Hunt Mistress

Mizzrym''s page

162 posts. Organized Play character for Ilmakis.


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Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Haven't we already meet and dispose of the First Joro?

Says Mizzrym'

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Perception DC20: 1d20 + 11 ⇒ (18) + 11 = 29
Perception DC18: 1d20 + 11 ⇒ (15) + 11 = 26
Culture DC15: 1d20 + 4 ⇒ (15) + 4 = 19

The marked locations on the map seem to be where non-Joros tend to congregate. says Mizzrym'

Mizzrym' tries to talk to the shobad but his speech fell flat.

Engineering: 1d20 + 8 ⇒ (2) + 8 = 10

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Turning to Irres, Mizzrym' asks Do you need 10'?

After her answer and dependending on it, he follows Vomotian in the next room.

Perception: 1d20 + 11 ⇒ (11) + 11 = 22

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Agreed.

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Engineering (aid): 1d20 + 8 ⇒ (11) + 8 = 19

If needed Mizzrym' lends his tools +4 to disable traps

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Perception: 1d20 + 11 ⇒ (7) + 11 = 18

Mizzrym' doesn't see the trap!

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Mizzrym' decides to write a story about Clones doing a Safari on Akiton.

DayJob (Safari Writer): 1d20 + 6 + 1 + 4 ⇒ (20) + 6 + 1 + 4 = 31

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

On my planet I've seen some of the most horrible things that could exist, but I think this place beats them all! says Mizzrym'

I agree, better investigate the place fully. Our report must be spotless.

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Reflex DC15: 1d20 + 5 ⇒ (14) + 5 = 19

Mizzrym' moves and shoots the Joro in front of them.

Heavy Laser vs EAC: 1d20 + 9 ⇒ (9) + 9 = 18
Damages, F: 1d10 + 3 ⇒ (9) + 3 = 12

Take cover behind me or go engage! he says.

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Mizzrym' looks at the door, making sure there no other nasty surprise waiting for them.

Perception: 1d20 + 11 ⇒ (8) + 11 = 19

Then he tries to open it.

Engineering: 1d20 + 8 ⇒ (5) + 8 = 13 +4 with tools

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

I think we need to find the joro behind the cameras. The quicker, the better.

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Heavy Laser vs EAC: 1d20 + 8 ⇒ (11) + 8 = 19
Damages, F: 1d10 + 3 ⇒ (5) + 3 = 8

Mizzrym' shoots the red unfinished joro hoping to destroy it before moving closer to help his comrades.

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Perception: 1d20 + 11 ⇒ (19) + 11 = 30

Be careful, a small mechanical device is working on repairing the camera above Omega! says Mizzrym'

Then he shoots at Red

Heavy Laser vs EAC: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
Damages, F: 1d10 + 3 ⇒ (5) + 3 = 8
Heavy Laser vs EAC: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
Damages, F: 1d10 + 3 ⇒ (8) + 3 = 11

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Mizzrym' targets the one fighting Cloud and shoots twice.

Heavy Laser vs EAC: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
Damages, F: 1d10 + 3 ⇒ (8) + 3 = 11
Heavy Laser vs EAC: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21
Damages, F: 1d10 + 3 ⇒ (10) + 3 = 13

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Seeing the result of the dart, Mizzrym' shoots at the last camera.

Heavy Laser vs EAC: 1d20 + 8 ⇒ (16) + 8 = 24
Damages, F: 1d10 + 3 ⇒ (6) + 3 = 9

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Mizzrym' stays back letting his comrades working on the camera one by one.

Better to take care of these camera before getting in.

He looks around, with his weapon ready.

Perception: 1d20 + 11 ⇒ (10) + 11 = 21

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Agreed.

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Agreed... may be if we go there, we will learn something?

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Mizzrym' shoots twice at the robot.

Heavy Laser vs EAC: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
damages, F: 1d10 + 3 ⇒ (10) + 3 = 13
Heavy Laser vs EAC: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21
damages, F: 1d10 + 3 ⇒ (9) + 3 = 12

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Sorry for my unexpected absence this last few days.
My last weekend hasn't happened as I expected and then work hit hard as well as Real Life with my two little boys.

I'm back now.

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Mizzrym' shoots the robot and signs some autograph.

Heavy Laser vs EAC: 1d20 + 8 ⇒ (15) + 8 = 23
Damages, F: 1d10 + 3 ⇒ (10) + 3 = 13

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Heavy Laser vs EAC: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
Damages, F: 1d10 + 3 ⇒ (3) + 3 = 6
Heavy Laser vs EAC: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11
Damages, F: 1d10 + 3 ⇒ (9) + 3 = 12

Again, Mizzrym' tries to shoot at the white rabbit, but his aim is bad.

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Heavy Laser vs EAC: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6
Damages, F: 1d10 + 3 ⇒ (8) + 3 = 11
Heavy Laser vs EAC: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11
Damages, F: 1d10 + 3 ⇒ (7) + 3 = 10

Mizzrym' shoots twice at the same bunny but his aim is far off this time!

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Reflex DC12: 1d20 + 5 ⇒ (13) + 5 = 18

Mizzrym' avoids being glued.

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Engineering (RK): 1d20 + 8 ⇒ (3) + 8 = 11

Mizzrym' tries to remember what's the weakness of the robots then draws his heavy laser and shoots at the closest bunny.

Laser vs EAC: 1d20 + 8 ⇒ (16) + 8 = 24
Damages, F: 1d10 + 3 ⇒ (5) + 3 = 8

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Anock seems to have things in hands. I suggest we'll leave her here with someone to help her keep the watch and let the draelik rests. says Mizzrym' who leave the room.

Leaving the the room first.

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Diplomacy: 1d20 + 1 ⇒ (5) + 1 = 6
Diplomacy (coin award reroll 2*): 1d20 + 1 + 2 ⇒ (19) + 1 + 2 = 22

Mizzrym' tries to convince the Joro to let them help.

We are Starfinders. Starfinders travel through the universe and meet numerous different species. We are used to "the unexpected" as well as "the unusual". More to that, some of us are quite knowledgeable in medicine and letting us help will certainly improve the chance of survival of your patients as well to be a teachable experience for you Joros to see us in action.
Please, let us help.

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Culture: 1d20 + 4 ⇒ (10) + 4 = 14

May be we can help? We are more used to different anatomy than you and some of us are well trained in medicine.

Says Mizzrym'

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Special Abilities, Weaknesses & Attacks

Mizzrym' waits for the Joros' answers to Anock's question.

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Engineering: 1d20 + 8 ⇒ (15) + 8 = 23 Reduce the DC to identify rare, ancient, or alien tech by 5

Mizzrym' takes a better look at the robots while listening to the Joro.

Seems like an interesting sport. I'm sure my friends and I will take a look later!

Perception: 1d20 + 11 ⇒ (10) + 11 = 21
As the curtain opens for a few second, Mizzrym' catch some image from the datapad. To his surprise, the patient they discussed is not a Joro!

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

What is whizdisk? says Mizzrym' suddenly interested by this new information.

@GM can we know what abilities have these robots?

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

@GM to the Starfinders, sorry I wasn't clear!
Can we know what type of robot it is?

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Engineering: 1d20 + 8 ⇒ (14) + 8 = 22 Reduce the DC to identify rare, ancient, or alien tech by 5

Mizzrym' looks at the robots and see that something's not right.
Strange, have you notice that these robots don't seem to have any ability in the medical field? That's... unusual right?

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Sense Motive: 1d20 + 0 ⇒ (4) + 0 = 4

Greetings! We're new here and would like a tour of this facility. says the drow.

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Mizzrym' shrugs and agrees with his comrades.

To the hospital then.

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Agreed. May be we can asks the Joros who's Hi Note?

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Mizzrym' shrugs and follows.

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Intrigued by all the games, Mizzrym' starts looking for something that seems out of place or unusual.

Perception: 1d20 + 11 ⇒ (15) + 11 = 26

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

My guesses are as good as yours. Lets got top to bottom.

Says Mizzrym'

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Mizzrym' sends a sample chapter to his best selling novels Unexpected Safari, a goblin story.

There, enjoy!

After taking a sip of the tea cup, he asks If I can ask, you look very similar, are you brothers?

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Sense Motive: 1d20 + 0 ⇒ (18) + 0 = 18

By the Abyss! What's going on in here?!

Hi, I'm Mizzrym' from Apostae. I'm selling e-Novels he draws a datapad and shows one of his bestselling books about Goblins doing a Safari.

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Mizzrym' stays silent, he prefers to look by himself what's going rather than making conjectures.

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Hi! Mizzrym' here. Nice to meet you all.

A drow dressed in a black armor decorated with silver arachnea's patterns enters the room.

He takes a chair, puts his feet on the table and draws a weathered notebook and starts writing.

Acquisitives

Soldier 3 here

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

My thoughts exactly... thinks Mizzrym' at Radaszam's words. But evil is already done and he just hopes that having such creatures in the Society will not be the end of it.

But, goblins in a Safari? Could be a good story!

Day Job: Safari Writer (with goblins in it!): 1d20 + 6 + 1 + 4 ⇒ (17) + 6 + 1 + 4 = 28 seems like it!

Thanks for another cool game GM Kludde!

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

What am I doing? These are goblins... but for the sake of the Society, why not.

Mizzrym' decides against his own to help the goblins rewriting their song.

Let me help you rewrite your songs. I'm not a songwriter but I wrote Safari Novels for people during my spacetime.

He drows his tools to help explaining how to write something and tries to explain the basic of writing and how to use AI to correct spelling.

Profession: Safari Writer: 1d20 + 6 + 4 ⇒ (5) + 6 + 4 = 15

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Goblins...

Mizzrym' first response will have been to kill outright these pest creatures, but now he's at Absalom Station and not at home with other drows. He lets his comrades do the talking but keep an eye on the environment to be sure that something is not amiss or there is no other "gifts" ready to explode.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26

Calling back Radaszam seems a good idea to me. he finally says when collector propose to call the head of his faction.

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Mizzrym’ is ready to burn the goblins as eradicated these pests was what it will have do it back home, but knowing that the Starfinder has negotiators and privilege the diplomatic way, he lets his most talkative comrades take the lead.

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Mizzrym’ tries to find the goblin.

There!

Acquisitives

Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3

Athletics: 1d20 + 4 ⇒ (15) + 4 = 19

Mizzrym' even if not the strongest of his kin, makes his way through the crowd thanks to his training as a soldier.

Make way!

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