Quinn

Mhuirich - Quinn's page

165 posts. Alias of Mhuirich.




 
 
 
 
 
The Protean's Prank

Proteans seek to unmake reality, twisting the laws of physics to their errant whims. Fortunately, proteans exist in a distant plane of impossible changes called the Maelstrom, through which they wind their serpentine forms and weave and unweave space and time as they see fit. When powerful proteans come to the Material Plane, they cause problems—often serious problems—where matter and causality break down and reform in unusual ways.

The keketars are priests and leaders among the proteans, commanding their followers with confidence and impulsiveness. When keketars leave the Maelstrom of their own accord, they tend to cause trouble. When drawn to the Material Plane by a warp in reality or a ritual gone wrong, they tend to cause a lot of trouble. The keketar Rippling-Sapphire-Crown—whose real name even they cannot pronounce, to their great pride—was pulled into Golarion two years ago by a desperate spellcaster seeking otherworldly aid. Unfortunately, for the spellcaster, the impetuous and peevish Rippling-Sapphire-Crown responded to their call, along with a cadre of subservient azuretzi proteans.

Rippling-Sapphire-Crown twisted knots in history to ensconce themselves on the Material Plane, erecting alternate histories to guarantee they couldn't be thrown back into the Maelstrom. These alternate histories inadvertently tied Rippling-Sapphire-Crown to several groups of heroes who were present at the protean’s emergence and who went on to make a name for themselves over the years. Jumbling up the stories and memories of heroes to tie themselves to reality might be the ancient keketar’s greatest prank. Will the heroes survive a storm of chaos and right the timeline, or will they be lost to the protean’s schemes?


Hello!

If you're playing BR Mhuirich's table for The Protean's Prank for Gameday X, you've found the right thread.

The Protean's Prank is a multi-table special, which means that progress through the scenarios is affected by other tables as well as this one. It's beneficial for the table to progress quickly, so players (and your box runner!) should endeavor to update consistently.

I would like to use either Google Hangouts/Chat or Discord for discussion. Let me know which you'd prefer, and once we've decided then I'd ask you to PM me your contact info so I can add you to the chat.

The special is scheduled to start on 20 September, two weeks after Gameday begins, so relax and say hello to your fellow players!

Mhuirich


Welcome players! This is a one-shot Wandering Way scenario, meant to be casual and fun!

I'll set up a discord channel on the PACG PbP discord server for realish-time discussion, unless folks have different preferences.


Thread for gameplay.


Thread for gameplay


Organize here! Let me know what you prefer for game chat: Hangouts and Discord are popular but I'm flexible if something else works better.


Prologue

Her breath caught in her throat. Her palms slipped, too sweaty to grasp the door handle glimmering in the setting sun. For a moment, she hesitated... but the snickering of her companions spurred her. She wiped her hand on her shirt, straightened her shoulders, and barged into the abandoned manor.

Her sister and friends had teased her about being afraid to open the door. She let the door swing nearly closed. Utterly silent, she waited, listening to them whisper outside.

“Mally?” her sister called, tentatively. ”Are you okay in there?"

Mally stifled a giggle and held perfectly still.

The door squeaked again. Henda, her older sister, peeked inside. Her face pinched with worry, Henda was blinded by the setting sun. As she turned to speak to the others, Mally took her chance, leaping forward with a blood-curdling shriek.

Henda's scream hurt Mally’s ears. She collapsed in a fit of giggles as Henda clung to her friend Tilso.

“Are you okay?" The dwarven boy's voice wavered a little. He shot concerned glances at the dark depths of the house.

Swaggering from her success, Mally poked around the room’s sparse furniture. To her untrained eye, everything seemed of excellent quality, though a thick layer of dust covered every surface.

“Scaredy cats!" Mally announced. “Nothing in here but mice."

Henda stomped her foot. “It‘s not funny! You’d have screamed, too." She shoved Mally, maybe a little harder than she intended. “I’ll bet you can’t spend a whole night in there."

“Well, I bet you can't, either!" Mally yelled.

Halurian looked interested for the first time. “I dare everyone to spend a whole night in the house!" the half-elf said. ”I’ll bet none of you can."

Tilso went white and started to protest. The others overrode him.

They all ventured into the house. Tilso stayed close to Halurian, his stout frame sticking out to either side of Halurian’s gangly form. Halurian surveyed the surroundings with interest, seeking a way to scare the other children.

Halurian shoved their foot under a hat stand. Something small and furry shot out, running across Tilso’s foot. He jumped back, bumping into the door, which crashed closed. Tilso’s scream wasn’t quite as deafening as Henda’s, but it sent the mouse fleeing into the darkness.

“It's a good thing no ones here," Halurian scoffed. “You lot could raise the dead with your ruckus."

Mally sniffed and stomped down the hallway. “It’s just us! Everyone just makes up those stories to keep kids from having fun. Nothing bad is going to happen."

A distant wail sounded from within the house.

“Wait, I thought I heard something!” Tilso exclaimed. They all stopped, clumping together, and listened intently. Mally snapped at Tilso, trying to reassure herself, “Hey, cut it out! I told you there’s nothing here but mice." Determined to prove her bravery, she ran to the nearest door and threw it open. It was an old dining hall, its table set with porcelain and silver. As she stepped inside, the table’s candles flickered to life, burning with golden light.

A NIGHT AT BLOODTHORNE MANOR


Starting the Gameplay thread.


Opening the discussion thread to start organizing.


Pathfinder Adventure, Adventure Path Subscriber

Please remove Pathfinder Age of Ashes Pawn Collection from my sidecart. I had forgotten that I had started the pathfinder pawns subscription, so I should get it automatically, and I don't need two copies.


Pathfinder Adventure, Adventure Path Subscriber

Just got an email saying #6-1 is available, but I don’t see here:

https://paizo.com/store/pacg/pacs/year6


Pathfinder Adventure, Adventure Path Subscriber

Apparently i've fallen into a trap by deleting the first post of my gameplay thread, and now new posts are not visible.

https://paizo.com/campaigns/v5748p75ivkjn/gameplay

Any help would be appreciated.


More info posted as we get closer to the start of Gameday.


Pathfinder Adventure, Adventure Path Subscriber
Staff of the Scholar wrote:


Reveal this card and discard a spell to succeed at a check to recharge a spell; you may shuffle the spell you would recharge into your deck instead.

RAW, it appears I could use this on another player's check to recharge, and then shuffle their card into my deck. Should this be "on your check to recharge"?


Pathfinder Adventure, Adventure Path Subscriber
Conversion Guide wrote:


All Wands should have the cost “Banish or bury,” and either bury immediately or get put into your recovery pile immediately.

Should proficient characters still bury them if they fail the check, or should they be updated to discard, to align with Core/Curse wands?


Pathfinder Adventure, Adventure Path Subscriber

The upcoming core set has me excited about creating new adventures, but I’m not up to date on the theorycrafting. I’ve been working through the threads, but on the idea that one learns by doing, here’s a card I’ve been working on.

Clear Spindle Ioun Stone
Item 1
Traits: Loot Accessory Object Magic
To Acquire: Intelligence Craft Wisdom Perception 10
Powers:
Display. While displayed:
* Once per turn, when you would discard a card other than this one you may recharge it, or when you would banish a card you may bury it.
* Discard to heal 1d4.
* Bury to reload a card from your discard pile.

General feedback welcome, I’ll save specific questions until I hear folks thoughts.


Pathfinder Adventure, Adventure Path Subscriber

When can we expect to see PFACG sessions from PaizoCon to show up on our Pathfinder Society page?


Pathfinder Adventure, Adventure Path Subscriber

I'm looking to re-create something similar to the 3.5 "Bone Naga", which was a MM II creature, and later an acquired template Serpent Kingdoms. The template is straightforward, but my question is around advancing the Naga to be able to cast 14th level sorcerer spells.

Does adding racial hit dice to the naga increase the level of sorcerer spells it can cast, or would I have to give it class levels, which seems unnecessary, and adds baggage like bloodlines I'd rather not bother with.


Pathfinder Adventure, Adventure Path Subscriber

So, I've unfortunately let my party of five get themselves into a pickle. Two characters have already entered the Starry Mirror. The other three, not making headway on the puzzle, started to explore the rest of Vaprak's Voice that they hadn't seen, and ran afoul of the hill giant nest. Now, two characters are dead.

The last character (the healer, of course, an oracle in this case) managed to flee the giants and is taking refuge by the Mirror. Normally, when the party has a death (as they did in Zenith Trajectory), they just drag the body back to town and resurrect him/her. Now, the party is split with no way back, but of course they don't know that. If the last party member enters the mirror, according to the story, they're on their own all the way through Occipitus (and it's a boring time for the two players who are dead).

Best case, the oracle is smart enough to heal up, race and/or sneak his way to one of the corpses and beat feet back to town. But it's at least five days round trip, and the party isn't carrying an extensive water supply. But I could fudge it just enough that he's able to get a resurrection (with its -2 level hit), and bring back water and food for the rest of the party as they're just on the brink of dehydration, and send it through with the newly rezzed player while he goes back for the last member, and delay the arrival of Nabthatoron until they are at full strength.

Thoughts on how to run this? Of course, much depends on what they *try* to do, but I'm wondering if I need to try to push them in a direction.


Pathfinder Adventure, Adventure Path Subscriber

Call me anal-retentive, but it stuck out immediately in today's email. It appears that Numenéra is misspelled as Numénera (accent on the wrong 'e') on every related product on the site. It's particularly egregious because it shows up right next to product photos:

https://www.dropbox.com/s/np8yzx3ics20dtg/paizo-numenera.png