Intensified Spell (Metamagic) Benefit: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat. An intensified spell uses up a spell slot one level higher than the spell's actual level. Does this mean that at level 6 for a Shocking Grasp Spell - the total dice used would be 10? If no - why? Thanks
Hello, Question 1: Can a Rogue sneak attack in every round from within 30 ft with a ranged weapon OR is it just the first round if the opponent is flat footed. Question 2: If the opponent has a fellow party member next to him, does the ranged Rogue count as flanking for the purposes of sneak attack Otherwise I don't see the point in having a ranged Rogue?
Can the Druid at the correct level wild shape into an Invisible Stalker? It lists 'Air Elemental' as a choice. Air elemental - outsider (air, elemental, extraplanar)
As far as I can see an Invisible Stalker is an air elemental with the same descriptors. Or does it mean the specific creature called an Air Elemental?
Can the Adopted trait be used to get the human racial trait 'Bonus Feat'? Adopted: You were adopted and raised by someone not of your actual race, and raised in a society not your own. As a result, you picked up a race trait from your adoptive parents and society, and may immediately select a race trait from your adoptive parents' race.
Advanced Race Guide: page 72 Dual Talent: Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits. So you could have it with the Adopted trait. Adopted: You were adopted and raised by someone not of your actual race, and raised in a society not your own. As a result, you picked up a race trait from your adoptive parents and society, and may immediately select a race trait from your adoptive parents' race. BUT, would it stack with the receiving race's bonus' to ability scores?
My effective leadership level is 11, so I can get a 7th level Cohort. 1: - As i'm 7th level, I only get a cohort that is level 5? Is that correct? A 5th level Monster Cohort is a Worg.
4 questions there... Thanks for any help.
Our party had a fight last night that consisted of:
Whats the challenge rating of this encounter? Luckily we managed to split the encounter with 2 walls of fire Our average party level is 6 !!
Hello, i had a subscription with a British company called 'The Place for Games' for Dungeon Magazine and have emailed them several times, they in turn have passed my emails onto paizo, whom i have emailed several times also. One reply from 'Cosmo Eisele' at Paizo after 5 emails over the course of 3 months! Which said someone called 'Corey Young' would be in contact with me - that was 25 days ago! But still nothing. Can someone from paizo please contact me - thanks.
Erik Mona wrote:
Thanks for your reply Eric... In the Town i live in - in Britain, we have several Major news retailers.. Borders, Waterstones, WHSmiths and a comic\figure\graphic shop etc... unfortunately, none of them sell Dragon or Dungeon! It may be worth getting your 'sales guys' to try and get these major retailers to have it in stock... (i believe Borders are an american retailers aswell) I think i may have to subscribe from an online store... (as i do now) and then straight from you guys when it runs out.
Will Paizo be distributing this magazine to Britain from the first issue, and can you provide a list of British companies where i could get it? How many adventures will appear in each issue? Will said adventures be aimed at low-middle-high PCs (as with the current content of Dungeon?) Many thanks - Mattaus
I'm extremely angry!.. for several years now, i have been a reader and subscriber (from a British seller) of Dungeon and Dragon.. the same with seven people from my roleplay group... The content of both magazines has made hundreds of evenings a pleasurable experience, not only that, but both magazines have been tweaked over the years to such a point as they are near perfect! What a great loss to roleplayers everywhere!!
About Grem SchmidtGeneral Information:
Male Nagaji
HP: 558 (113 base +160 Con +220 temp con +20 FCB +20 GH -25 BSR +50 Mythic) Invisible (undetectable by any means - Hidden Master ninja capstone) 50% miss chance.
CMD: 111 (10 + 20 bab + 28 str + 4 dex + 16 defl + 1 dodge + 1 insight + 14 morale + 2 sacred + 4 pauldrons +4 implants +8 size) Dr: 10/Evil
Land Speed: 70
Max: 5 AoO/round
Immune: Poison, Disease, Age, Fear, Mind Control, Possession, FoM immunities, No Food/Drink, energy drain, negative energy effects, Electricity Fort: +68 (Base +12 Con +19 Cha +12 +5 resistance +1 competence +14 morale +2 race +3 luck)
15' threat range Huge Size: (ignore concealment; can sneak attack total concealment) Ghost Touch, nat 1 is not auto fail
Huge Damage (falcata – lead blades) 4d6+125 (+14 morale +5 weapon +4 bane +28 str +48 smite +18 power attack +2 sacred +6 luck) +4d6 bane +2d6 holy +10d6 sneak attack +1d6 acid (+1d10 +42 str rend) On crit (auto confirms vs mythic/non mythic): [938/938/938/938/938/892/868/844]+52 rend (maximized; precision x2 not multiplied, pa x2 then multiplied): (24 weapon + 14 morale +5 weapon +28 bane + 48 smite +36 Power attack +2 sacred +12 holy + 6 luck) x4 +120 sneak attack +6 acid STR: 67 [+28] (16 base +2 Race +8 HotM +5 injector + 5 levels + 4 mythic +15 morale +4 sacred +8 size)
Racial:
Perception +2 Handle Animal reptiles +2 +2 vs poison/mental attacks Items:
Bag of Holding Cyberfiber muscles +6 str Headband of Mental Superiority +6 of Ninjitsu Merciful Baldric (3 extra mercies, mercies remove poison, curses, disease instead of delaying them) Cyber ears (+2 perception +4 vs sonic) Cyber eyes (+2 perception +4 vs visual effects) Thoracic implantation chamber (+6 con) Wirejack tendons (+6 dex) Cortex gun +5 x6 Clear Spindle Ioun Stone (Immune mind control/possession) Opalescent White Pyramid (Weapon proficiency/focus) Wayfinder, Ebon (2 slots, filled) 5x Amber spindle Ioun Stone (+5 to saves) Amethyst Pyramid (hide from undead) 3x crimson sphere ioun stone (+6 enhance int) Dark blue rhomboid (alertness +4 percep/sense) Dark Green Rhomboid (detect poison constant) Deep Red sphere (+2 dex) Dusty rose prism (+1 AC) Dusty rose prism (cracked - +1 init) Eastern Star (understand written and spoken language) Gamboge nodule (immune poison) Incandescent blue sphere (+2 wis) Lavender and Green ellipsoid absorbs 50 spell levels of level 8 or lower spells 3x Onyx Rhomboid (+6 enhance con) Pale Blue Rhomboid (+2 enhance str) Pale Green Prism (+1 comp attack rolls, saves, checks) Pale Orange rhomboid (Immune death 1/day) Pink and Green sphere (+2 cha) Scarlett and Green cabochon (endurance) Ioun Torch Western Star (Stones invisible) Swarmbane Runewell Amulet(minor artifact) +5 enhancement to NA, 10 fast healing, immune aging, no food/drink, fly perfect maneuverability 60’ Rune of Divine Favor CL 20 Bracers of the avenging knight +4 smite level Juggernaught’s Pauldrons +4 CMD, ferocity, enlarge person at will Helm of Underwater Action Deliquescent Gauntlets of the weaponmaster – store up to 10 weapons, GH 3/day Boots of Speed (permanent Haste) True sight Goggles Robe of infinite twine. Bead of Newt Prevention x100 Wand of Shield (CL 20) 50 charges Ring of Spell Turning (Reflects 9 levels of spells 3/day) Ring of Freedom of Movement Ring of Spell Storing (Vengeful Outrage) Ring of Spell Storing (Bloodsworn Retribution) Staff of Giant Shape II Universal solvent x100 +5 Radiant Champion Mithril Celestial Armor of spell resistance (Daylight 1hr, +2 sacred, 17 spell resist) Legendary Item Falcata (details in mythic section) +5 Impervious Adamantine Bane (Evil Outsider), Mythic Bane (Evil Outsider) Courageous Holy Falcata +5 Impervious Adamantine Vorpal Falcata +5 Impervious Adamantine Bane, Mythic Bane, Courageous, Impact Heavy Mace (x2) +5 Impervious Adamantine Bane, Mythic Bane, Courageous, Holy Rapier (x2) +5 Impervious Adaptive Bane, Mythic Bane, Courageous, Holy Composite Longbow +5 Impervious Adamantine Bane, Mythic Bane, Courageous, Holy Dagger x2 Potion of Lead Blades x100 (CL 20) Ring of Ki Mastery Spiritualist Rings Staff of Heart of the Mammoth Meridian Belt Ring of Spell Storing (Eaglesoul) Wand of Lead Blades (CL 20) 50 Charges Wand of Sanctify Corpse Wand of Divine Power (CL 20) 50 charges Potion of weapon of awe (CL 20) x10 Wand of Ki Leech (CL 20) x10 Wand of Death Ward (CL 20) 50 charges Wand of Rage (CL 20) 50 charges Greater Rod of Quicken Spell Blood Reservoir of Physical Prowess (4 charges) Feats:
(1) Two Weapon fighting
From Items:
Mythic details:
Mythic Feat
Classes:
Class Abilities: Paladin Aura of Good Detect Evil Smite evil 7/day Divine Grace Lay on Hands (31/day) – heals 10d6 Nimbus of Light: 30’ radius of light (as daylight spell) +2 morale bonus to AC, attack, damage, and saving throws vs fear, cures 2d4 ability damage, resistance 20 choice, 50% fortification Aura of Courage – Immune Fear; allies in 10 feet gain +4 bonus Divine Health – Immune diseases Mercy – Fatigued, Diseased, Cursed, Paralyzed, Poisoned, Blinded, Shaken, Frightened Channel Positive Energy = cleric level 2 loh - channel Divine Bond -weapon Aura of resolve – Immune to charm, allies w/in 10 feet gain +4 moral bonus vs charm Aura of Justice – 2 uses of smite to grant it to all allies w/in 10 feet. Shining light – 30’ burst of pure white light as stan action; 10d6 damage to evil, outside blinded for 1d4 rnds (DC 36 reflex), good heal 10d6 +2 scred bonus on ability checks, attack rolls, saving throws, and skill checks 1/rnd. 3/day Aura of Righteousness – Dr 5/evil immunity to compushion spells and abilities; allies gain +4 moral bonus Holy Champion – Dr 10/evil, smite vs outsider banishment. Maximized LoH/Channel/ Shining light/nimbus healing. Class Abilities: Ninja Poison Use Sneak Attack +10d6 Ki Pool (26) Ninja Tricks - Combat Trick - Dark Vision -Feather Fall -Wall Climber (20’) Master Ninja Tricks -Fast Stealth -Evasion -Advanced Rogue Talent (Confounding Blades – creature cannot take AoO for 1d4 +1 rnds) -See the Unseen -Unbound Steps -Feat No Trace +6 Uncanny Dodge Improved Uncanny Dodge Light Steps Hidden Master – 2 points – 20 minutes greater invisibility; can’t be revealed by anything even invisibility purge/see invisibility/true sight. Optional: sacrifice SA dice to deal ability damage. Skills (12):
Acrobatics 46 (5+20+3 +14+1+3)
Languages: All |
