Harsk

Morgrym Seareaver's page

41 posts. Alias of Saving Cap'n Crunch.


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Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

Morgrym strides up, careful not to step on anyone, and shoulders the door mightily.

Str: 1d20 + 4 ⇒ (8) + 4 = 12

"Stupid door...Ye don' wanna see me angry."


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

Morgrym cancels the spell or asks Okhosa to as he follows the others inside.


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

I'm not so sure which squares I can stand on. Going through the mast is out of the question , but what about those crate-like things, can I step in those squares?


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

"Hold still, scorpion," Morgrym growls. "Soon you'll be sharin' mah hammer with yer friends!"


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

Eh, my turn depended on the scorpion's action anyway. I'll delay.


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

"Huh, th' lower deck's busted out," Morgrym points out.


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

Yeah, I've been there. My last promotion got me slightly more income and a lot of busywork. Hope yours turns out to be better!


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

"Crazy, th' both o' 'em."

"Alright, let's go.

Morgrym follows Mikail after he 'liberates' the rest of his equipment from the pile. He is not very trusting when it comes to its protectors' capabilities.


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

"Hmph. Well, I say some o' us'll go salvage n' some'll stand guard over th' equipment 'n this lot. Jask, Gelik, you stay here fer sure. If'n we c'n find th' key t' th' man'cles, we'll ask if'n we can get ye outta there. Anyone else care which party they're in? I'll do salvage." The dwarf, while not one to give orders, will do so in times of need. "We'll need at least two able-bodied people on each team. Mikail, you're with me. Anyone else who wants in, say so, but not more'n half o' us to a team."


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

"I should hope not," Morgrym grumbles, casting his eyes to the wreckage and looking for any obvious signs of life. "We better get o'er there at some point to give it a more thorough search. See if'n we c'n find any more survivors, food..." He gives the gnome a cursory once-over to see if he's all right.
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
"Wha's with yer hand? Why din't yer spell clean tha' off?"


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

"Luckily, I've got plenty o' rations on me that I saved up on th' Jenivere. Thought I'd break down an' eat 'em sooner, but I didn't, to our good fortune." Morgrym hands out flattened, compact crusts to anyone who wants them. "Don't eat 'em now, an' don't eat only that fer more'n a week at a time, it's Wandermeal, it'll make ye sick. Ye want some, Jask?" Morgrym asks, putting a crust close to te prisoner's mouth.


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

"Thanks, but 'twas nuthin'. Just doin' me job." Morgrym's beard twitches as he ambled off, lightly shaking his other shipmates and hoping it takes nothing more to awaken them. "Wonder what happen'd ta Ieana?"


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

"Phew. Now I'm e'en more tired. What I'd like ta know is who stacked the gear and whose tracks're those?"
Survival: 1d20 + 7 ⇒ (3) + 7 = 10
Heal: 1d20 + 3 ⇒ (7) + 3 = 10
"Oy, Mikail, is there any more booze in the pile? I'll be needin' it ta stay alive n' powerful if'n we're stuck here Fer the time bein'."


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

Morgrym is tired. Not wanting to burn too much energy in case of further fights, he suppressed his anger, but is now slower and slightly weakened. Nevertheless, he steps 5 feet down and to the left into the Grease and attempts yet another overhead slam. His strike is less powerful and clumsier than his previous ones, and he devotes all other available resources on his accuracy.
Morgrym SMASH: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 2d6 + 3 ⇒ (4, 2) + 3 = 9
Morgrym is fatigued for 4 rounds.


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

Morgrym takes a 5' step diagonally down and to the right.
"No growth, eh? Not a problem, I'm fully able o' bashin' these things inta bloody pulps! Nothin' bites a sleepin' dwarf, a sleepin' dwarf's friend, or any dwarf or dwarf's friend inna diff'rent state!" Morgrym's accent seems to deepen and intensify as his battle fury persists. Once again, he swings his hammer in an incredible arc and brings it crashing down, this time sacrificing some power for accuracy.
Morgrym SMASH (Rage only): 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 2d6 + 7 ⇒ (5, 5) + 7 = 17
Wow, these rolls...
"Izzair any ale in th' wreckage? 'Cause if we're stuck 'ere, after I bash these things I'm goin' ta drink it ALL!"
Oh, yeah, I'm going to stop raging at the start of my next turn.


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

No, I only took a 5' step, I definitely said that. The Longhammer is a reach weapon and this could hit from 10' away. This is not taking into account the Enlargement that didn't happen, by the way.


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

My buff! Noooooo!


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

Morgrym heeds Okhosa's warning, though he has been enlarged many times before and knows how to cope. The spell has yet to take effect, however, so he busies himself with other things. He rummages through the pile with all speed and pulls out his weapon, then steps 5 feet towards the scorpion that attacked him. "Good choice, Okhosa, lad," he booms, swinging his ancestral weapon over his head and down at the creature. "Not every dwarf carries a Longhammer!"
Hammer vs. Scorpion (Power Attack and Rage): 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 2d6 + 10 ⇒ (6, 5) + 10 = 21

Okay, first, if these are aquatic I get +1 to attacks and +2 Dodge to AC. Second, I must post from my iPod until the computer starts working again, so help with moving Morgrym would be appreciated from anyone if it's not too much trouble. Thanks to Mikail for doing it first.
Rage: 6/7 rounds left for today.


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

Yeah, no weapons, but it seems like Morgrym to wear his armor most of the time. Also, I can't seem to be able to move Morgrym.
Morgrym stands up from prone, groaning slightly, weaponless. "Gah...Ouch...WHAT THE GIANT BUGS?! By Trudd's hammer! I need a weapon!" He runs to the equipment pile to find something to kill these creatures with. One AoO, I believe, unless the bug has Combat Reflexes.


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

Morgrym sidles up to the bench where the others are talking. If'n there's a jungle expedition, I'd like ta get in on that. Something to do's better'n stayin' here, at least."
By the smell of him, Morgrym has evidently given in and opened one of the sealed bottles of Dwarven Stout he keeps at his belt.
"Ahh, that was good. Vintage Dwarven Stout. Vintage! Makes me wonder, 'cause I've stomached plague, poison, mag'cal or otherwise, 'n everythin' else under the sun but the swill that Rambar Whatshisface fellow makes. There's gotta be a better cook ta replace him, the ship's fulla sailors! Yep, makes me wonder..." Morgrym tails off as he sits down. He looks and smells drunk, but anyone who knows dwarves knows that there are only two states of a drunken dwarf: Perfectly sober and unconscious.


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

Morgrym too wishes the cook could and would make something closer to edible. But he endured such food and worse when his family splurged for some useless trinket, rationalizing, but eventually selling it back at a loss. Sighing for the umpteenth time, he grabs the slippery chunk of meat, biting down with force. His teeth encounter resistance on a bone and he chokes slightly. But he regains control and bites down again with even more force, snapping the bone. Another, louder crack signifies another chipped or broken tooth, courtesy of whatever animal this used to be.

On his cramped bench, Morgrym mulls over his experience on the Jenevire. Cramped, musty, with meals like this every time. "...And I wish that gnome would shut up," he mumbles, almost unaware he started speaking aloud. It's not like most people would care. The Jenevire was full of oddballs, and most of Morgrym's shipmates agreed with him on most of these counts anyway.

"...And could someone tell me, why's that bookish weirdo always gettin' a bench to 'erself?" Mebee th' cap'n's in love with her after all. Fer some reason. And if, one more time..." Morgrym comes out of his reverie when his stomach lurches mightily, causing even his dwarven sense to go into turmoil. He rushes out of the galley to the side of the ship.

You had better be joking with us: 1d20 + 5 ⇒ (17) + 5 = 22 +2 against a poison, of course

"An' of course, that has ta happen every night. Looks as if they've found the perfect way to kill a dwarf." Morgrym wipes his mouth and ambles back into the galley to find his friends Okhosa and Varya.


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

Okhosa, I think that's basically how I would act to most everyone. I mean, he'd probably respect Mikail for his methods, but that's not going to mean he'll pal up to him. He might jeer at Varya and Okhosa's way of doing things, but he respects a warrior, and he wouldn't like them any less for it. Really, being jealous that the knight in shining armor is getting more attention and doing menial labor (or being very jealous at all) is against his values. Actually, I thought of a Morgrym/Varya tactic against single (especially evil) enemies. I can't find a lot of common ground with Dragolan though, any thoughts?


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

All aboard!


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

Well, I said I would weigh his gear, but of course the forum went down, so I'll do it now before I have to leave. I'll just say here that my heavy load begins at 154 lbs. in case I forget.
Edit: All done!


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7
Varya Tial wrote:
Have you calculated your item weights Morgrym? I'm sure Doc's pretty busy with two groups to check

I have not. I do know that it won't make too big a difference, given that my ACP is -3 anyway (and I use the worst one) and I'm Slow and Steady, but it does make sense to do just in case. The twenty mugs of Dwarven Stout I bought will probably start to add up!

I'll get to it shortly, I just did some but I need to be somewhere for two or so hours.


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

Heh, IKEA furniture. You have my deepest condolences.


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

Dotted!


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

Well, I just woke up and I realized I was thinking of a different character. Morgrym's wearing scale mail.


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

Just so you know, my Acrobatics skill does not currently include an ACP. Also, if you want me to change my Kikko armor (a gift from a Tien man who I saved from drowning) because it's Eastern, I can do that.


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

I think I share some stuff in common with Okhosa and Mikail, because of our ways of thinking. I wouldn't be as talkative though of course, haha.

@Mikail
I have never seen that viewpoint of dumping those save stats. That just doesn't make sense to me, especially with a barbarian.


Male Dwarf Barbarian 1 | AC 15/10/15 | HP 16/16 | F +5, R +1, W +4 (+2 vs. spells, SLAs, and poison) | CMB +4, CMD 14 | Init +2 | Perc +7

Reporting for duty! Thank you for your support, and looking over your voting discussion, you had some reasons I definitely did not think of.

Edit: Something's wrong, my profile lost my traits, feats, and skills. I should have them back shortly.


That...is incredibly surprising to me as well. Reporting for duty now!


@Harbek
Thanks! I get pretty self-conscious about that sort of thing and that makes me feel better about it.


Arright, my vote is ready:

Martial: St. John Smythe - I like this guy, he's nice and flavorful with a way of looking at things that could prove very interesting.

Divine: Lhinneth - Powerful and versatile, with a background I'd expect from a Calistrian priest but both less and more twisty than one would think.

Arcane: Marik Whitethrone - Very creepy with plenty of potential for cool twists in the future. The dreaming part I loved.

Skill: Felix - I had him tied with Zuwena with no idea how to choose, and Zuwena bowed out. Seriously, though, the mark of a skillmonkey is versatility, and Felix had definitely got it.


Gaah...I had to go to school and now so many people have voted and I haven't submitted yet. I think I'll do one for in character and one for out, anyway.

Out of Character:
Morgrym is a steadfast guy who can take hits for you while he wrecks faces. He's versatile, though not very optimized (seriously, among the melee fighters, there were very few 18's and that was surprising), but still able to do what he does best.
Well, I guess there wasn't too much to be said out of character. But read on....

In Character:
The dwarf clears his throat, and begins booming loudly. While he doesn't talk much, he knows a thing or two about boasting.Why should you recruit me for this job, you ask? Because I'm the best, that's why! You'll be thankin' he when me life's on the line, the front line that is, and I'm taking hits for ya! I know a thing or two about sailing a ship, I'll see plenty of things most can't! And let's face it, I can drink any man to his grave, which is exactly what I do in a fight. Bet you've ne'er seen that before, eh? There'll be no shortage of good ale on any ship I'm aboard!

Sigh, I don't feel like that went to well, but maybe it's just me. My votes will be here shortly.


I'll be back with my audition in about 11 hours, today is going to be a busy day work-wise.


Hey, you stole my name that I stole! Boy am I angry. Wait, no I'm not.


DM DoctorEvil wrote:
Morgrym Seareaver wrote:
Sorry DM, Ollurim is actually my alias from the previous SS game which still hasn't taken off. As you can see, I decided to make a different character with a core class (and wasn't an almighty Con-based caster). So you can scratch Ollurim off the list, I guess...FOREVER!

Got it.

By circumstance, you were the next character I dug into. My comments follow in spoilered text.

** spoiler omitted **

Assorted replies:

1. Sorry, I forgot about that until past 10:30, which is when the Internet shuts off for the night. Anyway, Morgrym's personal deity is the mighty Trudd, who he believes is the perfect combination of strength, honor, and not being a stick in the mud. His parents and the rest of the family worshipped the whole Dwarven pantheon, though mostly Torag. In fact, they tried to enchant Morgrym into converting, which made him pretty angry by the time the spell broke.
2. I haven't found any thus far. I'd bet there is one lurking in that handy guide to traits, but I prefer to stick to material I have and know most of the time. Unless you want me to find one. Wait, actually, I've been thinking and I'll try and find one.
3. Yes, I did take Saltbeard. Funny thing, though, not only did I not actually take Sea Reaver, but I never noticed until now that his title was an archetype. I took Drunken Brute and Invulnerable Rager, mostly for dwarven flavor (that Raging Drunk ability I like too), but to be honest they are not really linked up to my background. I think a good goal for him is to become a paragon of dwarvenkind without all the cavil, so I think that would fit nicely.
4. Thank you very much! If there is anything more specific I should change, please tell me (or not, actually, if you think it would give my submission an unfair advantage). I'm already thinking of taking off one of my traits and exchanging it for a more flavorful one of I find it.


Sorry DM, Ollurim is actually my alias from the previous SS game which still hasn't taken off. As you can see, I decided to make a different character with a core class (and wasn't an almighty Con-based caster). So you can scratch Ollurim off the list, I guess...FOREVER!


Fluff:
There are honorable, honest dwarves, and then there are the dregs of dwarvenkind. Perhaps unbeknownst to the higher castes of dwarves, these dregs still maintain as much honor as can be had in their environment, and Morgrym Seareaver is no exception. In fact, his family was a branch of noble envoys sent to the Shackles, now their home, shortly after it was passed over by Cheliax. They lived a mixed life around the strange native goblinloids, making trade and war. But when the pirates descended on the Shackles, many non-humans were shunted to the bottom of the heap.

Morgrym's family and closer ancestors never forgot their formal noble stations, even if they had been born in the squalid hovel the family now shared. Even with the common sense of dwarves, they frittered away their gold on decadent things, failed to eat for some time, and were forced to sell it back at a loss. Morgrym's family name (which has been forgotten since his parents' deaths and his adoption of the honorific "Seareaver") would have died out if not for the cleric in the family who could create food. Needless to say, this behavior irked Morgrym to no end.

When he finally reached the end of the rope, he left in the night, taking with him his his gear, his training, his simmering rage, always close to surface, and several pints of fine ale. When news came that he had become an adventuring, wandering mercenary, the shock was too much for his parents, who slowly wasted away until they lost the will to live. The Jenevire is Morgrym's fourth cargo-protection job, and the first one to become a disaster.

Appearance and Personality:
Morgrym is a stout dwarf, almost always in his armor with his hammer and axe strapped to his back. His hair is a rusty reddish-brown, his skin tanned from the sun. Like his family before him, he has a sense of honor, but it is often superseded by his common sense. Unlike many barbarians, he is slow to anger and has a slightly more tactical mind, but when angered, he becomes terrifying. He does not speak much, usually only to ask or answer a question, respond, or shout a warning (if that).


Arright, crunch first, it won't take my nearly as long as the backstory. I'll present it in statblock format, but I'd love to take you up on the Herolab offer.

Crunch:
Morgrym Seareaver
Male Dwarf Barbarian 1
CG Medium Humadoid (dwarf)
Initiative +2; Perception +6, Darkvision 60 ft.

Defense
AC 15, Touch 10, Flat-footed 15
HP 16 (1d12+4)
Fort +5 Ref +1, Will +4

Offense
Speed 20 ft.
Melee
Dwarven Longhammer +4 (2d6+4/x3)
Greataxe +4 (1d12+4/x3)
Ranged
Spear +1 (1d8+3/x3)

Statistics
Str 16, Dex 10, Con 16, Int 10, Wis 16, Cha 8
Feats: Power Attack.
Traits: Reactionary, Boarded in the Shackles, Indomitable Faith.
BAB +1; CMB +4, CMD 14
Skills:
Perception +7
Profession (sailor) +6
Acrobatics +4
Survival +7
Languages: Common, Dwarven.
Special Abilities (class): Rage, Raging Drunk.
Special Abilities (race): Hardy, Saltbeard, Greed (only functions underwater), Stability, Weapon Familiarity.


Equipment, backstory, personality coming soon, and I will have to withdraw if Ace of Hearts shows up at the other SS campaign.


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