Yewstance |
Hey all! Just linking to the previous post I made musing about various characters I'm raring to play in Curse of the Crimson Throne.
I also had another list of characters I could play from about 6 months ago, though a few of those characters were listed due to the adventure's theme and they were all considered prior to the Adventurer's Packs.
One last thing; I could also play Fumbus or any of the We Be Heroes goblin characters. I don't tend to like roleplaying goblins much, but Fumbus in particular is an exception on account of his more fleshed out backstory.
Maelwys0 |
Based on the last thread (and the Hangout chat), somebody is going to play Varian, and both Nathan and I are interested. Since it looks like Nathan wants to play mostly casters, and I don't think we need two casters, I'll leave Varian to him and I'll take one of my other options instead.
So I'm good with playing either Kess (as the muscle) or Maznar (as the healer again). Both of them can help the party (Kess can boost checks against monsters, once he gets his Bruiser role, and Maznar can help with all checks all the time). So I'd be perfectly happy playing either of those.
Question for Yewstance - I haven't looked much at which packs/decks I'd use with Kess if I were playing him, but I noticed on your last post you mentioned playing him with Finesse and Wilderness. The Wilderness in particular caught me a bit by surprise, was there a particular reason you chose that Ultimate deck? It's not the one I would've expected for him (without doing research yet, my instinct is that I would've probably gone Intrigue for all the items and allies).
Count Jeggare |
Working on getting my avatar and decks in order, but definitely going with Varian (Core) Hell's Vengeance 2 and a couple of Adventure packs.
Yewstance |
Question for Yewstance - I haven't looked much at which packs/decks I'd use with Kess if I were playing him, but I noticed on your last post you mentioned playing him with Finesse and Wilderness. The Wilderness in particular caught me a bit by surprise, was there a particular reason you chose that Ultimate deck? It's not the one I would've expected for him (without doing research yet, my instinct is that I would've probably gone Intrigue for all the items and allies).
Unless there's a detail I don't know; just clarifying that Kess is a woman.
A lot of plants and supporting cards from Ultimate Wilderness work together very effectively, such as Vine Leshy (recharge to draw a plant from your discards - basically akin to "heal and draw a card"), Snapping Flytrap (bury to draw 3 plants from discards and deck, basically "heal up to 3 cards, draw 3 cards") and Green Faith Druid (discard to draw an animal/plant from discards and explore, basically "discard to heal, draw a card, and explore"). The sheer exploration power and diversity of support offered by item and ally slots in Ultimate Wilderness often surpasses those of other Ultimate Decks.
Kess cannot succeed at the checks to recharge them (unless you use a certain AD6 Finesse item), but she can still bury them for their powers... and until it's necessary to do so, they cost her almost nothing to hold onto as they don't take up hand space. The animal/plant allies are ideal fuel for her ally-based powers, and the plant items are ideal fuel to discard to damage, since plants are trivially healed by aforementioned powers and Kess is exceptionally good at discarding cards to damage. Having an overfull hand size with +3 or +4 plants makes the rest of her hand virtually untouchable. Plus, her extreme tankiness means she performs well with small deck sizes, so even if you do bury your plant items aggressively she'll still be able to continue playing effectively - in fact, all that you'll be doing is shrinking her deck and maximizing her ally to non-ally ratio.
On top of all of that, Ultimate Wilderness is also your only way of getting access to Amulet of Furious Fists, a lovely +7 average to your combat checks on reveal (assuming you're not asking people to hand you weapons better than your unarmed combat checks). In the early game, it also offers excellent reveal-based allies like Dwarf Caiman and Fire Gecko, and allies with 'reveal' powers are excellent for Kess because she can use their reveal powers, then on that same turn (or even that same check!) recharge them to her own power.
Ultimate Intrigue has some awesome boons, but very few are particularly relevant for Kess, particularly in the Items department. A lot leverage skills she doesn't have, some of its best boons are weapons she can't use, and even its allies are not actually much better than those in Ultimate Wilderness. This is especially true when you consider that Kess usually doesn't care that much about the actual (non-exploration and non-reveal) powers on the allies she uses (since she often just spends them to explore or recharges them to her own power, rather than their listed powers), so the benefits of the "Animal" trait are magnified by making her allies much easier to search out and heal with so many Ultimate Wilderness cards.
In general, I consider Ultimate Wilderness' Plant synergies to be one of the strongest build-arounds in any Ultimate Deck, so much so that even characters without the right skillset can absolutely shine in it as long as they have enough of the right card types, which she does.
As far as Ultimate Add-On decks go, I'd consider Ultimate Equipment the next best thing, mostly due to the excellent end-game allies and a couple of specific items (like Sacred Candle and Robe of Items).
Yewstance |
Alright, running under the assumption that skizzerz plays Zova and maelwys plays Zadim, I have a new suite of characters that I'm considering playing that will round the party out in some fashion or another, and that I'm also interested in playing.
The majority of my previously-considered characters were primary combatants and/or Arcane specialists, and I feel both roles are pretty solidly covered. So my new choices are...
HAKON (Curse) (Ultimate Equipment and Warpriest, or a trio of Adventure Packs)
Same as before! Hakon provides a Charisma-focused character, a solid healer (since he can re-draw Cure from his discards every turn in many cases) and melee character that's happy to use the big two-handed weapons, unlike Zadim. He's also pretty good with the Harrow blessings of this AP, since he can redraw them from his discards at times.
I can build him a few different ways, including actually making him Harrow-themed, taking advantage of the Blackjack role, or simply turning him into a more straightforward support character.
ARUESHALAE (WotR) (Some combination of HV2, Ultimate Intrigue, Support and/or Ranged APs, depending on role selection)
Arueshalae brings a charisma-focused character to the team, can provide support to any character as needed, and one of her roles allows for outright healing as needed.
Both of her roles appeal to me, but would incentivise quite different choice of decks. Her Redeemed role massively emphasises her supportive capabilities, letting her slip into a 'healing/support' role. Her Fallen role lets me grab allies that anyone else fails to acquire, and lets me fully utilize the Hell's Vengeance 2 deck to it's full capacity - which can be leveraged into turning her into an exceptionally blessing-focused character, due to the high power level of the deck's blessings (once you can control the Corrupted trait).
Heal & Cohort focus, or Ally & Blessing focus, basically.
ZELHARA (Hell's Vengeance 2) (HV2, plus either Ultimate Intrigue or the Divine and Finesse APs)
Yet another HV2 character, but brings a dedicated Divine caster to the team. She's rather decent at utilizing the Harrow blessings, too, since she self-heals so easily and thus can often redraw them multiple times per game.
Note that whilst I've used Hell's Vengeance 2 before (with MM Ezren); I've never used it with a character able to leverage it's corrupted cards or its blessings, something both Arueshalae and Zelhara will explore.
KASAMIR (Witch)
Not fully certain how I'd build him, yet. I can focus entirely on leveraging the Divine skill granted by Flesh Poppet, which would further enhance an anti-barrier power on one of his role cards. Alternatively, I could play him 'straight' as an Arcane caster that runs a healing spell or two. Alternatively, I could leverage his Healing proficiency and the Craft skill granted by Daji, and make a bit of non-traditional use of the Alchemy Adventurer's pack.
Besides the healing focus, though, Kasamir will function very similarly to Varian, however.
ALASE (Summoner)
A charisma-based, almost purely supportive character. Plus, one who is once again excellent at leveraging the benefits of our Harrow blessings! I'd almost certainly use one of my player boons to give her a card from HV1 and HV2 if I were to use her - Hungering Staff from HV2, and The Asmodean Disciplines from HV1 (to give to Varian to let him redeem cards).
Alase can help shuffle locations if Zadim examines something we don't like, and she is uniquely suited to acting as a 'pack mule' character; holding onto cards of all sorts and giving them out at just the right time to the right players. I can hand off Quarterstaff of Vaulting when you need an Acrobatics check, Hungering Staff when you're stuck against an attack-immune enemy, or simply something to let you evade a bane you can't deal with.
MELISKI (Bard) (Bard CD, plus Occult and Support APs)
Gives us another Divine caster with purely supportive abilities, and is a certain continuation of me filling the role of Bard. In this case, I'd be building entirely around his synergy with Gambling cards, since Curse provides a couple more items with the Gambling trait.
It's worth noting that Meliski's role power in question has him recharge/shuffle any gambling boons he banishes, buries or discards... whether it's for their actual power, or otherwise. As a result, with Adventurer's Packs and the like it's actually quite possible to basically make him un-killable (simply because he'll have so many cards that auto-recharge as soon as they're removed from his deck/hand in any way). However, he's... not a powerful character in most other senses, besides his reroll support, and he can't really leverage it to do anything too impressive, by and large.
===================================================
As before, I'm looking for opinions and input from the table; who they want to see, or otherwise feel I should play.
Count Jeggare |
I like all the options. They all look very interesting and the only ones I’ve seen are Zelhera which I’m playing part time in Faction’s Favor and Aru, but only in the context of WotR so I’m interested to see what you can do with her in PACS play. All other things being equal, you might want to look at the balance of the card upgrade chase. So far as a group, we have 7 weapons, 7 spells, 3 armor, 9 items, 11 allies, and 9 blessings.
Yewstance |
I also keep forgetting that getting AD4/5/6 blessings in Sanctioned Curse is a PAIN and by far my biggest complaint about the sanctioning of this particular AP.
That does lessen how much I like Zelhara and Arueshalae somewhat, honestly, because I know that I won't get many scenarios (if any at all, based on what I've seen of a table I BR attempting and failing to get any worthwhile blessing upgrades at all) with some of the late-game Corrupted blessings.
The deck upgrade distribution, as it stands, is pretty even. A low number of armors (which is common), a relatively low number of weapons and spells to what is standard, and a low number of blessings (3 per character so far).
Hakon or Flenta (linked/discussed in a previous post) probably do a bit more rounding in that regard than others, but also provide extra overlap in other ways.
Hakon - Story Seeker |
It seems I've settled on Hakon. I've got a deck built for him (noting that you can now start with any level 0 card, without any requirement for it to be basic).
The Good Omen spell in my deck was from Ultimate Equipment (Spell 0), which was then replaced with the Good Omen Core (Spell 1). Same as how we handled Invisibility in the Dragon's Demand AP.
===================================
ID: #295729-1017
Decks: Divine Adventurer's Pack + Ultimate Equipment
Applying Player Boon: Hakon adds the Shining Wayfinder to his Class Deck Box from the Season of Factions' Favor Adventure Path reward. (One-Use)
Noting Player Boon: Hakon will be actively using the Sanctioned Dragon's Demand Adventure Path reward. What he uses it for may change from scenario to scenario, but usually to trade Explorer's Pith Helmet (Armor 0) for an Incitation (Blessing 0) from the vault.
===================================
Some strategy observations...
"
Hand:
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 0
Middle of Deck (Unknown Order): Blessing of Wadjet, Wooden Stake, Good Omen (Core), Blessing of the Quartermaster, Fencer, Quartermaster, Shining Wayfinder, Merchant, Bronzed Leather, Explorer's Pith Helmet, Kusarigama, Staff of Minor Healing, Divine Insight (Core), Cure (Core), Warhammer (Core)
Recharged:
Discard Pile:
Buried Pile:
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge: Charisma +1
Diplomacy: Charisma +1
Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Divine, Instrument, Weapon
POWERS:
At the start of your turn, you may exchange a card with a card of the same type from your discards.
On a local Strength check ([ ] or a local check against a monster), you may bury a card from your hand ([ ] or discards) to add your Diplomacy.
[ ] At the end of your turn, you may move; any local characters may move with you.
Zova, Shoanti Wanderer |
Going with Zova, Ultimate Wilderness + Nature Pack
PFS # 151107-1008
Haven't decided on starting deck yet, will do so soon and set up a deck handler.
JohnF |
(Just watching this thread to see what the big boys are doing ...)
It seems I've settled on Hakon. I've got a deck built for him (noting that you can now start with any level 0 card, without any requirement for it to be basic).
Is that rule change actually in effect yet? The last post I've seen is this one from last November, which explicitly says this rule change is not yet official:
There's one more big change in the works for 6.2, and then I think it'll be ready to issue... but it's kind of a big deal, so I want to run it past you all first. Unlike the other changes announced in this thread, this one is not effective immediately.
We are simplifying the Hierarchy to card level alone, with no consideration of the Basic trait. ....
There is another post Vic made in February that says it's OK to go ahead and use the new 'Owner' rule, but nothing I have found that says the simplification of the Hierarchy has also been released into the wild.
Count Jeggare |
Honored to have a lurker, though I'm not likely to be able to address the questions.
Updated my deck with Tier 0 cards.
PACS # 180092-1015
Any thoughts on character turn order? When the BR and other players are willing, I tend to like adjusting the order based on each scenario, but I'm also fine with keeping a consistent order (it is easier to manage). Though I'm not sure what a good default turn order should be.
JohnF |
There is another post Vic made in February that says it's OK to go ahead and use the new 'Owner' rule, but nothing I have found that says the simplification of the Hierarchy has also been released into the wild.
Taking another look at that suggest that the body of the post does, in fact, make the new replacement for the hierarchy available for use; the copy-and-pasted line introducing it as being an 'Owner' rule change was confusing me.
back to lurking...
Hakon - Story Seeker |
JohnF wrote:There is another post Vic made in February that says it's OK to go ahead and use the new 'Owner' rule, but nothing I have found that says the simplification of the Hierarchy has also been released into the wild.Taking another look at that suggest that the body of the post does, in fact, make the new replacement for the hierarchy available for use; the copy-and-pasted line introducing it as being an 'Owner' rule change was confusing me.
back to lurking...
No worries; I had almost exactly this train of thought in this party's Hangouts chat earlier. I thought that Vic hadn't made it official, then it was pointed out he had made it official in the thread I spoke about, just in a post I'd overlooked because I thought he was still talking just about Owner cards.
As for the turn order; I have a preference for never being the first player in a scenario, since I have a start-of-turn power that only has any utility if I have at least one desirable card in my discards (like my Harrow Blessing after using it to support someone).
BR Mhuirich |
Scenario 1★ Things to Do:
1.) Tell me what you want to do with your Hero Point.
2.) Decide on your upgrades
Giant Slug (Ally 1)
Merchant (Ally 0)
Bat (Ally 0)
Guide (Ally 0)
Gentleman Explorer (Ally 1)
The Forge (Blessing 1)
Sands of the Hour (Blessing 0)
The Queen Mother (Blessing 1)
Nethys's Duality (Blessing 1)
Elixir of Healing (Item 0)
Codex (Item 0)
Wand of Acid Burst (Item 1)
Wand of Force Missile (Item 1)
Elemental Treaty (Spell 1)
Light Crossbow (Weapon 0)
Allying Dart (Weapon 1)
3.) Decide who, if anyone, will carry Zellara’s Harrow Deck
Count Jeggare |
Upgrade Preferences
Blessing 1: 1d1000 ⇒ 157
Spell 1: 1d1000 ⇒ 384
Ally 1: 1d1000 ⇒ 565
Zova, Shoanti Wanderer |
Hero Point: Spend it on the Power Feat: "You may discard a card to move after your exploration (☑ or to evade your encounter)."
Deck Upgrade:
Spell 1: 1d1000 ⇒ 901 Aspect of the Mouse -> Aspect of the Frog
Ally 1: 1d1000 ⇒ 936 Shock Lizard -> Fire Gecko
Loot: I'm interested but don't really have an item spot to spare right now. If it seems like scouting would be really helpful due to scenario powers or wildcards I may swap in for it if nobody else does.
Zadim - Maelwys |
Hero Point - Power Feat: ([] or recharge) on my combat boosting power, of course.
Deck Upgrade: I'm actually about equally interested in Blessing 1, Weapon 1, or Item 1, so rather than rolling I'll let everybody else take what they want and happily select from what remains.
Loot: I'll take the Harrow Deck for now if nobody else has room for it, but since I already have a built-in examine ability (and plenty of good item options to fill my 3 slots), I'll also quite happily defer to anybody else that wants to take it.
Count Jeggare |
Upgrade
Replacing Blessing of Barbatos with The Foreign Trader
Hero Point
Power Feat
Hand Size: 6 ☑ 7
Hakon - Story Seeker |
Curse-1* - Hakon Rewards
Scenario Reward: No real interest in Zellara's Harrow Deck. I don't have the Perception skill and I tend to prefer discarding my cards over burying them; plus my existing 2 items are excellent.
Tier Progression: (1.1) Hakon gains a Hero Point.
Hakon expends the Hero Point on a Power Feat, and checks off...
On a local Strength check ([X] or a local check against a monster), you may bury a card from your hand ([ ] or discards) to add your Diplomacy.
Hakon still has 0 remaining Hero Points.
Deck Upgrades: Hakon's preferences are as follows...
I plan to mark off a use of my Treasure Hunter boon to receive an additional Deck Upgrade, given the long list of AD1 cards I'm going to want at some point (and the amount of Treasure Hunter boons I still have).
Assuming Zadim's okay with that, that means...
I mark off the third use of my Treasure Hunter Boon (earned from PACG Retrocon as a Box Runner reward), expending it entirely, and Hakon will take both a Weapon 1 and an Item 1 as Deck Upgrades.
I still have 3 Treasure Hunter boons remaining, for a potential 9 more uses.
I'll also list all of the Tier 1 Deck Upgrades I'm looking for in total below for reference's sake. Ignore any dice rolls made in the spoiler below.
Item 1: Replace Staff of Minor Healing with Sacred Candle (Core) (Divine AP). Item 1: 1d1000 ⇒ 91
Item 1: Replace my newly-added Compass with Sacred Candle (Ultimate Equipment). Item 1: 1d1000 ⇒ 925
Ally 1: Replace Merchant (Core) with Priest of Pharasma (Divine AP). Ally 1: 1d1000 ⇒ 711
Weapon 1: Replace Warhammer (Core) with Double Chicken Saber +1 (Ultimate Equipment). Weapon 1: 1d1000 ⇒ 107
Ally 1: Replace Quartermaster with Bodyguard (Divine AP). Ally 1: 1d1000 ⇒ 968
Ally 1: Replace Fencer with Majordomo (Ultimate Equipment). Ally 1: 1d1000 ⇒ 963
Spell 1: Replace Good Omen (Core) with Commune (Core) (Divine AP). Spell 1: 1d1000 ⇒ 684
Blessing 1: Replace Blessing of the Quartermaster with Blessing of Kofusachi (Ultimate Equipment). Blessing 1: 1d1000 ⇒ 184
Armor 1: Replace Bronzed Leather with Vestments of Authority (Ultimate Equipment). Armor 1: 1d1000 ⇒ 609
Weapon 1: Replace Kusarigama with Scorpion Whip (Ultimate Equipment). Weapon 1: 1d1000 ⇒ 40
Zadim - Maelwys |
Okay, I think I've just about managed to talk myself out of all my upgrades... ;-)
I'll end up taking the Item 1 upgrade, to upgrade Noxious Bomb to Gem of Physical Prowess. But then I'm going to immediately swap out the Gem for Zellara's Harrow Deck. That way I'll still have that in case somebody else wants the deck later (or I take another Item feat), but right now I'd rather keep my other two poison items on me.
Zadim - Maelwys |
Okay, I think I've just about managed to talk myself out of all my upgrades... ;-)
I'll end up taking the Item 1 upgrade, to upgrade Noxious Bomb to Gem of Physical Prowess. But then I'm going to immediately swap out the Gem for Zellara's Harrow Deck. That way I'll still have that in case somebody else wants the deck later (or I take another Item feat), but right now I'd rather keep my other two poison items on me.
Update to the above: Since Varian expressed some interest in Zellara's deck, I'll put the Gem back in my deck instead.
Count Jeggare |
Sorry about that, I was just planning to grab it for this scenario at least, since I'm in the best position to defeat Evidence.
Zadim - Maelwys |
Sorry about that, I was just planning to grab it for this scenario at least, since I'm in the best position to defeat Evidence.
No problem at all! Like I said, I have too many items I want to use and need to juggle things a bit anyway, so I'm happy to let somebody else take the Harrow deck. I'd only taken it because I didn't see anybody else laying claim at the time, and figured that SOMEBODY should. ;-)
BR Mhuirich |
Scenario 1A Things to Do:
1.) Tell me what you want to do with your Hero Point.
2.) Decide on your upgrades
Priest of Asmodeus (Ally 1)
Bodyguard (Ally 1)
Cat (Ally 0)
Helm (Armor 0)
Armored Coat (Armor 0)
Irori's Mastery (Blessing 1)
Erastil's Eye (Blessing 1)
Cayden Cailean's Revelry (Blessing 1)
Torag's Power (Blessing 1)
Sacred Candle (Item 1)
Gem of Physical Prowess (Item 1)
Codex (Item 0)
Caltrops (Item 0)
Spellbook (Item 0)
Frostbite (Spell 0)
Allying Dart (Weapon 1)
Flaming Shortbow (Weapon 1)
Glorious Warhammer (Weapon 1)
Cruel Longsword (Weapon 1)
3.) Let me know if Zellara’s Harrow Deck will carried again, and by whom.
Count Jeggare |
Upgrade
Replace Blessing 0 Blessing of the Archdevils with Blessing 1 The Midwife
If skizzerz does another another harrow, Zellara pulled another card specifically for Varian to keep hold of.
Hero Point
Skill Feat
Intelligence d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Probably keeping Zellara's Harrow Deck
Hakon - Story Seeker |
Curse-1A - Hakon Rewards
Scenario Reward: Nothing to note.
Tier Progression: (1.2) Hakon gains a Hero Point.
Hakon expends the Hero Point on a Card Feat, and checks off...
Item 2 [X] 3 [ ] 4
Hakon fills his empty item slot with Compass (Item 0).
Hakon still has 0 remaining Hero Points.
Deck Upgrades: Hakon's preferences are as follows...
Zova, Shoanti Wanderer |
If skizzerz does another another harrow, Zellara pulled another card specifically for Varian to keep hold of.
Plan is still to do a harrow reading for every scenario :)
Curse-1A Upgrades
Hero Point: Card Feat - 6 Allies
Upgrade: Ally 1 (fill new Ally slot with Raven)
Zova, Shoanti Wanderer |
I'm going to be applying both Tyrant of the Harrow rewards to Zova:
- Each player may choose one of their Adventure Card Society characters. At the start of each scenario, after drawing starting hands, that character may discard a new Harrow blessing.
- Each player may choose one of their Adventure Card Society characters and add the promo card The Real Rabbit Prince to that character's deck box.
Count Jeggare |
Applying my A Night at Bloodthorne Manor reward to Varian:
Choose one of your characters. That character gains the power "When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location."
BR Mhuirich |
Scenario 1B Things to Do:
1.) Tell me what you want to do with your Hero Point.
2.) Decide on your upgrades
Priest of Asmodeus (Ally 1)
Hide Armor (Armor 0)
Full Plate (Armor 1)
The Foreign Trader (Blessing 1)
Bracers of Protection (Item 0)
Codex (Item 0)
Cold Iron Greatsword (Weapon 1)
3.) Reconfirm loot.
Count Jeggare |
Hero Point
Card Feat
Armor ☑1
Upgrade Preferences
Ally 1: 1d1000 ⇒ 786
Weapon 1: 1d1000 ⇒ 83
Blessing 1: 1d1000 ⇒ 306
Armor 1: 1d1000 ⇒ 845
Loot
I'll continue to take Zellara's Harrow Deck
Zova, Shoanti Wanderer |
Hero Point: Skill Feat: Wisdom +1
Blessing 1: 1d1000 ⇒ 811 Blessing of Gozreh -> The Tangled Briar (Blessing 1)
Weapon 1: 1d1000 ⇒ 558 Hatchet -> Stone Axe +1
Ally 1: 1d1000 ⇒ 489 Shock Lizard -> Fire Gecko
Loot: None
Hakon - Story Seeker |
Curse-1B - Hakon Rewards
Scenario Reward: Nothing to note.
Tier Progression: (1.3) Hakon gains a Hero Point.
Hakon expends the Hero Point on a Skill Feat, and checks off...
Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Hakon still has 0 remaining Hero Points.
Deck Upgrades: Hakon's preferences are as follows...
At least, that's all more or less reflective of my preferences at this time... but since there 4 level 1 deck upgrades and the Ally/Blessing/Weapons are all in higher demand, I'll happily volunteer to take the Armor 1.
Zadim - Maelwys |
Filling in my rolls
Blessing 1: 1d1000 ⇒ 889
Ally 1: 1d1000 ⇒ 135
Weapon 1: 1d1000 ⇒ 885
So it looks like Zadim edges out Zova for the Blessing 1
Zova gets the Weapon 1
By rolls, Hakon should get the Ally 1, and Varian the Armor 1.
But Hakon offered to trade, so you two can work that out (since at least you both had some option for each of them)
Zadim final upgrades:
Card Feat: Blessing
Deck Upgrade: Blessing 1 (The Joke)
Count Jeggare |
I'm happy to go off of the roll.
Upgrade
Armor 1 Shield Cloak goes into a previously empty space.
Hakon - Story Seeker |
Looks like Hakon gets the Ally 1, then? Alrighty.
I was feeling a bit mixed since Zova's ally option was a distinct improvement... but so is her Weapon upgrade.
BR Mhuirich |
Scenario 1C Things to Do:
1.) Tell me what you want to do with your Hero Point.
2.) Decide on your upgrades
Dog (Ally 0)
Sage (Ally 0)
The Desert (Blessing 1)
The Vision (Blessing 1)
The Locksmith (Blessing 1)
Sage's Journal (Item 0)
Compass (Item 0)
Holy Water (Item 0)
Bloodscent (Spell 1)
Dogslicer (Weapon 0)
3.) Reconfirm loot.
Count Jeggare |
Upgrade Preferences
Spell 1: 1d1000 ⇒ 131
Blessing 1: 1d1000 ⇒ 294
Keeping Hero Point
It probably makes sense for me to keep Zellara's Harrow Deck
Zova, Shoanti Wanderer |
Tier 1, 4 XP (won't tier up just yet). Bank hero point (now 1). Upgrade Blessing of Gozreh to Sarenrae's Light (Blessing 1). Another healing option probably won't go amiss since we seem to like getting Ablaze.
Hakon - Story Seeker |
Curse-1C - Hakon Rewards
Scenario Reward: Nothing to note, aside from Thousand Bones rallied.
Tier Progression: (1.4) Hakon gains a Hero Point.
Hakon stores it.
Hakon now has 1 remaining Hero Point.
Deck Upgrades: Hakon's preferences are as follows...
I'm also looking for a Spell 1, but am more than happy finishing out my AD1 blessing wishlist and letting the wizard take the spell!
Count Jeggare |
Replacing Spell 0 False Life with Spell 1 Shadow Barbs
Banking the Hero point.
Count Jeggare |
Upgrade Preferences
Ally 1: 1d1000 ⇒ 688
Item 1: 1d1000 ⇒ 582
Hakon - Story Seeker |
Curse-1D - Hakon Rewards
Scenario Reward: Hakon rallies Trinia Sabor. (Slightly spoiling the aftermath of this scenario, I suppose.)
Adventure Reward: Hakon checks off his Supporter Feat for Cressida Kroft.
Tier Progression: (1.5) Hakon gains a Hero Point.
Hakon stores it.
Hakon expends his XP to tier up to Tier 2.
Hakon now has 2 remaining Hero Points.
Deck Upgrades: Hakon's preferences are as follows...
Zadim - Maelwys |
Rally Trinia
Supporter Upgrade: Amin Jalento
Hero Point: Stored
Deck Upgrades:
Armor 1: 1d1000 ⇒ 126 - Replace Bronzed Leather with Armor of Insults
Weapon 1: 1d1000 ⇒ 27 - Replace Dawnflower's Petal with Snakebite Dagger (sucks to replace my signature weapon so quickly... it's just not as good as I wish it was, clearly a victim of the fact that it was designed so far before the character)
Count Jeggare |
Rewards
Rallies Trinia Sabor
Checks off the Supporter Feat for Trinia Sabor As much as I like Cressida Kroft for Varian, I liked the idea of not doubling up on Supporter feats and having more opportunity to shake scourges is probably a good thing
Hero Point
Banked!
Upgrade
Replacing Ally 0 Card Caster with Ally 1 Bound Imp
Some of Varian's arcane summoning experiments are working with only a touch of nausea.