Owlbear

Mediocre Owlbear's page

1 post. Alias of Gisher.




There's a post in the Organized Play General Discussion forum that is doxxing someone (name, address, and pictures) apparently for the purpose of instigating real world harassment.

I flagged it, of course, but given the potential consequences, I thought I'd post here where I hope a mod will see it before next Monday.


Since the update yesterday, I haven't been able to use Archives of Nethys with Safari on my iPhone because the menu button doesn't do anything. (It is working in Chrome although each page loads very slowly.)

Is anyone else having this menu issue?


4 people marked this as a favorite.

I've put together a list of spells organized by trait for people who want to make personal staves.

Personal Staff Spell Traits

I thought it would be fun for people to post their designs for personal staves so that others can use them as models. I'll start with one of my own designs.


12 people marked this as a favorite.

As many of you know, I enjoy making lists and charts to help me plan out builds. Enough of them have proven useful to others that I decided to create a single thread to post them all. Currently they are all Google Docs.

I've made a page for quick reference. I'll expand it as I add more items.

Gisher's Goodies

Enjoy!


3 people marked this as a favorite.

I've added the Magus and Summoner to my Proficiency Tables.

Guide to Proficiency Bonuses (web version)

Guide to Proficiency Bonuses (Google Drive version)


3 people marked this as a favorite.

Background

Investigators have the Skillful Lessons feature.

APG, 59 wrote:
At 3rd level and every odd-numbered level thereafter, you gain a skill feat. This feat must be for an Intelligence-, Wisdom-, or Charisma-based skill, or for the skill you gained from your methodology.

The CRB and APG both have tables showing the skill feats that use each skill so it's easy to figure out which ones you can take with Skillful Lessons.

But...

Archetypes can have feats that are selected in place of skill feats rather than in place of class feats.

CRB, p. 219 wrote:
Occasionally, an archetype feat works like a skill feat instead of a class feat. These archetype feats have the skill trait, and you select them in place of a skill feat, otherwise following the same rules above.

There is no chart listing which skill is associated with each of these feats.

-----

Question

I'm wondering whether Skillful Lessons can be used to select archetype feats with the Skill Trait, and I can see three possibilities.

1.) Skillful Lessons works with ALL of these feats.
The archetype "skill feats" aren't really skill feats and aren't associated with any particular skills. So the usual restrictions on Skillful Lessons don't apply, and you can use those skill feat slots to select any of the archetype "skill feats."

2.) Skillful Lessons works with NONE of these feats.
The archetype "skill feats" aren't really skill feats and aren't associated with any particular skills. So the requirements of Skillful Lessons can't be satisfied, and you can't use those skill feat slots to select any of the archetype "skill feats."

3.) Skillful Lessons works with SOME of these feats.
The archetype "skill feats" act just like all other skill feats, and you can only select the ones that meet the requirements from Skillful Lessons.

That last one could be difficult to implement without clarification. Sometimes the archetype feats give you a clue as to what the associated skill might be. For example, the Steel Skin feat from the Sentinel Archetype has "trained in Survival" as a prerequisite. While not definitive, that suggests that this is a Wis-based "skill feat." But the same archetype also has the Armor Specialist feat which doesn't mention any skills at all.

I'm hoping that I've missed a rule somewhere, but it's possible that this interaction never occurred to the developers. Any clarifications or analysis from the community would be appreciated.

Is it ALL, NONE, or SOME?


1 person marked this as a favorite.

I'm wondering whether your Familiar counts as your Bonded Item for the purpose of Call Bonded Item if you have the Improved Familiar Attunement Thesis.

CRB, p. wrote:

Improved Familiar Attunement

...
Your connection with your familiar alters your arcane bond class feature so that you store your magical energy in your familiar, rather than an item you own; you also gain the Drain Familiar free action instead of Drain Bonded Item. Drain Familiar can be used any time an ability would allow you to use Drain Bonded Item and functions identically, except that you draw magic from your familiar instead of an item.

The prerequisite for Call Bonded Item is Arcane Bond. Does this altered version still qualify? It would be neat if you could call your Familiar to you anytime you want with a single action.


3 people marked this as a favorite.

A while back I put together a few charts to help me visualize the optimal progression for Alchemist Multiclass Archetype. The tables assume that you take the main feats at the earliest possible levels. I've updated them with the new items from the APG. Thought I'd post them in case anyone else could use them.


The APG mentions Homunculus Familiars in two places.

From the Familiar Master archetype:

APG, p. 174 wrote:
From the wise owl perched on the wizard’s shoulder to the crafty gremlin that serves the witch for their own reasons, the ghastly homunculus in the alchemist’s lab to the clever monkey that picks the lock of the thief’s cell, familiars have always served.

From the Familiars section:

APG, p. 146 wrote:

Poison Reservoir

Your homunculus familiar has a reservoir for poison, allowing it to apply an injury poison to an adjacent ally’s exposed weapon with a single Interact action. You must supply the poison and instill it into this 6 reservoir using two consecutive Interact actions. You must have a homunculus familiar to select this ability.

But as far as I can tell, neither the APG nor the Bestiary give any rules for making a homunculus into a familiar. Have I missed something from another source or does the APG give us a Familiar Ability that can't currently be used?


1 person marked this as a favorite.

Suddenly clicking on most product threads takes me to the Paizo Golem with this message.

Quote:
You’ve reached this page due to an error on paizo.com. The web team has been notified and are working to fix the issue.

I'm on an iPhone 11 and using Safari. It doesn't seem to be a problem in the other forums.


13 people marked this as a favorite.

I was having trouble visualizing the weapon proficiency progressions for the various classes, so I made up some tables. I thought I'd share them in case they can help others.

I made sure to include special cases like the Fighter's Chosen Weapon Group and the Deity's Favored Weapon options for clerics. I based the Unarmed Strike rules on the statements developers have made regarding the upcoming errata. There is some guessing involved so those might need some changes in the future.

Please let me know if you notice any errors or omissions. Enjoy!


2 people marked this as a favorite.

I've been playing around with using Wizard Dedication to make 'Eldritch Knight' builds and 'Arcane Trickster' builds, and I just noticed this fact about Magical Staves.

CRB,p. 592 wrote:
Staves are also staff weapons (page 280), included in their Price. They can be etched with runes as normal for a staff. This doesn’t alter any of their spellcasting abilities.

This got me thinking about the Shifting Rune which would let the Staff become any other one-handed melee weapon.

CRB, p. 585 wrote:
The weapon takes the shape of another melee weapon that requires the same number of hands to wield. The weapon’s runes and any precious material it’s made of apply to the weapon’s new shape. Any property runes that can’t apply to the new form are suppressed until the item takes a shape to which they can apply.

I can think of a lot of cool options for this. For example, a thief-based 'Arcane Trickster' might have a Staff of Abjuration and shift it into a rapier. That gives them a weapon that can take advantage of their Dexterity-based offensive abilities while also providing a range of defensive options like shield, feather fall, and resist energy. They could also turn the Staff into a dagger for easy storage or concealment.

Does anyone knows of any rule that would prevent the Staff's spellcasting powers from functioning while it is in an alternate form?


Despite new posts, this thread isn't showing up in the Rules Forum as a newly updated thread.


1 person marked this as a favorite.

For the last two days I haven't been able to load paizo.com through my iPhone, iPad, or Mac. I've just discovered that it loads if I turn wifi off and use LTE on my iPhone. I'm not having any difficulties with any other websites. Does anyone know of a potential fix for this?


1 person marked this as a favorite.

I’m working on a list of the different types of spellcasters available from Paizo. I’d appreciate it if anyone can help corrrect any errors or omissions. The list uses the following format:

Class: Magic Type (Casting Stat) - Prepared/Spontaneous (Max Spell Level)

If a class has options, like archetypes, which alter these elements, they are listed below the basic class information.

Link to updated Google Docs version.

------------------------------

Original List:
Arcanist: Arcane (Int) - Prepared (9th)

Bard: Arcane (Cha) - Spontaneous (6th)

Bloodrager: Arcane (Cha) - Spontaneous (4th)

Cleric: Divine (Wis) - Prepared (9th)

Druid: Divine (Wis) - Prepared (9th)

Fighter
-Child of Acavna and Amaznen Archetype: Arcane (Int) - Prepared (4th)

Hunter: Divine (Wis) - Spontaneous (6th)

Inquisitor: Divine (Wis) - Spontaneous (6th)
-Living Grimoire Archetype: Divine (Int) - Prepared (6th)

Investigator
-Psychic Detective Archetype: Psychic (Int) - Spontaneous (6th)
-Questioner Archetype: Arcane (Int) - Spontaneous (6th)

Magus: Arcane (Int) - Prepared (6th)
-Eldritch Scion Archetype: Arcane (Cha) - Spontaneous (6th)
-Mindblade Archetype: Psychic (Int) - Spontaneous (6th)

Medium: Psychic (Cha) - Spontaneous (4th)
-Archmage Spirit: Arcane (Cha) - Spontaneous (6th)
-Heirophant Spirit: Divine (Cha) - Spontaneous (6th)

Mesmerist: Psychic (Cha) - Spontaneous (6th)

Occultist: Psychic (Int) - Spontaneous (6th)
-Reliquarian Archetype: Divine (Int) - Spontaneous (6th)
-Silksworn Archetype: Arcane (Int) - Spontaneous (6th)

Oracle: Divine (Cha) - Spontaneous (9th)

Paladin: Divine (Cha) - Prepared (4th)

Psychic: Psychic (Int) - Spontaneous (9th)

Ranger: Divine (Wis) - Prepared (4th)

Shaman: Divine (Wis) - Prepared (9th)

Skald: Arcane (Cha) - Spontaneous (6th)

Sorcerer: Arcane (Cha) - Spontaneous (9th)
-Wildblooded Archetype (Empyreal Bloodline): Arcane (Wis) - Spontaneous (9th)
-Wildblooded Archetype (Sage Bloodline): Arcane (Int) - Spontaneous (9th)
-Psychic Bloodline: Psychic (Cha) - Spontaneous (9th)

Spiritualist: Psychic (Wis) - Spontaneous (6th)

Summoner: Arcane (Cha) - Spontaneous (6th)

Vigilante
-Cabalist Archetype: Arcane (Int) - Prepared (6th)
-Warlock Archetype: Arcane (Int) - Prepared (6th)
-Zealot Archetype: Divine (Wis) - Spontaneous (6th)

Warpriest: Divine (Wis) - Prepared (6th)

Witch: Arcane (Int) - Prepared (9th)

Wizard: Arcane (Int) - Prepared (9th)

Edited to add Google Docs version.


I'm experiencing an odd little glitch. If I'm reading a thread (say on page 1) and select the link to a later page (say page 5), the link acts like the 'next' link and moves me forward one page (page 2 in this case) rather than taking me to the page that I selected. I'm having the issue on all the threads that I've tried so far.


39 people marked this as FAQ candidate. Answered in the FAQ. 2 people marked this as a favorite.

Question

Does Arcane Strike add its damage to Rays which cause damage?

Overview

This has been discussed many times in these threads before without definitive resolution. But I believe that the Warlock's Mystic Bolt ability clarifies that Arcane Strike will work with Rays that cause damage.

Relevant Rules

CRB wrote:

Arcane Strike (Combat)

You draw upon your arcane power to enhance your weapons with magical energy.
Prerequisite: Ability to cast arcane spells.
Benefit: As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.
FAQ wrote:

Ray: Do rays count as weapons for the purpose of spells and effects that affect weapons?

Yes. (See also this FAQ item or a similar question about rays and weapon feats.)
For example, a bard's inspire courage says it affects "weapon damage rolls," which is worded that way so don't try to add the bonus to a spell like fireball. However, rays are treated as weapons, whether they're from spells, a monster ability, a class ability, or some other source, so the inspire courage bonus applies to ray attack rolls and ray damage rolls.
The same rule applies to weapon-like spells such as flame blade, mage's sword, and spiritual weapon--effects that affect weapons work on these spells.
FAQ wrote:

Weapon Specialization: Can you take Weapon Specialization (ray) or Improved Critical (ray) as feats? How about Weapon Specialization (bomb) or Improved Critical (bomb)?

All four of those are valid choices.
Note that Weapon Specialization (ray) only adds to hit point damage caused by a ray attack that would normally deal hit point damage; it doesn't increase ability score damage or drain (such as the Dexterity drain from polar ray), penalties to ability scores (such as from ray of enfeeblement) or drain, negative levels (such as from enervation), or other damage or penalties from rays.

Thread History

This question has been discussed many times before. Here is a sample of threads, going back as far as 2011, in which the topic has come up.

Weapon Focus & Arcane Strike
Does Arcane Strike work with Ray spells?
Arcane Strike and Ray Spells
Arcane Strike to Rays?
Scorching Ray and Arcane Strike / Weapon Spec.
Can I use arcane strike with acid splash?
Mythic Arcane Strike + Bane + Ray of Frost
Can Wind Wall deflects Rays?
Are rays weapons? and what about other "weapon" feats for them. halp

Arguments

I've seen two different arguments against Arcane Strike working with Rays. The first states that Arcane Strike only applies to weapons and Rays aren't weapons. But the FAQs clearly contradict this. I can't see any justification for this position.

The second argument is more significant. Arcane Strike states that "[a]s a swift action, you can imbue your weapons with a fraction of your power." For many people this means that the only weapons that are "charged up" are those in your possession when you perform the swift action. Rays are instantaneous, and so can't persist long enough to perform a swift action. Since Rays can't even exist while you activate Arcane Strike, this argument leads to the conclusion that, in practice, there is no way to apply Arcane Strike to a Ray even though they are treated as weapons. Inspire Courage works with Rays because the ability operates while the Ray is in existence, but Arcane Strike is over before you can make any Rays.

The counterargument is generally based on a different interpretation of the Arcane Strike description. In this view, the swift action isn't the only time window for "charging your weapons." Instead the sentence "[a]s a swift action, you can imbue your weapons with a fraction of your power" is interpreted to mean that it takes a swift action to grant yourself the ability to "charge up" your weapons. Under this interpretation, the next line "[f]or 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction" clarifies that any weapons you use that round, even if they weren't in your possession during the swift action, will gain those benefits. Under this model, Rays would get the increased damage so long as they are used during that round.

If you read through the threads listed above, you will see both of these positions asserted over and over again. There weren't any other rules that enable us to determine which is the correct model for understanding the way Arcane Strike works, so there was no way to resolve the issue. But now that Ultimate Intrigue has introduced the Warlock's Mystic Bolts ability, I believe the deadlock has been resolved.

UI wrote:

Mystic Bolts

...
Creating a mystic bolt requires the hand to be free, but the bolt appears only briefly, so a warlock using mystic bolts has a free hand any time she isn’t attacking with a mystic bolt. The warlock threatens with a mystic bolt, but only if she has a hand free. Because mystic bolts are impermanent, a spell that targets a single weapon (like magic weapon) can’t affect it, nor can a mystic bolt be made with magic weapon special abilities. Abilities that affect all weapon attacks the warlock makes, such as the arcane striker warlock talent, function with mystic bolts.
...

So if you use Arcane Striker (which is just the Arcane Strike feat until 12th level), and then create a Mystic Bolt, the Bolt is affected by Arcane Strike even though it didn't exist during the swift action. The description makes it clear that Arcane Striker doesn't work with Mystic Bolts because of some special dispensation, but rather because it, like Arcane Strike itself, is one of those abilities that affects all weapon attacks. If Arcane Strike really only affects weapons that exist during the swift action, then it shouldn't work on Mystic Bolts. But it does work on Mystic Bolts, so it should also work on Rays.

Discuss or FAQ as you wish. :)


The FAQ request button at the top of posts seems to have vanished. Posts that were FAQ'd previously still show the number of FAQ requests.


1 person marked this as a favorite.

After a few days of heavy traffic, I'm able to get back on the messageboards using my computer. But my iPhone still just shows the "Heavy Traffic" message with nothing listed below. I can access my account and view my old posts, and if I click on one of them I am able to view that particular thread.

Possibly Relevant Stuff: iPhone 5, Safari, iOS 9.2.1, AT&T


2 people marked this as a favorite.

I really enjoy being able to add enhancements to weapons using Spells, Magic Items, and Class Abilities. I've been keeping a list of methods for doing so, and I thought I would share it. This is my first attempt to publish a document using Google Docs, so please let me know if you experience and technical issues.

Temporary Enhancements to Manufactured Weapons

Full Name

Astar Bresenham Dijkstra

Race

Human

Classes/Levels

Fighter (Lore Warden) 8 / Wizard (Scroll Scholar) 1

Gender

Male

Size

Medium

Age

28

Alignment

Neutral Good

Deity

None

Location

Stormfare

Languages

Common, Abyssal, Aquan, Auran, Celestial, Draconic, Dwarven, Elven, Sylvan, Giant, Goblin, Gnome, Ignan, Infernal, Necril, Orc, Terran.

Strength 9
Dexterity 16
Constitution 11
Intelligence 20
Wisdom 14
Charisma 12

About Astar Dijkstra

XP: 35000/51000

Initiative: +4

Hit Points: 52 (8d10+1d6) Current: 52

AC 20 (10 +4 Armor +3 Dex +2 Enhancement +1 Deflection)
Touch 16, Flat-footed 17

Fortitude +8 (+6 Base, +0 Con, +2 Res)
Reflex +7 (+2 Base, +3 Dex, +2 Res)
Will +8 (+9 vs. fear, +10 vs. illusions) (+4 Base, +2 Wis, +2 Res, +1 Bravery, +2 Trait)

BAB +8/+3
CMB +16 (+2 to trip, +1 with heavy blades) (+8 BAB, +3 Dex, +4 Class, +1 Feat)
CMD +24 (10 +8 BAB, -1 Str, +3 Dex, +4 Class)
Speed 30'
ACP +0

Attack options
Melee +1 Adamantine Scimitar +14/+9 (1d6+7; 15-20/x2)
with Vital Strike +13 (1d6+7+1d6; 15-20/x2)

Ranged Heavy Crossbow +11/+6 (1d10; 19-20/x2)
with Vital Strike +10 (1d10+1d10; 19-20/x2)

KTE: +2 attack/damage
Anatomist: +1 to crit confirmation checks

Current buffs:

Hero Points: 7

Feats
Weapon Finesse - Use Dex for attack bonus with light weapons
Agile Maneuvers - Use Dex for CMB
Dervish Dance - Use Dex for attack, damage with scimitars
Spell Mastery - Prepare Int bonus (5) 1st-level spells without a spell book
Improved Trip - +2 to trip checks, no AoO
Weapon Focus (Scimitar) - +1 to attack rolls
Weapon Specialization (Scimitar) - +2 to damage
Cosmopolitan - Gain 2 languages, two Int-, Wis-, Cha- skills are class (Perception, UMD)
Vital Strike - When using single attack action, add one damage die.
Improved Critical (double threat range with scimitar)
Lunge (Choose to attack with +5 foot reach for -2AC)

Scribe Scroll (Bonus) - Make scrolls
Combat Expertise (Bonus) - -3 to attack for +3 dodge bonus to AC

Traits
Skeptic - +2 to saves vs. illusions
Anatomist - +1 to crit confirmation rolls

Favoured class: Fighter (8 skill ranks)

Class Features:

5 Bonus feats
Combat Expertise
Bravery +1 - Bonus to Will saves vs Fear
Weapon Training 1, Heavy Blades - +1 to attack, damage, CMB when wielding scimitars
Scholastic - +2 int skill ranks a level.
Maneuver Mastery - +4 to CMB and CMD.
Know thy Enemy - Study an enemy as standard action, make knowledge check, get +2 bonus to attack and damage.

Arcane Bond - Bonded item (Ring of Sustenance)
Scribe Scroll
Forewarned - Always act in the surprise round, recieve +1 to init checks.
Prescience - 3+Int Mod (8) free action d20s which can be swapped in.
Diligent Student - Add half (min 1) wizard level as bonus to a knowledge skill (Arcana)

Spells:

School: Divination (Foresight)
Opposed: Necromancy, Illusion
Spell DC: 15 + spell level

Known:
Level 0: All cantrips (sans necromancy, illusion),
Level 1: True Strike, Anticipate Peril, Comprehend Languages, Cultural Adaptation, Detect Charm, See Alignment, Polypurpose Panacea, Endure Elements

Spell Mastery (5): True Strike, Comprehend Languages, Cultural Adaptation, Polypurpose Panacea, Endure Elements

Memorized:
0th (3 slots): Detect Magic, Read Magic, Prestidigitation
1st (3 slots + 1 Divination): True Strike x 2, Polypurpose Panacea x 2

Skills:
(82 points + 16 Int skill only)

Appraise +9 (1 rank, +3 class, +5 Int)
Climb +3 (1 rank, +3 class, -1 Str)
Disable Device +14 (9 rank, +3 Dex, +2 MW Tools)
Intimidate +8 (4 rank, +3 class, +1 Cha)
Knowledge (Arcana) +18 (9 rank, +3 class, +5 Int, +1 Diligent Student)
Knowledge (Dungeoneering) +10 (2 rank, +3 class, +5 Int)
Knowledge (Engineering) +10 (2 rank, +3 class, +5 Int)
Knowledge (Geography) +10 (2 rank, +3 class, +5 Int)
Knowledge (History) +10 (2 rank, +3 class, +5 Int)
Knowledge (Local) +10 (2 rank, +3 class, +5 Int)
Knowledge (Nature) +10 (2 rank, +3 class, +5 Int)
Knowledge (Nobility) +10 (2 rank, +3 class, +5 Int)
Knowledge (Planes) +15 (7 rank, +3 class, +5 Int)
Knowledge (Religion) +10 (2 rank, +3 class, +5 Int)
Linguistics +17 (9 rank, +3 class, +5 Int)
Perception +14 (9 rank, +3 class, +2 Wis)
Perform (Dance) +3 (2 rank, +1 Cha)
Ride +7 (1 rank, +3 class, +3 Dex)
Spellcraft +17 (9 rank, +3 class, +5 Int)
Stealth +12 (9 rank, +3 Dex)
Survival +6 (1 rank, +3 class, +2 Wis)
Swim +3 (1 rank, +3 class, -1 Str)
Use Magic Device +12 (8 rank, +3 class, +1 Cha)

Inventory:

Combat gear
+1 Adamantine Scimitar (5,015 gp, 4lb)
+2 Mithral Chain Armor (5,100 gp, 10lb)
+2 Cloak of Resistance (4,000 gp, 1lb)
+1 Ring of Protection (2,000 gp, 0lb)

(Stowed):
Heavy Crossbow (50gp, 8lb)

Magic Items

Ring of Sustenance (2,500 gp + 200 gp for bonding)
Handy Haversack (2000 gp)
Universal Solvent (50 gp)

Equipment

Spellcasting component pouch (5 gp, 2lb)

Tools:
Caltrops (2 gp, 4lb)
Chalk (1 cp, 0lb)
Folding Chair (2 gp, 10lb)
Shaving Kit (1.5 gp, 0.5lb)
Tanglefoot Bag x2 (100 gp, 8lb)
Crowbar (2 gp, 5lb)
Weapon cord (1 sp, 0lb)
Silver mug (2 sp, 2lb)
Masterwork thieves' tools (100 gp, 2lb)
Water Purification Sponge (25 gp, 1lb)
Waterskin (1 gp, 4lb)
Weapon Cord (1sp)
Scroll Case (1gp, 0.5lb)
Hooded Lantern, Waterproof (12 gp, 2lb)
Lamp Oil (1sp, 1lb)

Ammo:
Bolts x 20 (2gp, 2lb)

Horse, Light (war-trained) (110gp)
Bit and Bridle (2gp)
Saddle, military (20gp)

Scrolls:
Comprehend Languages x2, (25gp) (Crafted)
Cultural Adaptation, (12.5gp) (Crafted)
Endure Elements, (12.5gp) (Crafted)

Potions:
1 potion of Cure Moderate Wounds
1 potion of Cure Serious Wounds
1 potion of Restoration
1 potion of Invisibility
1 potion of Greater Invisibility
1 potion of Silence

Wands:
Wand of Illusory Wall
Wand of Obscure Object

Other Stuff:
+1, Frost, Shock Sword

Cash
689.99 gp

WEIGHT: 22 lbs overall, with 48 lbs in the haversack.

Background:
A two year old feature article from The Stormfare Observer:

People of Potence: Guide to Stormfare's Citizenry of Note
Installment 119: A Mind In Motion

Astar Dijkstra is a fellow that few have heard of, though like one of the dozens of specialty hammers or metal bits a leatherworker takes trade in, to the circles of those 'in the know', he is a favored figure. Having requested this interview quite some time ago, as the moment of 'first contact' drew nearer, I found myself growing tense. Here was a man who had accumulated many accolades from the many universities and colleges of Stormfare, collecting degrees as if they were take out menus-- or, dare my editor let this slip, second hand copies of this very publication.

Indeed it had been over half of one year since I sent the request, and let me be very clear that there was no matter of begging, bribing, or badgering what made this interview come to fruition. No, I received a letter back very quickly with a brief acceptance and the date. I was left with less than two hundred days to consider precisely what to ask of him. It was only after I'd finished procrastinating all but the last dozen or so of those days away that I began to realize that, for the first time since "Slovenly Jared" over one year ago, that I might be in over my head. What's more, precisely like Jared, that lovably crude jester the dockworkers adore, I had no idea how to properly tune the subject matter such that it would be fit to print. No insult to our beloved readers intended, but our machinery simply is not set up to accommodate many of the symbols and figures required to convey certain arcane formula. Further, I doubt our exceedingly talented and ever-sober editor would be able to discern any typographical errors that might see fit to creep in once any sort of multi-syllabic language appeared in front of him.

We'd arranged to meet at De Clieu's Decanter, known to be within spitting distance of the wharves, so that the managerial sorts who worked the docks could have a comfortable spot to spend their coin while still maintaining their distance from those they employ. I've noted this place before in my sister-feature, Places of Potence, so I'll simply remind you that it is nice enough, despite the prices. I was there, and as I'd mentioned, collecting tension in my spine and neck. We'd last corresponded a month prior, a final confirmation of the time and place, so I was worried that one as busy as he is said to be might forget. No such luck. He entered, drawing in a chilly, salted wind as he opened the door to the establishment. He removed his hat, placing it upon a rack, and drew his hand across his shoulder, brushing it off- magic certainly at work, his clothing began drying at a visible pace. I noticed the large curved scabbard at his hip, pommel very clearly exposed from his coat. He locked eyes with me, and moved to sit at the table, across from me. He said "Hello" and motioned to a waiter, who, presumably recognizing a regular, brought a coffee service tray, silver mugs, and a steaming carafe of coffee. Already I was off balance- I had not expected this supposed scholar to be armed. I replied to his "Hello" in kind, and then the interview began in earnest.

I tell you now, readers, that this ordeal has taught me one thing: Not to Fear a Chance to Learn. Astar was nothing less than personable, and mercifully spared us the full brunt of his vast knowledge.

MJM: I will lay my cards out on the table; I don't feel I've studied enough to ask you any worthy questions.

AD: Well, what would constitute a worthy question?

MJM: Anything that would convey your 'essence' to our mainstream readers properly. From what I hear, you're quite a person of note in certain circles. You know, scholars, minor nobles, those that frequent salons and open forums for debate... you seem to be almost mythical, in many ways. Like the Baystreet Gremlin, only, well, more rational I'd say, and hopefully less fictional.

AD: [laughter] I can't tell if that's hope for me, or a ward against the Gremlin. You'd have to define your stance on one or the other. I can't promise that I haven't pulled up any cobblestones in recent times, either.

MJM: Ah, well, we all have our foibles. On that point, might I ask about the blade?

AD: [a long, slow sip of the coffee] Certainly. This is your inquiry.

MJM: Alright, well, is it ceremonial? I've heard you are a talented mage.

AD: It could be. I employ it in the typical fashion, though. My knowledge of the arcane is almost entirely theoretical.

MJM: A swordsman then, is it? On top of your other hobbies- quite a testament to willpower.

AD: Less of a hobby, and more of a tool I use when it's required- like the magic. I feel myself to be quite proficient.

MJM: No doubt you are-- I hear some of those higher end philosophical debates can get very heated.

AD: Oh, I wouldn't want to implicate myself in any sort of illegal duelling, especially not in such a widely read paper. [He smiles]

MJM: Now, is it true you can dodge lightning bolts? There was a rumour you've performed such a feat numerous times.

AD: With a priest planted in the audience as a safeguard, yes. But it is true, I've developed some level of precognitive ability, though I don't dare credit my magical studies nor my own mental talents. Given how spells are held within the mind, the line vanishes the closer ones looks at it.

MJM: You can predict things then? That is fascinating.

AD: I hesitate to call it 'true prediction', but I believe it to be something of a function of correlating probability, geometry, physics, and perhaps a smattering of arcane intuition.

MJM: Fantastic.

AD: I'm more than willing to add 'just plain old luck' to that amalgam, especially if things go badly.

MJM: Brilliance! So tell me of your upbringing, I suppose; I imagine your parents are very proud of your accomplishments.

AD: True enough. They were both traders, buying and selling magical goods. All manner of charms or trinkets found their way into the world from their shop. It was by categorizing objects by usage that I first became deeply interested in magic's workings.

MJM: A profoundly formative environment then! I can imagine that being raised in such a place might make one bored of simple enchantments, seeking ever more complicated ones, correct?

AD: No, actually. It was the difference, which eluded me at the time, between "Magic" and "Mundane" that caused that itch in my mind. It was, to me, like living in a world in which some things are simply just "on fire", even though you can't see or feel it. I started my studies early, and my parents supported me in this. They wanted me to become a skilled wizard, one that could actually create the objects they sold.

MJM: I've heard the 'fire' metaphor in literary works before, to describe magical forces. Are you not a skilled wizard? You hold many degrees from the Mage Colleges.

AD: My area of study, at first, was the typical courses one would take to become acquainted with casting increasingly powerful spells. But, well, that itch in my brain continued to grow worse. I didn't want to ride the currents of magic, I wanted to know where they flowed from. And why they flowed. I dropped out, actually, to apprentice to a planar scholar, who sought vaguely similar answers.

MJM: Lesat, correct?

AD: Yes, him. I don't mean to speak ill of the dead, but half of his favorite books were more myth and lore than actual hard data. Stories, really. He would swear up and down that there were great golden glories to be plucked from the subtext, but, well, one could argue that all of life's answers could be found in your publication's crossword puzzles using that same logic. It's insanity. Though the man could tell a story like few could.

It was at this point I had noticed, reader, that he had drained two mugs of coffee without any signs of slowing, and without it interrupting the flow of conversation. Each sip, each refill, was timed perfectly.

MJM: They say you have a gift for languages, is that correct?

AD: Children learn languages without trying. I don't see it as any special talent; it's a valuable tool that many people would do well to actively cultivate.

MJM: Your reputation as a polyglot seems to have lent you some cachet within the salon scene. I know you've got quite a few associates amongst the intellectual elite, and their hangers-on.

AD: I do frequent the 'salons' quite often, solely for the unique atmosphere it provides. While a pub, coffeehouse, or similar all have their specific tones, I find that a closer knit group of comrades lends itself to a more fervent pitch. I attended one two weeks ago that amounted to three hours of back and forth between three horticulturists about the different methods of constructing a greenhouse to make the most use of what light can be found here. There was a side-discussion taking place about if one would do well to revel in the humid climate, or to modify it so as to grow more exotic things. Things went off the rail as soon as the market effect this could have was brought up. I didn't say a word all night.

MJM: I assume you've adventured with some of these? I hear you've been employed on numerous occasions in such a manner.

AD: Not so much with those types of folk in particular. I've been tasked with retrieving certain things, or protecting certain things, for a few years now. It must be true that my talents are sought, otherwise I wouldn't've been paid for them.

MJM: Your talents as a theoretical magician must give you some ability to stand head and shoulders amongst competition in that regard. But have you not considered furthering your practical spellcasting abilities? Many of your colleagues, I presume, do well in that way.

AD: Given the way one's mind must work with magic, to form those patterns, to hold them for such lengths, well, I'd prefer to use my mind for its natural purpose. And, in many ways, as I've mentioned before, there is a wide area of crossover. For example, I can cognize many spells from my own memory. It takes time, those patterns need to be unfolded, so to speak, but I do not have to scour a tome, refilling my brain bit by bit, with those fragile pieces of ideas. It's a technique that might finally dismiss the image of all magicians as old nearsighted fellows glaring at their tomes.

MJM: Truly the brain is powerful, yours especially. I cannot help but feel, though, that you are circling around giving away any real information about yourself. My feature is intended to be less about listing the deeds of a person, and more about the unsung details of their lives. What about Astar needs to be sung?

AD: I'm uncertain.

MJM: Do you not have a grand goal for your life?

AD: Omniscience, I suppose.

MJM: Well you certainly seem well on your way.

At this point he loosed a chuckle that grew to convulsive laughter. I placed a hand on the coffee service to keep it from shaking as the table did.

AD: Sorry, sorry. That was refreshing though.

MJM: Oh? Did I hit a nerve?

AD: I believe you did. Your talents as an interviewer are counter to mine as a 'genius'. You've struck me with a lightning bolt. I will tell you a story. Let me get a glass of water and think about precisely how to phrase it.

He ordered a glass of water, and we made small talk as he drained it. I do not feel the need to recount this sundry conversation, for what follows trumps it by a hundred-fold. I will simply note that the glass of water took a few minutes to be consumed, and during that time he never once seemed to be thinking about anything beyond the task at hand. It is this that leads me to believe that the following could not be a fabrication.

AD: During my time studying simultaneously at the colleges, and under Lesat, I found myself keeping multiple circles of friends within these academic and arcane circles. There was some overlap of, like me, especially curious and autodidactic people. I was invited to a sort of get together amongst them. There, they surrounded me and asked if I had ever heard the story of an individual named Karl Hendricks. By what I refuse to credit to luck, it was Lesat's favorite.

AD: Karl was a scholar who traversed the planes, seeking answers to the fundamental nature of existence. An eccentric to the core, he was fabled to have refused the notion of wealth or currency. But his mind was unspeakably sharp- and it is all too true that the sharpest blades chip and dull the easiest. He was involved in many sordid tales, something of a mythological figure to some. But when one who knows of Karl thinks of him, they think of how he met his end: It is said that after years of feverish searching, he found the twin sources of time and space, from which all existence flowed. Right as he began to truly realize the truth of this, he was slain by the first living being. Something of a parable about the nature of the search for knowledge. Of course, many of these myths contradict. The less charitable tales tell of how he died painfully due to a floating disk spell miscast from his rotted mind, of course, but most figures have their detractors.

AD: I was able to recite all of this to them, and they seemed to derive no small pleasure from it. They were thrilled. I was asked to join them in what they called The Cult of the First Truth. For many months as an initiate I was allowed access to certain clubs, certain personal libraries, and certain secrets. It was very seductive. In return I simply had to be willing to, once a month or so, delve some crypt, retrieve some stash of scrolls or sacred token from some disused temple, or some other simple task. I thought nothing of those thefts, and, to this day, can't say I feel troubled by them. Of course, my true value to them was transcribing texts. They were compiling all knowledge they could into the common tongue, with some grand hopes to usher in an age of unlimited, free knowledge. They seemed to especially value my knowledge of extraplanar languages.

AD: After one year of this sort of discreet service, I was led to a stable some miles East of the city. There was a grain cellar, and I remember noting immediately that something was amiss: The doors were not properly sealed, and any grain stored inside would rot due to the humidity within days. Of course, this was correct, and underneath this stable was a labyrinth of brick. It led down. And then the walls were stone. And it went further down. And then there was a gold-leafed door. And behind that door was a room filled with books. They were blank. There were two further doors in this room, that I was told were composed of sheets of lead, silver, and adamantine. Behind the door on the left was a room that contained a table and a devil. The room on the right contained a table and an angel.

AD: They had been captured through some methodology I do not feel needs to be discussed. Regardless, I was expected to speak to them, and learn from them anything I could. Suffice it to say that I set to work with joy. The devil was talkative enough- willing to share all it could with me about itself and its millenia-long existence. His enemies, his friends, his patrons, his followers. Enough to fill, over the course of the following months, many books which, later, would be dissected and categorized and cross-referenced.

AD: The angel, though, for all of their blinding glory, spoke nothing. Others had worked torture upon them to no avail. Bribes and promises, of course, failed. These beings had been captive for nearly two years. It was apparent to me that I had been sought out especially for my knowledge, in the hopes of conversing freely with the being. But, despite casual tactics, attempts at humor, and downright pleading, nothing I tried worked.

AD: During these months, something crystallized in my mind, piercing through that terrible itch I'd had all my life. I called together all of the higher ups within the group that I could, and explained to them how, truly, most of the information from the demon was useless. And, truly, keeping a celestial prisoner for no reason was unjustifiable. They were not swayed by this. They saw them as tools. But I knew that I could render their tools useless in their eyes. I explained to them, how above all, truly, none of what the angel or demon could ever say would be able to be recorded as 'truth' without being verifiable. I'd collected a list of all of the contradictions the demon had offered us, and displayed it. This did the trick. The next night, at dark, we arranged to have the beings dismissed to their home realms.

AD: The demon thanked me, though I know it was not sincere. But the angel spoke to me. It spoke into my mind without words. This memory, like those spells, I can recall with perfect clarity. But even with my knack for languages, the precise words I would ascribe to its message changes the more I think on it. In essence, it told me this: "You will not learn enough to be sated in your lifetime." It said this not as a grim warning, but, in a way, I feel that it sought to set me free from my own lust for knowledge. Regardless, it would be folly of me to change my ways because of this sort of prediction, for many reasons. One, if I simply 'gave up', as it were, of course that prediction would come true. Second, even if the prediction was accurate, merely by virtue of telling me, in theory, the scenario of my life would be changed enough to allow my 'goal' to be met. And, third and most importantly, I have no reason to believe that this forewarning is true. It's unethical to act on a belief with no evidence behind it. To that end, I will pursue my studies as I always have- and with perhaps even more zeal.

AD: I renounced my membership after that, in that by discarding what many considered to be their most valuable assets and curiosities, I earned quite a few enemies. I simply prefered not to be around them any longer, and besides, they had little more in the way of rare knowledge to offer me. I've been asked to return from time to time, apparently they found some book of secrets in some unknown script that they're just dying to figure out. While it's tempting, I'd rather not get jumped and beaten to death in some vault underneath a stable. Perhaps the danger the angel's prophecy intended to warn me of?

[He was grinning, and had drained the carafe of coffee empty, and signaled for another one. I had been jotting this all down as best as I could, while simultaneously becoming lost in the tale. It was some moments before I realized he was staring at me, waiting for my next question.]

MJM: That...that is some tale. But I can't help but feel that, well, like you said, it's unethical to believe anything without evidence. The symbolism alone of you interviewing a talkative devil and a laconic angel, well, there are humorous parallels to this current situation.

AD: I will offer no proof at this time. I believe your readers will do well to think this one out on their own. The fact of the matter is, is that Karl Hendricks may have found the source of all existence, but even that is not the first truth.

MJM: I don't think I follow.

AD: The first truth, by necessity, would have to be that truth exists. Everything would have to flow from that. My entire existence is framed from the notion of truth, and until I have proof of it existing, my own existence is, by my morals, unethical. Certainly there are logical proofs to this, but one can use logic to prove that a chair doesn't exist when you're not looking at it. I need evidence.

MJM: So you'll keep searching, like Karl?

AD: Correct. And, just to be safe, I'll avoid any rogue floating disks.

MJM: Well, I wish you luck.

AD: Please don't. As I said, I only credit luck when things go poorly.

So there you have it, kind readers, a tale by Astar Dijkstra. Either fictitious or truthful, it is obvious that the man is passionate about his search for knowledge. It will be a pleasure to see where this passion takes him, and I feel some certitude that we will be seeing him make the rounds in our own paper again in the future. And with another great Stormfare citizen's life etched onto the presses, so ends another installment of People of Potence.

Check back next week, for someone you may know, want to know, or even need to know about!

-Senior Staff Writer and Journalist Extraordinaire, M.J. Mayhan.