Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
I take it 0 means I'm still up, as in I'm 0 hp exactly means still conscious. magic missile: 2d4 + 2 ⇒ (3, 1) + 2 = 6 at the fiery demon
Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
that first monster is within my 100 foot range and I still have 2 level 1 spells left I magic missile from that distance after moving up 10 feet dmg: 2d4 + 2 ⇒ (4, 3) + 2 = 9 and overcome sr: 3 + 1d20 ⇒ 3 + (4) = 7
Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
not having many level 1 spells left, I cast a cantrip resistance on Thadd and move to the back line. plus 1 to all your saving throws for 1 minute Thadd.
Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
What do you know about these Demons? Anything you can tell us that can help us fight them better? And do you know how many there were? He pauses for a minute Anyway, I'll do it, as I have to silence these Demons. Yeah, if they figure out who I am, I'm in trouble, I'll have all of Hell after me, they have been searching for that reincarnated soul, luckily I'm in human body, but my demonic powers will show as I get more powerful, I better take these guys out quickly before they tell every Demon in Golarian who I am, that is of course if they can figure out who I am, as there are plenty of others out there with Demon ancestry, but it is a rarity to have a reincarnated Demon floating around.
Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
A Demon? no wonder, they are after me, and I must destroy them, hopefully they don't know who I am yet, or maybe they do. it is part of his backstory, one reason why he would be saying that even if it wasn't personal Mordack moves on just glad that those Demons are dead and they can't speak of him. He loots the bodies though.
Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
will: 3 + 1d20 ⇒ 3 + (16) = 19
I will acid splash the green one hit: 4 + 1d20 ⇒ 4 + (17) = 21 vs touch
is that blue stuff off the map water? If so I still have a move I action I want to try. And is the water level with the land? Ie. is there a drop of any kind?
Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
Mordack does not care why the dead body is rising, to him that means undead. He will magic missile it from 100 feet away dmg: 2d4 + 2 ⇒ (3, 2) + 2 = 7 I have a feeling this might be powerful, but if it has spell resistance of any kind here you go overcome sr: 3 + 1d20 ⇒ 3 + (2) = 5
Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
1. Yes.
Okay the reason I prefer to continue this game non-pfs. When DMing something PFS, you have to DM it exactly as written. I'm not saying players should go lookup the scenario or make decisions based upon I've played it/dmed it knowledge, but that fact that it is PFS can affect some decision making. Lets take the kobold fight for example. The scenario might allow a little room or even no room for diplomacy or a lot of room for diplomacy, while non-pfs the DM has a right to say, well anything goes. In other words, in the back of peoples minds, some people might think, well yes I've never seen/played the scenario, but will this pfs game allow me reason with kobolds? and some people know that without even looking them up in the monster manual that kobolds are lawful evil, especially people who DMed before and just can't get that out of the back of their minds. In other words, some people are biased. Now lets assume this was non-pfs, the dm has the right to say these kobolds are chaotic good and knowing that a non-pfs game can be changed will make people reconsider. PFS is too videogamish, and well I'm okay with PFS, I think PFS might not be for everyone. I do not know what the complaints from the others are, but I get the feeling that people want to Roleplay. If this was non-pfs, people could have the freedom to do whatever they want to do. In a PFS game, trying to reason with the kobolds might cost you one valueble turn while the character gets the crap beat out of him/her. And it is entirely possible that maybe this scenario allows it, but not everyone will want to take that chance. In a non-PFS game, the dm has the right to say the kobolds have been reasoned with, combat over, regardless if the scenario allows it or not. Now we go onto the rats. In a PFS game, I'm guessing that you have to kill these rats. There is a small chance that animal handling or picking these things up with gloves might do the trick, but again pfs has to be DMed exactly as written, so in the back of people's minds they could be like, well will the pfs game allow this? In a non-pfs game, I could say, I pick up the rat with a pair of gloves and the DM could say, it is now your pet and harmless. PFS: I see it as a video game and will treat it as a video game, since it has to be DMed as written, I see it as following the script to a T. I do try to interact and roleplay with others, but to an extent. There are too many things you cannot do because the scenario won't allow it. And many things that you will not do, because you don't know what the scenario will and will not allow. Yes, PFS does allow creative solutions, but within limits. Non-PFS: I see it as a roleplaying game, I can be as goofy as I want, talk as much as I want and dying is no big deal to me. Creativity can be done to no end. 8. Does anyone want to add any thoughts as whether or not playing this game non-pfs might change decision making?
Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
magic missile: 1d4 + 1 ⇒ (3) + 1 = 4 at the closest enemy
but after I moved up to the corner to see them as shown.
Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
edit: oh thanks, have been botted, remember to move me as I don't know if I have been moved or not since the 4 days I was gone, or if I'm where I'm suppose to be after the acrobatics attempt to move back.
Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
okay I'm posting this in all of my games. My virus protection expires tomorrow and I won't be able to renew it until my brother gets here to install the new one on Christmas day, therefore I will be inactive from tomorrow until Christmas day, bot me as needed, ie. my computer will be off, as I'm not taking any chances of being hacked just by being connected to the internet during that time. burning hands is mordacks spell of choice if there are multiple enemies, ie. the glass cannon. Otherwise if only one he stands from a distance and does magic missile, or if low on hp, like at 4 he does mm.
Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
actually I think I need a skill check for that last statement, problem is paizo is being glitchy and slow and won't let met edit thing or check my skills.
Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
if you are going to heal the mors, I hope you have a plan so that they don't attack the first thing the see on sight, they might be a bit confused after waking up. Mordack responds to mors And Kobolds are lawful evil anybody can tell you that.
Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
Mordack will move up and cast burning hands, pretty sure that hits all 4. dmg: 3d4 ⇒ (1, 1, 2) = 4 fire ouch, my spell that could hit like every enemy and I hit close to min damage. reflex of 14 for half
Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
Can we do the first encounter anyway and first part of it anyway just for the fun of it?
Like do that part of it, then tell us where the official PFS game starts, saying okay the game starts here, so we heal ourselves and recharge our spells to full as if we had not played that part of it.
Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
mundane items and basic masterwork items are always available, unless this town was so poor it didn't even have that. Mordack will just follow his allies when ready.
Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
okay, so what is our task exactly? To break out Mr. Gribb? Bargain for his release, find out if the guards are corrupt, or find the people who may have framed hi, or kill the guards?
Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
I like the story well told. Any extra roleplaying that isn't part of the story, I don't care as much as roleplay in the story. Like interacting with npcs in a bar, when there are no important NPCs to interact with. If this was a table-top I'd be all for the extra stuff. I do like the idea of roleplay adding negatives or positives to your bluffs and diplomacies, like if the bluff is unlikely you can do a -5, but I don't like idea of roleplay replacing the rolls too much, since a lot of that stuff is opionated.
Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
DM, my last chronicle sheet, the glass river rescue is updated, it has everything recorded on there, including my total gold, my total xp, my total pp and my total fame. As well as the purchases that needed recorded to my character that weren't recorded in the first place.
Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
Technically speaking he is a Demon and Human. Demonic soul in a human body. Reincarnation type of theme. He is hiding from the other Demons in hell or some other plane of existence that he rebelled against.
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