Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Terflynn wrote: I don't think she struck you. That roll was a natural 1. Hah! So it was...I only looked at the end number, which would've hit Miso flat-footed...if it hadn't been a 1. :-)
A million thanks for running, EF. Real Life Comes First [tm], after all, and your family and education (in that order!) should come first. Like Terflynn, I'm always up for a spot in one of your games when you run them.
We should meet in person one of these Madison/Milwaukee conventions, you know? ;-)
This one goes on 3601-11.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Miso grimaces as the oni's naginata strikes him, but tries to focus on her demise instead. He spends a Swift action to enter Dragon Style, then five-foot-steps and flurries!
unarmed strike flurry of blows #1: 1d20 + 14 ⇒ (6) + 14 = 20
unarmed strike dmg w/Dragon Style: 1d8 + 11 ⇒ (7) + 11 = 18
unarmed strike flurry of blows #2: 1d20 + 14 ⇒ (15) + 14 = 29
unarmed strike dmg w/Dragon Style: 1d8 + 11 ⇒ (7) + 11 = 18
unarmed strike flurry of blows #3: 1d20 + 9 ⇒ (13) + 9 = 22
unarmed strike dmg w/Dragon Style: 1d8 + 11 ⇒ (8) + 11 = 19
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Miso spends as much time in the library as the party will permit, looking for the Kaijitsu name, but also the name of his patron Korada, and perhaps the names Paiva once gave him during their time together. He eagerly takes anything he finds and stows it away for later reading.
Once dragged away from the library, he reflects on the oni carvings and paintings in silence, taking in the contours and artistry as Jennix looks to the door in his customary fashion.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Miso five-foots over to Red and flurries again!
unarmed strike flurry of blows #1: 1d20 + 14 ⇒ (17) + 14 = 31
unarmed strike dmg w/Dragon Style: 1d8 + 11 ⇒ (3) + 11 = 14
unarmed strike flurry of blows #2: 1d20 + 14 ⇒ (10) + 14 = 24
unarmed strike dmg w/Dragon Style: 1d8 + 11 ⇒ (4) + 11 = 15
unarmed strike flurry of blows #3: 1d20 + 9 ⇒ (5) + 9 = 14
unarmed strike dmg w/Dragon Style: 1d8 + 11 ⇒ (4) + 11 = 15
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Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Regrettable indeed. You seem a decent fellow; I hate to kill you.
DC 19 Refl: 1d20 + 9 ⇒ (14) + 9 = 23
Miso dodges the blast of cold, evading it entirely. he is less successful evading the chains, as both hit.
With a Swift action he enters Dragon Style, then five-foot-steps up to Blue and flurries with ki strike!
unarmed strike flurry of blows #1: 1d20 + 14 ⇒ (5) + 14 = 19
unarmed strike dmg w/Dragon Style: 1d8 + 11 ⇒ (6) + 11 = 17
unarmed strike flurry of blows #2: 1d20 + 14 ⇒ (2) + 14 = 16
unarmed strike dmg w/Dragon Style: 1d8 + 11 ⇒ (7) + 11 = 18
unarmed strike flurry of blows #3: 1d20 + 9 ⇒ (3) + 9 = 12
unarmed strike dmg w/Dragon Style: 1d8 + 11 ⇒ (2) + 11 = 13
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
I didn't get to this yesterday, sorry.
Miso considers the oni's words a moment before speaking. We thank you for your apology, Ochiyuo; but I fear we must disagree with your view that what occurs in the House of Withered Blossoms is not our concern. We have been asked by the kami to investigate here, and we have promised that we would.. He nods to his companions and continues. One's word is a bond that should not break even in the face of the fiercest storm. It would seem, then, we have reached a point where neither can justly accommodate the other.
Diplomacy roll, in case it might actually work in place of conflict: 1d20 + 15 ⇒ (2) + 15 = 17
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Okay, nine charges from the infernal healing wand, then; and then the 13 from the naga. Thanks.
Miso flurries on Red with ki strike (shifting to Blue if Red drops)!
flurry of blows #1: 1d20 + 14 ⇒ (1) + 14 = 15
50% miss chance (1-50 is good): 1d100 ⇒ 1
unarmed strike dmg: 1d8 + 11 ⇒ (2) + 11 = 13
flurry of blows #2: 1d20 + 14 ⇒ (14) + 14 = 28
50% miss chance (1-50 is good): 1d100 ⇒ 37
unarmed strike dmg: 1d8 + 11 ⇒ (7) + 11 = 18
flurry of blows #3: 1d20 + 9 ⇒ (17) + 9 = 26
50% miss chance (1-50 is good): 1d100 ⇒ 49
unarmed strike dmg: 1d8 + 11 ⇒ (2) + 11 = 13
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Upon review, it looks like I forgot to heal up after the destrachan encounter. I'd like to request we retcon that a bit. If we have nothing else, Miso can use his heavenly fire ability to heal some.
His next combat actions are gonna be very dependent on how healing plays out.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Miso spends a Swift action (which he SHOULD have spent last turn, but didn't cos his player is evidently a devout amnesiac >.<) to enter Dragon Style, then flurries on Blue with ki strike!
flurry of blows #1: 1d20 + 14 ⇒ (15) + 14 = 29
unarmed strike dmg: 1d8 + 11 ⇒ (5) + 11 = 16
flurry of blows #2: 1d20 + 14 ⇒ (18) + 14 = 32
unarmed strike dmg: 1d8 + 11 ⇒ (1) + 11 = 12
flurry of blows #3: 1d20 + 9 ⇒ (13) + 9 = 22
unarmed strike dmg: 1d8 + 11 ⇒ (6) + 11 = 17
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Miso will draw his wand of scorching ray and ready to fire it at the first naga to come within range.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
I don't suppose Terflynn has another of those walls of ice, does he? Cos otherwise this going to suck. LOL
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Miso will flurry on Red if it remains standing after Terflynn's fireball, or will do so on Blue if Red falls.
unarmed strike flurry of blows #1: 1d20 + 14 ⇒ (5) + 14 = 19
dmg: 1d8 + 11 ⇒ (6) + 11 = 17
unarmed strike flurry of blows #2: 1d20 + 14 ⇒ (8) + 14 = 22
dmg: 1d8 + 11 ⇒ (7) + 11 = 18
unarmed strike flurry of blows #3: 1d20 + 9 ⇒ (1) + 9 = 10
dmg: 1d8 + 11 ⇒ (6) + 11 = 17

Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
DC 19 Refl (B): 1d20 + 9 ⇒ (1) + 9 = 10
DC 19 Refl (G): 1d20 + 9 ⇒ (10) + 9 = 19
Miso is caught by the blast of the first, but the clangor somehow allows him to avoid the other entirely (evasion). He desperately strikes at Green on its way past...
unarmed strike: 1d20 + 15 ⇒ (17) + 15 = 32
dmg: 1d8 + 11 ⇒ (1) + 11 = 12 plus electricity: 1d6 ⇒ 5 plus DC 13 Fort save or be staggered for 1 round
...and renews his assault on Red (switching to Blue if Red drops).
unarmed strike flurry of blows #1: 1d20 + 14 ⇒ (15) + 14 = 29
dmg: 1d8 + 11 ⇒ (5) + 11 = 16 plus electricity: 1d6 ⇒ 5 plus DC 13 Fort save or be staggered for 1 round
unarmed strike flurry of blows #2: 1d20 + 14 ⇒ (16) + 14 = 30
dmg: 1d8 + 11 ⇒ (4) + 11 = 15 plus electricity: 1d6 ⇒ 3 plus DC 13 Fort save or be staggered for 1 round
unarmed strike flurry of blows #3: 1d20 + 9 ⇒ (2) + 9 = 11
dmg: 1d8 + 11 ⇒ (4) + 11 = 15 plus electricity: 1d6 ⇒ 1 plus DC 13 Fort save or be staggered for 1 round
The Kellid barely notcies that the elemental touch spell is spent after his attack.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Makes perfect sense to switch back to scenarios rather than APs with that upcoming schedule, EF. Totally understand.
I'm okay with letting our story wrap at the end of Book 4. I mean it when I say "Real Life Comes First [tm]"; doesn't matter if it's job-related, school-related, family-related, or whatever — as much as we love playing and GMing, it's still a game, after all.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Real Life [tm] has kicked me considerably lately, but I will endeavor to pick up my pace.
As for Jennix, I believe some Real Life [tm] stuff got him too, as one of his PbPs had to have another GM step in (which isn't like him at all). I haven't heard from him either; I do hope all is okay and he's just gotten buried.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Miso, choosing electricity damage, uses a Swift action to enter Dragon Style and charges forward to attacks Red!
unarmed strike w/Charge: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34
dmg: 1d8 + 11 ⇒ (6) + 11 = 17 plus electricity: 1d6 ⇒ 4 plus DC 13 Fort save or be staggered for 1 round
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Since Terflynn says we have (or rather had) two of them...
2nd cure serious wounds potion: 3d8 + 5 ⇒ (3, 8, 2) + 5 = 18
Miso will draw his wand of flame arrow and tap Zachary's arrows, then (if time permits) also draw his wand of elemental touch and use that on himself.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Breathing heavily, Miso merely nods to the elf as he draws his own potion bottle and quaffs the contents.
cure serious wounds: 3d8 + 5 ⇒ (3, 3, 2) + 5 = 13
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Back from a four-day con, y'all.
Also: I hate these things. Ugh.
DC 19 Refl #1: 1d20 + 9 ⇒ (4) + 9 = 13
DC 19 Refl #1: 1d20 + 9 ⇒ (3) + 9 = 12
Miso tries to dodge the effect of one, only to get hit full force by the other, which knocks him back in to the first.
DC 19 Fort #1: 1d20 + 11 ⇒ (11) + 11 = 22
DC 19 Fort #1: 1d20 + 11 ⇒ (6) + 11 = 17
The draconic Kellid manages to avoid the stunning effect of the first blast, but is not so fortunate on the second; his ears hurt as they ring inside his head, and he cannot focus for a few seconds...
EDIT: Case in point. :-|

Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Sorry, EF. I was out of town this weekend, and while trying to get things for my first convention coordination this coming weekend, work suddenly realized "oh, you're going to be gone later this week? guess we'd better give you EVERYTHING RIGHT EFFING NOW SO YOU CAN STRESS OVER IT ALL THANK YOU VERY MUCH HAVE A GREAT TIME AT YOUR CONVENTION.
But that's not your fault, so I'm sorry for being AWOL.
Ahem.
Miso spend a ki point for an extra attack during flurry and tries to bring the gorgon down!
flurry 1 unarmed strike: 1d20 + 14 ⇒ (12) + 14 = 26
dmg: 1d8 + 11 ⇒ (1) + 11 = 12
flurry 2 unarmed strike: 1d20 + 14 ⇒ (15) + 14 = 29
dmg: 1d8 + 11 ⇒ (4) + 11 = 15
flurry 3 unarmed strike: 1d20 + 9 ⇒ (9) + 9 = 18
dmg: 1d8 + 11 ⇒ (2) + 11 = 13
flurry 4 unarmed strike ki point: 1d20 + 14 ⇒ (8) + 14 = 22
dmg: 1d8 + 11 ⇒ (5) + 11 = 16
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
See, now this time the Stunning Fist should have been on the last one. LOL

Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
DC 19 Refl: 1d20 + 9 ⇒ (3) + 9 = 12
DC 21 Fort: 1d20 + 11 ⇒ (11) + 11 = 22
Miso takes the blast of cold full on, but holds his breath in time to avoid petrification.
We have not rested since the water elementals, have we? Asking for a breath weapon-using friend. I don't think we have. So, assuming that to be the case...
Miso will flurry on the oni with flank from Jennix, spending another ki point for an extra attack. He will use Stunning Fist on his last first attack this round. (DC 18 Fort negates)
flurry 1 unarmed strike: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23
dmg: 1d8 + 11 ⇒ (1) + 11 = 12
flurry 2 unarmed strike: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28
dmg: 1d8 + 11 ⇒ (4) + 11 = 15
flurry 3 unarmed strike: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
dmg: 1d8 + 11 ⇒ (5) + 11 = 16
flurry 4 unarmed strike ki point: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28
dmg: 1d8 + 11 ⇒ (1) + 11 = 12
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Terflynn wrote: Why would you use stunning fist on your worst (by bonus) attack? Oops, cos the last attack *should've* been the ki point attack, not the low BAB attack — I usually do haste attacks the same way so I don't forget them. But I didn't in this case, cos I was rushing between work projects. Serves me right for posting distracted.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Haha, never mind.
That 32 will totally hit Miso.
The monk grimaces under the blow, but tries to return the favor with Jennix now visible and providing flank!
Spend a ki point for an additional attack
flurry 1 unarmed strike: 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31
dmg: 1d8 + 11 ⇒ (6) + 11 = 17
flurry 2 unarmed strike: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21
dmg: 1d8 + 11 ⇒ (1) + 11 = 12
flurry 3 unarmed strike: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17
dmg: 1d8 + 11 ⇒ (3) + 11 = 14
flurry 4 unarmed strike: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
dmg: 1d8 + 11 ⇒ (6) + 11 = 17
This last attack with Stunning Fist (DC 18 Fort negates)
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Had planned to use Stunning Fist on ready, but didn't say so. :-|
GM's call if it's okay. If so, it's a DC 18 Fort save if it hits.
Miso ready unarmed strike: 1d20 + 15 ⇒ (1) + 15 = 16
dmg: 1d8 + 11 ⇒ (7) + 11 = 18
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Miso never removes his eyes from their foe, but says aloud, I believe we should invite this one to come to us, Jennix, just as the water flows downhill to meet the sea. Without pointing, he continues. You to your right, I to my left. Terflynn, anything in your bag of tricks that might hold this Ryosanjin and his steed in place would be welcome.
Move and ready to strike should the ogre-mage enter Miso's area of reach.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Miso, seeking to take advantage of Terflynn's spell, races around to the oni's other side to grapple. (Path takes me into threat range, if oni has Combat Reflexes.)
grapple: 1d20 + 17 ⇒ (3) + 17 = 20
Well, at least Jennix gets flanking...
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Gratz on star #5, Jennix!
(I'm hopeful mine shows up soon, having just hit the threshold myself...)
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Miso attempts to grab Blue in a grapple.
Grapple check vs. CMD: 1d20 + 17 ⇒ (19) + 17 = 36
If successful, he will move her off the beam and over the pit. (She gets a free attempt to break his grapple with a +4 bonus. CMD is 34.)
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Sorry, guys. I was at Winter War 43 this past weekend (at which Jennix TOTALLY SHOULD'VE BEEN, TOO! but had home duty with the young'uns) and never got enough time to post, and didn't get back until late today.
Miso deftly maneuvers between the dozing hobgoblins, drawing the wand of scorching ray along the way.
ranged touch on Blue: 1d20 + 9 ⇒ (18) + 9 = 27
fire: 4d6 ⇒ (3, 2, 3, 5) = 13
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Miso flurries on Red, moving to Orange if Red drops. He'll spend a ki point for an extra attack.
unarmed strike flurry of blows: 1d20 + 14 ⇒ (19) + 14 = 33
unarmed strike damage: 1d8 + 11 ⇒ (8) + 11 = 19
unarmed strike flurry of blows: 1d20 + 14 ⇒ (14) + 14 = 28
unarmed strike damage: 1d8 + 11 ⇒ (2) + 11 = 13
unarmed strike flurry of blows: 1d20 + 9 ⇒ (9) + 9 = 18
unarmed strike damage: 1d8 + 11 ⇒ (8) + 11 = 19
ki point unarmed strike flurry of blows: 1d20 + 14 ⇒ (19) + 14 = 33
unarmed strike damage: 1d8 + 11 ⇒ (3) + 11 = 14
He will then take a five-foot step closer to Jennix (well, where Jennix was, anyway) after his flurry.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Miso activates Dragon Style and charges past Jennix so quickly that the ninja barely feels the breeze from the passing. He launches an assault on Red!
unarmed strike: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27
dmg: 1d8 + 11 ⇒ (8) + 11 = 19
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Miso tries to grapple again.
Grapple: 1d20 + 17 ⇒ (3) + 17 = 20
Worst. Monk. Evar.
EDIT: Although I could do this with flurry of blows...if I hadn't already posted.
Worst. Monk. Player. Evar.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Yeah, this is likely to suck. A lot.
Miso charges forward with the grace of the wind, reaching out to grapple the construct!
Grapple: 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 26
Probably not, even flat-footed. Sigh.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
I believe so, replies Miso, for I do not think a swim in the lake is in order just now. He tries to avoid looking at both the statue and the disturbing carvings.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Miso considers the water a moment. Not every answer is difficult; some are simple. I can leap to the other side, as the grasshopper crosses a field of grain.
It looks like there is a place to land on the other side (indicated with an arrow); is that where the drawbridge comes down? Miso's Acrobatics is +15 for a jump, and I think that should make it automatically.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Yep, appreciated. Real Life Comes First [tm], after all; it's what lets us play. :-)
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Must be sulfuric acid to be diluted that easily by water elementals. :-)
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Ack! Would've used the potion of cure serious if I'd been paying closer attention.
Miso's maw emits a line of acid at the two (on map), hoping to drop the one already injured.
line of acid: 11d6 ⇒ (1, 3, 3, 5, 4, 5, 6, 6, 3, 5, 1) = 42
DC 16 Refl save for half
He then spends a ki point (Swift action) to add +4 to his AC for a round (now 31).
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Miso hands the jingasa and the cloak to Jennix (doesn't look like he has a cloak yet) and asks to claim the belt. He also suggests that Zachary take the +1 thundering greataxe and the MW composite longbow (backup bow, cos sundering sucks, plus a nice backup melee weapon).
The Kellid hands Terflynn the potions and baubles while placing the samurai armor into a sack and slinging it across his back. I am familiar with the smaller goblins of Avistan, Miso says, but less so with these larger creatures that resemble them.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
EndlessForms wrote: Sheesh. A few months ago you guys were nearly dying in every combat. What happened? Only took eleven levels for my and Jennix's builds to come online. :-D
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Miso moves forward to support Jennix, and opens his mouth as if to shout. Instead of a voice, however, a line of acid spits forth at his foes!
Drawn on the map, I think I get everyone/everything, but not certain. By my calculation: Sor1 + DrD6 = 7, plus robe adds 4.
line of acid: 11d6 ⇒ (4, 6, 2, 4, 2, 5, 2, 5, 3, 5, 3) = 41
DC 16 Refl save for half.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Miso sticks the wand of lightning bolt in his teeth as he pulls out another wand (flame arrow) and taps Zachary. This would appear to be the bed in which your own river lies, my friend. The Kellid then drops the wand in his hand and retrieves the other one, taking a five-foot step forward and entering Dragon Style.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Miso moves up alongside Jennix. That appears to be our destination, he says, looking about the cavern for anything lurking or unusual.
Perception: 1d20 + 17 ⇒ (10) + 17 = 27
A bridge to an outcropping. Curious. Perhaps that is where we should start, rather than on the ground.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
DC 20 Will: 1d20 + 11 ⇒ (11) + 11 = 22
Miso resists the spirit that moves through him, though the entire dungeon beneath the pagoda has clearly disturbed him more than a little. He tries to ignore the carvings, and is only too happy to beat up on the hobgoblins to take his mind of the images they depict.
Moved everyone into the waterfall room.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
confirm?: 1d20 + 9 ⇒ (10) + 9 = 19
scorching ray: 4d6 ⇒ (2, 4, 1, 5) = 12
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Miso moves forward as Jennix vanishes; he is accustomed to the nija's trick, so he moves to ensure the ray from his wand doesn't inadvertently hit him when he fires it at Yellow!
ranged touch: 1d20 + 9 ⇒ (20) + 9 = 29
scorching ray: 4d6 ⇒ (1, 4, 5, 5) = 15
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Ret-conning a bit, since the Paizo monster ate my post from yesterday...
Miso doesn't always comprehend sarcasm (unlike his player, LOL) and pulls his eyes from the gruesome sight to turn to Jennix curiously. I do not find this particularly welcoming, myself.
In one hand the Kellid holds the prized javelin of lighning found in the dragon's hoard outside of Iqaliat; in the other, the trusty wand of scorching ray that he has had for some time. He remains alert as the party moves toward the imposing iron doors (blindsense 30 ft).
Take 10 Perception for 24.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Real Life Comes First [tm], EF. Always.
Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Back, Jack! Huzzah!
Plus, I had already leveled up to 11. Hooray for not procrastinating for once!
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