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I do have a spreadsheet with all the card text. If it would help, let me know in a PM and I can email it.


It means roll a 4 sided die and randomly select that many weapons from the box.

Say you roll a 3, shuffle the weapons deck and draw 3 cards from it


There is nothing in the FAQ to reflect the ruling in this thread

Something to say that a location deck is not considered to be empty if a card from the location is on the Medusa Mask.
In your ruling you mention "phased out", this is currently not a defined term.


Thanks


Harsk, Merisiel and Seelah are at the Warrens.
Seelah explores and encounters the barrier Skinsaw ritual.

1. How many monsters are placed on other locations due to the Warrens effect?
2. If Merisiel evades her Skinsaw Cultist, does this affect the number of monsters added?


I must say that my attitude towards Ilsoari has changed over time. Initially I wouldn't touch time with a barge pole. Now he is a key card in 1 of my games and a bit part player in another.

In a 2-player campaign I'm playing Seoni and my friend has Kyra. We have managed to acquire most of the scouting type cards (Spyglass, Ilsoari, Shalelu, Brodert Quink and Augury). In most games we will find the location of the villain using some sort of scouting effect and then adjust our exploration strategy to make the most use of our time to explore and acquire the best of the boons on offer.
The downside .... well Seoni has a big hand anyway (and took the power feat for hand size 7) so having Ilsoari "clog" up one slot is not that much of an issue. I also play with 1 invisibility spell, if I have it in hand I use him, if not he's a fireball until Kyra cures me and recycles him. Seoni and Kyra are at the end of the Skinsaw adventure now and I can honestly say they are a great pair, my most enjoyable play through to date. Smart use of scouting means we can send the best character to a location to make an acquire check and we've ended up with great decks and never failed to finish a scenario in time.

My other character to use Ilsoari is Lem. When I don't have the safety net of an invisibility spell in hand, Lem knows several good songs about a wizard with a death wish and is happy to sing them to anyone who cares to listen.


So does that mean that when a Story card offers a reward of a random item any loots that are also items should also be in the mix?


Its your call Vic, to me this is clearer

Encounter the Villain.
Be careful to look for any special rules listed on the villain card or the scenario card. Follow the normal steps for encountering a card as detailed on page 10 with one exception. Since the villain needs to be cornered you should skip the last step "Resolve the Encounter".

If You Defeat the Villain ......


I really like the extra drama and story telling that is involved when close happens before evade

So the order would be

1. If the card is a villain attempt to temporarily close open locations
2. Evade the Card (optional)
3. Apply Any Effects That Happen Before the Encounter, If Needed.
4. Attempt the Check
5. Attempt the Next Check, If Needed
6. Apply Any Effects That Happen After the Encounter, If Needed
7. Resolve the encounter
If the card is a villain
7a. If You Defeat the Villain, Close the Villain’s Location.
7b. Check to See Whether the Villain Escapes.
7c. If the Villain Has Nowhere to Escape to, You Win!
If the card is another type of bane and you succeed at all of the checks required to defeat a bane, banish it; if you don’t succeed, it is undefeated—shuffle the card back into its location deck.
If you succeed at a check to acquire a boon, put it in your hand; otherwise, banish it.

I am new to the game and have only really read the updated pdf rules. I had to go back to the original paper rulebook to find out that the original rules intend you to have the option to evade. At the moment the updated rules are pretty ambiguous in my opinion. They do imply on page 18 that you go straight to "check to defeat" after attempting to close. It might be worth clarifying that section of the rules ....


The steps involved in encountering a villain differ from those when encountering any other card. These series of steps are well detailed on pages 10 ("cards") and 17-18 ("villains").

Cards
1. Evade the Card (Optional).
2. Apply Any Effects That Happen Before the Encounter, If Needed.
3. Attempt the Check
4. Attempt the Next Check, If Needed
5. Apply Any Effects That Happen After the Encounter, If Needed
6. Resolve the Encounter.

Villain
1. Attempt to Temporarily Close Open Locations
2. Encounter the Villain.
3. If You Defeat the Villain, Close the Villain’s Location.
4. Check to See Whether the Villain Escapes.
5. If the Villain Has Nowhere to Escape to, You Win!

The wording for step 2 (Encounter the villain) implies you go straight to "Attempt the Check" but this seems wrong to me so I have a couple of questions ...

Q. Do you get a chance to evade the villain?
If so does it occur before step 1 (Attempt to temporarily close ...)

Q. Is it safe to assume step 2 of encountering a villain actually consists of steps 2 to 5 in the general description of encountering a card? The current wording suggests you go straight to step 3 (Attempt the Check).

If so you'd end up with the following steps for encountering any card
1. Evade the Card (optional)
2. If the card is a villain attempt to temporarily close open locations
3. Apply Any Effects That Happen Before the Encounter, If Needed.
4. Attempt the Check
5. Attempt the Next Check, If Needed
6. Apply Any Effects That Happen After the Encounter, If Needed
7. Resolve the encounter
If the card is a villain
7a. If You Defeat the Villain, Close the Villain’s Location.
7b. Check to See Whether the Villain Escapes.
7c. If the Villain Has Nowhere to Escape to, You Win!
If the card is another type of bane and you succeed at all of the checks required to defeat a bane, banish it; if you don’t succeed, it is undefeated—shuffle the card back into its location deck.
If you succeed at a check to acquire a boon, put it in your hand; otherwise, banish it.


Zebracakes4me wrote:

Page 17

Unlike monsters and henchmen, villains don’t just need to be
defeated—they also need to be cornered, meaning you need to ensure
there are no open locations for them to escape to.

Perhaps this message above will help? This says the villain needs to be defeated AND cornered.

Thanks - that does help.

The rules on page 18 that detail the steps when encountering the villain don't expect you to have found a way to have closed the location where the villain is, so you end up having one rule saying you have won if the villain has nowhere to hide and another saying you need to have defeated him and cornered him.

This issue is probably moot because, as Mike says, the location deck knows it is not empty so it can't be closed. I had interpreted the situation differently as it wasn't obvious to me that the card on the Medusa mask was still considered to be in the location deck. As far as I was concerned, the location deck was empty and the location could then be closed.

My intention was to find out if I had
a) Misplayed it
b) Misinterpreted the rules
c) Found a problem that needed fixing in the rules/errata

I'm happy to leave it with the designers to decide if anything needs to change. They can make the final call as to whether those rules are open to interpretation and if an amendment would make the rules clearer and make the product better.


TClifford wrote:
Memetix wrote:

Page 18
If the Villain Has Nowhere to Escape to, You Win!

An errata to the Medusa Mask along the lines of adding the following to the end of the current text block would clear things up.

"You may not permanently close this location during your turn"

And as I already pointed out, you have not met the requirements to even get to this point in the rules. You have not DEFEATED the Villain. You have only put them to the side temporary. There is no need for errata.

I have double checked the rules and I'm failing to find this rule you are referring to - any chance you can enlighten me please?


Thanks for the replies.

Winning using the mask does seem wrong and I agree with your ruling Mike, however the rules as written don't make that clear so it might be worth considering an amendment to either the rules or the Medusa Mask.

The current (updated pdf) rules state.

Page 8
Close a Location: If your character is at a location that has no cards
remaining and has not been closed, at this time you may make one
attempt to close it (see Closing a Location on page 13).

Page 18
If the Villain Has Nowhere to Escape to, You Win!

An errata to the Medusa Mask along the lines of adding the following to the end of the current text block would clear things up.

"You may not permanently close this location during your turn"


I hit a problem using the Medusa Mask yesterday.

I had cornered the Villain, he was the only card left and in the only open location. Sadly he kept beating me up badly, I would cure and come back for another go .... then I found the mask.

Right, now you're stone I think..... I explore again while he was helpless and of course there were no cards in the location so I was able to close it permanently.

At the end of the turn the villain returns to the top of the pile.
So I explore again, encounter him and lose again, but he doesn't have anywhere to run to as all the locations are closed.

I win, but ..... it doesn't feel right.


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I have been working on a way to play this great game online with my friends using the OCTGN engine. http://octgn.net/

I currently maintain the OCTGN implementation of The Lord of the Rings (LCG) produced by FFG. http://octgn.gamersjudgement.com/wordpress/lotrlcg/

I was hoping to clarify with someone at Paizo the best way to make this available to players without infringing copyright or the community use policy.

I have a gentleman's agreement with FFG that
- card images are made available no sooner than 6 months after release
- card text is made available no sooner than 3 months after release

FFG also request that a medium image resolution is used (600 pixels high)
FFG playtesters often use OCTGN to test new sets knowing that other users cannot see any card text or images for cards that are not yet released.

If players want to add their own card scans into the game, this is possible (at any resolution and at any time) but these images are only used locally and not shared with anyone else. However scanning and cropping 600 cards is a big job and not many players are willing to put in the effort to do this.

I have a basic "game engine" working for PACG - it performs the scenario setup, creating the location and blessing decks for the players.
The only images in the game are the iconic character (avatars) from the community pack. The card images are "proxies" showing just the name of the card. The only cards with more detailed text are the locations and story cards, as this is required to perform setup, and the character cards (the game needs to know hand size and favoured card type). All of this information was taken from the character sheets made available on this website. When the game starts, the required copyright information is shown on the screen.

So - my main question is will Paizo allow me the use of the card text after 3 months and card images after 6 months or would you prefer some other scheme?

I did send an email to your licensing department 2 weeks ago but haven't heard anything as yet. I hoped that this forum might be a better place to get an answer.