Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
Perception DC20: 1d20 + 11 ⇒ (18) + 11 = 29
The marked locations on the map seem to be where non-Joros tend to congregate. says Mizzrym' Mizzrym' tries to talk to the shobad but his speech fell flat. Engineering: 1d20 + 8 ⇒ (2) + 8 = 10
Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
On my planet I've seen some of the most horrible things that could exist, but I think this place beats them all! says Mizzrym' I agree, better investigate the place fully. Our report must be spotless.
Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
Reflex DC15: 1d20 + 5 ⇒ (14) + 5 = 19 Mizzrym' moves and shoots the Joro in front of them. Heavy Laser vs EAC: 1d20 + 9 ⇒ (9) + 9 = 18
Take cover behind me or go engage! he says.
Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
Mizzrym' looks at the door, making sure there no other nasty surprise waiting for them. Perception: 1d20 + 11 ⇒ (8) + 11 = 19 Then he tries to open it. Engineering: 1d20 + 8 ⇒ (5) + 8 = 13 +4 with tools
Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
Perception: 1d20 + 11 ⇒ (19) + 11 = 30 Be careful, a small mechanical device is working on repairing the camera above Omega! says Mizzrym' Then he shoots at Red Heavy Laser vs EAC: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
Mizzrym' targets the one fighting Cloud and shoots twice. Heavy Laser vs EAC: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
Mizzrym' stays back letting his comrades working on the camera one by one. Better to take care of these camera before getting in. He looks around, with his weapon ready. Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
Mizzrym' shoots twice at the robot. Heavy Laser vs EAC: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
Heavy Laser vs EAC: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
Again, Mizzrym' tries to shoot at the white rabbit, but his aim is bad.
Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
Heavy Laser vs EAC: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6
Mizzrym' shoots twice at the same bunny but his aim is far off this time!
Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
Engineering (RK): 1d20 + 8 ⇒ (3) + 8 = 11 Mizzrym' tries to remember what's the weakness of the robots then draws his heavy laser and shoots at the closest bunny. Laser vs EAC: 1d20 + 8 ⇒ (16) + 8 = 24
Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
Diplomacy: 1d20 + 1 ⇒ (5) + 1 = 6
Mizzrym' tries to convince the Joro to let them help. We are Starfinders. Starfinders travel through the universe and meet numerous different species. We are used to "the unexpected" as well as "the unusual". More to that, some of us are quite knowledgeable in medicine and letting us help will certainly improve the chance of survival of your patients as well to be a teachable experience for you Joros to see us in action.
Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
Engineering: 1d20 + 8 ⇒ (15) + 8 = 23 Reduce the DC to identify rare, ancient, or alien tech by 5 Mizzrym' takes a better look at the robots while listening to the Joro. Seems like an interesting sport. I'm sure my friends and I will take a look later! Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
Engineering: 1d20 + 8 ⇒ (14) + 8 = 22 Reduce the DC to identify rare, ancient, or alien tech by 5 Mizzrym' looks at the robots and see that something's not right.
Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
Mizzrym' sends a sample chapter to his best selling novels Unexpected Safari, a goblin story. There, enjoy! After taking a sip of the tea cup, he asks If I can ask, you look very similar, are you brothers?
Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
Sense Motive: 1d20 + 0 ⇒ (18) + 0 = 18 By the Abyss! What's going on in here?! Hi, I'm Mizzrym' from Apostae. I'm selling e-Novels he draws a datapad and shows one of his bestselling books about Goblins doing a Safari.
Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
Hi! Mizzrym' here. Nice to meet you all. A drow dressed in a black armor decorated with silver arachnea's patterns enters the room. He takes a chair, puts his feet on the table and draws a weathered notebook and starts writing.
Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
My thoughts exactly... thinks Mizzrym' at Radaszam's words. But evil is already done and he just hopes that having such creatures in the Society will not be the end of it. But, goblins in a Safari? Could be a good story! Day Job: Safari Writer (with goblins in it!): 1d20 + 6 + 1 + 4 ⇒ (17) + 6 + 1 + 4 = 28 seems like it! Thanks for another cool game GM Kludde!
Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
What am I doing? These are goblins... but for the sake of the Society, why not. Mizzrym' decides against his own to help the goblins rewriting their song. Let me help you rewrite your songs. I'm not a songwriter but I wrote Safari Novels for people during my spacetime. He drows his tools to help explaining how to write something and tries to explain the basic of writing and how to use AI to correct spelling. Profession: Safari Writer: 1d20 + 6 + 4 ⇒ (5) + 6 + 4 = 15
Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
Goblins... Mizzrym' first response will have been to kill outright these pest creatures, but now he's at Absalom Station and not at home with other drows. He lets his comrades do the talking but keep an eye on the environment to be sure that something is not amiss or there is no other "gifts" ready to explode. Perception: 1d20 + 10 ⇒ (16) + 10 = 26 Calling back Radaszam seems a good idea to me. he finally says when collector propose to call the head of his faction.
Soldier 3 EAC15 - KAC16 | SP18/18 27/27 RP5/5 | Init +4 | Perc +11 darkvision SM +0| F +2, R +5, W +3
Mizzrym’ is ready to burn the goblins as eradicated these pests was what it will have do it back home, but knowing that the Starfinder has negotiators and privilege the diplomatic way, he lets his most talkative comrades take the lead.
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