Mogmurch

Mogmurch by Larry Smith's page

168 posts. Alias of Lawrence Smith 2.


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NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Folks, I'm taking a few days off from gaming to consider whether or not to continue to support this company and its platform.

Paizo has poisoned the well with empty political virtue-signalling, and I'm deeply disappointed.

All lives matter, including black ones. To me that's not a banal slogan or a conviction that ought to be the sole purview of any one political ideology.

Not looking for an argument. Just... done.


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

"So, my Birdcruncher brothers and sisters," Mogmurch looks around at his future subjects, "where can a fella get his claws on things that go boom?"


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

You could apply one of the Chronicles from the games you're currently GMing, Debt to the Quah or Treason's Chains. You can apply any Chronicle to a level 1 PC. Just change the gold earned to 500gp.

And the Day Job roll is based on the pregen's appropriate skill, if any, not on the PC that you're applying the credit to.


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

"Chieftain Moot?" Mogmurch asks. "Do ya eat it like a pie, or do ya drink it like warm ale?"


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NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Slide updated. (The Chronicle can be applied to PCs level 2-4.)

Day job: Craft (alchemy): 1d20 + 8 ⇒ (15) + 8 = 23 = 20gp


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Just checking in. No rush.


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Updated Mogmurch's Character Sheet and Tagline.


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NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Perfect. Thanks.

Ready for We Be Goblins Too!


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

"Sorry, Gupy." Mogmurch trips over his own feet. "Gotta go."

"I think that witch and her frog did something awful to me." He races away before the princess can object.


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None
PFS Roleplaying Guild Guide, v. 10, p. 7 wrote:
Downtime: Pregenerated characters can participate in Downtime activities as long as they have the appropriate skills to do so. See Appendix 4: After the Adventure for more details.

For your reference.


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

No change for me.

When playing a pregen, you may make a day job roll if the pregen has a skill that permits a day job check. It's based on the pregen, not the assigned PC.


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

"Yeah, we brought all of Vorka's boom-boom," Mogmurch says, dumping out the chest that Reta opens. "We be heroes."

During his downtime, Mogmurch sets up a still, crafting a strange brew he christens 'Orange Goblin Whiskey Leech.' He sells it to every goblin whelps who can produce a fake ID, till his inventory is depleted.


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NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Day Job Craft (alchemy): 1d20 + 6 ⇒ (9) + 6 = 15
Updated spreadsheet.

Definitely want to continue, and I'm happy to do so as soon as everybody's ready.

I'm GMing the subtier 15-16 table of the Special right now, so my brain hurts a bit, but not too bad. This is a pleasant diversion.

You've done a great job, GM! You were born for this.


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Mogmurch pulls a hollow gourd from his pants, pops the cork off with a thumb, and downs an extract. When that fails to bring him back to full strength, he downs one of his two remaining potions.
CLW: 2d8 + 2 ⇒ (2, 2) + 2 = 6

Rifling through Vorka's stuffs, Mogmurch looks up at Reta's suggestion. "Yeah, let's find them fireworkses."
Take 20 Perception for 23 or: 1d20 + 3 ⇒ (12) + 3 = 15


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

*BURP!* Head and upper torso half-swallowed inside the giant frog's cavernous mouth, Mogmurch returns to consciousness with a belch. "What happened?"
Fire Damage to Frog, Reflex DC13 for half: 4d6 ⇒ (5, 5, 5, 3) = 18 (1 burp left)


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Poog snatch's Mogmurch's slippery soul from certain roadkill. The unconscious goblin is mercifully oblivious to the close call.


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Stabilization Check DC10, -11 Penalty: 1d20 + 1 - 11 ⇒ (9) + 1 - 11 = -1

"UGH!" Mogmurch falls, crunched between the toothless gums of the giant frog

With a CON of 13, Mogmurch is bleeding out - fast!


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NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Trusting his good buddy Chuffy to deal with the giant frog, Mogmurch belches up some fiery breath at the witch in the crow's nest. *BURP!*
Fire Damage; Reflex DC13 for half, Vorka +2 cover bonus?: 4d6 ⇒ (4, 4, 2, 1) = 11
(Elixir of Fire Breath; 2 Burps remaining)


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

"Yipes!" Grappled by a giant frog's tongue, Mogmurch drops his rocket launcher over the rails of the mid-deck and onto the frog, pulls the elixir of fire breath out of his pants, and chugs it down. "Help!"


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Missed Vorka's movement in the post and on the map. Thanks for pointing that out to me.


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Noticing the witch retreating to the crow's nest at the rear of the boat, Mogmurch pursues her to the aft end of the mid-deck - just in time, because the next Desnan candle erupts from the launcher just as he gets there.

(-2 to -4 penalty to ranged touch attack for range increment?)


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Mogmurch hoists the launcher onto his shoulder and sends another rocket zooming up at the witch. *WHOOSH!*
Desnan Candle vs Ranged Touch, BAB/DEX; 1 Nonlethal and 1 Fire damage on a hit: 1d20 + 4 ⇒ (11) + 4 = 15 (Duration: 2 more rounds)


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Yeah, I think a lot of us are muddling through this uncertain time, trying to figure out how to adjust.


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Fight's totally cool. You're doing great, GM. Just prefer Corona with some lime and good company. Not this isolation b#@%$*@#.


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Yeah, my own motivation has left the building, too.


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Mogmurch lights the fuse of a desnan candle, peeks around the cover of the cabin wall, and points the star candle firework at Vorka. The footlong wooden tube launches a flaming pyrotechnic 'candle' at the witch. Then he moves closer to the protection of Chuffy.
Desnan Candle vs Ranged Touch, BAB/DEX, Nonproficiency Penalty (but Throw Anything?) 1 Nonlethal and 1 Fire damage on a hit: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19 (Duration: 3 more rounds)

(Unsure if the 'bonus' from Throw Anything offsets the Desnan candle's Nonproficiency Penalty)


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NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Standing behind the cover of the cabin's wall, from where he'd tossed his bomb, and channeling an inner Die Hard-vibe, Mogmurch hurls his last grenade up at the witch. "Yippee-ki-yay, m$#$@#*%%+$%!"
Bomb; Fire Damage: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 2 ⇒ (2) + 2 = 4

Then the goblin, back against the wall, reaches in his bulging pants for his pair of Desnan candles, clutching one in each hand. "Nine million witches in the world, and I gotta kill one with smaller feet than my sister," Mogmurch mutters to himself.


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

"Fire in the hole!" Mogmurch yells, pulling the pin and tossing a bomb at the witch in her crow's nest. "Boom! Boom!"
Bomb; Fire Damage: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 2 ⇒ (5) + 2 = 7 (1 bomb remaining)


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None
Reta wrote:
Since she has the high ground she can shoot us down pretty easily.

Though that makes sense, the Higher Ground rule granting a +1 to attack rolls applies only to melee attacks.


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

"Nice work, guys," Mogmurch says, still giddy from the heady explosion. Though he still has enough presence of mind to reload his crossbow.

Fascinated by the endless alchemical potential of a laboratory like this, Mogmurch takes a thorough look around, picking through the stuffs that survived the blast.
Take 20 Perception for 23.


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Mugmurch takes cover behind Chuffy, rests his crossbow on his buddy's shoulder, and squeezes the trigger. "One shot; one kill, baby."
Mwk Crossbow; Damage: 1d20 + 3 ⇒ (13) + 3 = 161d6 ⇒ 4 (5 bolts remaining)
Concealement Miss Chance ≤20%: 1d100 ⇒ 79


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Mogmurch hurries the rear of the boat. Behind the cover of the mast, he reloads his crossbow.


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Mogmurch steps back, away from Foo Foo, reloads the crossbow, and after a steadying breath, squeezes the trigger at point-blank range. *Twang*

"Take that, Foo Foo!"
Mwk Crossbow; Damage: 1d20 + 3 ⇒ (18) + 3 = 211d6 ⇒ 4 (6 bolts remaining)


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Nervous that the angry poodle might eat him, Mogmurch hands shake as he reloads the crossbow, and when he pulls the trigger, his shot flies wide right. *Twang*
Mwk Crossbow; Damage: 1d20 + 3 ⇒ (4) + 3 = 71d6 ⇒ 6


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NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Mogmurch aims and squeezes the crossbow's trigger. *Twang*
Mwk Crossbow; Damage: 1d20 + 3 ⇒ (20) + 3 = 231d6 ⇒ 1
Crit!?; Additional Damage, if confirmed: 1d20 + 3 ⇒ (2) + 3 = 51d6 ⇒ 5


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Bluff: 1d20 ⇒ 15
I ain't no dog-handler, but maybe I can fake it. Mogmurch points at the slug, and gives the poodle an encouraging smile. Or at least it's what a goblin imagines is such an expression.


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Take 10 Stealth for 22
Mogmurch creeps along the boat's deck, until he can peek around the cabin and see the giant, growling poodle.

He retrieves the juicy slug he'd kept in a small pot and tosses it to the dog. "You can have my snack, doggie," he whispers in encouragement.

That should distract him. The little goblin gulps. I hope.


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Still looking around, Mogmurch wonders what he can see, hear, or smell on the south side of the ship's superstructure...


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Stealth: 1d20 + 12 ⇒ (19) + 12 = 31
Perception: 1d20 + 3 ⇒ (15) + 3 = 18

Mogmurch sneaks back up the gangplankladder, much more cautious this time.

"Watch out for trip-vines," he whispers.

He gets his friends' attention and points three fingers at his eyes and nose, the universal goblin signal for 'Look and you smell.' Then he moves around the south side of the deck, looking, listening, and stinking, er, smelling.


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Reflex DC15: 1d20 + 6 ⇒ (10) + 6 = 16
"Doh!" Mogmurch exclaims, when the vine tripwire he didn't notice on the gangplank heel-picks him.

Time seems to slow as he teeters on tiptoe, reaching up and out, lobbing the nest into the air. He twists as he falls, landing on his back with a squishy thud. The nest lands in his outstretched arms. The buzzing inside increases in volume for a few, tense moments, before it settles back to a low, constant thrum.

"Wow!" Mogmurch, covered in mud, gets back on his feet, a dung-eating grin on his face. "Did you see that!?"


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Mogmurch will Take 10 on Stealth (22), Climb (13), and Sleight of Hand (18).

Mogmurch gulps, swallowing his fear, then sneaks up the gangplank, climbs up the rickety handrail, and--very gingerly--loosens the wasp nest from its dried-mud anchor.

Returning to his friends, he asks, "Anybody got a sack?"

"I'm not gonna stick this in my pants.!"


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Mogmurch gets an evil gleam in his eye. "How about I try to cut the wasp nest down. Very. Carefully. Then throw it inside the house."

He makes a throwing motion, playing out his fantasy. "A buzz bomb with a billion bites!"


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Frustrated, Mogmurch steps away from the side of the boat. He slinks back to his friends.

"I could try to knock the wasp nest down with a rock," he whispers. "But the wasps are gonna be mad, so we ought to stand back."

He looks at the gangplank and the wasp nest. "You think we could climb up the board without disturbing the wasps?"


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Take 10 Knowledge (nature) for 16.

"Watch out, guys." Mogmurch hisses. "The ball of mud on the handrail sure looks like a wasp nest."

He regards the strange hut, and the smoke coming out the top. "We could try climbing up the side."

He creeps up on the north side, and tries to climb up the side of the boat.
Stealth: 1d20 + 12 ⇒ (12) + 12 = 24
Climb: 1d20 + 3 ⇒ (10) + 3 = 13


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

"Awesome!" Mogmurch whistles when Chuffy butchers the horse. "Nice job, Chuffy!"

He follows Poog through the gate, keeping his crossbow locked and loaded, looking for any sign of the dogs and any activity on the strange-looking hut.
Perception: 1d20 + 3 ⇒ (11) + 3 = 14


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

"Yeah!" Mogmurch pumps a fist in the air when he hits the horse. He grabs another bolt, steps forward and rests his crossbow against a sturdy fence post. He takes careful aim and fires again. *Twang!*
MW Light Crossbow; Damage: 1d20 + 3 ⇒ (15) + 3 = 181d6 ⇒ 4 (9 bolts remaining)

(Forgot to apply the -4 penalty for firing into melee.)


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Mogmurch steps over to the fence, loads his new-found masterwork light crossbow, and fires a bolt at the horse. *Twang!*
MW Light Crossbow; Damage: 1d20 + 3 ⇒ (9) + 3 = 121d6 ⇒ 4 (10 bolts remaining)


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Only just now realized I exceeded my actions available in the Surprise round. I think the outcome is that Mogmurch would not have been able to fire his crossbow in Round 1. He missed anyway.


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Mogmurch steps over to the fence, loads his new-found masterwork light crossbow, and fires a bolt at the horse. "Curses!"
MW Light Crossbow; Damage: 1d20 + 3 ⇒ (4) + 3 = 71d6 ⇒ 1 (10 bolts remaining)


NE male goblin Alchemist-3 | hp 23/23 | AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection+4 Dex, +1 dodge, +1 shield, +1 size) | Fort +6, Ref +7, Will +0 (+2 vs poison) Init +4; Senses darkvision 60 ft.; Perception +5 | Conditions: None

Hearing the thunderous approach of the giant horse, Mogmurch stops pretending to be a shrub and heads for his friends.
Double move