Fhang

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Got a game coming up were we are playing an all dwarf party and I elected to play the skill type character. So I was looking at making a dwarf investigator(empiricist). Its a 20point buy starting a 3rd lvl and going to 13th lvl. I am hoping to make him good with skill and still able to do combat.
So far I have thought for stats.

Stats:
Str 16
Dex 12
Con 12 (10+2)
Int 16
Wis 10 (8+2)
Cha 8 (10-2)

Feats:
I am kind of clueless on what feats I should take. I have been thinking about taking Med armor prof at 1st lvl to give myself a better ac with my low dex.

Talents:
I though about taking the mutagen talent at 3rd lvl but not sure if I should. It would boost my Str which would be nice but would the loss of Int affect my studied combat rounds when I get it at 4th?

At 5th would be Quick study so I can study, move, and attack.

At 7th Amazing Inspiration or Sickening Offensive

At 9th Combat Inspiration

I will keep my options open except for race and class those have to stay.


I am going to cut right to the chase. I got a boon that give me +1 piecemeal (Heavy armor, +8AC, max dex +1, acp -2, speed 30/20) that I have been trying to think of a character around. My idea so far has been 1lvl Barbarian (Armored Hulk) and the rest Brawler (Mutagenic Mauler). The race is human.

Stats:
Str 16
Dex 12
Con 16
Int 12
Wis 12
Cha 9

I am not much for min/max builds, and I feel these stats will work well for combat and giving me some skills to play with. I have however hit a wall on what feats I should take. The character is lvl 2 right now and I would like to lvl it to 12+. I would be thankful for any help I can get and look forward to the interesting ideas people can come up with.