Part 2 is far more memorable, but part 3 was my personal favorite. There was a lot of effort put into this one to create an atmosphere for the players and a lot of room was given for the GM to create that atmosphere. Room B in particular is a lot of fun for the gamemaster, and bits and pieces of the story of Ashkurhall are sprinkled all around the ruins for the players to put together. I panicked during the Gold Guardian encounter when the invisible player opened the dwarven talisman, since it's based on sight, but luckily they figured it out.
There's a mildly useful boon for the Grand Lodge faction, and a couple of other boons that are a little more challenging to obtain (you might easily complete the adventure without earning them.)
The story as a whole, across all three parts, is a great adventure. Part 1 was interesting, part 2 was memorable, but part 3 is my favorite because it had the best atmosphere and really brought in the story of Ashkurhall.
This one is possibly the best of the three scenarios in Scions of the Sky Key, though that depends on how well the third one is run. All of the encounters are unique and flavorful, with interesting challenges for the players. Maybe it's because it's such a great scenario that the single boon on the chronicle sheet is something you'll probably never use. There's talk of a paired boon in a future scenario, but I'm kinda doubtful it will ever appear. If you want to run a memorable scenario, this is an easy pick.
The three Scions of the Sky Key scenarios went over really well when I ran them. This one is good, one of the players was saying it was one of the best she had played, but the following two are even better. Personally, I didn't like how reliant the entire scenario was on the interview with Praetor Sylien, but it didn't seem to be a problem for the players. As for Boons, there are a couple of interesting ones for the exchange faction, but that's it.
Personally, I really enjoyed playing this one. Admittedly, it seemed a little off balance, there was an early random encounter, then a fight with some bad guys, then a bunch of plot and talking, then fights relating to the plot. That could have just been the way it was run or it could have been affected by some of our choices so I don't really know, but the plot seemed to come in kind of late, though it was still a fun story. The set up kind of reminds me of Scions of the Sky Key part 1 from season 6, which, by the way, Dead Man's Debt has spoilers connected to. That's not to say you have to play Scions of the Sky Key before you can play Dead Man's Debt, the plots don't (currently) seem connected, Dead Man's Debt is just connected to an event in Scions and so kind of spoils that event. I had been planning on telling the group after the game that I was preparing Scions and was kind of caught off guard with the spoiler coming out within the first minuet of game play.
In short: 1 I really enjoyed it, though the plot seemed to come in late. The part before the plot comes in is still fun.
2 If you're planning on playing Scions of the Sky Key, play that before this one.
3 Oh, and in case I forgot, the boons are (in my opinion) really awesome.
I don't tend to play rogue type characters, so I was initially disappointed in this mini. I just couldn't picture myself using her and I was wondering why I made this impulse buy. But she grew on me and everyone I show her to absolutely loves her.
She was little difficult for me to paint. I'm a beginner with painting minis, but the underside of her legs and cloak were tricky for me to get to. I'm not sure if that was me or if that was her.
In the middle of a stealthy approach, this assassin is as mysterious as she is deadly. Guess I need to go make a rogue now.
This is one of the best minis I've ever seen! Beautifully sculpted, she looks like she's about to jump into the fray. She's fairly versatile, she can work for a pirate, a soldier, I'd even use her for a paladin. I painted her coat and boots red, with black and brown for her vest and pants and I think she looks awesome.