Monk

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78 posts (82 including aliases). No reviews. No lists. No wishlists. 1 alias.



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My favorite character was, mechanically and flavorfully... was my Elf Barbarian (Brutal Pugilist and Drunken Brute). He wasn't the smartest tool in the shed, more durable and hard hitting than the rest of his race. He reached level 11.

He was a prideful bugger who saw himself as someone who lost everything in his past and solved it with booze and prize fighting. The adrenaline rush as he beat things up with his fists and the drinking allowing him to soften his mental pains from the past.

Always saw magic in all its form as "The door that should stay shut". Always saw it as something that caused more problems than it solved. Something that was not natural and should be stomped out like a pest. It wasn't even because he was like the Black-Blooded Oracles or Dhampirs in which healing magic was harmful to him, you could just say he thought of it as the "I-Win Button that every caster had."

He died because he refused healing magics. When his party brought him back with magic and his money, he was disgusted and insulted. He died on his own terms in a fight in a far off land... battling three cyclopes... killing two of them... dying of his wounds with pride undamaged.

How did he get along with the overwhelming amount of casters usually found at PFS? "You stay on your side of this imaginary line with your magic, I will stick to my side with my fists and nothing more, don't cross it."


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@ The Beard: And that breaks the morality system set into place, flimsy the morality system maybe when pressed but is maintained for reasons I don't know of. Plus it leads into the endless void known as Paladin Traps, where their action is considered to be part of the Greater Good but the action is still none the less Evil according to the morality system.

Even if the necromancer was serving the Greater Good and protecting his/her race by using the undead... that necromancer will be seen as a horrid and twisted and evil fiend who would "dare" raise the dead of loved ones and long-dead heroes.

Yet as we know the Paladin gets the pass as he is considered a vessel of pure goodness and justice... as he slays anything that defies his religion and protects all under his purview from those who would harm them.


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Its hard for me to see her as a ranger or a druid.
Name me one spell she could have possibly used.
Name me one time she wildshaped.

What do we have to work on?

Shes Human. She was found by wolves when little and raised by them. However her parents were killed for "hurting" the forest. Sounds like the basic story for a wild-child "Raised by Wolves" joke that is commonly used in various forms of media.

For skills she would easily have: Acrobatics, Heal, Survival, Knowledge Nature, Ride, and Climb.

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We also learn of the curse within the world and how it can spread.

Ashitaka: There’s a demon inside you its inside both of you, look everyone this is what hatred looks like this is what it does when it catches hold of you its eating me alive and very soon now it will kill me, fear and anger only make it grow faster.

Barbarian would be the incorrect class choice, its a class that utilizes rage and rage is a form of anger.

When a person fears someone/something and the fear starts to take over, the person may become angry with this and then do something drastic.

Anger then leads to hate, because if you become angry with someone/something if you can't stop being angry with this someone/something, you start to hate them and other things around you.

Hate turns to suffering very quickly. Hating one someone/something could turn into hating many someones/somethings. This will cause you to suffer as other people will not want to be around you. So you Start to suffer.

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She maybe stubborn and hot-tempered like a Barbarian, but she is also a person who was raised in the wild by animal gods who took care of her and adopted her. Which means her upbringing is different and also reflects how she acts/talks/and walks.

San: His own people shot him, hes dying. Tell me why did you stop me from killing her! Why are you still alive?
Ashitaka: I didn't want them to kill you thats why.
San: I am not afraid to die! I would do anything to get you humans out of my forest.


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As it is right now? Its hilariously stupid good to play a Skinshifter Rat as an Alchemist (Grenadier). So without further ado, here is my Non-Heritage Skinshifter of the Wererats.

Skinshifter (Rat) Alchemist 10 (Grenadier)
STR: 10 (8 starting), DEX: 18, CON: 12, INT: 18, WIS: 10 , CHA: 8

BAB: +7/+2

Bestial Feature: Distraction.

Feats: Point Blank Shot, Precise Shot, Far Shot, Charing Hurler, Weapon Focus (Bombs)
Discoveries: Explosive Bomb, Precise Bomb, Ranged Baptism, Wings, Strafe Bomb, Fast Bombs
Other Special Abilities: Directed Blast, Staggering Blast.

At first one wonders ^ here where the harm is in this character. After all it looks like an average character correct? Well no. There is an important thing that was added and although the bestial feature is flexible, there really is no other choice for a Skinshifter Rat when you got mostly AOE Attacks as an Alchemist or even a Wizard (Both are INT based Classes, Skinshifter Rats get +2 INT).

Okay lets say your doing your job as the Alchemist by going into the air with your Wings discovery and laying down the air support for your comrades in the middle of a battlefield right? Right. You decide to as a Standard Action go into your Shifter form (Rat) to get your Distraction. On your next turn you decide to imbibe your Mutagen for the +4 CON. Your third turn... well there is this marching set of enemies in a straight line, you decide to toss a Strafe Bomb down there.

Because you have Explosive Bomb and Strafe Bomb and Force Bomb, its a 80FT long line force bomb that if it damages (Which it has a good chance to unless the enemy is all Monks/Rogues), it will cause Distraction. Each enemy in that line needs to make a DC 18 FORT save or be Nauseated.

Since you have fast bombs you can toss another one down there and hope they fail their save on the second try. Yes such a specific situation. What I am getting at is if the Skinshifter Rat in the above build was more about CON than DEX... well they would be having at least a DC20 FORT save with their Distraction.

How about if enemy saves against the Distraction but got hit by a Crit-Bomb? Well the Crit-Bomb can cause the enemy to be Staggered for 1d4+1 rounds on a failed reflex save, its reduced 1 round on a successful reflex save. However that means its like still being hit by Distraction that limits you to ONE Standard Action or ONE Movement Action for the duration of the stagger.

How about if our Grenadier Rat decides to use Directed Blast with Force Bomb and Explosive Bomb? Well anyone caught within the 30FT Cone of the bomb needs to make a FORT save or be Nauseated for a Round. Why Force Bomb? Not that many creatures in the game have resistance or immunity to that damage.

Nauseated: Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

If our Rat won the initiative and gets to go first, they can potentially rob the enemy of their turn. This means that it can turn bosses in modules/scenarios/adventure paths into jokes as they get robbed of their turns unless they have a stupidly good FORT Save or are Immune to being Nauseated.


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Now I got a bunch of ideas for new characters.

Were-Shark Monk.
Were-Tiger Rogue.
Were-Rat Alchemist.
Were-Crocodile Paladin.

So I got a question: Are the Bestial Features always active or only during the shapeshift?


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Its actually possible to make a balanced and more easy to follow Barbarian/Summoner than a Synthesist archetype. Yeah the Masquerade Reveler is basically a Barbarian who loses his rage powers for "magical Fae masks". It can be found in the Convergent Paths: Fey Archetypes (book).


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Soldier of Misfortune (Monk/Witch)? FLURRY-OF-HEXES


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I'm expecting playtesting to start on September 22nd, the first day of autumn.


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My guess for Slayer (Rogue+Ranger)...:

1st Level: Sneak Attack +1d6, Favored Enemy
2nd Level: Evasion, Combat Style Feat
3rd Level: Sneak Attack +2d6
4th Level: Uncanny Dodge, Hunter's Bond (Cannot be Animal Companion)
5th Level: +3d6 Sneak Attack, Second Favored Enemy
6th Level: Combat Style Feat
7th Level: Woodland Stride, +4d6 Sneak Attack
8th Level: Improved Uncanny Dodge
9th Level: Sneak Attack +5d6
10th Level: Combat Style Feat, Third Favored Enemy
11th Level: Sneak Attack +6d6, Quarry
12th Level: -----*
13th Level: Sneak Attack +7d6
14th Level: Combat Style Feat
15th Level: 4th Favored Enemy, Sneak Attack +8d6
16th Level: Improved Evasion
17th Level: Hide in Plain Sight, Sneak Attack +9d6
18th Level: Combat Style Feat
19th Level: Improved Quarry, Sneak Attack +10d6
20th Level: Master Strike, 5th Favored Enemy

FULL BAB
NO Spellcasting
Base Saves: +2 Fort, +2 Reflex, +0 Will (Both classes have +2 Base Reflex)
(Either 6 or 8) + INT Mod (Both classes actually have a high amount of skill points to spend)

My prediction for the chopping block: Track, Swift Tracking, Favored Terrain, Trap Sense +X, Trap Finding, Rogue Talent, Evasion (Ranger Version), Advanced Talents, Master Hunter.

Reasoning Behind My Thinking
- If I were to take the Rogue and the Ranger and put them into a boiling pot to get a new hybrid class that was called Slayer, I would cut everything that dealt with tracking, trap sense, trap finding, rogue talents, and favored terrain... BECAUSE the hybrid tag is meant to display it as something that does one job really well... being a murderous hobo that is really good at killing things, a Slayer if you will.

*= The one barren level where you don't get anything.


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Vulture Domain
Agent of Rebirth (Sp): At 8th level, you may expend a quantity of special oils worth 1,000gp to cast reincarnate as a spell-like ability usable once per day. Additionally, when using this ability or casting reincarnate as a prepared spell, you have some influence over the physical form that the reincarnated spirit will take. When rolling against the spell's incarnation table, you may roll twice and choose between the two results.
(Pg. 25, Faiths & Philosophies)

Faiths & Philosophies (Additional Resources)
Domains: all domains on pages 24–25 are legal for play

I for one welcome our new reincarnate casting overlords :D


24 people marked this as FAQ candidate. Answered in the errata. 1 person marked this as a favorite.

Cost: 50 Gold
Weight: 6 Lbs
Small Size: 1d4/1d4
Medium Size: 1d6/1d6
Crit Modifier: x3
Damage Type: Bludgeoning
Special: Double
Benefit: This weapon can be used as a quarterstaff.
Description: This single case conceals a pair of matched fighting swords perfectly balanced to be wielded as a pair. Despite their name, the blades more closely resemble the shorter wakizashi.
Weapon Family: Heavy Blade

Barrage of Questions:

Why is it x3 damage multiplyer if in quarterstaff form but does not also list 18-20/x2 if its also meant to be a pair of wakizashi.

Why is it listed as part of the heavy blade family if it is two light blades inside effectively a quarterstaff?

Why is this damage typing not B/S if it can be unsheathed to become two blades?

Are the blades themselves even Wakizashi?

Are the blades themselves so blunt that they deal B damage or is that I am fighting still with the wooden parts when they are unsheathed with the blade pointing towards my character?

When sheathed can this be given the special material darkwood to make it lighter in quarterstaff form? If not, why cannot darkwood be used on the quarterstaff form?

If darkwood is possible then can I also add mithral to each sheathed blade to halve that weight again? (each blade itself weighs 2 lbs if it is a Wakizashi, 2+2+2= 6 Lbs counting quarter staff form, if I did would that make the weight with both darkwood and mithral = 3 Lbs? 2lbs for swords together and 1 for the staff wood)

Can I put magical enhancements both ends of the quarterstaff while it is sheathed? If the quarterstaff becomes two unsheathed blades, do the blades receive the benefits of the enhancement if the same enhancement was put at each end (like Holy for instance)?

Do they count as seperate weapons or one weapon for the purpose of enhancements (quarterstaff form and two blade form)?

Do I need to apply Weapon Focus (Quarterstaff), Weapon Focus (Wakizashi), or Weapon Focus (Katana, Double Walking Stick)?

If I pick up the feat Improved Critical, does it only apply to the Quarterstaff form making it a 19-20/x3, the Wakizashi form to make it 15-20/x2, does it apply to both forms?

Can a monk even treat this as a "quarterstaff" for the purposes of flurrying like he could with a normal one?

I would appreciate some very helpful answers as this weapon just seems in a way... "unfinished" to me.