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Harsk, Merisiel and Seelah are at the Warrens.
Seelah explores and encounters the barrier Skinsaw ritual.

1. How many monsters are placed on other locations due to the Warrens effect?
2. If Merisiel evades her Skinsaw Cultist, does this affect the number of monsters added?


The steps involved in encountering a villain differ from those when encountering any other card. These series of steps are well detailed on pages 10 ("cards") and 17-18 ("villains").

Cards
1. Evade the Card (Optional).
2. Apply Any Effects That Happen Before the Encounter, If Needed.
3. Attempt the Check
4. Attempt the Next Check, If Needed
5. Apply Any Effects That Happen After the Encounter, If Needed
6. Resolve the Encounter.

Villain
1. Attempt to Temporarily Close Open Locations
2. Encounter the Villain.
3. If You Defeat the Villain, Close the Villain’s Location.
4. Check to See Whether the Villain Escapes.
5. If the Villain Has Nowhere to Escape to, You Win!

The wording for step 2 (Encounter the villain) implies you go straight to "Attempt the Check" but this seems wrong to me so I have a couple of questions ...

Q. Do you get a chance to evade the villain?
If so does it occur before step 1 (Attempt to temporarily close ...)

Q. Is it safe to assume step 2 of encountering a villain actually consists of steps 2 to 5 in the general description of encountering a card? The current wording suggests you go straight to step 3 (Attempt the Check).

If so you'd end up with the following steps for encountering any card
1. Evade the Card (optional)
2. If the card is a villain attempt to temporarily close open locations
3. Apply Any Effects That Happen Before the Encounter, If Needed.
4. Attempt the Check
5. Attempt the Next Check, If Needed
6. Apply Any Effects That Happen After the Encounter, If Needed
7. Resolve the encounter
If the card is a villain
7a. If You Defeat the Villain, Close the Villain’s Location.
7b. Check to See Whether the Villain Escapes.
7c. If the Villain Has Nowhere to Escape to, You Win!
If the card is another type of bane and you succeed at all of the checks required to defeat a bane, banish it; if you don’t succeed, it is undefeated—shuffle the card back into its location deck.
If you succeed at a check to acquire a boon, put it in your hand; otherwise, banish it.


I hit a problem using the Medusa Mask yesterday.

I had cornered the Villain, he was the only card left and in the only open location. Sadly he kept beating me up badly, I would cure and come back for another go .... then I found the mask.

Right, now you're stone I think..... I explore again while he was helpless and of course there were no cards in the location so I was able to close it permanently.

At the end of the turn the villain returns to the top of the pile.
So I explore again, encounter him and lose again, but he doesn't have anywhere to run to as all the locations are closed.

I win, but ..... it doesn't feel right.


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I have been working on a way to play this great game online with my friends using the OCTGN engine. http://octgn.net/

I currently maintain the OCTGN implementation of The Lord of the Rings (LCG) produced by FFG. http://octgn.gamersjudgement.com/wordpress/lotrlcg/

I was hoping to clarify with someone at Paizo the best way to make this available to players without infringing copyright or the community use policy.

I have a gentleman's agreement with FFG that
- card images are made available no sooner than 6 months after release
- card text is made available no sooner than 3 months after release

FFG also request that a medium image resolution is used (600 pixels high)
FFG playtesters often use OCTGN to test new sets knowing that other users cannot see any card text or images for cards that are not yet released.

If players want to add their own card scans into the game, this is possible (at any resolution and at any time) but these images are only used locally and not shared with anyone else. However scanning and cropping 600 cards is a big job and not many players are willing to put in the effort to do this.

I have a basic "game engine" working for PACG - it performs the scenario setup, creating the location and blessing decks for the players.
The only images in the game are the iconic character (avatars) from the community pack. The card images are "proxies" showing just the name of the card. The only cards with more detailed text are the locations and story cards, as this is required to perform setup, and the character cards (the game needs to know hand size and favoured card type). All of this information was taken from the character sheets made available on this website. When the game starts, the required copyright information is shown on the screen.

So - my main question is will Paizo allow me the use of the card text after 3 months and card images after 6 months or would you prefer some other scheme?

I did send an email to your licensing department 2 weeks ago but haven't heard anything as yet. I hoped that this forum might be a better place to get an answer.