Gilarius wrote:
It also means that casting Slumber Hex is 1 round action, and suddenly not so overpowered as I was thinking it is. It even makes sense now (gasp!) :D
50% spell failure chance was quickly based on casting spell in heavy armor - in this case metal specific gauntlet put on Hidan to hamper his spellcasting - I was seriously not expecting this turn of events and was taken by suprise, this 50% fail chance was quick & dirty rule, and now that I check equipment section about armor should only affect spells with somatic components
Errrm...
PRD wrote:
Aziraya Zhwan wrote: Any chance of a follow-up to this from the OP? Sorry for being so late with my raport, lots of stuff happened. This is how it all ended:
There is a few hours break in the meeting, when it is resumed Jhod speaks:
When he starts talking doors opens and three other adventuring parties are getting inside the room and blocking the exits (all of them are weaker than players party, but there is strenght in numbers as they say...). Then Hight Priest points finger at Hidan and accuses him of queen's murder, as a proof presents his diary.
In the castle's cell they are visited by:
In the night, Hidan reveals that he meditated Dimension Door as per his usual routine, he has no components, but for this spell he do not need one. What does he do?
He spends all night forging documents in which he reveals crimes, sins and evil deeds (both real and false) commited by past ruling members of the Council, PC's and NPC's alike, that the Queen herself was planning to "sell" the country to the River Kingdoms.
Next day there is commotion over the new found evidence. The forgery is good, very good and some of Council members believes in it.
And coincidently, if the news in this papers reach the general population, it will get ugly, very ugly - corrupted Council members and Queen herself? Murdering themselves in broad daylight? Resulting unrest would eat them alive. So the best for them, the best for everybody is if they let him go, and let him be the new king, with the good of the nation at heart :) The forged documents are good, his speech has some merit.
Before the night ex-Magister and his assassin are walking, their hands tied, under solid guard to the place of their public execution.
Judasz is hanged, the executioner raises his sword, Hidan tries one last time to cast Dimension Door despite his metal-clad hands (I gave him 50% Spell Failure Chance) his roll fails, so does the sword, and Hidan's head... With the resulting massive unrest problems new PC's contend themselves to this day.
Make every encounter 1 CR higher - how you do it - increasing numbers of creatures, or giving more boss type enemies 1 extra level, is up to you.
Alternatively: 15 point buy, no increasing loot (so the same treasure is divided among 6 players and not 4 as adventure is wrote for. When granted the same amount of experience as 4 players would get 6 players soon will advance in levels more slowly which balance things. Still want extra challenge? Ban all Tier 1 classes, and for speeding up fights say no to animal companions, eidolons and leadership feat.
Mojorat wrote: You know none of the undead in create undead except maybe mummy retain class levels. Create Undead With an example of juju zombie & skeletal champion Paizo disagrees with you. But it creates different kind of problem: "You must have a caster level greater than the HD of the undead to be created." How you can have more caster level than your HD? I can only think about Orange Ioun Stone, but there must be something else. Idea definitely stolen for wizard NPC in my campaign :D
Helikon wrote:
Actually thats the reason why succubus do NOT want to kill Magister Hidan, only humiliate and infuriate him. I have quick & dirty rule that after 3 major evil deeds your alingment is one step closer to evil. Hidan already has 2 such deeds behind him, after third he is CE and fair game to succubus - his soul after death is going into the Abyss. And yes, freeing the succubus is a little unfair to the player, but I try to teach him that overusing Planar Binding/Dominate Person/Charm Monster etc has consequences. Also players are 10th level now and should have no trouble if it comes to fighting the CR 7 succubus (which she tries to dodges at any cost - better to working against them from the shadows). In the next month we have another session, and then succubus strikes, I'll report what happened if you are interested :]
Te'Shen - original succubus is a standard one (because she was summoned by meaning of Planar Binding), but she works under the supervision of older, more experienced succubus with levels in Master Spy prestige class. Domhnual - I like your plan and maybe even use it, it has potential :D Douglas Muir 406 - inspirational as always, but not necessary, because:
PRD wrote: Profane Gift (Su) Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of his choice. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her suggestion spell-like ability through it). A profane gift is removed by dispel evil or dispel chaos. The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save). and both magister Hidan and royal enforcer Judas were given the Profane Gift. I was planning on using your previous plan: Her supervisor frees her, and they pretend to be an older female aristocrat and her young maid running away from civil war in Brevoy - the party met them barely a week ago.But with the recent murder of ruler Lady Katrina Varn-Green they simply must use it in some way in their plan to humiliate magister Hidan ]:-> It's better than arranging something from scratch. There is a lot of stuff going on in my Kingmaker campaign, I cannot give them all here, I am trying to present my dillemas as simple as I can, but this above isn't the only intrigue that is happening right now, so please - do not present me overcomplicated solutions or I am going to lost myself in this all :P
Douglas Muir 406 wrote: (...) even if the victim's secret is incredibly destructive and harmful to him, you could Suggest that the victim tell his secret to Bob -- when you know (but the victim does not) that Bob will promptly tell the world. Or you could Suggest that he write it in a diary, and then steal the diary. And so forth. OK, new plan! Succubus every night in the past 3 months telepathically plants idea in the wizard's mind to write a diary in the morning.It seems innocent enough - he writes of his greatest triumphs and how he managed to obtain them (by the meaning of forbidden necromancy, summoning demons, mind-controlling his victims, murdering this country ruler - all of them true of course). All of it is quite illegal, then, before he is coronated to a new ruler, succubus steals his diary and gives it to a council.
NEW INFO, NEW QUESTIONS! Can succubus use her Suggestion to make her victims publicly admit they commited crimes? And yes, they really commited crimes, quite serious ones too ]:-> In the last 3 months my team had their hands full of troubles, as I wrote above we play Kingmaker, part III - Varnhold Vanishing.
So what our little ambitious Magister do? He conspires with another player (lets name him Tick) who plays an assassin, and pays him to permamently exterminate lady Katrina. It's a success, the old ruler is dead, let's live the new ruler?! I didn't even create this situation, it's all my players doing, but why shouldn't I use it to my own benefit?
Succubus is planning to Suggest Hidan so he admits his crimes during his inauguration as ruler (maybe as part of an asking-for-forgivness-speech).
Both wizard & asassin have succubus Profane Gifts, so she could Suggest them anytime, from anywhere, but she wants to use this once for maximum damage possible before they find she's free.
Ad.1) Their telepathy has only 100 ft. range, but if they are in that range, why not coordinate? It's a unique challange for players. Let them roll knowledge check to realise that. Ad.2) Just give them another knowledge check, btw any respecting wizard already has wand of Dimensional Anchor on their person ;p If enemy escapes few times players feel that defeating them is something they really deserve through their hard work. Ad.3) If players choose to be part of the Pathfinder expedition give them Wayfinders. Clear spindle Ioun stone when put in a Wayfinder generates resonance effect giving Protection From Evil effect on a holder (only vs suggestion/charm/dominate line of spells casts by the evil enemies) - problem solved!
Ipslore the Red wrote:
So receivers of petrified succubus Profane Gift are out of luck? Thats good to know. My problematic team is:
The players playing Maksym and Judas can play only 1/month, and not for an entire month, so now I am left with only Hidan, Mordimer and their cohorts, their APL is 10 (with Maksym and Judas APL=11), campaign Kingmaker, in the middle of Varnhold Vanishing. Succubus was Planar Binded from the scroll, so it was a one time thing (at least before Hidan gains 11th level =__='), there is no real backstory behind her, she was just called, ganked, grappled, kicked, manacled, cursed, charmed, used and petrified. The life of a woman is hard, even in Abyss :P Her demonic lover should be CR 10-13, generally demons are not known to have many friends who could help them, so s/he is the only one our petrified succubus can really depend on. Any suggestion are more than welcome, our next session is tomorrow and I had a tiring week. Edit:
Edit 2:
Douglas Muir 406 wrote:
No, I don't think they are, their english is even worse than mine (if it isn't obvious - I am not native english speaker). We come to a conclusion that dead succubus = end of her Profane Gifts, but is petrified the same as dead? I am still not sure if I can just end all of them. Suggestion for a single demonic lover are welcome. As fun as her harem of jelaous of themselves lovers is I prefer keeping that number to a minimum.
Ipslore the Red wrote:
He managed to win the opposite check, because he told her to be the fourth person to receive her Profane Gift, not the first. The entire gifting process took few days and he "persuade" her on the first, risking nothing himself and using his companions as labrats. He's pretty smart, for a wizard anyway :P
Mojorat wrote:
What about a service "Give your Profane Gifts to this five people"? On the last day, before she gave her Profane Gift to the last person, wizard petrified her (to stop her from completing her service and returning to Abyss, also to make her unable to remove Profane Gifts in the future).The question is, are PGs still working when the donor succubus is petrified?
Zotpox wrote:
Ad.1) Wizard used large ettercap fast zombie to grapple a succubus so the rest of the team could put manacles on her and stop her from using spell-like abilities (CN wizard is playing not only with demonology, but necromancy as well :d) Ad.2) One Profane Gift per person, and use 1/day, so few days later 4 characters out of 6 had PG Ad.3) She removed her PG the first time (she didn't like one bit that they ganked her and put manacles on her), that's why wizard cast Charm Monster, and win opposed Charisma check to ask her to give Profane Gifts to the rest of characters without any tricks. Melvin the Mediocre - her demonic lover looking for his better half is actually interesting idea, I'll play with this a little ]:->
I have a little situation in my campaign. Player's wizard trapped a succubus (used Planar Binding, Magic Circle against Evil, buffed himself with Heroism, cast Bestow Curse on succubus to drop her saves, even cast Charm Monster on her) and asked her to give him, and his friends (almost all of the other players) Profane Gifts. Under the effect of Charm Monster our bruised little succubus (they kicked her a little after grappling her and putting manacles on her) gave almost everyone her Profane Gifts, before she could give PG to the last person and be merry on her way back to Abyss, wizard petrified her (Flesh to Stone cast under Invisibility and using Silent Metamagic), then put his new sexy statue behind a wall in his basement. What little options I have left are:
Any answers, advices, suggestions (pun intended :p)?
I play in CC with GM and 1 fellow player, we were build using 25 points method and we both are currently in book 3 and take leadership, it helps a little, but now ours GM thinks that 2 players with 2 cohorts are somehow full team, and started (I think) to revamp our enemies - in last session we had 5 deaths - my old character died, my friend's cohort died and was reincarnated, and finally my friend and both cohorts died and ended reincarnating once again... =___='
From this thread I've got an idea about unkillable troll half-red dragon barbarian 2/oracle of stone 1 with immunity to fire and acid resistance 10, feats endurance & die hard as a personal rival to one of my players (Kingmaker campaign, and I like every player to have a personal rival), but thinking of such monster dominated by PCs make me shudder, and target player character is a wizard too, so...
City of the Spider Queen
Robert Brookes wrote:
A creature with a climb speed already has a +8 racial bonus on all Climb checks - so extra +10 seems redundant.
Personally, when a character does something against his/her alignment I give him 1 point (with my team, most often towards evil) and I tell him about it. When he accumulates 3 points his alignment shifts. Player knows that doing stuff like that is gonna soon change his alignment, the choice - do it (or something like that) again or no is still his.
Ughbash wrote:
Lich CR: Same as the base creature + 2. - so wizard & sorcerer effective levels are 13, and wizard's cohort is 2 levels behind him. I am not a GM in this AP, I play a wizard, and try to help my GM calculate the APL of this 12 characters party. I do not gave my undeads advanced templates, they all had them before I turned them into my minions.
Hello fellow Pathfinders! I need your help with my unusual Serpent's Skull team (character's wealth is used to equip his cohort/zombies):
Wizard also commands group of the undead, some he catched, some created from defeated NPCs and turned into juju zombies, all of them are under the spell Command Undead:
So you understand my dillemma - official statement is cohorts/animal companions/etc do not change APL, but in practice extra actions that they bring into a table significantly change flow of battle.
May I interest you with tale of Old Man Henderson? True, it's different system - Call of Cthulhu, but dickish GM are the same everywhere and character's concept is brilliant! ;]
Last session our GM used incorporeal undead - shadow, with 11+ levels of monk. This unnatural creation of sick sadistic mind attacked us 5 times per round and with every hit drained k6 strength. Is it legal? I know that vampire monk can cause level drain only 1 time per round, what about shadows and energy drain?
If arcane spellcasters in your group want to cast Create Water, quick solution is:
Pathfinder Companion: Sargava, the Lost Colony wrote:
Voila!
SRD wrote: If a polymorph spell causes you to change size, apply the size modifiers appropriately (see Table: Ability Adjustments from Size Changes), changing your armor class, attack bonus, Combat Maneuver Bonus, and Stealth skill modifiers. Your ability scores are not modified by this change unless noted by the spell. SRD wrote:
Fifth problem: So, if human druid changes herself into medium earth elemental, does she get +4 size bonus to Strenght?If the answer is yes, then polymorphing someone from human into human (as per Alter Self spell) gives them +2 size bonus to Strenght. Is that correct? I am very confused right now. :s My third problem (above) is still actual:
Authors of Secrets of Pact Magic (3.5ed) released Pathfinder version of the book: Pact Magic Unbound: Volume One! On their facebook's forum is downloadable free beta version of Pact Magic Unbound.
SRD wrote: While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form. Third problem: What abilities will lose an elf polymorphed into girallon?After transformation will he lose elven immunities and elven magic in addition to losing low-light vision and keen senses? Will human polymorphed into girallon lose his bonus feat and skilled? Fourth problem:
SRD wrote: While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form. What abilities will elf lose? (elf --> gray render). After transformation will he retain from his original race only his speed, weapon familiarity and languages known?What about human? (human --> girallon)
Few more facts:
I only wanted to know if polymorphing permamently and enlarging his weapons/armor was legit, with the rest - I can deal myself, thank you for your help.
Hello everyone. First problem - my player's 14th level character (elf barb 2/fighter 12) fall in love with Polymorph Any Object spell. He wants to permanently change himself into gray render/girallon (not sure which one yet) as per Beast Shape IV spell. Changed Subject Is…
All seem valid to me, duration factor 9 = duration permanent. Any objections? Now, second problem - he wants his magic armor and magic shield/sword to be enlarged to fit him in his new form. There is clause in Permanency: "In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate)" - and on the list of spells we have Enlarge person. Should I let him spend 2.500gp per object enlarged, or is it not possible and he needs them specifically crafted to suit his new, monster form? |