Handling multiple attacks in 3.5


3.5/d20/OGL


Hello all,

Question. In D&D 3.5 I noticed that the main thing bogging our sessions down was multiple attacks. Not only by players but monsters as well.

How do you all as either GMs or players handle this in your games?

And if someone could inform me if there are any actual rules on the spacing/timing of multiple attacks that would be great.

I apologize if this question has already been addressed (probably multiple times).

Thanks

MD


To generalize, the two methods usually discussed are pre-rolling and rolling multiple dice at once.

Pre-rolling essentially means that you start rolling during another players turn. So when the DM gets to you, you just say; 'I hit AC X with my first attack, critical threat with my second attack and confirmed the critical against AC Y, etc.' Sometimes the DM just tells the player the AC so the player just says, 'I do Z damage.'

Rolling multiple dice means you have several different colored dice sets. You roll one color dice for you first attack (usually a d20 and appropriate damage dice.) and a different color dice set for your second attack. Some people also include a critical threat d20 added to the die pool so if you get a threat you have already rolled the critical confirmation.

EDIT: I was already assuming you were rolling damage dice at the same time as your 'to hit' roll already. I was only discussing ways to speed up iterative attacks.

Dark Archive Owner - Johnny Scott Comics and Games

Molten Dragon wrote:

Hello all,

Question. In D&D 3.5 I noticed that the main thing bogging our sessions down was multiple attacks. Not only by players but monsters as well.

How do you all as either GMs or players handle this in your games?

And if someone could inform me if there are any actual rules on the spacing/timing of multiple attacks that would be great.

I apologize if this question has already been addressed (probably multiple times).

Thanks

MD

One of my players has color coded dice for his multi-attacks. Each color represents one of his attacks. For example, green for primary attack, blue for second attack, red for third, etc. He rolls his damage simultaneously with his attack roll. If the attack fails, we ignore the corresponding die.

This saves quite a bit of time for us at the table.


I have not had a lot of multiple attacks in my games. I have had multiple attackers mobbing the PCs.

What I found worked well for this was to create an Excel sheet with a couple hundred randomly generated die rolls. I would print this off and put it in my GM binder.

At combat time, I would determine what my mob needed to hit a particular PC, determine how many were attacking that particular PC and then scratch off that number from my list noting which hit and which did not.

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