Monk

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I'm looking for a feat for my Ice Witch and I cannot find it.
I cannot remember its name but I do remember to an extent what it did.

Benefit: Cold descriptor spells you cast are casted at +1 CL.
If you cast a non-cold descriptor spell its CL is reduced by 1.
3(?)/Day you can make a non-cold descriptor spell have the cold descriptor when you cast it.


If I dip two levels into Ranger to get Improved Natural Weapon (Claws), can I at third level as a fighter dip pick up Improved Natural Weapon (Bite) or do I have to wait until sixth level as a Ranger to pick that up next?


Lets say I am a Goblin with one level of Fighter and with 12 STR, who worships Rovagug (Wrecking Wrath trait), carries around a dogslicer and has the Disposable Weapon and Weapon Focus (Dogslicer) feat. Lets say I then roll a 19 on the dogslicer and choose to use my Disposable Weapon feat to make the hit confirm but make my dogslicer now have the broken condition. Would I Still be able to use the Wrecking Wrath trait, and if so and I roll 25 or less on percentile, does my broken weapon become destroyed?


Is there a way for a Half-Elf Alchemist (Bramble Brewer) to have a reliable means of bright light at first level?


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Vulture Domain
Agent of Rebirth (Sp): At 8th level, you may expend a quantity of special oils worth 1,000gp to cast reincarnate as a spell-like ability usable once per day. Additionally, when using this ability or casting reincarnate as a prepared spell, you have some influence over the physical form that the reincarnated spirit will take. When rolling against the spell's incarnation table, you may roll twice and choose between the two results.
(Pg. 25, Faiths & Philosophies)

Faiths & Philosophies (Additional Resources)
Domains: all domains on pages 24–25 are legal for play

I for one welcome our new reincarnate casting overlords :D


24 people marked this as FAQ candidate. Answered in the errata. 1 person marked this as a favorite.

Cost: 50 Gold
Weight: 6 Lbs
Small Size: 1d4/1d4
Medium Size: 1d6/1d6
Crit Modifier: x3
Damage Type: Bludgeoning
Special: Double
Benefit: This weapon can be used as a quarterstaff.
Description: This single case conceals a pair of matched fighting swords perfectly balanced to be wielded as a pair. Despite their name, the blades more closely resemble the shorter wakizashi.
Weapon Family: Heavy Blade

Barrage of Questions:

Why is it x3 damage multiplyer if in quarterstaff form but does not also list 18-20/x2 if its also meant to be a pair of wakizashi.

Why is it listed as part of the heavy blade family if it is two light blades inside effectively a quarterstaff?

Why is this damage typing not B/S if it can be unsheathed to become two blades?

Are the blades themselves even Wakizashi?

Are the blades themselves so blunt that they deal B damage or is that I am fighting still with the wooden parts when they are unsheathed with the blade pointing towards my character?

When sheathed can this be given the special material darkwood to make it lighter in quarterstaff form? If not, why cannot darkwood be used on the quarterstaff form?

If darkwood is possible then can I also add mithral to each sheathed blade to halve that weight again? (each blade itself weighs 2 lbs if it is a Wakizashi, 2+2+2= 6 Lbs counting quarter staff form, if I did would that make the weight with both darkwood and mithral = 3 Lbs? 2lbs for swords together and 1 for the staff wood)

Can I put magical enhancements both ends of the quarterstaff while it is sheathed? If the quarterstaff becomes two unsheathed blades, do the blades receive the benefits of the enhancement if the same enhancement was put at each end (like Holy for instance)?

Do they count as seperate weapons or one weapon for the purpose of enhancements (quarterstaff form and two blade form)?

Do I need to apply Weapon Focus (Quarterstaff), Weapon Focus (Wakizashi), or Weapon Focus (Katana, Double Walking Stick)?

If I pick up the feat Improved Critical, does it only apply to the Quarterstaff form making it a 19-20/x3, the Wakizashi form to make it 15-20/x2, does it apply to both forms?

Can a monk even treat this as a "quarterstaff" for the purposes of flurrying like he could with a normal one?

I would appreciate some very helpful answers as this weapon just seems in a way... "unfinished" to me.


I was wondering if it was possible in PFS to choose to worship a deity that the player themselves created with an easy to discern list of what that deity has for domains and cares about and their favored weapon.

Example
Deity: [Dude]
Alignment: Neutral
Holy Symbol: Grinning stone statue of a merchant
Favored Weapon: Longsword
Domains: Charm (Love*), Earth (Metal*) Travel (Trade*) Trickery (Deception*)
*= Only subdomains this deity cares about


I'm not to familiar with it as I never really needed more than to the equivalent of a +1 Flaming Longsword.

Like could I have the equivalent of +10 worth in magic enhancements on say a dagger that is a +2 Adamantine Thawing (+1), Quenching (+1), Neutralizing (+1), Grounding (+1), Impervious (+1), Anchoring (+2), Ghost Touch (+1), or is that incorrect in terms of the weapon enhancement formula that is used?


I'm not much of a monk person but I thought I might as well give it a shot as its one of the few uncharted grounds for me as a player when it comes to playing different class/race combinations. So far I got a pretty solid idea of where I want to take this but still would like advice.

Neutral Asura-Spawn Tiefling Monk 12 (Master of Many Styles and Qinggong)
STR:18 , DEX:16 , CON:12 , INT:5 , WIS:18 , CHA:7
AC: 22, Flat-Footed: 12, Touch: 20, Fortitude: 8, Reflex: 11, Will: 12
Traits: Heavy Hitter, Adopted (by Aasimars), Enlightened Warrior
Feats: Improved Unarmed Strike, Stunning Fist, Monkey Style, Armor of the Pit, Dragon Style, Endurance, Diehard, Crane Style, Deflect Arrows, Improved Critical, Crane Wing, Snatch Arrows
Skills: Acrobatics +22, Climb +20

Resistances: Electricity 5, Cold 5, Fire 5
Spell-like Ability: Hideous Laughter 1/Day

Monk Stuff: Total Movement Speed (30+40 Feet), Still Mind, Evasion, Unarmed Strike Damage (2d6), Manuever Training, Abundant Step, Purity of Body, Diamond Soul, Evasion, Improved Evasion

Qinggong Monk Stuff (CL 12): Barkskin (1 Ki, +5 AC), Scorching Ray (2 Ki, 3 Rays), Cloak of Winds (2 Ki)

Quotes:

"I care little for morality squabbles as all it does is waste time and act often times as traps that simply trick and deceive through philosophical means."

"Fighting is my moral code and violence is my life's blood."

"Go take that ego inflated head of yours elsewhere before it gets popped like balloon."

"You think I jest, yet I do believe death is an insignificant part of everyday life when I myself focus on the here and now."

"You got me wrong buddy. I don't think pain and suffering is a good or even an enjoyable thing, its just a natural part of our lives that exists for us to grow as people."