Yaniel

Marya Ilyinichna Belova's page

256 posts. Alias of Hrothdane.


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Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

The joke pulls a genuine chuckle from Marya. That was a popular joke in the Reclamation, considering how often the clerics got stuck brewing holy water to toss at devils. It felt strange hearing it again so long after, but it brought back memories of nights at ease with friends and lovers. ”You’ve got good delivery. And all of what you’re describing sounds wonderful. A great father and husband. Both of you, I’m sure. Really, I am not sure how to say just how happy I am for you.” Marya doesn’t even feel the slightest tinge of jealousy. Happiness isn’t a zero sum game. People can just be happy for each other, surprisingly enough.

In fact, Marya is finding herself enjoying this mutual sharing, especially with someone who understands so well. ”Hilde hated comedy. I know, it surprised me, too. I said something like ‘Who in the hells hates comedy?’ She said too many comedians are just bullies, and she didn’t care enough to spend time teasing out the ones that aren’t. So instead of comedy, she was silly. Would just start singing. Make up a tune or switch out the words in a folk song to be about a cat or how horrible hardtack tastes. Just randomly decide to talk in a completely different accent, no explanation. She’d play around seeing what kinds of sounds she could make.” Hilde didn’t like to talk about her past, but Marya knew she had been ostracized for her orc heritage and had endured some great trauma. Marya suspected that whatever it was, it was how Hilde picked up her habits of entertaining herself.


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya knows she should get back to the notes and figure out how best to move forward, considering the psychopomp at the party’s heels, but she is tired and tense and needs a break. Also, she never got to finish that conversation with him back in the town before...all this.

”What was he like, if you don’t mind me asking?”


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

I think Feena's saves are overall the lowest, so I'd say the cloak should go to her

Marya takes off her gauntlet and massages the bridge of her nose while making sure to keep her mouth uncovered so Damian can read her lips. "Damian, you've been taken notes about this place? Have you noticed anything possible clues about this place or patterns in the layout? I hate wandering around blind." She sits down on the ground by the wall, leaning back against it, and slowly massages the corners of her jaw. "Hilde was always the one who was good about taking notes. I didn't even take notes in seminary. I was cocky enough to think I could keep it all in here." She taps the side of her head. A faint smile flashes, but it dims shortly after. She had been able to hold it together for a while because everything else just seemed so pressing and urgent, but something about traveling with a bard again kept making her think back to Hilde. Her style had been more bombastic oratory perfect for Iomedaeans, but the feeling of inspiration was just the same. "I always thought that 'other half' talk was b+#**#$+, but it was true for us. 'Like finding two pieces of glass broken from different panes that fit together' she said." She finally opens her eyes, the dew of fresh tears lining them, and looks to Damian. "I hope it was the same for you."

When I conceived of Hilde, it was as a swashbuckler(inspired blade)/bard(arcane duelist). That made sense to me given her job, Arazni's favored weapon, and her interests. Also, I wanted her to have stats in the miraculous case that Marya is able to resurrect her someday


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Have fun!

Since the action can't move forward for a few days anyways, any of y'all want to just RP a scene or something? Either at the present moment or a bit of a flashback idc. I just like character interaction and building party rapport :D


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Spellcraft: 1d20 + 5 ⇒ (5) + 5 = 10

Marya is similarly perplexed at the purpose of the cloak. "Better to just hold onto for now if Feena can't figure it out. I'm good with the double doors, just make sure we check it first for traps."

Perception: 1d20 + 3 ⇒ (19) + 3 = 22


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

"I'm not intimidated. More just annoyed. You have no idea how many of those devil-worshippers I fought in Cheliax thought they were characters in an opera."

She nods approvingly at Coral. "You've got a good head on your shoulders, Coral. Puts me a touch at ease knowing you're on the traps."


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

"Iomedae's Sculpted Ass, why do evil s+*+s always have to be obsessed with drama and aesthetics."

Lola's scannning reminds Marya that she also prepared detect magic today, so she starts her own scan.

Spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22
Spellcraft: 1d20 + 5 ⇒ (12) + 5 = 17

Even if she doesn't get identify anything of note, the presence of magic alone is enough to make that room a priority, and she advances to the door.


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya sighs and stretches. ”I’m still not feeling great about leaving that room downstairs unchecked, so I’d like it if we could get to as soon as possible. I’m fine with continuing on upstairs as long as we watch our backs.”


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya sighs. ”Guess it’s good we checked the curtain.” She immediately begins inspiring her comrades.

+2 sacred bonus on attack rolls, saving throws, and skill checks until her next turn


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Appraise (guidance): 1d20 + 1 + 1 ⇒ (18) + 1 + 1 = 20

Marya points her sword towards the stairs down. ”I’d say check below. Best to make sure nothing’s going to attack us from behind.”


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

"Lola's right. Doesn't make it much better when you're staring the person's walking corpse down, but it is what it is." Marya frowns as she realizes she didn't actually give her condolences. "Still, sorry. Maybe someday, if we live long enough, Iomedae will grant me enough power to bring him back, if that's what you want. Especially if you still have any of his body." Marya thinks about her old tabard in her backpack. "Don't get your hopes up, though."

Marya rests her back against the wall next to the door and opens it, taking care to watch for any surprises outside.

Perception: 1d20 + 3 ⇒ (10) + 3 = 13


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

I’ve had putting out fires come up at least a half-dozen times in a half-dozen scenarios/modules, and the rules for it are different every damn time.


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya is suddenly very glad that she always prepares Create Water. She can get up to 6 gallons of water at this level

Marya creates water again and again until the fire is out, figuring that water-damaged books are better than ashes.


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Fortitude Save: 1d20 + 4 ⇒ (1) + 4 = 5

Marya is not prepared for the onrushing swarm and finds her reflexes sapped. She channels, using her newfound ability to select-out the swarm, then evacuates the swarm.

Channel: 2d6 ⇒ (5, 2) = 7Halved to 3, Vlad heals 7
Everyone gets a +1 sacred bonus to AC and attack rolls as part of a charge until Marya’s next turn


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

I’m gonna assume Marya has the worst thrown modifier, both with 3/4 bab and a 10 dex, so she would probably be the person opening the door. I’m guessing that’s her surprise round action. If we aren’t counting opening the door, then it will be redrawing her sword


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

”Gods f**%ing damn f$+%ing bug swarms I swear to Iomedae f&~&ing wasps.” She feels the urge to scream or stomp but restrains herself. She tries to slow down her breathing to calm down, pausing talking periodically to breathe. ”Maybe someone quiet and careful...could sneak by...and not disturb them?” She has a feeling that they will all have to fight the damn bugs anyways, but she would very much prefer to not have to.


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya refreshes her light spell yet again, even if there is plenty of ambient light, which might strike her companions—particularly those that joined more recently—as odd. She taps her sword on the door frame leading west. ”I say we check this drawing room first to make sure there aren’t any monsters waiting to jump us.”

Perception: 1d20 + 3 ⇒ (16) + 3 = 19


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya is as happy as anyone that Coral got the right answer. Hers definitely bent the rules, after all, and there’s no room for pride in situations like this. She follows to the desk and joins the search.

”That is definitely a curious turn of phrase, one that I imagine will be key to figuring out the puzzle.” She pauses as she realizes the accidental pun. ”Ugh, you know what I mean.”


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya stares at the board for a while, then finally shakes her head and reaches for the chalk. ”An even number of odd numbers will always add up to an even number. It is impossible as-written.” She circles two 7s, a 5, a 3, a 1...and then writes a “0” on the board and circles it.

She smiles to herself. ”Zero is a digit, too. And the instructions didn’t say we had to only pick from the digits already written.”


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya glares at Vlad. Moments like this remind her just how completely different the two of them were in their faiths. She saw that same sneer in the Reclamation when Reynaldo sulked after receiving orders to call off an attack on Chelaxian garrison because the commander had surrendered. She saw it again a month later when he was corrected about our mission being to “liberate” not “exterminate” the Chelaxian people. Again when he immediately washed his hand after a a freed halfling touched him. Again when he said “Kill them all; Iomedae will know Her own” when asked if we should still attack a town if the civilians are not evacuated. She saw it one last time as Lord Marshall Cansellarion executed him herself for war crimes, as he proclaimed that Iomedae would show he was right. Marya had been the one to report him, and she’d do it again. Even if letting people like him live would have meant winning, she’d still have done it. The only kind of faith worth a damn is based on loving something enough to fight those who would take it away. She’s seen enough to know what faith without love brings. As much as she hopes to be a good influence, part of her increasingly suspects it’s futile and she’s just putting off the inevitable.

”Illuminate all in time? Yes, in this case, I think so.” Marya’s eyes are not on Lola, though, but on Vlad.


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Sense Motive: 1d20 + 7 ⇒ (11) + 7 = 18

Marya doesn’t pick up on the verbal legerdemain to avoid her question. ”It doesn’t bother me, about the changing languages, that is. I’ll add it to the list of languages to pick up myself.” She then turns to Damian so he can read her lips. ”As for our bearded friend, Damian is deaf. He can read lips, but you need to make sure you face him.”


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Knowledge (planes): 1d20 + 7 ⇒ (3) + 7 = 10

Marya smiles and nods back at Lola, not missing a beat as she's corrected, her way of letting the newcomer know that the "mistake" was an intentional test. Combined with Feena recognizing Lola from Lastwall and the mention of Mictena, Marya is satisfied. She sheathes her sword, then removes her gauntlet before offering a hand to shake. "Marya Ilyinichna Belova. Cleric of Iomedae, formerly of Pharasma. Followers of the True Spark are always welcome as far as I'm concerned. Just had to know you were on the up-and-up. This place is f~@$ing weird."

Ashava brought back bittersweet memories for Marya. Back in seminary, there had been an impromptu (well, more than usual) Terpsichoread that some of her classmates put on, including Marya's crush at the time, a dark-haired girl with a fiery personality named Demetria. But the thought of going out at night to let yourself freely dance until sunrise was exciting and terrifying to her then, having to hide who she was. She had always been afraid to move too much back then, as though someone would see some slight femininty in every movement and punish her for it, a fear her father had done his best to instill in her. In the end, she didn't go, and some part of her has always regretted it.

She loves dancing now. Hilde taught her. She made a promise that she would always dance with Hilde whenever she asked.

Marya shakes herself out of her reverie, as there's more important questions to deal with at the moment. "You said Mictena is after us? Do you know how far away she is? How much time we have? I'm guessing Umble and Thoot sent you. Those two are slapdash about how they handle things, but their hearts seem to be in the right place."


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya gives the stranger a wary once-over.

Knowledge (religion): 1d20 + 8 ⇒ (12) + 8 = 20

Whoever they are, they certainly have the look of a worshipper of Ashava, The True Spark. Blue and silver everywhere, the holy symbol. As much as Marya would like to trust her eyes, it wasn’t just her life on the line, but that of everyone under her charge. The horror stories that the Mendevian veterans told during the Reclamation of demons wandering into camp at night under the guise of friends and lovers. Those crusaders had a system that sadly won’t work here. However, Marya luckily remembers enough about Ashava—she had a class on other gods that are allies to Pharasma in seminary—to work out a little test.

”You swear that you mean us no harm, ‘By the Azure Light.’” She then draws two fingers up over her eyes, as if opening them.

To her thinking, some random shapechanger probably wouldn’t know enough to recognize the errors, and a half-smart one might think it an easy way to make a worthless oath to ingratiate itself.


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya stands up and cracks her back. ”I hear it, too.” It reminds her of that time she was on the frontline fighting some enemy bard playing a dirge that could shake the resolve of all but the completely fearless. She sighs and straps her shield back on and draws her sword. ”Gods damn it. What’s coming to kill us now.” She doesn’t bother trying to be quiet, knowing she’s wearing too much clinking metal to be worth the effort. She heads to the door and peeks out. ”Stand and declare yourself, whoever you are.”


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya
Class taken: Cleric
Feat: Selective Channeling (finally!)
Hit points: +7
Saves: Reflex +1
Skills (3+2 background): Sense Motive +1, Spellcraft +1, Knowledge (religion) +1, Linguistics (sylvan) +1, Knowledge (geography) +1
Spells: Second level spells acquired! Planning to prepare lesser restoration, rotgut, and bless weapon(d) at next rest
Channel +1d6
FCB: +1 hp (included in above amount)


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya takes a step closer to set Coral up for a flank once she steps back from the little worm-dog bastard. She then continues granting Iomedae’s Inspiring Sword to her allies.

+2 sacred bonus on attack rolls, saving throws, and skill checks


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

"It's a type of sakhil, an esipil. I highly doubt that a psychopomp would keep a sakhil as a pet. Sakhils are psychopomps that decided to enjoy their job a bit too much and are basically the evil counterparts to Pharasma's minions. We should kill it. Whoever is in charge will probably thank us."

Marya calls upon Iomedae's Inspiring Sword to give her allies a boost in beating down this monster.

+2 sacred bonus on attack rolls, saving throws, and skill checks


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Knowledge (planes): 1d20 + 6 ⇒ (9) + 6 = 15

Marya pats Coral’s shoulder, passing on Iomedae’s Bolstering Touch. She then draws her silvered longsword. Coral isn’t shaken this turn

With the little whatever it is still not responding, she tries switching to a different language.

Celestial:
”Are you enjoying yourself, little one? We aren’t scared of you. Why don’t you stop all this?”


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya sighs as she strides over to Vlad, tapping him on the shoulder with Iomedae’s Bolstering Touch.

Whether he makes his save or not, she’ll hit him with it, since he’ll have a fear effect on him either way

She then looks out into the greenhouse. ”Whoever you are, you are wasting both our times with this garbage. Show yourself, and maybe we can resolve this without violence.”

Marya makes sure to meet Damian’s eyes, then mouths the words Something unknown is in the north of the greenhouse trying to scare us off.


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Okay, got it! That was my bad on misreading

Will Save: 1d20 + 7 ⇒ (7) + 7 = 14

Marya feels the fear wash over her, but she has encountered far worse fears than this generic terror. Still shaken, she stows the wand for now, then places a hand upon her heart and thinks of her love, Hilde. I will never forget my heart as long as I remember you. She grants herself Iomedae’s Bolstering Touch.

Move action to stow the wand, standard to use bolstering touch domain power on herself to suppress the shaken effect for 1 round. This 1 round counts against the effect’s duration


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya picks up the presumed wand, then holds it out to Feena. ”Any idea what this is?” Once she takes a look at the wand, Marya motions to head back towards the east.

So have we finished checking out everything on this floor we are aware of? Or was there something left to the east besides the stairs?


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Either one of those looks good to me! Psychopomp totem looks legit but I also love the silver balladeer bringing countersong and a song that breaks curses. Since you like skalds, you should do the skald if that’s what you want!


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya shrugs as the room appears empty of people. ”Self-playing harp, huh? Convenient.” She then heads to the next door. ”Onwards, I suppose? I believe the western door is next?

Perception for Traps on the Doors: 1d20 + 3 ⇒ (20) + 3 = 23


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

"Be careful, this could either be an insidious trap or we are about to waltz into someone's parlor while they're trying to relax."

Marya immediately refreshes her light spell, finding even the dim light disconcerting, then follows Vlad in.


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Let’s do it!


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya readies her sword. She’s not feeling very hopeful today.


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya looks over Coral, noticing that she’s still not looking great. Take ten on heal to diagnose

”Sorry about that, Coral. You look like you need a different kind of healing than I can provide at the moment.”

Marya stretches, not wanting all this tension in her body from fighting to cause her to lock up. ”I’m personally of the opinion we should clear this floor before moving on to the next. It makes getting ambushed less likely.”


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Just the one set of saves, I believe

Marya bends over and heaves, less at the damage she took and more out of disgust at this whole “exploding ooze and popping blood-sucking mosquitos full of blood” situation.

”Well, that was horrible. Circle up again. Last couple of these for today.”

Obviously doing this away from all the unconscious bugs and ooze time bombs

Channel (blessed touch): 1d6 + 1 ⇒ (1) + 1 = 2 Everyone heals 1, Vlad heals 3
Channel (blessed touch): 1d6 + 1 ⇒ (4) + 1 = 5 Everyone heals 2, Vlad heals 4


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

@Damian the bugs are apparently grappling, so shouldn’t be able to take AoOs i think. Their proboscises are attached atm

Reflex Save: 1d20 + 0 ⇒ (11) + 0 = 11
Fortitude Save: 1d20 + 4 ⇒ (5) + 4 = 9Yay! I still get to find out what delightful contagion is in store for me...*cries*

Cue what Marya said when they exploded before the retcon

[b]”Get away from them before more explode!”[b] Marya follows Damian into the next room, not keen on a repeat performance. She takes a powerful swing at one of the bugs on Vlad.

Attack with Mwk Silver Longsword vs Purple: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Crit Confirm: 1d20 + 4 ⇒ (4) + 4 = 8
Crit Damage: 1d8 + 1 ⇒ (5) + 1 = 6


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

”Let’s circle up with Feena. I’ll give us a bit of healing.”

Marya waits until everyone gets out of range of the oozes before using a channel, not wanting to bring any of them conscious again.

Channel: 1d6 ⇒ 5 Everyone heals 2, Vlad heals 4


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya steps back, continuing calling upon Iomedae’s Inspiring Sword.

+2 sacred bonus on attack rolls, saving throws, and skill checks

AoO (if needed):

AoO with Cold Iron Longsword (iis): 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
AoO Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Crit Confirm: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Crit Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

If Marya didn’t need to heal herself, she would have just continued Iomedae’s Inspiring Sword for another round, so let’s just do that


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

"Try to just knock them out if you can! Maybe they won't explode then."

Alternatively, doing small amounts of damage might be fine. As long as we don't get them to their negative con, hopefully they won't explode until we have a chance to move out


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Reflex Save (IIS): 1d20 + 2 ⇒ (18) + 2 = 20
Fortitude Save (IIS): 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26

Reflex Save (IIS): 1d20 + 2 ⇒ (8) + 2 = 10
Fortitude Save (IIS): 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Marya is miraculously fast enough to avoid the worst of one of the explosions, but the second hits her hard. She looks over herself, covered in whatever the hells these creatures were and tries to wipe off what she can.

”I hate this. I really, truly loathe this to the bottom of my soul. I didn’t even think souls had a bottom until this moment, that’s how much I hate this.”

She steps back towards the corner and heals herself, trying not to think about the disgusting mess on her.

Cure Light Wounds (blessed touch): 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Was down to 2 hp, so needed to heal before that happens again :(


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

I already moved myself on the map for the round (i was originally directly in front of you), so sadly can’t move out of the way The little things are apparently tiny since they needed to enter squares to attack, so you aren’t threatened


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

@Everyone Don’t forget your +2 sacred bonus on saves!

AoO (IIS): 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Marya is using her silver longsword, if it makes any difference

Fortitude Save (IIS): 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18

Marya takes a step back away from the little insect, then goes back to calling upon Iomedae’s Inspiring Sword. ”Focused on the injured ones first! Try to keep a clear for Feena to use her magic!

Another round of +2 sacred bonus to attack rolls, skill checks, and saves

Since I gather the little insects are gonna be keeping after us, I’ll start pre-rolling AoOs to save time

AoO (if needed):

AoO (IIS): 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
AoO Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Crit Confirm: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Crit Damage: 1d8 + 1 ⇒ (3) + 1 = 4


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

@GM which knowledge(s) to ID the baddies?

Marya immediately calls upon Iomedae’s Inspiring Sword to strengthen her allies in hopes that they can cleave through whatever these creatures are.

+2 sacred bonus on attack rolls, saving throws, and skill checks until Marya’s next turn


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

”Aha, good point, Coral.”

Marya rotates her shoulders to loosen them up a bit then continues after Vlad into the next room.


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya smiles at Damian. ”At least in heraldry, you’re more or less right on the mark for snail symbolism. You don’t see them often, but those are the two most common meanings. ‘Deliberation’ is another one, which I suspect might be relevant to the host’s interests.”

Marya stands back from Coral, her silver sword in-hand.

”You’re doing fine, Coral. Finding traps is a tedious, never-ending job—not unlike laundry—and I don’t envy you for taking it up.” Marya takes a glance herself.

Perception: 1d20 + 3 ⇒ (6) + 3 = 9

She shrugs and sighs. ”See, I don’t even know where to begin scouting for the little s$$*s.”


Channel 1/5, Bolstering Touch 3/6, Seize the Initiative 1/6
Spells Remaining:
Bless, Weapons Against Evil
Spells/Effects Active:
AC 17 T 10 FF 17 | Current HP 24/24| F +4 R +1 W +7 (+1 vs illusion+charm)| Init +0 | Perc +3

Marya will use a channel to top everyone off, now that enough time has gone by. Channel (blessed touch): 1d6 + 1 ⇒ (2) + 1 = 3Everyone heals 1, Vlad heals 3

”From what Umble and Thoot said, at least this guy just wants to talk, it sounds like.” She shakes her head and sighs. ”Or maybe his idea of a ‘battle of wits’ involves more battle than wits. I should know better than to expect anything other than trouble of the worst sort after these past couple days.”

As much as it is easy to get lost in the minutiae of getting out of The Boneyard—you know, nothing major—she can’t forget the whole damn reason for this trek in the first place. Something or someone wiped a whole town off the map overnight, and they need to figure out who before they do it again. Whatever weird cosmic b@+%~@&* happened to leave this handful of people alive, it was probably for a reason, and Marya intends to figure it out.

Marya approaches the door and knocks, waiting for an answer. She knows from Seminary that self-absorbed professorial types (as she suspects this Kishokish is) tend to be sticklers for etiquette and decorum—it makes them feel good to know all these rules other people don’t—so she figures it’s worth possibly alerting something dangerous.

That said, if after a minute or so nobody answers, she’ll just go right in.

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