Search Posts
The sleepy village of Heldren has rarely seen so much excitement or concern. Hunters from the nearby Border Wood speak of unnaturally cold weather at the height of summer that descended on the forest just days ago. Heavy snow followed, and those who returned spoke of an uneasy presence in the woods, as well as new, dangerous predators. No one knows what this event means, but the town's soothsayer, Old Mother Theodora, claims dark times lie ahead. As if in proof of that dire prophecy, a female dwarf was recently seen carrying a badly wounded man to the Apothecary. Rumors have begun that he was ravaged in the Wood and barely managed to escape. Now, the townsfolk cast fearful eyes toward the snowy forest, worried what might emerge to threaten their peaceful village. Anhik:
You have spent the few days since your arrival in Heldren performing odd jobs for the locals in exchange for a few coins. From assisting Elder Natheran Safander with various rites and teachings, to Kale and Menander Garimos at the Silver Stout with their meals. During your days here, you have seen a diminutive gnome with purple hair popping out of a fitted cap, goes by the name of Bugsby and spends his days that the Stoat as well. On the fateful day our tale begins, you are helping the Elder’s wife, Zaarida, a Qadiran of your faith with secret prayers to Sarenrae to warm the cold Wood, when a young acolyte of Erastil runs in and explains to Zaarida that Elder Natharen will not be coming home for dinner. A female Dwarf carried a badly wounded man to the Apothecary and the Elder will be assisting Tessaraea in his recovery. Avora:
As you prepare for your adventure, you have made your way into town for supplies, and noticed both a tall Qadiran looking man who has not seemed to notice you, and Bugsby, and Gnome known to be friendly with the circle and fellow lover of natures beauty. You planned to leave today while the circle dealt with the cold of the Border Wood, when news of a wounded man carried by a female Dwarf makes it’s way to the circle. You have been asked to go into town and learn more of this wounded man and what brings him to Heldren. Bugsby:
You have been feeling the wanderlust recently, especially with the growing tales from the forest. This has been made stronger by more comings and goings than usual for the sleepy backwoods town. A tall Qadiran looking fellow has started doing odd jobs around town trying to earn money for the next step in his travels. Avora, a young druid has been slowly gathering a surprising number of supplies, with no word as to why. Lastly a merchant caravan selling the last of it’s wares has been holed up in the Stoat waiting for it’s wagon to be fixed by Tengezil, a fellow Gnome. Well, it would have been lastly if your ears hadn’t just heard about a female dwarf carrying a wounded man to the Apothecary. Kalt and Sven:
You both have been hired by Eisele Guillet, a wealthy merchant to help protect one of his caravan’s on it’s route. The job has been going well, though the area you have recently been traveling seems a bit colder than usual for this time of year. As luck would have it, one of the wagons hit a rut the wrong way and snapped its axel. Now you both have been holed up in the town of Heldren waiting for a rather eccentric gnome to repair the wagon. While you are drinking at the Silver Stoat, you both over hear some locals talking about a female dwarf carrying a wounded man to the Apothecary. Lachna: You have been traveling the warmer climates of Taldor in recent years, spreading the word of Torag. You are not sure why, but you have felt a need to travel away from the more populated areas recently, and have been meandering the Taldan countryside, going from town to town. However, as you head toward the town of Heldren, you see a man staggering forward, blood pouring from gapping wounds. You feel if it were not for Torag’s gifting you with healing magics, the man would surely have perished long before reaching the town, but you have helped him, carrying him into town and to the Apothecary where he is being cared for by both the Mistress of the Apothecary and a local Cleric of Erastil. In the focus of his care, you have been forgotten about, and have free reign to explore the village.
It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to usher in its newest ruler, pockets of winter begin to grow throughout the Inner Sea region. After 1,400 years of perpetual winter, the icy curse of Irrisen is spreading! What links do these strange blizzards and swaths of wintry landscapes have with Irrisen, and is there any truth to the growing rumors that the Witch Queen Elvanna has taken full control of the realm? Can her plans for the Inner Sea be thwarted, or will the Reign of Winter engulf the world? The Reign of Winter Adventure Path begins with an exciting new adventure from RPG Superstar winner Neil Spicer! Every 100 years, the Witch Queen Baba Yaga returns to the nation of Irrisen to place a new daughter on the throne, but this time, something has gone wrong. Far to the south, winter cloaks the forest near the village of Heldren with summer snows. The heroes venture into the wood and discover a magical portal to the frozen land of Irrisen, whose supernatural winter will soon engulf all of Golarion unless they can discover the fate of the otherworldly witch Baba Yaga—a quest that will take them through snowbound Irrisen to even stranger lands beyond. And so we begin! Character Creation:
PCs will not steal from or harm other PCs: I take this one seriously folks. I'm fine with you being a rogue, but you are a part of a group that needs to trust each other with their lives. There will be no excuse for this and it will result in removal from the campaign immediately.
Applicants are expected to agree and adhere to the following:
Your Application should include the following:
How to get picked:
That's it! I look forward to seeing what the responses are and to finding that special group of folks who will make their mark on Irrisen forever! About Me:
Hello, I recently played my first game of PFS, and I have a question/concern about the game style. I like to have a character with personality, and to RP with the NPC's and my fellow characters. Is PFS the right place for this? The game I played in, the first 15 minutes was everyone trying to complete their faction side quests, and it consisted of: GM: Where do you have to go?
No chatting up the NPC, no discussion of options, no RP to try and find alternate solutions. The rest of the game was a dungeon crawl, with no conversations IC and just the DM explaining that in room A3 you find 3 goblins, roll init... Very little fluff, no real mood, and 3/4 of the time, the goblins just did random silliness and ignored the PC's while we killed them. I understand there is only so many ways you can flavor up a great axe one shotting a gobbo, but it was just hit/miss, X damage, live/dead. The game ended after the final fight with a: "You get the treasure, return to base, give your reports, and head to bed. Game over" Over-all, a fairly unsatisfying game. Is PFS usually like this? Now, if my GM and/or other players read this; this is not a knock on you or your play style. I had fun shooting the breeze and chatting with you out of character, and it could have just been the scenario, hence my question.
|