about future plans, Mr. Biggs speaks up.

Mr. Biggs become priest of fire-goddess! Mr. Biggs show everyone that goblins can be good! Goodlins! Mr. Biggs also want to share boomer with people. But Mr. Biggs need to work out uh... kinks first.

He shows the musket, or as he called it, the boomer, on his back.

Mr. Biggs also perfect mixes! That way, Mr. Biggs help everyone not help themselves! Like fire-goddess say do. And burn those that threaten! Mr. Biggs especially good at burning an' splodin' badduns.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Mr. Biggs looks like it gets an idea.

Mr. Biggs cook catch while killing it! He shows one of the vials of orange fluorescent liquid up, emphasizing the point.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

often times my weekends are busy due to IRL things. I'm for continuing, but I hadn't intended for Mr. Biggs to... progress IC diplomacy, usually. I'll try to make him a bit more proactive in that regard if need be.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Mr. Biggs nods.

Being Hero is easy! Mr. Biggs says, you gotta roll with punches! Er, figure-a-tivly and literally! He does a small demonstration of "rolling" with a punch before continuing.

Also can't quit! Uh.. having mixes and bombs help too! But main thing Mr. Biggs thinks is not quitting. OH! and not getting dead!

he offers a handshake to the man, pauses, takes out a clear liquid "sanitizer" made from alcohol and washes his hand with it. Before extending it once again, still mildly wet from the sanitizer.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

something something, party slamming their face into a stone wall something something.

What about daughter? Mr. Biggs wonder if they uh.. desecrate! daughters remains too!


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Mr. Biggs shouts and dancing in the back.

Yes! Smite the Boneshan-er I mean skelington!

He moves up a bit and readies an action.

If the skeleton is still up at the end of the round after everyone goes, he will shoot it. Don't want to waste bullets tbh. And no precise bombs until level 2.

readied shot,DA: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
damage: 1d10 + 2 ⇒ (6) + 2 = 8


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

IIRC guns are piercing and bludgeoning


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Mr. Biggs shouts AH! Boneshanks! Before drawing his musket and running to the side of the room. He takes a quick aim and fires off a round at the skeleton.

musket,DA: 1d20 + 5 - 1 ⇒ (8) + 5 - 1 = 12 vs touch and counts as flat footed I think?
musket damage: 1d10 + 2 ⇒ (7) + 2 = 9


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

aye. If you really wanna go for broke be LG, take a 3 or 5 level dip into paladin (on either side, depends on if you want to focus more on martial or spellcasting, I'd recommend the monk side) for dummy saves and smite.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Mr. Biggs walks between the legs of the taller folk. Shifting between them like a cat. Taking up the middle of the group.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

He make any enemies during his life? Maybe someone hold grudge. I don't think goblins take time to go to cemetery unless told to.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

more than one would hope when goblins are concerned.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

tons. some much more efficient than others. As it stands, one of the strongest gestalts I've tested has been a unchained monk (scaled fist)+sorcerer into dragon disciple. As you can full attack with flurry of blows, then get your claw and bite attacks.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

intimidate: 1d20 - 2 ⇒ (14) - 2 = 12 I'm a level of inquisitor next level... heh.


1 person marked this as a favorite.
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

I would say Mr. Biggs doesn't really mind horses, as he would likely have been exposed to them often during his rehabilitation. Dogs on the other hand probably cause at least mild discomfort and a general unease.
Mr. Biggs looks to Fiora.

Mr. Biggs not best talky. But Mr. Biggs can help and translate.

Mr. Biggs waddles up to the other goblins before starting to shout in their native tongue.

Okay you know Mr. Biggs killed your boss gob. So now that make Mr. Biggs boss gob! Now, you listen Mr. Biggs and you may live. Mr. Biggs not want you be killed! Answer pretty ladi- er, longshanks questions and you not only survive but get nice snack to! Ahem. First question, why and who order attack on town!?

although he thinks he already knows the type of answer he will get to those questions.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

You need Gobo to catch Gobo! Mr. Biggs say, need to make sure no gobo's hiding in dark places. Mr. Biggs wager some still in the town. All buildings should be searched for sneaky gobo's hiding in corners. Mr. Biggs not want to do it himself though. Mr. Biggs not the best in close quarters or burnable housing... So yes, Mr. Biggs help.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Mr. Biggs not batty. Mr. Biggs explosive! Hehehehe. The goblin chuckles as he sips on a pint of ale half his size.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Mr. Biggs goes around helping bandage up the folk they come across as best he can. Should he be allowed. He makes a point to not stray far from the group.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

posting may be a little irregular for me this week.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

I have spellcraft, perception, and craft alchemy, I can't detect magic though. Which confuses me on which works. I can take 10, for a 17(19 with cognatogen), 16, and a 21(23) in each.

No offense taken. It was their own actions that lead to their fate... Sadly, it seems I was unable to sway them. No real surprise I suppose. I am likely to logical in my thought at this time. Though, I can sense the potions effects beginning to ebb. I do wonder if Mr... I will be considered a hero as well. Either way, this will prove... interesting.

He takes the potion that is offered and looks it over.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

what are you doing? waiting! Why? Its his turn!


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Professor biggs moves closer to the man and reloads his firearm, he glances towards the man and speaks, his hands working to reload the gun seemingly from pure muscle memory.

He should be fine after your healing, keep him safe, we don't know where others could come from. They are... crazed.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Mr. Biggs pulls out his boom cannon again and levels it towards the goblin harassing the townsman.

I believe your fight should be with me. He says in goblin before pulling the trigger mechanism and is momentarily engulfed in a huge cloud of gunsmoke.

attack,DA,IC: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 touch ac
damage: 1d10 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Mr. Biggs would target the square behind the goblin attacking the NPC.

sorry, busy holidays. goblin takes 8 splash, DC 16 reflex for half.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

sense motive: 1d20 + 2 ⇒ (15) + 2 = 17

Mr. Biggs lets out a small sigh.
So it seems, truly, I would be lying to say I feel no remorse, that easily could have been me.. Perhaps ones day I will serve Sarenrea by leading more of my kin into her warm embrace... Sadly, today I do her work in protecting others.

He draws another of his fluorescent vials and twirls it across his fingers as he speaks and moves to get a clear shot. He rests his sad but hardened eyes on their leader.
I can at least take you out with a bang. May you find forgiveness in the sun's flames.

A quick flick of his wrist sends the vial end over end directly towards the goblin leader.

bomb.IC: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
damage,IC: 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12 8 Splash damage to those within 5ft, DC 16 Ref save for half. 3/4 bombs used today, I think.


1 person marked this as a favorite.
Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Mr. Biggs runs towards the goblin leader, pulling out a flask of orange liquid as he moves. He twirls the vial between his fingers.

He speaks in goblin to the rider.
I will demonstrate the abilities I have acquired over my life thanks to my experimentation in creating alchemical concoctions. In the vein of my goddess, I offer you one chance to surrender. If you do, and you direct your clan to depart this town never to return remotely to its locale I... ah to hell with it. He coughs and takes a pained expression.

You give up and leave, me no explode you again, and others no harm you.

Then to prove his point, he throws his bomb.

bomb! bless,IC,range: 1d20 + 4 + 2 - 2 ⇒ (16) + 4 + 2 - 2 = 20

damage: 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

No, but if we find the largest group of them, that would likely be the most likely place. He answers Alek's question.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Yes, the wisest course of action would be to find the leader and end them. However, these are goblins, and so likely act with little real direction. We must make sure our slaying of their leader is in the open for many of them to see so that it instills a fear in their hearts. Otherwise, they may continue to... act out their nature. I would suggest hiding in the cathedral only if it is fire resistant, as otherwise it would only be a prime target for kindling to their eyes.

Mr. Biggs speaks as he slowly walks over.


Gobline Alchemist/Gunslinger 1 HP: 12 | AC: 19, T:15, FF:14 | Fort: +3 | Ref: +6 | Will: +2 | Init: +4| Perc: +6| darkvision 60ft

Posting will be sparse until after the 25th, just giving a heads up.

1 to 50 of 96 << first < prev | 1 | 2 | next > last >>