Varisian Barbarian

Mattaus's page

Organized Play Member. 43 posts (77 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters.


RSS

The Exchange

OK thanks.. seems you're all in agreement.

The Exchange

OK so with your version what level do you need to be in order to have 10d6 damage

The Exchange

Hmm there's definitely two ways of reading this

You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat

level 6 - check

spell increases the maximum number of damage dice by 5 levels

5 + 5 = 10

The Exchange

But surely if the caster has surpassed the max 5 d6 and now increases it by 5 levels - that's 10d6 ??

The Exchange

Intensified Spell (Metamagic)

Benefit: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat. An intensified spell uses up a spell slot one level higher than the spell's actual level.

Does this mean that at level 6 for a Shocking Grasp Spell - the total dice used would be 10?

If no - why?

Thanks

The Exchange

Hello

Is there any rule that says you can not create a magic item that is not listed?

Example - Ring of Dexterity

Thanks

The Exchange

All good points - thanks.

The Exchange

Hello,

Question 1: Can a Rogue sneak attack in every round from within 30 ft with a ranged weapon OR is it just the first round if the opponent is flat footed.

Question 2: If the opponent has a fellow party member next to him, does the ranged Rogue count as flanking for the purposes of sneak attack

Otherwise I don't see the point in having a ranged Rogue?

The Exchange

Its not a 'try' - i've never played a druid. Its just something that popped up in conversation.

The Exchange

Can the Druid at the correct level wild shape into an Invisible Stalker? It lists 'Air Elemental' as a choice.

Air elemental - outsider (air, elemental, extraplanar)
Invisible stalker - outsider (air, elemental, extraplanar)

As far as I can see an Invisible Stalker is an air elemental with the same descriptors.

Or does it mean the specific creature called an Air Elemental?

The Exchange

Thank you!

The Exchange

Can the Adopted trait be used to get the human racial trait 'Bonus Feat'?

Adopted: You were adopted and raised by someone not of your actual race, and raised in a society not your own. As a result, you picked up a race trait from your adoptive parents and society, and may immediately select a race trait from your adoptive parents' race.

The Exchange

Yes.. after thinking about it... the receiving race doesnt have the bonus feat, and the skilled traits. anyway... So they can't be 'replaced'.

The Exchange

Advanced Race Guide: page 72

Dual Talent: Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.

So you could have it with the Adopted trait.

Adopted: You were adopted and raised by someone not of your actual race, and raised in a society not your own. As a result, you picked up a race trait from your adoptive parents and society, and may immediately select a race trait from your adoptive parents' race.

BUT, would it stack with the receiving race's bonus' to ability scores?

The Exchange

Tiny Coffee Golem wrote:
I'd argue that simply by being PC's you have special power.

Yes - but which ones - all of them in the special column of the class tables or just some of them that can be easily seen with the eyes, so the cohort is impressed by them.

The Exchange

Hmm two different answers, is there anywhere that actually states what a special power is and maybe a list?

The Exchange

I was hoping it would be more cut and dried than that, If that was the case, in a land full of Barbarians none of his powers would be special would they?

The Exchange

What counts as Special Powers when attracting Cohorts?
Take barbarian...
Is it fast movement, trap sense, uncanny dodge, rage powers etc?

The Exchange

My effective leadership level is 11, so I can get a 7th level Cohort.

1: - As i'm 7th level, I only get a cohort that is level 5? Is that correct?

A 5th level Monster Cohort is a Worg.
2: - For the purposes of Cohort level, is the Worgs level 5th? (as in, does it have 15,000 medium XP)
3: - So when it gains enough for 6th level (23,000 medium xp) do I then start giving it Class levels?
4: - If so where do the class levels start? 1st level or 6th?

4 questions there... Thanks for any help.

The Exchange

Ninja Lair (inside and out)
Monk monastry (inside and out)
City Scenes (slums, market\bazaar)

The Exchange

Does this feat mean you give up all your attacks for one attack that deals more damage?

OR

One of your attacks deals more damage?

The Exchange

Thanks...

So the general view is about CR 10 then it seems. Cheers.

The Exchange

Bonedrinker was more than 6, as it had spell caster levels and spell resistence...

The Exchange

Our party had a fight last night that consisted of:
6 x bugbears with each one having over 40 hit points
2 x Bugbear sorcerers\clerics
2 x Giant bats
1 x Bonedrinker that has spell resistence and spells ??

Whats the challenge rating of this encounter?

Luckily we managed to split the encounter with 2 walls of fire

Our average party level is 6 !!

The Exchange

OK thanks for your answers, Ive played all the BG series, Icewind dale, NWN series and all the add ons for each...

After reading the posts, MMOs don't sound like they're my 'cup of tea'

Thanks.

The Exchange

So these MMOs...

Are they story driven?

The combat - is it like NWN2? (third person top down - able to zoom right out using mouse wheel)

Can you play them on your own?

Thanks.

The Exchange

Can Paizo include PayPal as an option for payment.

I've just tried to purchase some items and there is no option for it that i could see.

Thank you.

The Exchange

Thankyou... email on its way.

The Exchange

Hello, i had a subscription with a British company called 'The Place for Games' for Dungeon Magazine and have emailed them several times, they in turn have passed my emails onto paizo, whom i have emailed several times also.

One reply from 'Cosmo Eisele' at Paizo after 5 emails over the course of 3 months! Which said someone called 'Corey Young' would be in contact with me - that was 25 days ago!

But still nothing.

Can someone from paizo please contact me - thanks.

The Exchange

Im not a subscriber and i can download the free pdf for the D0 module :-) Thankyou!

The Exchange

thanks for the reply

The Exchange

Hi - do you know of any retailers in Great Britain who sell this product?

The Exchange

Erik Mona wrote:


Pathfinder will be available through the Esdevium distribution company, which I believe is the largest game distributor in Britain. I suspect it will also be sold to other game distributors there, but I'll leave the specifics to our sales guy. It wouldn't hurt to bug your game store manager so that he asks for it from his sales rep, though. The more "buzz" like that we can develop for this product, the more likely it will be successful. --Erik

Thanks for your reply Eric... In the Town i live in - in Britain, we have several Major news retailers.. Borders, Waterstones, WHSmiths and a comic\figure\graphic shop etc... unfortunately, none of them sell Dragon or Dungeon! It may be worth getting your 'sales guys' to try and get these major retailers to have it in stock... (i believe Borders are an american retailers aswell)

I think i may have to subscribe from an online store... (as i do now) and then straight from you guys when it runs out.

The Exchange

Hi

On page 31 of Dungeon Issue: 140, there are the stats for 'diamondback' - she is a Human BattleDancer...

It says underneath, that the batledancer class appeared in Dragon Compendium 26.

Can anyone tell me if these stats also appeared in an issue of Dragon? and which one?

many thanks - Matthew.

The Exchange

Will Paizo be distributing this magazine to Britain from the first issue, and can you provide a list of British companies where i could get it?

How many adventures will appear in each issue?

Will said adventures be aimed at low-middle-high PCs (as with the current content of Dungeon?)

Many thanks - Mattaus

The Exchange

I'm extremely angry!.. for several years now, i have been a reader and subscriber (from a British seller) of Dungeon and Dragon.. the same with seven people from my roleplay group...

The content of both magazines has made hundreds of evenings a pleasurable experience, not only that, but both magazines have been tweaked over the years to such a point as they are near perfect!

What a great loss to roleplayers everywhere!!

The Exchange

hi - does anyone have the rules for the 'human battle dancer' that appeared in dragon compendium 26 - but more recently in the savage tide adventure 'The Bullywug Gambit' (dungeon 140)- thanks.

The Exchange

Its just wrong, when i DM the males play males and the females play females or they dont play!

The Exchange

anyone know whats happened to the pdf files for dungeon 144 and 145?

The Exchange

always been the rogue... skills, sneak attack and usefullness

The Exchange

Dungeon #138, page 30, Parrot Island description, the text decribes an area - P11.. although on the map there is no area P11?.. i think its meant to be area P3?

The Exchange

Hi all, i'd like to see perhaps a two part adventure involving ninjas. Starting at 1st level and spinning out to say 3rd? I cant remember ever seeing one in dungeon...

The Exchange

my name came up as ..... 'CAPTAIN MORTY RACKHAM'

Race

M Nagaji; 20 Paladin (Warrior of the Holy Light)/20 Ninja/ (Dual-Path)10 Champion/Trickster

About Grem Schmidt

General Information:
Male Nagaji
HP: 558 (113 base +160 Con +220 temp con +20 FCB +20 GH -25 BSR +50 Mythic)

Invisible (undetectable by any means - Hidden Master ninja capstone) 50% miss chance.
AC: 66 Touch: 46 Flat Footed: 61 (10 + Armor 11 + Shield 4 + Dex 4 + Natural Armor 9 +
Deflection 12 + 1 Dodge + 1 Insight + 2 sacred + 14 morale -2 size + Misc)

CMD: 111 (10 + 20 bab + 28 str + 4 dex + 16 defl + 1 dodge + 1 insight + 14 morale + 2 sacred + 4 pauldrons +4 implants +8 size)

Dr: 10/Evil
Fast healing 10
SR: 17
50% Fortification (AoE)

Land Speed: 70
Climb Speed: 60
Swim Speed: 70
Fly: 100 (perfect)

Max: 5 AoO/round
Init: +23
Senses: Low Light Vision, Dark Vision, See invisibility, Blind Sense, True Sight; Perception +65

Immune: Poison, Disease, Age, Fear, Mind Control, Possession, FoM immunities, No Food/Drink, energy drain, negative energy effects, Electricity

Fort: +68 (Base +12 Con +19 Cha +12 +5 resistance +1 competence +14 morale +2 race +3 luck)
Ref: +52 (Base +12 Dex +4 Cha +12 Resistance +5 competence +1+14 morale +1 haste +3 luck) - Evasion
Will: +58 (Base +12 Wis +9 Cha +12 Resistance +5 competence +1+14 morale +2 race +3 luck)

15' threat range

Huge Size: (ignore concealment; can sneak attack total concealment) Ghost Touch, nat 1 is not auto fail
Attack (falcata): +94/94/94/94/94/89/84/79 (20 Bab + 28 str + 12 cha + 5 weapon +14 morale +4 bane +1 wf +1 haste +1 competence +2 headband +2 inv +6 luck -2 size) 17-20/x4

Huge Damage (falcata – lead blades) 4d6+125 (+14 morale +5 weapon +4 bane +28 str +48 smite +18 power attack +2 sacred +6 luck) +4d6 bane +2d6 holy +10d6 sneak attack +1d6 acid (+1d10 +42 str rend)

On crit (auto confirms vs mythic/non mythic): [938/938/938/938/938/892/868/844]+52 rend (maximized; precision x2 not multiplied, pa x2 then multiplied): (24 weapon + 14 morale +5 weapon +28 bane + 48 smite +36 Power attack +2 sacred +12 holy + 6 luck) x4 +120 sneak attack +6 acid

STR: 67 [+28] (16 base +2 Race +8 HotM +5 injector + 5 levels + 4 mythic +15 morale +4 sacred +8 size)
DEX: 19 [+4] (10+6 dex +5 injector -2 size)
CON: 48 [+19] (14 +8 HotM +5 injector +15 morale +6 size)
INT: 19 [+4] (10 base -2 race +6 headband +5 injector)
WIS: 28 [+9] (10 +6 headband +5 injector)
CHA: 35 [+12] (16 base +2 race +6 headband +5 injector +6 mythic)

Racial:

Perception +2
Handle Animal reptiles +2
+2 vs poison/mental attacks

Items:

Bag of Holding
Cyberfiber muscles +6 str
Headband of Mental Superiority +6 of Ninjitsu
Merciful Baldric (3 extra mercies, mercies remove poison, curses, disease instead of delaying them)
Cyber ears (+2 perception +4 vs sonic)
Cyber eyes (+2 perception +4 vs visual effects)
Thoracic implantation chamber (+6 con)
Wirejack tendons (+6 dex)
Cortex gun +5 x6
Clear Spindle Ioun Stone (Immune mind control/possession)
Opalescent White Pyramid (Weapon proficiency/focus)
Wayfinder, Ebon (2 slots, filled)
5x Amber spindle Ioun Stone (+5 to saves)
Amethyst Pyramid (hide from undead)
3x crimson sphere ioun stone (+6 enhance int)
Dark blue rhomboid (alertness +4 percep/sense)
Dark Green Rhomboid (detect poison constant)
Deep Red sphere (+2 dex)
Dusty rose prism (+1 AC)
Dusty rose prism (cracked - +1 init)
Eastern Star (understand written and spoken language)
Gamboge nodule (immune poison)
Incandescent blue sphere (+2 wis)
Lavender and Green ellipsoid absorbs 50 spell levels of level 8 or lower spells
3x Onyx Rhomboid (+6 enhance con)
Pale Blue Rhomboid (+2 enhance str)
Pale Green Prism (+1 comp attack rolls, saves, checks)
Pale Orange rhomboid (Immune death 1/day)
Pink and Green sphere (+2 cha)
Scarlett and Green cabochon (endurance)
Ioun Torch
Western Star (Stones invisible)
Swarmbane Runewell Amulet(minor artifact) +5 enhancement to NA, 10 fast healing, immune aging, no food/drink, fly perfect maneuverability 60’
Rune of Divine Favor CL 20
Bracers of the avenging knight +4 smite level
Juggernaught’s Pauldrons +4 CMD, ferocity, enlarge person at will
Helm of Underwater Action
Deliquescent Gauntlets of the weaponmaster – store up to 10 weapons, GH 3/day
Boots of Speed (permanent Haste)
True sight Goggles
Robe of infinite twine.
Bead of Newt Prevention x100
Wand of Shield (CL 20) 50 charges
Ring of Spell Turning (Reflects 9 levels of spells 3/day)
Ring of Freedom of Movement
Ring of Spell Storing (Vengeful Outrage)
Ring of Spell Storing (Bloodsworn Retribution)
Staff of Giant Shape II
Universal solvent x100
+5 Radiant Champion Mithril Celestial Armor of spell resistance (Daylight 1hr, +2 sacred, 17 spell resist)
Legendary Item Falcata (details in mythic section)
+5 Impervious Adamantine Bane (Evil Outsider), Mythic Bane (Evil Outsider) Courageous Holy Falcata
+5 Impervious Adamantine Vorpal Falcata
+5 Impervious Adamantine Bane, Mythic Bane, Courageous, Impact Heavy Mace (x2)
+5 Impervious Adamantine Bane, Mythic Bane, Courageous, Holy Rapier (x2)
+5 Impervious Adaptive Bane, Mythic Bane, Courageous, Holy Composite Longbow
+5 Impervious Adamantine Bane, Mythic Bane, Courageous, Holy Dagger x2
Potion of Lead Blades x100 (CL 20)
Ring of Ki Mastery
Spiritualist Rings
Staff of Heart of the Mammoth
Meridian Belt
Ring of Spell Storing (Eaglesoul)
Wand of Lead Blades (CL 20) 50 Charges
Wand of Sanctify Corpse
Wand of Divine Power (CL 20) 50 charges
Potion of weapon of awe (CL 20) x10
Wand of Ki Leech (CL 20) x10
Wand of Death Ward (CL 20) 50 charges
Wand of Rage (CL 20) 50 charges
Greater Rod of Quicken Spell
Blood Reservoir of Physical Prowess (4 charges)

Feats:

(1) Two Weapon fighting
(2) Blind Fight (Ninja Combat Trick)
(3)Double Slice
(5) Power Attack
(7) Improved Two Weapon Fighting
(9) Improved Critical Falcata
(11) Two Weapon Rend
(13) Greater Two Weapon Fighting
(15) Hammer the Gap
(17) Quick Draw
(19) Combat Reflexes
(20) Improved Blind Fight (ninja trick – Feat)

From Items:
EWP – Falcata
WF – Falcata
Endurance
Alertness

Mythic details:

Mythic Feat
(1) Dual Path
(2) Mythic Power Attack
(3) Mythic Improved Critical
(4) Mythic Two Weapon Fighting
(5) Mythic Improved Two Weapon Fighting
Mythic Ability Score
+4 str
+6 cha
Mythic abilities:
Hard to kill; auto stabilize, die at -96 hp
Mythic Power (23)
Mythic Surge (1d12)
Amazing Initiative (+10 init) spend MP ->extra standard
Recuperation
Mythic Saving throw -> success save yields immune
Unstoppable -> MP removes 1 status ailment
Immortal
Legendary Hero – MP regen
Path Abilities:
Sudden Attack (Champion)
Legendary Champion (nat 20 – 1 mythic power restored)
Fleet Charge (Trickster)
Level 1: Legendary Item (Universal)
Level 2: Always a chance (Nat 1s are not auto fail)
Level 3: Legendary Item (Universal)
Level 4: Backlash (crits provoke AoO)
Level 5: Deadly Dodge (+4 dodge AC, if miss you provokes AoO)
Level 6: Legendary Item (Universal)
Level 7: Blind Sense (Universal)
Level 8: Critical Master
Level 9: Critical Master (Auto crit mythic, maximize damage)
Level 10: Precision Critical
Legendary Item: Impervious Adamantine +5 Bane (evil outsider) Mythic Bane (evil outsider) Courageous Holy Falcata
Legendary Power: 8
Legendary Surge: 1d20 +2
Lvl1: Foe Biting deal 2x damage
Lvl2: Returning
Lvl 3: Dedicated Bond
Lvl 4: Rejuvenating (1 = 100 hp, 2 = cures ailment)
Lvl 5: Unstoppable Strike(0 = bypasses armor, 1 = touch, 2= ignores deflection)
Lvl 6: Unyielding
Lvl 7: Everlasting
Lvl 8: Powerful
Lvl 9: Powerful
Lvl 10: Powerful

Classes:

Class Abilities: Paladin
Aura of Good
Detect Evil
Smite evil 7/day
Divine Grace
Lay on Hands (31/day) – heals 10d6
Nimbus of Light: 30’ radius of light (as daylight spell) +2 morale bonus to AC, attack, damage, and saving throws vs fear, cures 2d4 ability damage, resistance 20 choice, 50% fortification
Aura of Courage – Immune Fear; allies in 10 feet gain +4 bonus
Divine Health – Immune diseases
Mercy – Fatigued, Diseased, Cursed, Paralyzed, Poisoned, Blinded, Shaken, Frightened
Channel Positive Energy = cleric level 2 loh - channel
Divine Bond -weapon
Aura of resolve – Immune to charm, allies w/in 10 feet gain +4 moral bonus vs charm
Aura of Justice – 2 uses of smite to grant it to all allies w/in 10 feet.
Shining light – 30’ burst of pure white light as stan action; 10d6 damage to evil, outside blinded for 1d4 rnds (DC 36 reflex), good heal 10d6 +2 scred bonus on ability checks, attack rolls, saving throws, and skill checks 1/rnd. 3/day
Aura of Righteousness – Dr 5/evil immunity to compushion spells and abilities; allies gain +4 moral bonus
Holy Champion – Dr 10/evil, smite vs outsider banishment. Maximized LoH/Channel/ Shining light/nimbus healing.
Class Abilities: Ninja
Poison Use
Sneak Attack +10d6
Ki Pool (26)
Ninja Tricks
- Combat Trick
- Dark Vision
-Feather Fall
-Wall Climber (20’)
Master Ninja Tricks
-Fast Stealth
-Evasion
-Advanced Rogue Talent (Confounding Blades – creature cannot take AoO for 1d4 +1 rnds)
-See the Unseen
-Unbound Steps
-Feat
No Trace +6
Uncanny Dodge
Improved Uncanny Dodge
Light Steps
Hidden Master – 2 points – 20 minutes greater invisibility; can’t be revealed by anything even invisibility purge/see invisibility/true sight. Optional: sacrifice SA dice to deal ability damage.

Skills (12):

Acrobatics 46 (5+20+3 +14+1+3)
Bluff 55 (12+20+3+2+14+1+3)
Climb 53 (14+20+3+8+14+1+3)
Disable Device 53 (5+20+3+2+14+1+5+3)
Escape Artist 46 (5+20+3+14+1+3)
Fly 46 (5+20+3+13+1+3)
Perception 65 (9+20+3+2+2+2+14+4+1+5+3)
Sense Motive 56 (9+20+3+2+4+14+1+3)
Spellcraft 45 (4+20+3 +14 +1+3)
Stealth 46 (5+20+3+14+1+3)
Swim 63 (14+20+3+8+14+1+3)
Use magical Device 53 (12+20+3+14+1+3)

Languages: All