I'm set to GM MM3E. Power level of the game is 12. 3 players plus myself as GM.
Question: from a GM's perspective or players,what is the interplay between complications and hero points.
From the rulebook I get that every time the players suffer a complication they get a hero point. If I, as the GM, want to control the number of hero points the players have, why would I ever use complications?
If I throw a pair of PL 13 villains at my players, is that act, alone a complication? How about a super ninja type villain who I decide suddenly has deadly laser beams shooting out of his eyes where none existed before? Complication?
What's to prevent me as the GM from abusing this system. Or the players abusing the system with a flood of hero points?
Any insights anyone has who has played or GM this system would be appreciated. L