Yaniel

Marya Ilyinichna Belova's page

541 posts. Alias of Hrothdane.


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Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
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AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Marya takes her time making sure that she purchases items that will be maximally useful for her. She pauses to listen to Lola’s performance. She finds a place where she can listen without being seen. After failing to speak up for Lola before and failing to keep her from dying to the fey, Marya still feels shame that she does not want to mar Lola’s performance with. Still, she cannot help but grin to herself as Lola performs such a lovely and soulful song.

8185.50
-150 consecrated weapon add-on for +1 defending longsword
-4000 +2 con belt
-4000 +1 undead defiant enchantments for hvy steel shield
+525 sold +1 scale mail
+10 sold hvy steel shield
-300 potion darkvision
-150 lesser restoration scroll
-25 scroll remove sickness
-50 potion touch of the sea
-25 scroll comprehend languages
10.5


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
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AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Marya stays at a distance from the new arrival, making no immediate move to greet him. Damian’s warm reaction eases her significantly, but the recent shock with Gerdish has left her feeling on-edge around newcomers. Still, this is someone known by Damian and Feena, not a random person they picked up. Paladinhood is hard to fake, too. She will stay wary.

She finally sheathes her sword and offers her hand. ”Marya. Cleric of the Inheritor. How’d you survive this long by yourself?”


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
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AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Marya’s Level Up
+6 HP
+1 Wis
+1 Reflex
+1 BAB/CMB/CMD
+1d6 channel
+1st divine boon (heroism SLA 1/day)

Got 4th level spell slots

+9 Skill Points: +1 diplomacy, +1 heal (background), +1 knowledge (religion), +1 linguistics (background), +1 perception, +3 sense motive, +1 UMD

New Language: Skald


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
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Just an update: family is now visiting through tomorrow. I’m currently off my meds due to prep for surgery on the 3rd so I have the energy of a deflated balloon. I will post as I am able


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
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Just a heads up that I’m going to be out of town with family on the 24th through the 27th and that I’ll be having outpatient surgery on the 3rd so will probably be conked out for a few days

I’m working on Marya’s level up and should have it finished today or tomorrow


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
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It makes sense that there would be quite a number of beings who would be invested in preventing the Tyrant’s return, including creatures who might appear less savory. Whoever this is, she’s likely a former minion who has thrived in the centuries out from under the Tyrant’s thumb. Having grown up in Ustalav, Marya has heard countless stories about such wayward undead. ”I’ll work with you.”


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
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Excellent. I’m limping towards my holiday break starting end of day tomorrow, so I appreciate your patience

Sense Motive (heroism): 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26

Marya easily recognizes Lola’s reticence as something imposed rather than preferred, and she decides not to press.

As the counter ritual’s effects become clear, Marya lets herself collapse the ground in exhaustion. They did it. They bloody did it. Now they just need to figure out what to do next.


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Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
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AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Marya listens first with melancholy, then with rapt interest. ”You…knew Arazni? Hilde would be so excited. She would have so many questions. I don’t even know where she would have started.”

Marya leans against the wall. ”There is no forgiveness in this world. Maybe not even redemption. But all we can do is carry on better today than yesterday. When we let our past mistakes keep us from moving forward, we merely compound them.” She grimaces. ”Doesn’t mean it’s easy though. Inheritor knows.”


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
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AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Marya nods and sheathes her sword. ”Smart call, Damian. I would also add that if anything looks like it is out-of-order on the shelf, take a look, too. The books and scrolls handled the most are the ones most likely to be filed wrong.”

Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Linguistics: 1d20 + 11 ⇒ (16) + 11 = 27


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
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Reminder that Marya is wearing the adamantine breastplate so she's taken 2 less damage from each hit (a reminder for me as well hehe)

Fortitude Save (heroism): 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27

Marya is holding up fairly well despite taking three hits thanks to the protection of her adamantine breastplate. Nevertheless, she is not faring as well as she would like. With Lola's inspiring song going and her likely to soon join the melee and Feena blasting spells Marya decides to switch tactics, trying to continue drawing the creature's attention

Attack with MW silver longsword (heroism, inspire courage, combat expertise): 1d20 + 7 + 2 + 2 - 2 ⇒ (1) + 7 + 2 + 2 - 2 = 10
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Updated stat line with HP and updated AC for combat expertise


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
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Fortitude Save: 1d20 + 10 ⇒ (17) + 10 = 27

Marya takes a swing at the creature in the doorway more as a reflex than anything.

Attack with MW Silver Longsword (heroism, power attack): 1d20 + 7 + 2 - 2 ⇒ (3) + 7 + 2 - 2 = 10
Damage (power attack): 1d8 + 1 + 4 ⇒ (2) + 1 + 4 = 7

She then steps back to try to draw the creature into a killing zone with her allies.


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I’m not feeling well and need a couple of days. I apologize for the inconvenience


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Marya points with her longsword in the direction of each door. ”I say we split up into a group at each door. It will make it easier for us to get in and harder for them to get out.”


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Marya immediately looks to cleaning off her be-slimed companions. ”I have a lesser restoration prepared, but only one. Coral seems the worst for wear of you, so I’ll give it to her. Unless there are objections. I’ll make sure to pray for extra tomorrow.”

Lesser Restoration: 1d4 ⇒ 2


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
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Marya fires off a channel of her own, trying to blast the damn spirit back to whichever afterlife it should be in.

Channel to Harm Undead (DC17 will): 3d6 ⇒ (5, 1, 1) = 7


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Marya scratches her head and reties her hair back. ”I would try it if one of us—maybe Lola?—could do a good impression. The Whispering Way is insidious and it would be good to know if they have deep cover agents and get clues as to who they are.”


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
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Spellcraft (heroism): 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9

Marya shakes her head. She was too focused on the zombies that she didn’t consider the laughing man would just f%&@ off. ”No bloody idea.”


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Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
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AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

”Thanks for keeping them occupied, Vlad. It’s making this a lot easier.” Marya charges up another blast of positive energy as she looks her zombie copy dead in the eye even as she addresses Valthazar. ”Not a bad idea to try to throw us off by making us fight ourselves, laughing man. Guess you didn’t expect the cleric to hate herself enough to not give a damn. Hells, I might even be enjoying this.” She unleashes the blast, surging over all the zombies.

Channel Positive Energy to Harm (DC 17 will to halve): 3d6 ⇒ (2, 6, 4) = 12


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Knowledge (religion) to ID (heroism): 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16Marya notes the zombie's resistance to her channeled positive energy.

"Good idea trying to blind them, Lola. Let us see if Iomedae can do any better."

Marya calls down a burst of the Inheritor's Light that hits the entire group of undead.

She is casting Burst of Radiance. It does untyped damage but only to evil creatures. It blinds everyone it hits, regardless of alignment, for 1d4 rounds unless they succeed at a DC 15 reflex save, in which case they are only dazzled

Burst of Radiance: 5d4 ⇒ (2, 4, 3, 1, 3) = 13
Blind/Dazzle Duration: 1d4 ⇒ 3


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
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"If you won't go to Pharasma on your own, I'm happy to send you to Her. By way of the Inheritor, of course." Marya moves forward and blasts undead in the the room with a wave of positive energy.

Channel Positive Energy to Harm Undead (DC 17 Will to halve damage): 3d6 ⇒ (1, 6, 2) = 9


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Marya taps the crossguard of her longsword. ”No twins, no simulacra. You should ask Pharasma. I mean that as both honest advice and a threat.”


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
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Perception (heroism): 1d20 + 9 ⇒ (18) + 9 = 27

Marya checks under the rug and scowls at the vials she finds. ”Purple worm poison. Keep an eye out for more, especially on our foes’ blades.”


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Will Save (inspiring sword, herosim): 1d20 + 11 + 2 + 2 ⇒ (13) + 11 + 2 + 2 = 28

Marya is also unharmed by the negative energy!

To keep things simple, assume Marya just re-uped Inspiring Sword last round

She moves into the room and casts a bless spell to enhance everyone's attacks.

Bless for +1 morale bonus on all attack rolls an save vs fear for 6 minutes. The bonus on saves vs fear does not stack with the one from inspire courage


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
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Marya holds up her blade high, inspiring her comrades.

Iomedae’s Inspiring Sword as a full round action. +2 sacred bonus to attack rolls, saving throws, and skill checks


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Marya takes the breastplate and fits herself into it while following along at the rear of the others.


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Marya detects magic for Coral, but her skills with arcane magic are less substantial.

Knowledge (arcana) w/heroism: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15

”We can play it safe if you wish. Your call as the person skilled with traps.”


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Marya casts a Discovery Torch in preparation for looking over the papers on the desks.

Standard to cast Discovery Torch, move to move


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Is anyone else having the problem of being unable to use the roll20 for this campaign on mobile? It just keeps loading forever. I checked and all my other roll20 games open fine on mobile


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Marya blasts the cultists with a blinding burst of holy light to cover her entrance to the room.

Burst of Radiance: 5d4 ⇒ (1, 2, 4, 4, 3) = 14
Blind/Dazzle Duration: 1d4 ⇒ 1
DC 15 reflex save to reduce the blind to dazzle. Damage is not halved on a successful save, but it only damages evil-aligned people


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Marya has little interest—or skill for that matter—in lying, so she steps forward, looping the thumb of her sword hand around the necklace she keeps her Iomedaean holy symbol on. ”You get a lot of Iomedaean recruits, eh?”


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”I like the way you think, Damian. Good a reason as any.” Marya begins heading off to the east corridor.


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Marya recasts her light cantrip and scratches at the side of her head with the crossguard of her sword. ”Maybe it will suck in the soul of whoever touches it. Or pop out a spirit of its own. Doubt anything that valuable looking would be just sitting around still without a very good reason.”


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”Yeah, south is good with me.” She flashes Damian a thumbs up at his note. ”Good call, buddy.”


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Thank you very much! I’m here as well


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Marya shrugs. ”Was probably an orc that wrote it. Tangentially related, but we should probably keep an eye out for orcs. Could need help in the best case. But more than likely they’d want a fight, knowing our luck.”

Perception Assist: 1d20 + 9 ⇒ (13) + 9 = 22


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Finally got the map to load!

Marya takes a step forward and begins inspiring her comrades.

+2 sacred bonus on attack rolls, saving throws, and skill checks to everyone it looks like


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Marya moves closer and casts a blessing that washes over the whole group.

Move and cast Bless. The +1 morale bonus vs fear from Bless won’t stack with Damian’s aura, sadly, but the +1 hit bonus will stack with Lola’s song


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Audit season at work and I’ve been swamped! Sorry :(

Last Room
Perception: 1d20 + 9 ⇒ (16) + 9 = 25

”Hey! I think I found something.” She pulls what looks to be a black rag out of a bucket, revealing to actually be a cloak with a web pattern. ”Cloak of Arachnida. Not bad. Any of you want it?”

This Room
Perception: 1d20 + 9 ⇒ (1) + 9 = 10

Having just found something and feeling at momentary ease, Marya’s thoughts are wandering again, thinking about old friends and lovers, and she has difficulty concentrating.


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Marya takes the proffered scroll from Vlad and immediately casts Read Magic. ”Neutralize poison! A useful one to have on-hand. I’ll hold onto it for the time being, if that’s alright.” She holds her hand up to cover her mouth and nose as she looks at the food scraps. ”Would just need a good purification orison and we could probably eat this if we are low on food. I would need to prepare it tomorrow though, unless one of you others happens to have it. Also, we might want to check to make sure the meat isn’t from anything sapient, knowing damned Urgathoans.”


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Marya throws her sword up high, inspiring her comrades in the face of this bear creature.

Full round action. +2 sacred bonus on attack rolls, saving throws, and skill checks for everyone


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I’m glad you are in a better place. I’m still here too


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Knowledge (nature) w/heroism: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13

Marya shrugs. ”Natural animals are not my forte. Mainly studied fey and weird plants. Did not expect to have much dealing in nature in my time at seminary, and there were always rangers to deal with the animals in the Reclamation.”


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I fell and hurt my dominant hand pretty bad yesterday so i might be much slower to post for the next day or so. Thankfully i dont think there is anything broken


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Marya shakes her hear, mildly annoyed that she did not prepare purify food and drink today. ”I can cleanse it faster in the morning after my prayers, unless one of the rest of you has the right cantrip prepared.”


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Marya looks at the bottle from a distance, her sword still in-hand. "I don't think we should use it. Aside from my personal feelings, we've dodged a bolt with psychopomps before, and I don't want to push the Lady of Graves' generosity by toying around with an undead. I say we kill it in the morning after we make proper preparations. That should be within 24 hours."


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Marya starts to lower her sword. ”So what are we going to do with this thing?” Her glare alone says her opinion on what they will be doing with it, sooner or later.


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Can’t make that perception

Knowledge (religion) w/heroism: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29

”That’s a polong! Spirit of a murderer bound to a bottle. Whoever has the bottle controls it. It leaves its victims shaking in fear and bleeding, but hurting the bottle can hamper it!”

She steps forward and pats Vlad on the shoulder, healing much of his wounds and stanching his bleeding.

Sacrificing burst of radiance for cure moderate wounds

Cure Moderate Wounds (blessed touch, fey foundling): 2d8 + 6 + 1 + 4 ⇒ (2, 5) + 6 + 1 + 4 = 18
Already included Vlad’s fey foundling bonus in the healing. That should stop the bleeding for now at least


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Marya holds her sword up high to inspire her comrades. "We almost have them! Finish them!"

Iomedae's Inspire Sword, +2 sacred bonus on attack rolls, saving throws, and skill checks

Only Damian, Lola, and Coral are in range, sadly


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Marya blasts out a wave of healing and protective energy before picking up her sword.

Channel Positive Energy (blessed touch): 3d6 + 1 ⇒ (3, 1, 5) + 1 = 10
Halved to 5. Fey foundlings heal 11 total

All Marya's allies get a +2 sacred bonus to AC, on saves vs fear, and on attack rolls made as part of a charge


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See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Marya rushes up and pats Damian on the shoulder, healing him. "Damn, those magic missiles are a pain in the ass! I got you though, Damian."

Sacrificing Magic Weapon for CLW
Cure Light Wounds (blessed touch, fey foundling): 1d8 + 5 + 1 + 2 ⇒ (7) + 5 + 1 + 2 = 15

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