O-Sayumi

Mitsuko Kaijitsu's page

87 posts. Alias of Jazzai Moonbreaker.


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"We should go in unless you can guarantee Kokip can't be seen. Right now we do have an advantage." She said quietly following them to the gate.


"The Licktoad Goblins are one of the smallest tribes in the Sandpoint Hinterlands. Based on local tellings from the Sandpoint Guard, one of the goblins had been kicked out for writing. This goblin also stole, supposedly, quite a hefty amount of fireworks.

Then their leader is Chief Gutwad, who is some sort of ranger and a rather formidable opponent should he be surrounded by his tribe. So if we take them on we should clear out the tribe as we go. If there are skeleton's then I would say they probably tried to still from the cave."


Okay Ill roll one for each location. Though to be fair the only new one is Megus's

Know:Goblin Hideout: 1d20 + 8 ⇒ (19) + 8 = 27


Knowledge Local: 1d20 + 8 ⇒ (16) + 8 = 24


As she thought over the contents of the letter she thought about the ramifications of the information within.

[dic=Knowledge:Nobility]1d20+3[/dice]
Knowledge:History: 1d20 + 3 ⇒ (11) + 3 = 14

Mitsuko finally figured out how she would take Ikoma's comment about her being the younger sister and it belonging to Ameiko.

Mitsuko gently pulled things out as she kept her temper in check. After all, her mother's training forbid a loud voice raised in anger. Some people after all didn't realize when slights were said and those that did, did not deserve the satisfaction of knowing it angered you.

Pulling out the coin purses and hands them out once she realized they held the same amount.

The potions she lines up letting Rokkad identify them. "Anything that can't be identified I can help with."

Then the two items

Spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11
Spellcraft: 1d20 + 7 ⇒ (20) + 7 = 27
Spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25

"I agree with Shalewen. We rest for now. We hazard the trip back to Walthus's or we stay here. This was a rough fight and we need to recover. Shalewen, which do you think is best considering the distance?"


Pulling the key out she looked at Arieys and smiled moving to give her a hug. "Yes, I just think there will be another adventure after we finish the swamp. I also found the key to the chest."

Letting her go she moves over to the chest and kneels unlocking it and opening it up.


Frowning slightly she would take the scroll not sure how to take his statement.

Rolling out the scroll she read it quietly.

"It belong's to both of us. Our family has been through a lot and it still seems there are more secrets to uncover." Kneeling at the bones of the Champion. "Tsutamu, you did well. Let your spirit recover, the message has found its way to the family." She said softly in Tien.


Mitsuko looked at Ikoma and wasn't surprised he forgot about her. She was quiet and had spoken up about knowing Tien first. Moving forward while he was reading to examine the champion to see if he had a key on him.

"I would like to see the scroll if possible. Have we found a key? If not we can take it with us."


Test 43?


Mitsuko would keep singing her words switching to Tien. Moving around to assist Kokip using her shield to help cover him from blows.

Aid Another Kokip to boost AC: 1d20 + 2 ⇒ (3) + 2 = 5


Bot me as necessary she will attack/keep singing.

Work has been a nightmare.


Mitsuko would lift her voice her song echoing across the stone as she bolstered her allies.

+1 morale bonus on saving throws attack and damage.


"Dead rarely rest once woken. By the sound of that sharpening blade I say we press forward. Not only that the dead may come to us as the storm is here."


Mitsuko would again move forward moving up to her companions holding an attack for when the skeletons closed with her. She didn't dare move any further forward.


SORRY I swear i posted here

Mitsoku would frown and moves to the edge of the bright light trying to see past the guys. They seemed to have it mostly in hand.


Mitsuko would draw her sword and shield shifting to a defensive position.


"And into the fire. Time to dance it seems."


Been in the hospital will catch up this evening


Mitsuko looked at Ikoma and saw he looked as green as she did. Taking a deep breath she would help people across before going across herself. Good thing she ate a light breakfast and lunch.


Prestidigitation?


Fort: 1d20 + 1 ⇒ (9) + 1 = 10

The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks for 24 hours

Mitsuko stepped in noticing the darkness and would frown as she waited for someone to light a torch. Opening the entrance again to get some fresh air as the smell just made her stomach roll. She wasn't sure what it was but something was making her feel ill.


IF gm will allow it Mitsuko will use prestidigitation to make the map water proof. She will have to keep this up each hour but seemed simple enough. Also vote cave. If we had seen this with the survival check earlier then we would have stayed at Walthus's


Mitsuko walked on in silence for a moment before speaking. "It did but I also thought of the fear such a creature would instill in the populace. Even if they chose to hang it, if it kept mimicking peoples faces they would face the fact it looked like they hung one of their own. That would haunt them." 'Just like the sight of my brother doing the same.' Mitsuko thought to herself.


Knowledge:Geography: 1d20 + 3 ⇒ (18) + 3 = 21
Survival assist: 1d20 + 0 ⇒ (7) + 0 = 7
Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Mitsuko didn't know the first thing about surviving but she had studied plenty of maps of the area. Her eyes scanning around them as they walked the path.


Nodding she tries to smile slightly. "It is just one of the few times where I feel no mercy for a creature. I can understand why my sister wanted to protect me from adventuring. Besides the danger's you find out more about yourself. Sometimes you are not always happy with what you see."


Mitsuko takes care of the body before washing herself up.

It was dirty business but she believed necessary.


"You came with the intent to murder and attacked us with the intent to murder. You have murdered before this I would bet. If Ikoma doesn't wish to do it I will put an end to you. The townsfolk have known a fragile peace for a year and I will not have that disturbed." Mitsuko's voice was firm and she stared at the creature with a resolution that wouldn't be shaken.

"The fact you would try to play the heart of one of my companion's angers me and I will not stand for it."


"I agree with Rokkad."


I Vote end it mercifully. We would lose two days going back to town and I don't think he would make good bait.


We didn't say we would leave just making preparations.... Having a map making plans is a smart thing to do after all.

"I didn't mention us leaving out right now. It is prudent to rest up and recover and start fresh. When time is on our side instead of not." She gave the creature a long intimidating look.

Intimidate: 1d20 + 7 ⇒ (13) + 7 = 20

"It is also why I said to knock the creature out. I am well aware he is waiting. If he acts up I am not afraid to end him."


"Thank you for the information Walthus and I understand the conundrum. Do you have a map with the locations you have mentioned? Including this cave?"

She finished her cup of tea with a pleased sigh.


Diplomacy: 1d20 + 12 ⇒ (15) + 12 = 27

Mitsuko sipped the tea with pleasure taking careful notes. "There is an old Tien Proverb my mother would tell me. 'If man has no tea in him. He is incapable of understanding Truth and Beauty.' Your tea is excellent Mr. Proudstump and my mother would have enjoyed it greatly." She sips again letting the proverb slowly sink in.

"I am sure that you don't want to seem like you are telling a tall tale so it is okay to seem nervous. You feel conflicted on telling us what you know. Why is that? You have nothing to fear from us. We will take your words of wisdom and cherish them."


Sense Motive: 1d20 + 4 ⇒ (11) + 4 = 15

"The creature tied up right there mentioned the Soggy River Monster. Claimed to be acquainted with him and how he would lead him and others to cause chaos." She would take the tea pot and serves tea with the poise that had been taught with her.

Once the tea was set down. "Were they running from something or celebrating something?"


Mitsuko would pull out rope for them to tie the creature up.

Nodding she would smile at Rokkad when they were complete. "It is good to know. Thank you Rokkad. I am not skilled with medicine myself. Perhaps I should invest in that kind of magic."

About to say more she stopped when she heard Walthus bring up the goblins himself. She would check out the cloak with a quick glance casting Detect Magic

Spellcraft: 1d20 + 6 ⇒ (5) + 6 = 11

As if second nature when he started to heat up tea she would move to grab tea cups and looks for a tray or makeshift one. "I can help serve tea if you wish."


"We have another job we came here to do. Also, if this creature takes on a form that seems innocent and manages to deceive the townsfolk that we are in the wrong what will you do?" The likely hood of that happening was low but she was curious on the answer. Also, reminding them they spent a day and a half travel just to get here.

"It will probably be best to render him unconscious for the duration of him being tied up and back in town so we have no such worries of him managing to escape and bonds put on him nor fooling anyone. Also, what will we do about the goblin threat in the meantime?"

Kneeling next to Walthus she pulled out a handkerchief and would hold it out. "To help with your wounds. I know its not much."


Mitsuko shook her head. "Hanging won't prevent it from trying to get free. Quick and with mercy with a blade is the way to do it. I will do it if no one else want's too." Her blade was still out and pointed at the creature.


Mitsuko leaves her blade out and would carefully study the creature to see if he really knew where Walthus was. Highly doubting the creature knew, other wise Walthus probably would have been killed. Also, if he really was meaning something when talking about the river monster.

Sense Motive: 1d20 + 4 ⇒ (17) + 4 = 21

Deciding to play along for now she spoke.

"The River Monster! What do you mean?"

Bluff: 1d20 + 5 ⇒ (18) + 5 = 23


No, they don't have such rules as I have seen.


Seeing its form ripple she slipped into her song.

'This creature is an aberration'

Know:Dung: 1d20 + 2 ⇒ (13) + 2 = 15

Dropping her defensive stance she would stab the creature.

Attack: 1d20 + 1 ⇒ (18) + 1 = 19
Dmg: 1d6 + 1 ⇒ (3) + 1 = 4


Know:Planes?: 1d20 + 2 ⇒ (9) + 2 = 11

Drawing her shield she would shift into a defensive stance as she started to sing, her voice easily carrying over the creature.

Inspire courage +1 competence bonus on attack and weapon damage rolls. +1 Morale bonus vs charm and fear effects


Sense Motive: 1d20 + 4 ⇒ (11) + 4 = 15

Something didn't seem quite right and she pulled out her short sword to do a simple test.

"Then you want them killed right, since your babies that never strike you? You are not Walthus I think." This of course was because she wasn't sure herself but someone wouldn't demand healing if the threat wasn't closing in to strike.


Hi guys. Sorry for the delay. I had a sudden death in the family and had to do a bit of traveling back and forth to the States. I am back and finally over what ever it was I had.

Sorry for the delays.


Rokkad answered her question with a spear and she nodded. Practical, good to know he thought that way.

"Who is going to keep watch?" She asked as she pulled out a bedroll and looking at the ground would check to make sure it wasn't to soft before laying it out.


"Agreed, after we have moved these bodies away. Don't want carrion feeders to come into camp. What about the ones who aren't dead?" She would ask even as she slung her bow and moved forward seeing if the goblins had anything of value.

She had magic but it was not of the healing variety. Hers was more combat oriented.


Mitsuko continued to sing her voice rising higher and firmer. Pulling back another arrow she let it fly towards a goblin.

Atk: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Dmg: 1d6 + 1 ⇒ (1) + 1 = 2


I must apologize I have not been feeling well.


Mitsuko's voice continued to carry as she countered their song and bolstered those around. Taking aim for another of the ones shooting arrows she fired back. Aimed at #4

Bow Attack: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Dmg: 1d6 + 1 ⇒ (2) + 1 = 3


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You need the trick flee. "Push" is forcing an animal to do a trick it's not trained for


Mitsuko would start to sing to counter the goblins her voice ringing clear.

Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


You don't have to throw a spear.

Once I get Ikoma's answer I will do the End of Round report.