It's a strange mix of nominative determinism. Fighters fight. Summoners summon (unlike the eidolon, the spell is unarguable). Rangers range. Magic Users. Use magic, but got changed to wizards because "reasons". Thieves. Why are they called rogues again? Should we rename them to stealers? Rogue is a bad word, too. In all seriousness I would rename them "specialists". Clerics should have been called prayers. Mentalists are mental? I maintain that the syth summoner with a dragon eidolon should be called a cosplayer. I think it was Erfworld that called everything a -mancer? Fire wizards were pyromancers and archers were arrowmancers?
Humans, and maybe dogs and wolfs, like to imagine or declare dogs and wolves are different but nature can't be fooled - they can interbreed. If you read the wikipedia article on dromeosaurs and its links (I just did to write this and it was unpleasant trying to type the link codes on a tablet) there is a section on feathers and debate about whether they are birds. (Its the entire classification secrion, and don't just cherrypick the subheading that says relation to birds), Some claim they are related, and some claim they are. In any case, birds are surely dinosaurs.
It's not the dice roll being bypassed that concerns me. It's the creation of a themepark by a feat. I am OK with it if the players are, but a lot of them aren't. Excessive dice rolling is always a problem, whether t's the GM making people roll for everything, or the players that make perception checks every minute.
Started reading this to run it. Surely written by an American. Villain has sabotaged the safety nets. Obviously the correct thing to do is to postpone the act until the equipment can be repaired, or improvise some solution to find new nets, but the XP reward is for continuing the act and convincing the performer to go on regardless. It's like the Jaws movie when the shark attacks and they don't close the beach. I will do it differently and award points for any solution in line with the players alignment.
Gortle wrote:
I don't agree with this, and I've seen many games where they've managed to maintain a fun game despite near equal win rates in competition. However, it is true that the easy path to achieving balance is by making everything too similar, and that does lead to a dull game. An example of this, say 1 character has a gun and the other has a knife, and you want to balance it. * The easy way to balance knife vs gun is to make everyone have a knife, or a gun, and now everything's the same. BORING!!! * The interesting way to balance knife vs gun is to give the knife-wielder invisibility and then adjust the duration of the invisiblity until you get the 50% win rate. This gives you a game of player skill (how well do they know the map? How well can they predict their opponent?) with dissimilar, not boring, combatants.
breithauptclan wrote:
This is wrong for 2 reasons: 1) They aren't the same thing. 2) Area spells don't require a target as defined in the rules. They are separate things. "Spells that affect multiple creatures in an area can have both an Area entry and a Targets entry. A spell that has an area but no targets listed usually affects all creatures in the area indiscriminately." - CRB 304. What you are not doing is differentiating between "target" in regular english, and "target" as defined in PF2 rules. They are not the same thing. In regular english, an effect may or may not have a target depending on your point of view. In the game rules, it is actually well defined that (some effects) do not have a target.
KrispyXIV wrote:
How was this encounter started? If you are in the next room down, how are you talking to the rest of the party? I'd agree with some of those foes being tactically naive. Cultists however can be just as smart as any other humanoid and there's that glowing sigil connected to eidolon rule. I'd not be sure on magical beasts - it would depend on their exposure to humanoids. The smarter ones have the intelligence to figure out how to use machines, or to direct captive humanoids to do so, and I'm sure they'd ask them how human militaries operated. There's also the fact that character classes are a thing, and many folk would have a basic idea what they do. They might not be able to tell a wizard from a sorceror, but they'd figure out the summoner-eidolon link for sure.
KrispyXIV wrote:
This is often difficult in a paizo AP. Their combat maps are really small. I'd pay a lot for AOO on an Eidolon.
Bulmahn when GMing ran it as having splash and I remember the players asking about it as they remembered there was something weird about it. I think it was Band of Bravos. I'mn resaonably sure they intend it to have splash but for some reason they're very slow with errata. I can understand delay caused by typesetting, but it doesn't need that to just post the changes on a specially designate forum thread.
Martialmasters wrote: Watch as the DM decides your eidolon begins to hate and resent you for being so cruel to it. And if you think that's unfair, you just want you cake and eat it too. I think this is a player consent issue - the eidolon is a part of the PC in the way that an animal companion isn't, and what you suggest would be similar to a GM imposing some kind of long term madness on a PC. Not impossible, but something that should be discussed with the player beforehand. Within the rules and the lore, it's hard to see a way in which the eidolon would refuse any command unless the PC underwent a massive event like an alignment change. I can't remember any rules for mistreating eidolons, in a way that animal companions have rules for that.
Paul Watson wrote:
Why does the Eldritch Archer make only 1 roll? https://2e.aonprd.com/Archetypes.aspx?ID=59 Activate Three Actions Eldritch Shot; Requirements You are wielding a bow; Effect You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell do not occur immediately but are imbued into the bow you're wielding. Make a Strike with that bow. Your spell flies with the ammunition, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don't apply the penalty until after you've completed both attacks.
Our view on official rules is that if it isn't in a rulebook or the errata/FAQ, it doesn't exist. There's no way we're going to check read reddit and twitter for rules. The big one for us was natural 20s on attack rolls not being auto-crits. It says they are auto-crit in the attack rules, but Mr Logan Bonner says it isn't on his twitter, and it should work like every other check, being +1 success level. So I assume he's right, but it's ridiculous to have to look there.
The summoner iconic eidolon looks very similar to a toy I have seen sold in several European countries. Then again all dragons look the same (in a non-racist manner). https://i.imgur.com/5MrMbhi.jpg edit: The brand is "Plastoy".
Kasoh wrote:
The assumption in the standard game is that PC are exceptional people who are able to reach high level. A regular soldier can have a lifetime career in the army and never go beyond the first few levels. Otherwise 4 random farmers would pick up their pitchforks and deal with that lich themselves.
CorvusMask wrote: Well I assume its english pronunciation that gets "Searing Ray" out of Sarenrae? I'm still not sure how english pronunciation works(I pronounce it like Saren from Mass Effect plus rae which I don't pronounce like ray) British English has "ae" in everyday use (encyclopaedia, paedatrician etc) where it's said like "ee" unless it's the start of a word (like "aeroplane" their spelling of airplane), where it's like American "air-oh-plane". If they (British) weren't Pathfinder players and you showed them "Sarenrae" they would probably say "sa-REN-ree" with the stress on the middle syllable. We could gamble on where British would put the stress, but the 'ae' is almost guaranteed to come out 'ee'.
In Star Trek, the Federation should ask Mr Data how to say it, it being a given name, and the Federation in the TNG time period having a culture of respect for individuals. I actually don't understand why it really matters in Golarion, and I've heard Paizo staffers use different pronunications of things, so I'm not sure they care either (so long as the meaning is not ambiguous). You can always guarantee a reaction at an RPG con by uncommon pronuncation, my favourite is 'droe' for drow. You can blame DOTA (a video game) for teaching me that one. They have drow and most didn't play D&D, so many of the players & casters don't know how to say it.
Tarpeius wrote: Couldn't the subject just decline to state the sky is purple regardless of whether they're under the effect? That one might fail hilariously in a cosmopolitan fantasy city. Example from wikipedia The ancient Greeks classified colours by whether they were light or dark, rather than by their hue. The Greek word for dark blue, kyaneos, could also mean dark green, violet, black or brown. Add in some real fantasy elf-eyes, and it'll only get worse.
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