Arcayenneist wrote:
Instant Enemy is 2 levels away. By the time your caster level is high enough to gain versatility and the higher damaging spells you could have been doing +6 to anything for a long time.
Azothath wrote:
I focused on CMB and BAB because the things I highlighted rely on those, and because the CMB and BAB are so low, they will never achieve anything, and therefore you traded away 5th level spells for things that will never do anything except be there on paper. Azothath wrote: True, there is that magical belt though... what metamagics are you thinking of (review scribed spells in spell books above). You have Reach, and Persistent spell, which suggests you are trying to get enemy mages to fail saves, which is an entirely valid tactic; being a Monk hinders that. Get Higher Caster Level, Get Higher DC (Spell Foci etc). You don't have the actions in a turn to be punching people and casting spells; if you want that, play a Magus. Azothath wrote: Are you suggesting changing from Bonded Object amulet and Aegis of Recovery/Amulet of Spell Cunning/Spell Mastery for Ring of Evasion at $25000/2? No (hence why I put it in brackets), I am saying Evasion is the only decent thing you are getting, and that does not outweigh 2 whole spell levels, therefore, getting it another way, such as with magical items, is better. Azothath wrote: My suggestion is to build a Org Play legal wizard with the same proficiencies and abilities costing it out and see how your build compares. Then present your findings if they are favourable. Level 9 Divination Wizard. I suggest you get some better system mastery before trying to defend an ill-advised multiclass that honestly stems from a cool concept.
Azothath wrote:
But you haven't given yourself any Martial abilities from taking Monk. Your CMB and BAB are exactly the same as if you hadn't multiclassed out of Wizard. A "muscle wizard" is a viable alternative, but your metamagic selections does not suggest a build where you plan on boosting your physical stats to compensate. Azothath wrote:
It is not complicated. You traded away 5th level spells for nothing. Evasion can be got with a ring (Which could be crafted onto an Arcane Bond). Azothath wrote: The secondary object is that wizards are best against other spellcasters. Normally it's done at distance via spell exchanges and at high level spamming dazing metamagic. This build gives the character some close and adjacent options that the single classed characters do not have AND increases their saves and defenses against spells. 2 Caster Levels down is not going to make you better versus other spellcasters. Caster level matters, and as I said earlier, I do not see any combat ability in this build. Azothath wrote: This somewhat follows the theme of the Forgotten Realm prestige class that I linked to. Prestige classes are a general power loss in PF1. It is certainly a cool inspiration for a character Azothath wrote: The benefit of CRB Monk is rather obvious and the class works with wizard well. 2 levels nets evasion and it's a common issue for caster-on-caster action and the +3 Rflx only makes it better. Benefit - I am really not seeing any. Evasion is cool, but an Arcane Bond (Ring) can cover that, and better reflex save (by 2) can easily be picked up with Lightning Reflexes. Azothath wrote: Dipping inevitably delays what is already a 'late blooming' class (wizard 5th level). The 2 levels of monk can support the character through level 5 which is critical to having a character survive their 'slump'. With increasing levels the martial options remain vs full spellcasters(advancing at BAB/2 as this build) but diminish vs martials. So early game you survive as a Monk, and then at level 3 when the monsters inevitably get harder you just suffer as you are a level 1 wizard or a level 2 Monk. Avoiding the early slump, to slump the rest of the game is not a plan. Azothath wrote: While the improved 'to hit' & flurry is nice, it's really about landing touches via weapons(with enhancements), CM (various moves, imposing penalties & immediate actions), countering spellcasters when adjacent to them and keeping them in your 'penalty zone'{Long arm, reposition, Call of the Void, ongoing touch spells, insight bonuses, high initiative, acting in the surprise round}. Level 9 Chained Monks BAB is 7 Level 9 Wizard BAB is 4Level 2 Monk + Wizard 7 BAB is 4 You are not getting any improvement to hit. People take Weapon Focus for a 'Bad Touch' build, I get it. Spellcasters won't attack you to trigger 'Reposition', they will step away and cast a spell. The only time 'Reposition' will trigger is a martial attacking you, and your CMB will unlikely beat their CMD.
Malik Gyan Daumantas wrote:
Flame Blade + Flame Blade Dervish Combat + CHA caster = Yes Please
Temperans wrote:
Crusader is not a bad idea. With Deadeye’s Blessing Combat making you SAD, the spell lose will not be felt as much as it could. The bonus feats are good, but the options are limited really too; Weapon Focus and Heavy Armour Proficiency. Crusader stacks nicely with Divine Paragon, which despite multiclassing gives a very powerful Evangelist capstone D20 wrote: 3: Faithful Archer (Ex) You are particularly skilled at using Erastil’s favored weapon. When using a longbow, you add your Wisdom bonus on attack and damage rolls against targets within 30 feet. Note: How Devoted Domain, Deific Obedience, and Multiclassing all interact may be up for some debate. I would say if you chose Evangelist at creation, every boon would be Evangelist, some may say that Evangelist can only be at level5, and then you gain Exalted Boons at HD 16 & 20.
Temperans wrote:
Deadeye Devotee is something that I have forever (in its brief existence) wanted to get work. I personally think a Cleric of Erastil is the best option, with the Growth domain (Feather domain would be great if you could get the Animal Companion to continue scaling), and also grabbing Deadeyes Blessing feat and prestigious spellcaster feat to get the supposed 'best of both worlds' Another option would be to be a Waves Shaman with the Water Sight Hex to combo with Obscuring Mist
VoodistMonk wrote:
Now that is an interesting concept
VoodistMonk wrote: What is the reason you want to use the Vorpal enchantment with an Oracle? What's the connection? What is your goal? I want to use Cyclopean Seer to choose when I crit. I don't really need to have CHA to Hit to make the build work but I thought it would help Claxon wrote: It's honestly a pretty terrible enchant. But fun, and that is ultimately what we play for
Morale Bonus Calm Emotions
Competence Bonus Gallant Inspiration
Kurald Galain wrote:
Yes I played a Samasaran Pact Wizard with the Healing Patron
Arkham Joker wrote:
They buy an Arcane Scroll. They are still arcane casters and still use the Sorcerer/Wizard spell list. Their UMD will be lower, but it works just the same.
IluzryMage wrote:
I cannot get the link to work unfortunately MrCharisma wrote:
This might be the Thread you are referring too (But I was looking at just general healing spells rather than a specific classes spells
Mark Hoover 330 wrote:
This is what first made me start looking at/considering the Razmiran Priest, the desire for an Arcane Healer. I played a Wizard version once and had a lot of fun, so started to look at other options.
IluzryMage wrote:
I would love a link to the Shadow guide (I already have the Sorcerer one) IluzryMage wrote:
Which item would that be? I assume you mean the right Scroll rather than an item to swap your spells
I have always been told that in a vacuum and a theoretical world, that Wizards and their fellow peer fully prepared casters are Tier 1, and Sorcerers and their compatriot full spontaneous casters are Tier 1.5. I have also seen that there are ways to bring Sorcerers etc up to be on this esoteric level. How do you do that? What follows is my thoughts and ramblings and ultimately I would love to hear your thoughts on this. Race: Half-Elf
Paragon Surge
False Priest
Shadow Spells
Bloodline: Arcane
FEATS
It is all just theorycrafting, would love to hear what you think
Minigiant wrote:
This doesn't actually work so you can ignore my build entirely
A Free Action reload still requires a free hand, does a no action reload still require a hand? A Bolt Ace after Rapid Reload can make a hand crossbow be reloaded as 'not an action' D20 wrote: Inexplicable Reload (Ex): At 11th level, loading a crossbow becomes unthinking and automatic for a bolt ace. As long as she has at least 1 grit point, she always starts each round of combat (even a surprise round) with her crossbow loaded. Also the amount of time needed to reload a crossbow decreases by one step: a standard action becomes a move action, a move action becomes a swift action, a swift action becomes a free action, and a free action becomes not an action. Could a Bolt Ace at level 11 dual wield hand crossbows and not need any 3rd hand/prehensile tail shenanigans to reload?
UnArcaneElection wrote:
I am just thinking about my Horse Archer again, Sense Vitals and Prescient Attack (Su) looks interesting
UnArcaneElection wrote: If you are regularly doing archery, you probably won't be charging, and you won't need the fixed feats for those, so using Mount and later Phantom Steed (or a Mauler Familiar if you are Small) are actually viable. For making an Arcane Horse Archer, an Eldritch Archer Magus becomes attractive Archery itself is pretty feat-intensive, so again be careful about spending too many feats for flexibility or upgrades before you have the basics online. Very feat intensive. I quickly put this together, and immediately had to switch to Human for the Bonus Feat FEATS Level 1 - Magus - Level - Point-Black Shot
ARCANA Level 3 - Familiar
It is built around Phantom Steed which does not need to be cast in tight spaces. The need for that extra early feat hurts a lot, as it stops Paragon Surge as well as not being able to get the Elf FCB for extra Arcana
I recently shared a Rogue build concept I came up with on Reddit (The build can also be seen towards the bottom of this thread). One of the comments I received was Reddit wrote: Saves matter but you may have invested more than you need in those, a feat, two talents, a trait and an alternate racial trait (~4.5 feats worth total) seems like overinvestment to me. My question to you is, how much should you invest in saves? I have never neglected them and am always relieved to pass saving throws at higher levels. My biggest fear is murdering my party. That comes to my topic of conversation, how much should we invest in propping up our saving throws?
OUTLINE Race: Half-Orc (Sacred Tattoos)
Stats – 25 Points
TRAITS ____________ (Campaign)
FEATS 1 – Rogue – Level – Iron Will
ROGUE TALENTS/HEXES 2 – Rogue – Level – Nails (Hex)
What do you think? How can I improve this build The idea is a Natural Attack build that can give themselves Flanking. Then at level 11, with a Lynx in Beast Shape, and always Pouncing. That should be 5 Primary Attacks all with Sneak Attack and all adding Dex to Damage. Theoretically I could take Bludgeoner to then go into the Sap Master line for even more damage
Derklord wrote: It lets you outright ignore the effects of failed fortitude saves, as long as you have an enemy (or maybe even another creature, like a rat or something) within 30 ft. On a class with a weak Fort save, especially a melee, this is a godsent. That you can potentially even take out enemies with it (they have to save against it at the original DC, and if you made your save even take a -4 penalty) is just the cherry on top of it. That is good, and you need both Gift of Consumption and Greater Gift for this to work, right? _________________________________________________________________ Second & Third question; Can Hexes be augmented with metamagic? *I want to make Animal Skin a Fleeting Spell to be able to quickly change from a Lynx to my humanoid form the round after a pounce If that is a no, is there any other way to dismiss Animal Skin faster than a Standard action
Derklord wrote:
This is probably a better question for a Witch focused guide but, is Greater Gift of Consumption really that go
Derklord wrote:
What animal (with pounce) allows you to still use your weapons (because of the appearance condition).
Derklord wrote: Yes, with Flickering Step. That's five feats though, and without retraining unaviable before 15th level. And only usuable four times per day. Yeah that's what I thought. Too late for me. I will keep thinking. Shadow Walker looks promising
I enjoyed my foray with a Rogue and its skills, so many skills, so much in a recent one shot that I'm planning another Rogue in the hope that I can one day run tem in a longer campaign. I am currently in that phase of reading a lot of archetypes and talents and seeing what I can piece together into something cool. One combo I have not seen mentioned on the internet of wisdom is comboing Swordmaster (Tengu with Scout to "pounce" (Tiger Trance) and get sneak attack (Scout’s Charge) on all your attacks. That sounds like fun. Of course the problem you run into (along with the problems of sneak attack not always working versus certain enemies) is being unable to charge every turn. So I am turning to you, is there a way of charging an enemy that is adjacent to you?
I had a game cancelled because of the pandemic. In the 5 or 6 sessions that I got to run I lent into the whole quest thing by creating a Skyrim style quest manager. The quest giver could give the quest in whatever style best fit that NPC, then I as a DM handed them a laminated quest. That they got to put onto their magnetic board under main or side quest. It helped the newer players visualise what options they had available to them, prioritise what they thought was important, helped me see what they as players wanted it, and helped that out of game DM-Player communication. It was a promising system
I'm not sure if this is the right place to share this but here we go A few months ago I decided I wanted to try and think up a character concept for every Paizo Adventure Path as a fun mental exercise. I ended up making this. Admittedly it has had a few updates since then but I was thinking someone else may appreciate it. It was really interesting to see what types of characters I like to play. If you want to use it, all you will have to do is make a copy, clear it, and fill it in with your own characters I hope you enjoy
As I am researching building a decent Battlefield control wizard I have noticed something. Often spells are suggested, and then metamagic feats are suggested But what spells to use metamagic with is severly lacking. I thought it would be good if we started a list of combinations that we like or we think are good. This sort of means Quicken Spell won't be on this list but it should be noted that it is really good My list
avr wrote: What's IUS for in that build? You could just take weapon focus (tentacle) at level 7, when you can cast beast shape 1. It'd save you two feats, you might get dirty fighting and improved grapple instead of IUS and the weapon focus at L3. I wanted Weapon Focus Unarmed because Unarmed is in a lot of weapon groups (I particularly care about them being in the close and natural groups). Martial Versatility then lets that feat work for both groups simultaneously. Later on (Level 13) I can grab AWT Focused Weapon again for Spiked Armor. So rather than Weapon Focus Tentacle + Weapon Focus Spiked Armor + AWT + AWT, I get Weapon Focus on a few other natural attacks my beast shapes may go into. avr wrote:
The Myrmidarch is the only archetype that gets weapon training and therefore access to AdvancedWT AKA Focused Weapon AKA Sacred Weapon Damage.
The Mymidarch is my only option available Spell Combat with Polymoph and Natural Spell Combat is very confusing. I don't even know if this works but here it goes: Feats:
Arcana 3 - Maneuver Mastery: Grapple
Name Violation wrote:
Any other classes that get Beastshape/Wild shape NOT called Beast Shape or Wild shape?
In the last week as part of a brain exercise and theory crafting, I have been trying to come up with a character that transforms into a Giant Octopus and have a Warpriests Sacred Damage on their tentacles. All with the caveat of NO MULTICLASSING (Sorry Scott Wilhem) Now my misunderstanding of the Feral Champion has left me with only one other option, the near universally panned Magus Archetype; Myrmidarch. Using Beast Shape II to transform and Advanced Weapon Training to get the Sacred Damage. Spell Blending Arcana can grab Bonefists for Armor Spikes. Maneuver Mastery makes grab comparatively better than the Druidzilla. Being a Magi throws up other challenges though and I could use your help in solving that. 1) Casting Spells in the form of a Giant Octopus
Can you help?
avr wrote: If seize the opportunity is actually the seize the moment teamwork feat, that requires improved critical as a feat (which you had in the last version but not now). If it's something else I dunno. A mistake, I meant to delete it. I didn't realize seize the opportunity was a Path of War feat Belafon wrote:
You Lunge to attack on your turn at 15ft, then they have to move 10ft on their turn to attack you, triggering an AoO, rather than attack at 10ft, and then they 5ft in. Belafon wrote:
Yes, it is what it is called on D20 Belafon wrote:
Okay, I'm just trying to build the most optimized Samurai and honestly have no idea on which way to take it hence why my builds are still unfocused and all over the place
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