Camper

Mordack Dune's page

247 posts. Organized Play character for DoubleGold.


RSS

1 to 50 of 247 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

Phew, out of spells and down to cantrips, we did it

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

I take it 0 means I'm still up, as in I'm 0 hp exactly means still conscious.

magic missile: 2d4 + 2 ⇒ (3, 1) + 2 = 6 at the fiery demon
overcome sr: 3 + 1d20 ⇒ 3 + (13) = 16

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

reflex: 3 + 1d20 ⇒ 3 + (18) = 21 which puts me at exactly 0, unless we got some kind of rest since that one demon fight.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

that first monster is within my 100 foot range and I still have 2 level 1 spells left

I magic missile from that distance after moving up 10 feet dmg: 2d4 + 2 ⇒ (4, 3) + 2 = 9 and overcome sr: 3 + 1d20 ⇒ 3 + (4) = 7

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

DoubleGold
135676-1
Faction: Scarab Stages
craft armor: 9 + 1d20 ⇒ 9 + (18) = 27

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

not having many level 1 spells left, I cast a cantrip resistance on Thadd and move to the back line. plus 1 to all your saving throws for 1 minute Thadd.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

Just a though, we can always drag Sir Ilivan with us str aid: 1 + 1d20 ⇒ 1 + (19) = 20 just in case someone takes my idea, I will aid.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

will: 3 + 1d20 ⇒ 3 + (8) = 11
will: 3 + 1d20 ⇒ 3 + (19) = 22
will: 3 + 1d20 ⇒ 3 + (5) = 8

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

What do you know about these Demons? Anything you can tell us that can help us fight them better? And do you know how many there were?

He pauses for a minute Anyway, I'll do it, as I have to silence these Demons. Yeah, if they figure out who I am, I'm in trouble, I'll have all of Hell after me, they have been searching for that reincarnated soul, luckily I'm in human body, but my demonic powers will show as I get more powerful, I better take these guys out quickly before they tell every Demon in Golarian who I am, that is of course if they can figure out who I am, as there are plenty of others out there with Demon ancestry, but it is a rarity to have a reincarnated Demon floating around.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

nothing evil from this guy either, even though he is of the abyssal bloodline.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

religion: 6 + 1d20 ⇒ 6 + (7) = 13
perception: 0 + 1d20 ⇒ 0 + (7) = 7

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

A Demon? no wonder, they are after me, and I must destroy them, hopefully they don't know who I am yet, or maybe they do. it is part of his backstory, one reason why he would be saying that even if it wasn't personal

Mordack moves on just glad that those Demons are dead and they can't speak of him. He loots the bodies though.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

mm: 2d4 + 2 ⇒ (4, 2) + 2 = 8
overcome sr: 3 + 1d20 ⇒ 3 + (20) = 23 at the enemy with less damage on him.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

well instead I just move back as my move action.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

I was asking if it was water deep enough I can dive under? and take cover, I take it it isn't like a sea, ocean or lake

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

will: 3 + 1d20 ⇒ 3 + (16) = 19
will: 3 + 1d20 ⇒ 3 + (9) = 12 oouch 12 dmg

I will acid splash the green one hit: 4 + 1d20 ⇒ 4 + (17) = 21 vs touch
overcome sr: 1 + 1d20 ⇒ 1 + (15) = 16
dmg: 1d3 ⇒ 3 acid

is that blue stuff off the map water? If so I still have a move I action I want to try. And is the water level with the land? Ie. is there a drop of any kind?

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

I will take a double move forward to get closer to the action.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

I will fire at the blue peasant or the purple one if oleander killed it dmg: 2d4 + 2 ⇒ (4, 2) + 2 = 8
overcome sr: 3 + 1d20 ⇒ 3 + (18) = 21

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

hit: 2d4 + 2 ⇒ (1, 3) + 2 = 6 as I magic missile the undead thing
overcome sr: 3 + 1d20 ⇒ 3 + (13) = 16

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
DM Kludde wrote:

Here's hoping Mordack will never need a raise dead...

LoL

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

Mordack does not care why the dead body is rising, to him that means undead. He will magic missile it from 100 feet away dmg: 2d4 + 2 ⇒ (3, 2) + 2 = 7

I have a feeling this might be powerful, but if it has spell resistance of any kind here you go overcome sr: 3 + 1d20 ⇒ 3 + (2) = 5

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

religion: 6 + 1d20 ⇒ 6 + (4) = 10

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

And I'll be ready to burn them.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

Glass Cannon reporting for duty.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

wait a second, I have a backup level 3, but he is a sorcerer if that is okay.

Scarab Sages

wait a second, yeah I have a replacement level 3, but he is a sorcerer if that is okay.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

1. Yes.
2. Yes, though I prefer to continue this as a non-pfs game and we all bring in new characters or keep the ones we have but don't get credit for this. I'll explain further down the line.
3. I prefer this game here, I like these big dungeons.
4. 1. Who has experience with pfs games and who does not have experience with pfs games? 2. Does running this game PFS/Non-PFS affect your playstyle? As in would you play your character a little differently if this wasn't pfs.
5. You are doing fine, but please if you want to continue this PFS, remember the deadline in February. Due to the speed of things, I honestly think you would have more comfort doing this game non-pfs, that way you are not on a deadline to get this done.
6. What do you have in mind?
7. And yes, I would like to continue this one, though I think everyone would have more fun doing this scenario non-pfs

Okay the reason I prefer to continue this game non-pfs. When DMing something PFS, you have to DM it exactly as written. I'm not saying players should go lookup the scenario or make decisions based upon I've played it/dmed it knowledge, but that fact that it is PFS can affect some decision making. Lets take the kobold fight for example. The scenario might allow a little room or even no room for diplomacy or a lot of room for diplomacy, while non-pfs the DM has a right to say, well anything goes. In other words, in the back of peoples minds, some people might think, well yes I've never seen/played the scenario, but will this pfs game allow me reason with kobolds? and some people know that without even looking them up in the monster manual that kobolds are lawful evil, especially people who DMed before and just can't get that out of the back of their minds. In other words, some people are biased. Now lets assume this was non-pfs, the dm has the right to say these kobolds are chaotic good and knowing that a non-pfs game can be changed will make people reconsider. PFS is too videogamish, and well I'm okay with PFS, I think PFS might not be for everyone. I do not know what the complaints from the others are, but I get the feeling that people want to Roleplay. If this was non-pfs, people could have the freedom to do whatever they want to do. In a PFS game, trying to reason with the kobolds might cost you one valueble turn while the character gets the crap beat out of him/her. And it is entirely possible that maybe this scenario allows it, but not everyone will want to take that chance. In a non-PFS game, the dm has the right to say the kobolds have been reasoned with, combat over, regardless if the scenario allows it or not. Now we go onto the rats. In a PFS game, I'm guessing that you have to kill these rats. There is a small chance that animal handling or picking these things up with gloves might do the trick, but again pfs has to be DMed exactly as written, so in the back of people's minds they could be like, well will the pfs game allow this? In a non-pfs game, I could say, I pick up the rat with a pair of gloves and the DM could say, it is now your pet and harmless.

PFS: I see it as a video game and will treat it as a video game, since it has to be DMed as written, I see it as following the script to a T. I do try to interact and roleplay with others, but to an extent. There are too many things you cannot do because the scenario won't allow it. And many things that you will not do, because you don't know what the scenario will and will not allow. Yes, PFS does allow creative solutions, but within limits.

Non-PFS: I see it as a roleplaying game, I can be as goofy as I want, talk as much as I want and dying is no big deal to me. Creativity can be done to no end.

8. Does anyone want to add any thoughts as whether or not playing this game non-pfs might change decision making?

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

magic missile: 1d4 + 1 ⇒ (3) + 1 = 4 at the closest enemy
and the 2nd missile will hit the next enemy since level 2 magic missile hits fire 2 missiles dmg: 1d4 + 1 ⇒ (1) + 1 = 2

but after I moved up to the corner to see them as shown.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

yeah, I'm back

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

edit: oh thanks, have been botted, remember to move me as I don't know if I have been moved or not since the 4 days I was gone, or if I'm where I'm suppose to be after the acrobatics attempt to move back.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

okay I'm posting this in all of my games. My virus protection expires tomorrow and I won't be able to renew it until my brother gets here to install the new one on Christmas day, therefore I will be inactive from tomorrow until Christmas day, bot me as needed, ie. my computer will be off, as I'm not taking any chances of being hacked just by being connected to the internet during that time.

burning hands is mordacks spell of choice if there are multiple enemies, ie. the glass cannon. Otherwise if only one he stands from a distance and does magic missile, or if low on hp, like at 4 he does mm.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

fort: 2 + 1d20 ⇒ 2 + (13) = 15 no filth fever for me.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

mordack will double move with his sunrod out. wasn't sure if anything was rough terrain, so move me back if necessary.

perception: 1d20 ⇒ 2

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

I always thought alingment can be character knowledge, because of the spells, detect good and evil, lawful and chaos exist.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

actually I think I need a skill check for that last statement, problem is paizo is being glitchy and slow and won't let met edit thing or check my skills.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

if you are going to heal the mors, I hope you have a plan so that they don't attack the first thing the see on sight, they might be a bit confused after waking up.

Mordack responds to mors And Kobolds are lawful evil anybody can tell you that.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

Mordack will move up and cast burning hands, pretty sure that hits all 4. dmg: 3d4 ⇒ (1, 1, 2) = 4 fire ouch, my spell that could hit like every enemy and I hit close to min damage.

reflex of 14 for half

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

at dm, did you look under my spoiler called fluff, it has my init, level and all the info you need.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

Mordack goes in first ducking down and activates a sunrod. if I run into something, stop me early. I moved way up.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

survival: 1d20 ⇒ 5 untrained

and thanks for the lighting heads up, buys 2 sunrods before he departs for 4 gp

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

I'm in, chase out kobolds sounds fun.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

Can we do the first encounter anyway and first part of it anyway just for the fun of it?
Like, because it isn't part of PFS, we didn't use up any spells, we didn't lose any HP, we didn't use any arrows, etc. We did for the purposes of that combat and that part of it but after that combat and after all that prequel stuff, we get everything back as if none of that ever happened. And if in the small chance we die in this first encounter, we really did not die because it is not part of the PFS game.

Like do that part of it, then tell us where the official PFS game starts, saying okay the game starts here, so we heal ourselves and recharge our spells to full as if we had not played that part of it.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

mundane items and basic masterwork items are always available, unless this town was so poor it didn't even have that.

Mordack will just follow his allies when ready.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

I wish to visit Mr. Gribbs in his prison cell
diplomacy: 3 + 1d20 ⇒ 3 + (17) = 20

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

okay, so what is our task exactly? To break out Mr. Gribb? Bargain for his release, find out if the guards are corrupt, or find the people who may have framed hi, or kill the guards?

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

I thought that is what is was in the first place.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

I like the story well told. Any extra roleplaying that isn't part of the story, I don't care as much as roleplay in the story. Like interacting with npcs in a bar, when there are no important NPCs to interact with. If this was a table-top I'd be all for the extra stuff. I do like the idea of roleplay adding negatives or positives to your bluffs and diplomacies, like if the bluff is unlikely you can do a -5, but I don't like idea of roleplay replacing the rolls too much, since a lot of that stuff is opionated.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

DM, my last chronicle sheet, the glass river rescue is updated, it has everything recorded on there, including my total gold, my total xp, my total pp and my total fame. As well as the purchases that needed recorded to my character that weren't recorded in the first place.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

thanks all done.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

Technically speaking he is a Demon and Human. Demonic soul in a human body. Reincarnation type of theme. He is hiding from the other Demons in hell or some other plane of existence that he rebelled against.

1 to 50 of 247 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>