Flipmat Wishlist


Accessories

Liberty's Edge

I'd really like to see more outdoor flipmats rather than the Dungeon ones which are always too situational for my needs. Some of the things I'd like to see:

1. Winter Forest - another forest with snow on the ground.

2. A proper Desert one without statues and oasis like the previous.

3. A jungle for those Mwangi games

4. An Airship/sky map - I know its a bit odd but sometimes aerial combat happens.

5. Hellscape Worldwound style burnt out landscape

6. Farmstead - A small farm with space for the pigs and creepy scarecrow

7. City Scenes - I'd love a few selections here, flip mat of slums, arab bazaar, and more streets.


Paizo Superscriber; Pathfinder Starfinder Society Subscriber

For me also, outdoor flipmats appeal more. I particularly like the Farmstead and Airship suggestions above.

Others I'll add:

8. Lake-shore. (Something with enough of both land/beach and water to allow for the opening scene of Skull & Shackles, or the giant turtle attack in Kingmaker.) Maybe one side has sandy beach and the other side has grassy shore.

9. Very light forest (tree trunks with plenty of space between them on one side; on the other, EITHER add a narrow stream, or just have even more widely scattered trees on a plain)

10. Hedge maze. (One side with statues and park-like decor, the other side a straight-up hedge maze; OR one side where there are many interconnected paths to get to the same places, the other where it is more of a true maze with one "correct" path to the center from each entry point).

11. Forest with a large hollow tree-house

12. High-in-the-Forest suspended huts/rope-bridges (ala Ewok village)

Liberty's Edge

I love the High in the Forest idea!


All i really need is flip mats with different environmental textures on them. I use erasable markers to draw on dungeons, and it just doesn't have the necessary punch, when your Cave full of Outer-Gods-worshipping Skum and eldritch monstrosities is covered in a happy green meadow. Or your vampire infested dungeon is covered in a happy green meadow. Or your erupted volcano side on which the PCs are having the showdown against that ancient red dragon is covered in a happy green meadow. Or barren, opressively hot and dry desert is covered in a happy green meadow. Or your frozen wasteland is... well you get the picture.

So really all i need are plain textures of:
Rocky earth, cobbled stone, dry plains, sand, snow and maybe something jungle-y looking all on coated, gridded flip mats.

All those flip-mats paizo made so far are awesome, but they have a specific layut already, and when you have that, you can only use it once per campaign, otherwise it just seems cheap. Even moreso than just hastily drawing the building with a marker.

Silver Crusade

Always looking for more city designs myself - backalleys, streets, markets, etc. Not keen on dungeon with lots of small rooms - kind of locks you into a design. Something more like an underground evil temple or underdark cavern would be interesting.

Agree on a new desert design with a little less unique features like the sphinx. Personally not interested in yet another forest design. Another swamp would be good. Some more hill or mountainous terrain would be interesting as well. Something with a dungeon entrance on it maybe?

Come to think of it, are there any terrain types that haven't been touched yet?


Threeshades wrote:

All i really need is flip mats with different environmental textures on them. I use erasable markers to draw on dungeons, and it just doesn't have the necessary punch, when your Cave full of Outer-Gods-worshipping Skum and eldritch monstrosities is covered in a happy green meadow. Or your vampire infested dungeon is covered in a happy green meadow. Or your erupted volcano side on which the PCs are having the showdown against that ancient red dragon is covered in a happy green meadow. Or barren, opressively hot and dry desert is covered in a happy green meadow. Or your frozen wasteland is... well you get the picture.

So really all i need are plain textures of:
Rocky earth, cobbled stone, dry plains, sand, snow and maybe something jungle-y looking all on coated, gridded flip mats.

All those flip-mats paizo made so far are awesome, but they have a specific layut already, and when you have that, you can only use it once per campaign, otherwise it just seems cheap. Even moreso than just hastily drawing the building with a marker.

I agree with you Threeshades! Variations of all basic land types are to me, more important than another "mysterious dungeon."

1) High desert/Badlands.
2) Mountainous with narrow trails.
3) Glacier/Deep snow drifts.
4) Remote crossroads/Outpost/Tower.
5) Seafloor/Underwater terrain.
6) Third vote for the Sky/Clouds.
7) Volcanic/Geyser field.
8) Astral Plane/Ethereal Plane.
9) Infernal/Heavenly Planes.

-Strange Doc

P.S. By the way, Jason Engle is in my gaming group, so I'll try to pass on some of these suggestions. Unfortunately, he doesn't control the basic theme of these maps, but he might throw in some "flavor."

Shadow Lodge

I know Paizo doesn't reprint products like this, but it would be nice to have another plain mat with squares on one side and hexes on the reverse side, like the original flip mat.

The Exchange

Ninja Lair (inside and out)
Monk monastry (inside and out)
City Scenes (slums, market\bazaar)

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Mattaus wrote:
Ninja Lair (inside and out)

This has a ninja shrine in the style of the smaller Map Packs. Just FYI.


1) CITY STUFF. All the GM city stuff seems to be out of print, i'm using the *VILLAGE SQUARE* flipmat to represent WATERDEEP! So please more city/urban areas.
a) Slums
b) City streets/alleys
c) City square
2) Broken lands. Death Valley style badlands.
3) Jungle.
4) Some form of swamp, the other one's out of print.
5) River rapids.
6) Canyon.
7) Thieves' Guild base.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

For those looking for a variety of textures, this is on the way around August and will hopefully give you what you want. Presumably, if it sells well there'll be more 'texture only' maps in the future.


First can we make this a sticky since there seems a few threads about what maps people want to see.
For me I want to see a few Village maps, perhaps a normal Medieval Village followed by a Barbarian /Orc village, hafling village and the like.
Also a new Swamp/Moor map since the Old one is out of print, and a Jungle flip mat.

The Exchange

I want a Edge of a Waterfall map with maybe a bridge/damn.


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I'd like to see GameMastery Flip-Mat: City Streets reprinted so that I can buy it for less than $4,100.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

A high-density urban map, in the fancy part of town. Picture a T-intersection. Cobblestone street, like 20' wide, with sidewalks. Top-center is a city hall meeting chamber/courtroom with a portico and foyer, and offices and cells to the sides. Top-left is a bank with lobby and vaults. Top-right is a fancy library/hall of records. Middle-left, across the street from the bank is a fancy shop, and middle-right, across the street from the library is a fancy restaurant. Then, moving down the central street, behind the shop and restaurant are narrow alleys (with man-holes covers), followed by two townhouses on each side - deep, skinny things. Same general layout, but each has something a little different - a secret room, a hidden stairway, or just an artist's studio. My absolute fantasy would be to see this Flip-Map paired with a set of Map Cards that include second floors for the townhouses, restaurant, shop, bank, library and city hall, as well as basements (I envision the townhouses as walk-ups, with a walk-down apartment or cellar under each one), and maybe even rooftops.

The other side could be a large urban park or palace garden, with pond, pathways, hedge maze, open grassy area for sports.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

More ideas for flip maps and map packs:

• Dwarven Halls - Flip Map, Side One: a large gate to an underground realm, barracks and battlements, a nice, wide area out front with a road and maybe some trees on the edge. Side Two: a large interior "hall," almost like an underground plaza, columns, maybe a royal platform overlooking it all, along the edges are several worked tunnel openings, maybe some shop fronts. Map Pack One, "Dwarven Chambers": these would be add-ons that would allow the shop interiors to be added on to the edges of the hall/plaza, extending the flip map. Could also include under and over chambers for various stairways in the main hall, or around the gateway, maybe a closed-gate that could be laid over the flip map's open gate. Map Pack Two, "Dwarven Passages": worked hallways, 10' and 20' wide, alcoves, built-in stalls, checkpoints, transitions to existing cave passages and mines map packs.

• Elven Roosts - Flip Map, Side One: An on-the-ground elven village, mostly a clearing/plaza, a few buildings styled like the old elven village map map pack, paths at the edge leading off the edges sized/styled like the old elven village map pack, a creek running through it, ponds, waterfalls, fountains. Side Two: A tree-top village, Ewok-style, big round trees with wide decks, platforms with thatched huts, good spacing between the trees. Map Pack, "Elven Passages": wooden bridges that can connect the platforms on the Flip Map, add-ons like stairs down, a crane basket, small bridges to watch tower trees, a couple of walkable tree branches, and some more pathways with things like bridges over creeks for the ground-level elven village. Map Pack Two, "Elven Chambers": several levels of hollow tree interiors (could be two levels to a card so the owner could cut them if he/she wants), some more buildings for the ground-level village, including several larger multi-card structures.

• Flip Map of a village made up of huts. One side could be a rustic village, mostly green background, a couple of stone structures like a well, maybe some low walls, some animal pens. The other side could be another village in another environment like a desert village with mud huts and tents, or a barbarian village in a snowy environment with lots of animal skin huts.

• Savage humanoid village flip maps - A hobgoblin camp with tents and log fence, guard towers, pen for mounts and slave cages. Something less orderly on the other side - an orc village with crappy tents, maybe some crude rock structures or cave entrances, felled trees, wrecked wagons, maybe even the ruins of a building, lots of mud. Maybe later, I'd love a larger goblin village with a chief's hut and some of the locales from We Be Goblins, maybe a gnoll camp or lizardfolk village on the back. Either/both of those could have a companion Map Pack showing tent/hut/building/cave interiors, damaged versions of the hobgoblin wall, maybe a lookout spot or ambush site that could be placed off the flip map as PCs approach, some cards that show sprung traps over scenes from the base flip maps.

• I'd still like a map pack of various city wall pieces, towers and wall interiors, a breached wall section, could join with the gate house from the old Town Map Pack.

• A map pack with various residences - a two-story country house, a hermit's shack, an urban tall-skinny townhouse (or a block of three right next to each other), a two-story villa with attic and basement, an underhill home, a cheap tenement building/flop house, a house boat.

• A sea bottom flip map with open areas and a coral reef on one side, maybe a kelp forest, and a sunken ship on the other.

• A battle field with ruined structures on one side and two sets of trenches separated by a mud field with broken fences and a few dead trees in the middle.

• A map pack ("City Streets"?) with more town structures that we haven't had yet - a construction site, a burned out building, several wide street cards with sidewalks (we have lots of buildings, but no streets yet), a street with a sink hole, a flooded street, a street with a make-shift barricade, an intersection, an urban park, some carts (either a street card with carts, or one card with carts that could be cut out).

Just some ideas. ;)

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