Tournament Champion

Erdwin Rynwill's page

109 posts. Alias of Reckless Apprentice.


Full Name

Erdwin Rynwill

Race

Condition: Normal, Spell Failure 10%

Classes/Levels

More:
+1 Shortsword +8 1d6+1 Rapier +6 1d6, Dagger +6 1d4, Shortbow +6 1d6

Gender

M Half-Elf Rogue/3 Wizard/4 HP 50/50 AC 20:T 14:Fl 17 Init +3 Sav[f:+5,R:+9,W:+5] Speed 30 Spot +11 List +7

Age

24

Strength 10
Dexterity 16
Constitution 16
Intelligence 14
Wisdom 12
Charisma 10

About Erdwin Rynwill

ERDWIN RYNWILL CR 7
Male Half-Elf Rogue 3 Wizard 4
CG Medium Humanoid
Init +3; Senses Low-Light Vision; Listen +9, Spot +13
Languages Common, Draconic, Dwarven, Elven
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AC 20, touch 14, flat-footed 17
. . (+3 Dex, +5 armor, +1 deflection, +1 natural)
hp 50 (3d6+4d4+21)
Fort +5, Ref +9, Will +6
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Speed 30ft.
Melee weapon +1 Shortsword +8 (1d6+1) and
. . Dagger +7 (1d4) and
. . Rapier +7 (1d6) and
. . Unarmed Strike +7 (1d3)
Ranged weapon Shortbow +7 (1d6)
Space 5 ft.; Reach 5 ft.
Base Atk +4; Grp +4
Atk Options Sneak Attack +2d6
Combat Gear +1 Mithral Chain Shirt, +1 Shortsword, Arrows, Dagger, Rapier, Shortbow
Wizard Spells Prepared (CL 4, +4 melee touch, +7 ranged touch):
2 (DC 14, 3/day) - Mirror Image, Scorching Ray, Scorching Ray
1 (DC 13, 4/day) - Grease, Magic Missile, Magic Missile, Reduce Person
0 (DC 12, 4/day) - Detect Magic, Mage Hand, Prestidigitation, Ray of Frost
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Abilities Str 10 Dex 16 Con 16 Int 14 Wis 12 Cha 10
SQ +2 to Reflex saves while familiar is within 1 mile., +2 to saves vs Enchantments, Combat Casting, Deliver Touch Spells Through Familiar (Su), Empathic Link (Su), Racial Skill Bonus, Share Spells, Subtype - Elf, Trap Sense +1 (Ex), Trapfinding, Type - Humanoid
Feats Armor Proficiency (Light), Combat Casting, Rogue Weapon Proficiencies, Scribe Scroll, Simple Weapon Proficiency - All, Toughness, Weapon Finesse, Wizard Weapon Proficiencies
Skills Balance +7, Concentration +7, Decipher Script +7, Diplomacy +4, Disable Device +9, Escape Artist +10, Gather Information +2, Knowledge: Arcana +10, Listen +9, Move Silently +10, Search +7, Sense Motive +9, Spellcraft +7, Spot +13, Use Magic Device +5
Possessions combat gear plus Amulet of Natural Armor +1, Artisan's Outfit (Free), Backpack (21 @ 23.5 lbs), Bedroll, Blessed Book, Chalk, 1 piece, Flint and steel, Handy Haversack (6 @ 1 lbs), Money, Piton, Pouch, belt (1 @ 1.78 lbs), Rations, trail (per day), Ring of Protection, +1, Scroll of Fly, Scroll of Haste, Scroll of Invisibility, Scroll of Mage Armor, Spell component pouch, Sunrod, Wand of Magic Missile, Waterskin
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+2 to Reflex saves while familiar is within 1 mile. This ability is active when your familiar is within one mile.
+2 to saves vs Enchantments +2 save bonus vs Enchantments.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link (Su) You have an empathic link with your Arcane Familiar.
Evasion (Ex) Take no damage on a successful Reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Racial Skill Bonus You gain a bonus to some skills (already counted).
Share Spells Spells cast on you can also affect your familiar, if it's within 5 feet.
Sneak Attack +2d6 Deal extra damage when your target is flat-footed or flanked by you.
Subtype - Elf Subtype for a set of humanoids who share a common origin and language.
Trap Sense +1 (Ex) You gain a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. Trap sense bonuses gained from multiple classes stack.
Trapfinding You can find and disarm traps with a DC > 20.
Type - Humanoid Unless otherwise noted humanoids have these features.

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DUDEN CR 1/4
Male Animal, Weasel (Animal, Weasel +1)
TN Tiny Humanoid
Init +2; Senses Low-Light Vision, Scent (Ex); Listen +6, Spot +10
Languages
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AC 16, touch 14, flat-footed 14
. . (+2 size, +2 Dex)
hp 25 (1d8)
Fort +2, Ref +6, Will +6
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Speed 20ft.Climbing (20 feet)
Melee weapon Bite (Animal, Weasel) +8 (1d3-4) and
. . Unarmed Strike +8 (1-4)
Space 2.5 ft.; Reach 0 ft.
Base Atk +6; Grp -8

Combat Gear (none)
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Abilities Str 3 Dex 15 Con 10 Int 10 Wis 12 Cha 5
SQ Attach (Ex), Improved Evasion (Ex), Racial Skill Bonus, Type - Animal
Feats Agile, Weapon Finesse
Skills Balance +16, Climb +11, Concentration +4, Decipher Script +5, Disable Device +7, Escape Artist +11, Hide +11, Jump -10, Listen +6, Move Silently +13, Search +4, Sense Motive +9, Spellcraft +3, Spot +10, Use Magic Device +2
Possessions combat gear plus Money
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Attach (Ex) If you hit with a bite, you can latch on to your opponent.
Climbing (20 feet) You have a Climb speed.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Racial Skill Bonus You gain a bonus to some skills (already counted).
Scent (Ex) Detect creatures within 15+ ft & follow tracks by sense of smell.
Type - Animal Unless otherwise noted animals have these features.
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