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I posted on an existing thread that my group is planning on playing carrion crown and that a couple members of the group, myself included, want to play castlevania styled characters- castlevania 3 in particular. (it's the one that the most players have tried) One person is playing a daggermaster rogue (His favorite character was Grant Danasty) another player voiced the desire to play a necromancy/undead controller and decided on an oracle of bones and when told about the dhampir race, immediately called dibs. (covering the alucard slot). Another player isn't too familiar with castlevania and is playing a 2h style ranger that hunts undead. The last player (other than myself) hasn't decided yet.
That means I get to play the Belmont! (I'm the biggest castlevania fan in the group by far).
While I am excited by this, there are a few problems- first what class should I use? Ranger is taken, and I like using skills and magic to much to go fighter (I'm playing a fighter in another campaign anyways) so while fighter is an option, I'd really like to consider alternatives. I'm thinking that bard (archaeologist archetype), inquisitor, and magus (bladebound/ kensai-whip focused) are options.
Second, the whip is problematic. It's not really avoidable because a Belmont without a whip isn't much of a Belmont at all. But the whip is still really frustrating. First off, the whole exotic weapon thing- this can be bypassed by being a bard or a kensai magus, and alleviated by fighters, but it really hurts inquisitors. This is made worse by the fact that the whip (scorpion whip is allowable, that solves that problem) isn't really great for offense, at all, and I would like to be able to hold up my end at least. I don't need to be dpr king I just don't want to embarrass myself. Third off, the whip's strength- ranged combat maneuvers, are limiting as CMB is based off BaB- which again hurts most of my options.
So it seems that you can make a character who kick arse with a whip with a fighter, but not be much of a monster hunter. Or I could go with an archaeologist or an inquisitor- both make great hunters (knowledge checks, skills, general tricky flavor) but using a whip would be a serious handicap. A kensai magus gets decent skills and can become a pretty good whip user, but it has a lot of abilities that don't fit a belmont.
So...help? Any advice for taking the whip user and making a vampire killer? Do I need to...dare I say it multiclass? Any build advice is welcome- I know I'm not the first to want to try this concept, and I'd love to see what other people have done.
P.S. I was thinking human for race, but half elf can work well too. Also, we use a really generous rolling method for attributes, so don't worry too much about MAD.