GM ShadowLord's Tyrant's Grasp

Game Master The Rising Phoenix

Chapter 3: Last Watch
Roll 20

LOOT!


3,201 to 3,250 of 4,285 << first < prev | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | next > last >>

female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

Feena considered what was said about the animal behind the door and considered as she said, "I do not know what kind of animal it is but if we can't calm it I might be able to incapacitate it with a spray of color. As long as it is not too strong that could knock it out entirely if it charges without hurting it." She took a place slightly back from Damian so she would have a clear line to send dazzling light into the creature's face without hitting her friends if it became necessary.


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 3| HP 66/66 | Defenses: AC 19, T 13, FF 17, CMD 21 | F:+8, R:+10, W:+10| Per: +9, SM: +7, Init: +2

Lola inclines her head, and moves her guitar in front of her, ”bueno, I will start playing. This will not work until they can see me - let them see if it works before you attack.” She pauses, ”unless it is undead.” She looks down and tunes it and then strums, then singing quietly:

”Ya no estas mas a mi lado corazón”
”En el alma sólo tengo soledad”
”Y si ya no puedo verte”
”Por qué Dios me hizo quererte”
”Para hacerme sufrir mas”

She nods to open the door, continuing to play the same melody.

Starting fascinating performance, should affect whatever inside when they see any part of Lola and hear her - but she’s not going to stand in front and get attacked. :)


TG1 | FF

With a moments of work, the bar from the door is removed. As Lola starts with her guitar, the door is opened and the room beyond is revealed.

A low, L-shaped bookcase occupies the western corner of this room, and a small end table next to the room’s only door bears a broken clay sundial. An oaken desk occupies the southern portion of the chamber, with a high-backed chair behind it and two cushioned chairs in front. The desk is covered in claw marks and the stuffing has been ripped out of the cushioned chairs.

But the occupant of the room is what draws all of your attention, a large, mutated dire bear. As the door opens, it whirls towards you, knocking over a bookshelf. Ferocious, ravenous and deadly are all locked in your direction.

Damian - Handle animal has a chance here, but the bear has been starved and is too hungry to be calmed at the moment.

Init: Lola, Vlad, Feena, Bear, Coral, Marya, Damian

GM:

Damian: 1d20 - 1 ⇒ (3) - 1 = 2
Feena: 1d20 + 2 ⇒ (10) + 2 = 12
Marya: 1d20 + 0 ⇒ (5) + 0 = 5
Coral: 1d20 + 4 ⇒ (1) + 4 = 5
Vlad: 1d20 + 2 ⇒ (14) + 2 = 16
Marya reroll: 1d20 + 0 ⇒ (1) + 0 = 1
Lola: 1d20 + 2 ⇒ (15) + 2 = 17
Bear: 1d20 + 7 ⇒ (4) + 7 = 11


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 3| HP 66/66 | Defenses: AC 19, T 13, FF 17, CMD 21 | F:+8, R:+10, W:+10| Per: +9, SM: +7, Init: +2

Lola keeps playing, hoping to calm it down before it attacks.

”Siempre fuiste la razón de mi existir”
”Adorarte, para mí, fue religión ”
”Y en tus besos yo encontraba el calor que me bridaba ”
”El amor y la pasión ”

DC 16 will save, unless it’s attacked, and then the fascinate is negated no matter what.

Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability. Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Vlad eyes the tremendous bear with a snarl.

If his companions had any way to slow its advance, he was open to ideas. But still, he raises his scythe to attack it if it comes anywhere near them.

READIED +1 scythe (P or S)(power attack, RAGE!, reckless abandon): 1d20 + 11 + 1 - 2 + 2 + 2 ⇒ (6) + 11 + 1 - 2 + 2 + 2 = 202d4 + 10 + 6 ⇒ (3, 1) + 10 + 6 = 20


TG1 | FF

Vlad readies his weapon, but stays out of sight with the hopes that Lola's song will fascinate the bear.

Bear Will: 1d20 + 6 ⇒ (18) + 6 = 24

Unfortunately the dire bear is unphased by the bard's song.


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

Feena's eyes widened at the sight of the gigantic bear and she was terrified. That thing would break her in half without even trying to and she knew it! She did the only thing she could think of to help for now and cast a spell to speed up their reactions.

I cast haste.


TG1 | FF

Seeing that the fascination attempt isn't going to fly, Vlad readies his attack for when the bear moves forward. Raising up on its hind legs, it opens its large mouth and snarls loudly at you, showing you the vicious jaws it intends to clamp down upon you with.

As the bear moves to within range, Vlad buries his scythe into the bear's chest. As soon as Vlad' pulls his weapon from the bear, a small portion of the bear's wounds seem to close and heal on their own.

Furious, the large creature swipes at him with his claws but can't seem to close within range to hit Vlad. Instead, it throws its body repeatedly into the door frame, trying to either squeeze through, or break it down.

Strength: 1d20 + 7 ⇒ (9) + 7 = 16

The door frame rattles and shakes, but seemingly holds, for now.

R1: Bear, Coral, Marya, Damian, R2: [ooc]Lola, Vlad, Feena[/b]


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

How can Vlad hit the bear but it doesn't have reach to hit him? Does it have a reach of 0 ft? A scythe is not a reach weapon, and Vlad doesn't have Lunge, so he has to be within 5' to hit it.

"Let's get out of here and leave it a different way to go."

If the SW door in the room that the party is currently in (the door going to the big cathedral room) is closed, then Coral will move there and open it.

If that door is already open, then Coral will just withdraw into the room that is due west of us, planning to shut the door once the party is through.


M Human Paladin of Sarenrae 5/Oracle of Life 3/ Medium 1 | HP 85/85 | AC 20/14/17 | F +13, R +10, W +15 | CMB +7, CMD 21 | Scimitar +7/+2 (1d6) | Longbow +10/+5 (1d8+6) | Init +1 | Perception +4 (Deaf)

"How on earth did it get in there if it cannot get out?" wonders Damian for a moment while he reassesses his options. Trying to calm the creature was not going to work now, not after Vlad had slashed it with his scythe. He back up a few steps, readying his bow.

"Or maybe just close the door again and leave it in there. I wish we could help it, but it's too hungry and we look too much like snacks."

Readied attack if the bear gets past the door, haste: 1d20 + 12 ⇒ (3) + 12 = 15 Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Marya throws her sword up high, inspiring her comrades in the face of this bear creature.

Full round action. +2 sacred bonus on attack rolls, saving throws, and skill checks for everyone


TG1 | FF

Whoops. I was thinking he had reach for some reason, my apologies. The bear has only 5' reach as does Vlad, so his hit doesn't go through. In which case, the bear still is untouched as of yet.

Let me know if you wish to begin an assault or not.

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

I'm good backing off if we can get away from it--though Vlad would probably just charge forward and earn another couple of scars.


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

Coral still wants to leave it a different way to go and allow it to rampage through the crypt killing undead until it either dies or escapes.


TG1 | FF

Just to note that you are no longer in the crypt. The tunnel you took across town led to a once-holy location called the Bastion of Light that was constructed by Sarenite priests and paladins during the Shining crusade. It is connected to the crypt through the secret passage you traversed.

Deciding to leave the trapped bear alone for now, the group reverses course and travels west across the long rectangular room south of the fountain and opens the western door. The room beyond mirrors the shape of the room you were just standing in adjacent to the bear. There are two doors leading south and southeast.

Tattered priestly vestments hang in a series of wardrobe-sized cubicles on the northern wall of this room. Most of the floor space is occupied by several rumpled pallets. Scraps of food have been tossed into a wooden crate in the corner of the room, which buzzes with flies.

With nothing special to be found in here, you move through the west vestry and open the door south.

Scriptorium Shelves for dozens of scrolls stand against the western and southeastern walls of this irregularly shaped room, but they are empty. Two sturdy wooden tables stand between them, each with a high-backed wooden chair. Each table holds several dry inkpots, broken quills, and torn scraps
of vellum.

Although the shelves in the room contain none of their original scrolls, you find a large black velvet cloth wrapped around a blood-stained wooden
plate and a copy of Serving Your Hunger, Urgathoa’s horrid holy text and cookbook.

Perception DC20:
You notice a scroll that fell behind the northwestern shelf long ago. This is a scroll of neutralize poison.

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Vlad surveys the room with disdain after they find the unholy text of Urgathoa.

"Burn it? Rip it to shreds? I wonder what has been here before us," he says, just before something that fell behind one of the shelves.

"A scroll," he observes, holding it out to someone that might identify it.

perception: 1d20 + 11 ⇒ (12) + 11 = 23


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 3| HP 66/66 | Defenses: AC 19, T 13, FF 17, CMD 21 | F:+8, R:+10, W:+10| Per: +9, SM: +7, Init: +2

Lola's mouth is a thin line after they leave the bear. "Hmmm, yes, I agree. Perhaps we can find a way to help it, later."

She looks idly at the various items on the shelf and simply observes quietly.


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Marya takes the proffered scroll from Vlad and immediately casts Read Magic. ”Neutralize poison! A useful one to have on-hand. I’ll hold onto it for the time being, if that’s alright.” She holds her hand up to cover her mouth and nose as she looks at the food scraps. ”Would just need a good purification orison and we could probably eat this if we are low on food. I would need to prepare it tomorrow though, unless one of you others happens to have it. Also, we might want to check to make sure the meat isn’t from anything sapient, knowing damned Urgathoans.”


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

LEaving the bear Feena felt foolish for wasting her spell on the group but decided it was ultimately a good thing since they got away quicker to continue their explorations. Better to cast it and not need it, she thought to herself.

As they continued their explorations Feena considered what Marya said about purifying the church and she considered the problem. After a moment she said, "The best way to purify this temple would be with fire. Once we have finished exploring we can come back and I can set several fires as wee leave and let them do the rest. Phoenix' are holy creature of Sarenrae and their fire purifies evil. I am as close as we have to a phoenix right now."


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

Coral is somewhat dubious about the Sarenite solution of "Light it on fire!"
But this is a Sarenite holy site, so Feena would know best.

As long as we have a way out and don't get trapped in here with the smoke.


TG1 | FF

Moving north you check the door southeast and as expected, it leads back into the main cathedral where your battle with reaver zombie, cultist and undead took place.

Moving back north to the fountain, you continue west past another staircase that leads to the upper level and head south into a storage room where two large cabinets stand against the western and eastern walls in opposite corners of this room. Doors exit to the north and south.

Perception DC20:
What appears to be a black rag stuffed into a rusty iron bucket is actually a silken cloak embroidered with a web-like pattern. (cloak of arachnida).

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Vlad takes the lead, deferring to Coral for any trap detection, as they move back past the fountain. When they discover two options to proceed, he says "I'd rather finish exploring this level before we go up," he says.

The warrior pauses for his companions to catch up in the storage room.

perception: 1d20 + 11 ⇒ (5) + 11 = 16


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 3| HP 66/66 | Defenses: AC 19, T 13, FF 17, CMD 21 | F:+8, R:+10, W:+10| Per: +9, SM: +7, Init: +2

Lola slinks to the room, her cloak flowing behind her, and stands behind Vlad, her spear ready for foes, eyes unblinking behind her mask. She nods at the barbarian.


M Human Paladin of Sarenrae 5/Oracle of Life 3/ Medium 1 | HP 85/85 | AC 20/14/17 | F +13, R +10, W +15 | CMB +7, CMD 21 | Scimitar +7/+2 (1d6) | Longbow +10/+5 (1d8+6) | Init +1 | Perception +4 (Deaf)

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

Earlier

Damian steps forward as Marya mentions purifying the food. "I can do that, but you are right that we should avoid eating any meat while in here."

Feena's suggestion of setting the place on fire has him shaking his head, although not necessarily in a denial. "This was my home for several years, I would like to try other things before we set it on fire. We do have more important things to worry about right now though." His tone is sad, the terrible desecration of what was once a place of goodness is clearly affecting him.


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

Perception: 1d20 + 13 ⇒ (6) + 13 = 19
Stupid negative level. Only missed because of that. Lola/Feena/Marya, maybe one of you will get it.

"I agree, Vlad. Let's keep going South and explore this level."


TG1 | FF

The other three can do a perception check on their turn to find the hidden loot. Won't have time to post later, so want to get one in now.

Continuing south, you enter a rectangular room is devoid of any furnishings or decorations, but the stone floor, walls, and ceiling have been recently scrubbed clean except for a small smear of dirt on the floor in front of the southern door. Other doors exit to the north and east.

This room mainly looks like a passageway and with nothing of interest catching your eye, you continue south.

A thin layer of dirt covers the floor here, giving this room a musty, earthy smell. Square wooden cabinets lie on their backs atop the dirt in the northeast and southwest corners.

Perception DC12:

There are multiple things moving about inside of the cabinets in this room.
1d20 + 10 ⇒ (2) + 10 = 12

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Upon entering the room, Vlad immediately raises a warning hand.

"There are things moving around in the cabinets--can you all hear them? I'm sure they aren't friendly."

perception: 1d20 + 11 ⇒ (15) + 11 = 26


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Audit season at work and I’ve been swamped! Sorry :(

Last Room
Perception: 1d20 + 9 ⇒ (16) + 9 = 25

”Hey! I think I found something.” She pulls what looks to be a black rag out of a bucket, revealing to actually be a cloak with a web pattern. ”Cloak of Arachnida. Not bad. Any of you want it?”

This Room
Perception: 1d20 + 9 ⇒ (1) + 9 = 10

Having just found something and feeling at momentary ease, Marya’s thoughts are wandering again, thinking about old friends and lovers, and she has difficulty concentrating.


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

The cool cloaks that the game has to offer make a strong argument for either using Automatic Bonus Progression or being a cleric with the Protection domain (or, I guess, Occultist with Abjuration implements). It would be really nice if Cloaks of Resistance weren't so essential.

Perception: 1d20 + 13 ⇒ (16) + 13 = 29

Can Coral tell the approximate size of the creatures by the sound of the movement? Mostly trying to ascertain if it is a swarm.


TG1 | FF

Coral doesn't hear hundreds or thousands of creatures stirring in the cabinets, just medium sized ones.

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Vlad turns to the others.

"So what now? Open them and confront whatever is inside? Or bypass this room?" he asks.


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 3| HP 66/66 | Defenses: AC 19, T 13, FF 17, CMD 21 | F:+8, R:+10, W:+10| Per: +9, SM: +7, Init: +2

Lola nods, ”sí, if they are undead - we return them to rest. If not, we aid them or keep them locked in - like the bear. Whomever wishes to open the door - the rest of us should ensure we are backed away and safe from anything which may explode out, though, I believe.”

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Vlad nods at Lola. "Let's do it--you all stay clear and I'll open it up."

Once the others back away, Vlad grabs a cabinet knob and opens it.


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

Coral will stand next to Vlad, doing her usual Bodyguard role.

She has Combat Reflexes so can take these AOOs even when flat-footed, of course.

Bodyguard checks: 5d20 ⇒ (18, 15, 18, 8, 6) = 65
+4 AC to Vlad against the first 5 attacks.


TG1 | FF

Vlad yanks open one cabinet and quickly reaches for the other, flinging it open as well. Inside you find confirmation to Lola's suspicions, two creatures with shreds of leathery flesh that cling their skeletal figure’s body, while twin motes of fiery light glow deep in their eye sockets.

They must have heard Vlad approaching because they are ready the moment they are exposed, lashing out at him with their claws. The first skeleton slashes twice and would have raked the barbarian had Coral not been at his side to assist him in dodging both strikes.

While they are occupied with the first one however, the second manages to critically strike Vlad and follow that up with a second claw. Vlad Damage: 2d8 + 8 + 1d8 + 4 ⇒ (4, 7) + 8 + (2) + 4 = 25

R1: Undead, Coral, Feena, Damian, Marya, Lola, Vlad

GM:

Damian: 1d20 - 1 ⇒ (12) - 1 = 11
Feena: 1d20 + 2 ⇒ (15) + 2 = 17
Marya: 1d20 + 0 ⇒ (12) + 0 = 12
Coral: 1d20 + 4 ⇒ (13) + 4 = 17
Vlad: 1d20 + 2 ⇒ (5) + 2 = 7
Marya reroll: 1d20 + 0 ⇒ (9) + 0 = 9
Lola: 1d20 + 2 ⇒ (5) + 2 = 7
Undead: 1d20 + 6 ⇒ (14) + 6 = 20

Claw: 1d20 + 10 ⇒ (12) + 10 = 22
Claw: 1d20 + 10 ⇒ (10) + 10 = 20
Claw: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Confirm?: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Claw: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 3| HP 66/66 | Defenses: AC 19, T 13, FF 17, CMD 21 | F:+8, R:+10, W:+10| Per: +9, SM: +7, Init: +2

religion to ID undead, HA, heroism: 1d20 + 25 ⇒ (20) + 25 = 45

Lola taps her feet and begins a simple Malambo, to ensure that Damian can benefit from her inspire courage, but stays back from the fight, merely humming to herself.

IC is now in effect: Inspire Courage Provides a +2 competence bonus to attack/weapon damage rolls, and an equivalent morale bonus to saves against fear. The ability, as a reminder, stacks with bless, other than the bonus to saves (which is larger than bless’ bonus).

She hums, ”Mierda - they may try to teleport us out of the room. Try to get back here if they do! ¡Ten valor y fortaleza! They aren’t tough - focus on one and kill it!”


TG1 | FF

Lola quickly identifies the undead creatures as crypt things, knowing more or less all there is to know about them.

[oocI did forget to mention that Coral and Vlad are within the fear aura range of the undead and need DC16 Will or be frightened for 1d4 rounds.[/ooc]


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

Fear Aura #1, Shake it Off +2: 1d20 + 7 + 4 + 2 ⇒ (13) + 7 + 4 + 2 = 26

Fear Aura #2, Shake it Off +2: 1d20 + 7 + 4 + 2 ⇒ (7) + 7 + 4 + 2 = 20

Coral powers through her fear and attacks the undead. While they might be scary, nothing is as terrifying as when she stood as bait before the undead husk that had once been her best friend.

On my phone for the next week, which makes Roll20 basically impossible. She will 5' step to attack the one threatened by both Vlad and Lola.

Attack, IC +2, Flanking +2, PA -2, negative level: 1d20 + 13 + 2 + 2 - 2 - 1 ⇒ (20) + 13 + 2 + 2 - 2 - 1 = 34
Damage: 1d4 + 6 + 2 + 4 + 2d6 ⇒ (4) + 6 + 2 + 4 + (2, 3) = 21
Confirm?: 1d20 + 13 + 2 + 2 - 2 - 1 ⇒ (15) + 13 + 2 + 2 - 2 - 1 = 29
Crit Damage: 1d4 + 6 + 2 + 4 ⇒ (2) + 6 + 2 + 4 = 14

Iterative: 1d20 + 8 + 2 + 2 - 2 - 1 ⇒ (1) + 8 + 2 + 2 - 2 - 1 = 10

Bodyguard:
5d20 ⇒ (13, 7, 6, 12, 19) = 57

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Vlad is practically immune to the fear effects of the monsters, and almost laughs at the claws across his chest, reveling in the pain.

Stepping back next to Coral in a more advantageous position, he strikes out at the nearest one twice.

will save (shake it baby): 1d20 ⇒ 19

+1 scythe (P or S)(power attack, IC, RAGE!, reckless abandon): 1d20 + 11 + 1 + 2 - 2 + 2 + 2 ⇒ (14) + 11 + 1 + 2 - 2 + 2 + 2 = 302d4 + 10 + 6 ⇒ (3, 2) + 10 + 6 = 21
+1 scythe (P or S)(power attack, IC, RAGE!, reckless abandon): 1d20 + 6 + 1 + 2 - 2 + 2 + 2 ⇒ (2) + 6 + 1 + 2 - 2 + 2 + 2 = 132d4 + 10 + 6 ⇒ (4, 3) + 10 + 6 = 23


M Human Paladin of Sarenrae 5/Oracle of Life 3/ Medium 1 | HP 85/85 | AC 20/14/17 | F +13, R +10, W +15 | CMB +7, CMD 21 | Scimitar +7/+2 (1d6) | Longbow +10/+5 (1d8+6) | Init +1 | Perception +4 (Deaf)

Knowledge religion: 1d20 + 10 ⇒ (6) + 10 = 16

Damian takes a step closer to the fray, his presence alone fortifying the spirits of his allies. Aura of Courage, 10 ft. radius, +4 to saves against fear effects.

Then he nocks an arrow, trying to bring down the undead creature that Vlad and Coral have engaged.

Attack, IC, rapid shot: 1d20 + 11 ⇒ (4) + 11 = 15 Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Attack, IC, rapid shot: 1d20 + 11 ⇒ (6) + 11 = 17 Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Attack, IC, rapid shot: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Marya moves closer and casts a blessing that washes over the whole group.

Move and cast Bless. The +1 morale bonus vs fear from Bless won’t stack with Damian’s aura, sadly, but the +1 hit bonus will stack with Lola’s song


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

Feena moved in a bit closer tot he fighting so that she could see the enemies a bit better and quickly decided that she was happier not knowing what they looked like. Wanting to immolate the monstrosity Feena quickly cast a spell and sent a pair of fiery rays of scorching heat at the crypt thing she could see.

Scorching Ray 1 w/bless/IC: 1d20 + 5 + 1 + 2 ⇒ (2) + 5 + 1 + 2 = 104d6 + 2 ⇒ (2, 4, 6, 2) + 2 = 16
Scorching Ray 2 w/bless/IC: 1d20 + 5 + 1 + 2 ⇒ (15) + 5 + 1 + 2 = 234d6 + 2 ⇒ (2, 1, 2, 5) + 2 = 12


TG1 | FF

Coral reacts quickly, shaking off the aura from the undead and slashing her shortsword into one of the crypt things, critically striking it. The undead creatures natural resistance ignores some of her strike, but she definately puts a beating on it.

Damian's first two shots miss, but his third barely nicks his target.

Marya moves up and supports the party with a blessing.

Feena's first scorching ray misses, but her second one burns one of the thing at far side of the room.

Vlad lands his first strike, whittling away at the undead creature after fighting through it's toughened body.

The very wounded enemy slashes out at Vlad again with both of it's claws.

Attack Vlad: 1d20 + 10 ⇒ (4) + 10 = 14 Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Attack Vlad: 1d20 + 10 ⇒ (9) + 10 = 19 Damage: 1d8 + 4 ⇒ (5) + 4 = 9

The further one targets Vlad, Coral, Feena and Marya with a teleport spell. Snarling, it raises its hand and washes it over in your general direction. Each of you needs to make a DC16 Will save to negate the teleportation effect. If you fail, please roll a 1d8 for me for a direction and I'll move you on the map.

R2: Undead, Coral, Feena, Damian, Marya, Lola, Vlad

The Exchange

Human Fighter 1 / Barbarian 6 | HP 73/73 [87/87 Rage] [DR/3] | AC 20 [16 Rage]; Tch 13; FF 17 | F +12; R +6; W +7 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Scythe: +12 (2d4+7) | Perc +11

Vlad has no problem defying the creature's magical compulsion. He attacks the one next to him with reckless abandon.

If the first attack kills the first creature, I'll 5' step in between attacks toward the second.

Will save (rage, superstitious, shake it off): 1d20 + 7 + 2 + 5 + 1 ⇒ (4) + 7 + 2 + 5 + 1 = 19

+1 scythe (P or S)(power attack, RAGE!, reckless abandon, bless, IC): 1d20 + 11 + 1 - 2 + 2 + 2 + 1 + 2 ⇒ (12) + 11 + 1 - 2 + 2 + 2 + 1 + 2 = 292d4 + 10 + 6 + 2 ⇒ (1, 3) + 10 + 6 + 2 = 22
+1 scythe (P or S)(power attack, RAGE!, reckless abandon, bless, IC): 1d20 + 6 + 1 - 2 + 2 + 2 + 1 + 2 ⇒ (3) + 6 + 1 - 2 + 2 + 2 + 1 + 2 = 152d4 + 10 + 6 + 2 ⇒ (4, 2) + 10 + 6 + 2 = 24


F Halfling Rog4/Ftr4/KoO1 | HP 62/62 | AC 27, T 18, FF 22, CMD 24 (28 vs Trip/Grapple; 25 vs Disarm/Sunder) | Mv 30' | F +11 R +13 W +7, +4 vs fear, Shake it Off | Init +5 | Per +23 (+25 traps) | Active: None

While the undead seems to have some DR, don't forget that this applies from our special anti-undead abilities: "All natural and melee weapon attacks are to be treated as magic, cold iron and silver for the purposes of overcoming damage reduction against undead opponents."

Will, Shake it Off (1 ally): 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14

Random Direction: 1d8 ⇒ 8

Coral disappears.


TG1 | FF

Thank you Coral, I had forgotten about that and it does make a difference here. The one adjacent to Vlad is down now, I'll apply his attacks to the other one. It doesn't change the teleport spell however, so continue on!


M Human Paladin of Sarenrae 5/Oracle of Life 3/ Medium 1 | HP 85/85 | AC 20/14/17 | F +13, R +10, W +15 | CMB +7, CMD 21 | Scimitar +7/+2 (1d6) | Longbow +10/+5 (1d8+6) | Init +1 | Perception +4 (Deaf)

Damian gasps as Coral disappears - was that a new trick of hers? If so, it was his duty to distract the undead creature for as long as possible so that she could enact her plan.

"Over here, you hideous abomination!" he shouts as he looses a few more arrows at it.

Attack, IC, rapid shot: 1d20 + 11 ⇒ (10) + 11 = 21 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Attack, IC, rapid shot: 1d20 + 11 ⇒ (1) + 11 = 12 Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Attack, IC, rapid shot: 1d20 + 6 ⇒ (11) + 6 = 17 Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9

Finally got the map to load!

Marya takes a step forward and begins inspiring her comrades.

+2 sacred bonus on attack rolls, saving throws, and skill checks to everyone it looks like


F Duskwalker Bard (Dirge Bard) 6/Mortal Usher 3| HP 66/66 | Defenses: AC 19, T 13, FF 17, CMD 21 | F:+8, R:+10, W:+10| Per: +9, SM: +7, Init: +2

Lola watches as Coral disappears, and mutters an annoyed grunt, then steps behind Vlad, hoping to provide an aura of comforting teamwork help to Vlad and disrupt the necromantic energy holding together the monster.

Fear aura (Will Save against fear and undead... so uh, huge bonuses), shake it off: 1d20 + 11 + 14 + 1 ⇒ (5) + 11 + 14 + 1 = 31

disrupt undead (ranged touch), IC, Marya, bless: 1d20 + 6 + 2 + 2 + 1 ⇒ (4) + 6 + 2 + 2 + 1 = 15
disrupt undead damage, reaping strike, IC: 3d6 + 1d6 + 2 ⇒ (2, 1, 1) + (5) + 2 = 11


female human sorceress 9 | HP 47/47; THP 0/0; N/L 0/10 | AC 19, TAC 14, FF 16 | F +6, R +7, W +8 | CMB +4, CMD 17 | Init +2 | Per +9 Immolation Aura 9/9rnds | Spells: 1st 7/8; 2nd 4/8; 3rd 5/7; 4th 2/5 | Activ Effects: mage armo

With the initial threat dealt with but another in the offing Feena moved closer tot eh doorway. When the sound of the skeletons coming together to attack Feena was in a position to do something. Chanting and gesturing she sent a jolt of electricity sipping out towards the skeleton they were fighting.

jolt w/IC: 1d20 + 4 ⇒ (19) + 4 = 231d3 + 1 ⇒ (1) + 1 = 2

3,201 to 3,250 of 4,285 << first < prev | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM ShadowLord's Tyrant's Grasp - Group 1 All Messageboards

Want to post a reply? Sign in.