Fhang

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Very much enjoying the new remastered core books. I’m a seasoned GM and really appreciate how much material on constructing Social encounters has been pulled forward into the GM Core book.


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Player Core, page 298, first column, last paragraph.


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Darth Game Master wrote:
Is there information about the planes?

Briefly - page 10 is pretty much an overview of the various planes (Astral, Elemental, Energy, etc.). Each gets a sentence or two.


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zimmerwald1915 wrote:
How's the map of the Inner Sea?

I really like it - it's a two sided poster map, but at the moment, best I can tell, it's two different styled versions of the same Inner Sea area. Covers from just above the Saga and Broken Lands down to just past the Impossible Lands.


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Right now, based out of Sigil (in the Planescape setting).


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The Planescape run in Pathfinder 2e last night went very well (one player called it an "elegant adventure") :) The five players unanimously requested more sessions.

For the next game - different players - I'm considering adapting the Norse / Viking-ish setting from Dragon Heresy (a D&D 5e adaption itself). Much of it is in the setting - there's various rules bits, especially shields, that I think are already or adequately covered in Pathfinder 2.


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Ran a game of PF2e earlier this evening at the local store. We had five players in total - party consisted of an Elven Sorcerer, and then all humans: Fighter, Rogue, Wizard, Bard.

Super fun time. I was using Planescape, and so D&D cosmology, etc., although the PF2e Bestiary.

Been a while since I ran Pathfinder or similar crunch level; had a blast. I expect it would be more of a trial for the new rules and so one-off, especially with Planescape .. all five players were interested in more adventures with the same PCs and setting, and so I'll be looking to schedule more sessions of it.

Very pleased with the new edition of Pathfinder so far. .


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I told myself I was going to run Pathfinder 2e straight-up for a bit, and sure enough, failed my Willpower save at earliest convenience. I'm running a game in the old Planescape setting this coming weekend, and wanted to add some handrolled Aasimar and Tiefling NPCs to the mix.

Hence my purchase of Heaven & Hell: Aasimar & Tiefling Ancestries, from Rising Phoenix Games (via DTRPG). About 40 pages, it sets up both of the ancestries pretty much as advertised. I like the various heritages (Angelkin, Lawbringer, Pitborn, and Grimspawn among them.

Haven't had time to really use the pdf just yet or go deep on the various feats and such. From my general read, I'm pretty satisfied with it, even if only as a stop-gap until the official Paizo versions (and even then, good to have options).