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![]() I must say that my attitude towards Ilsoari has changed over time. Initially I wouldn't touch time with a barge pole. Now he is a key card in 1 of my games and a bit part player in another. In a 2-player campaign I'm playing Seoni and my friend has Kyra. We have managed to acquire most of the scouting type cards (Spyglass, Ilsoari, Shalelu, Brodert Quink and Augury). In most games we will find the location of the villain using some sort of scouting effect and then adjust our exploration strategy to make the most use of our time to explore and acquire the best of the boons on offer.
My other character to use Ilsoari is Lem. When I don't have the safety net of an invisibility spell in hand, Lem knows several good songs about a wizard with a death wish and is happy to sing them to anyone who cares to listen. ![]()
![]() Its your call Vic, to me this is clearer Encounter the Villain.
If You Defeat the Villain ...... ![]()
![]() I really like the extra drama and story telling that is involved when close happens before evade So the order would be 1. If the card is a villain attempt to temporarily close open locations
I am new to the game and have only really read the updated pdf rules. I had to go back to the original paper rulebook to find out that the original rules intend you to have the option to evade. At the moment the updated rules are pretty ambiguous in my opinion. They do imply on page 18 that you go straight to "check to defeat" after attempting to close. It might be worth clarifying that section of the rules .... ![]()
![]() The steps involved in encountering a villain differ from those when encountering any other card. These series of steps are well detailed on pages 10 ("cards") and 17-18 ("villains"). Cards
Villain
The wording for step 2 (Encounter the villain) implies you go straight to "Attempt the Check" but this seems wrong to me so I have a couple of questions ... Q. Do you get a chance to evade the villain?
Q. Is it safe to assume step 2 of encountering a villain actually consists of steps 2 to 5 in the general description of encountering a card? The current wording suggests you go straight to step 3 (Attempt the Check). If so you'd end up with the following steps for encountering any card
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![]() Zebracakes4me wrote:
Thanks - that does help. The rules on page 18 that detail the steps when encountering the villain don't expect you to have found a way to have closed the location where the villain is, so you end up having one rule saying you have won if the villain has nowhere to hide and another saying you need to have defeated him and cornered him.This issue is probably moot because, as Mike says, the location deck knows it is not empty so it can't be closed. I had interpreted the situation differently as it wasn't obvious to me that the card on the Medusa mask was still considered to be in the location deck. As far as I was concerned, the location deck was empty and the location could then be closed. My intention was to find out if I had
I'm happy to leave it with the designers to decide if anything needs to change. They can make the final call as to whether those rules are open to interpretation and if an amendment would make the rules clearer and make the product better. ![]()
![]() TClifford wrote:
I have double checked the rules and I'm failing to find this rule you are referring to - any chance you can enlighten me please? ![]()
![]() Thanks for the replies. Winning using the mask does seem wrong and I agree with your ruling Mike, however the rules as written don't make that clear so it might be worth considering an amendment to either the rules or the Medusa Mask. The current (updated pdf) rules state. Page 8
Page 18
An errata to the Medusa Mask along the lines of adding the following to the end of the current text block would clear things up. "You may not permanently close this location during your turn" ![]()
![]() I hit a problem using the Medusa Mask yesterday. I had cornered the Villain, he was the only card left and in the only open location. Sadly he kept beating me up badly, I would cure and come back for another go .... then I found the mask. Right, now you're stone I think..... I explore again while he was helpless and of course there were no cards in the location so I was able to close it permanently. At the end of the turn the villain returns to the top of the pile.
I win, but ..... it doesn't feel right. ![]()
![]() I have been working on a way to play this great game online with my friends using the OCTGN engine. http://octgn.net/ I currently maintain the OCTGN implementation of The Lord of the Rings (LCG) produced by FFG. http://octgn.gamersjudgement.com/wordpress/lotrlcg/ I was hoping to clarify with someone at Paizo the best way to make this available to players without infringing copyright or the community use policy. I have a gentleman's agreement with FFG that
FFG also request that a medium image resolution is used (600 pixels high)
If players want to add their own card scans into the game, this is possible (at any resolution and at any time) but these images are only used locally and not shared with anyone else. However scanning and cropping 600 cards is a big job and not many players are willing to put in the effort to do this. I have a basic "game engine" working for PACG - it performs the scenario setup, creating the location and blessing decks for the players.
So - my main question is will Paizo allow me the use of the card text after 3 months and card images after 6 months or would you prefer some other scheme? I did send an email to your licensing department 2 weeks ago but haven't heard anything as yet. I hoped that this forum might be a better place to get an answer. |