Full Name |
Brayden Baxon |
Race |
Angelkin (aasimar) |
Classes/Levels |
Summoner / 1, HP 12/12, Init +2, Perc +4, AC 17, T 12, FF 15, Fort +2, Ref +2, Will +1 |
Gender |
male |
Size |
medium |
Age |
23 |
Alignment |
NG |
Deity |
Erastil |
Languages |
Common |
Strength |
16 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
8 |
Charisma |
16 |
About Brayden Baxon
Brayden Baxton
Male Angelkin Aasimar Summoner
NG Medium Humanoid (human)
Init +2; Senses Darkvision, Perception +4
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Defense
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AC 16/7, touch 12, flat-footed 14 (+4 armor, +2 Dex, +1 shield)
hp 12 (1d8+1+3)
Fort +2, Ref +2, Will +1;
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Offense
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Speed 30 ft
Melee mstrwk morningstar +4 (1d8+3/4, x2, B/P)
Melee cold iron cestus +3 (1d4+3, 19-20/x2, B/P)
Melee silver sickle +3 (1d6+2, x2, S)
Ranged longbow +2 (1d8+3, x3, 100 ft, P)
Special Attacks
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Statistics
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Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 16
Base Atk +0; CMB +3; CMD 15
Feats Toughness
Traits Conspiracy Hunter (perception), Hunter's Eye
Skills Craft (alc) +5, Heal +1u, Know (Planes) +3u, Perception +4, Spellcraft +5, Use Magic Device +7,
Languages Common, Celestial, Thassolonian
SQ Cantrips, Eidolon, Life Link, Summon Monster I
Combat Gear wand of cure light wounds (CL 1, 49 ch), alchemist's fire (3); Other Gear masterwork morningstar, cold iron cestus, silver sickle, mighty (+3) composite longbow (20 arrows), masterwork lamellar (leather), masterwork light shield (wooden), backpack, belt pouch, silk rope, bedroll, flint & steel, whetstone, torch (2), rations (5), waterskin, 433 gp, 8 sp, 6 cp
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Abilities
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TRAITS
Conspiracy Hunter Choose one of the following skills: Bluff, Diplomacy, Knowledge (local), [u]Perception[/u], Sense Motive, or Stealth. You gain a +1 trait bonus on this skill and it is always considered a class skill for you.
[Hunter's Eye[/b] You do not take any penalties for the second range increment when using a longbow or shortbow, and you are always considered proficient with one of these weapons (your choice).
FEATS
Toughness You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point.
RACE ABILITIES/QUALITIES
Celestial Resistance Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Skilled Aasimar have a +2 racial bonus on Heal and Knowledge (Planes) checks.
Spell-Like Ability (Sp) Aasimars can use alter self once per day as a spell-like ability (caster level equal to the aasimar's class level).
Darkvision Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)
CLASS ABILITIES/QUALITIES
Weapon and Armor Proficiency A summoner is proficient with simple weapons and with light armor, and may cast spells in said armor.
Life Link Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.
Summon Monster (Sp) Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level).
Spells (u/2) 0th - daze, detect magic, mage hand, mending; 1st - mage armor, rejuvenate eidolon (lesser)
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Eidolon - Rask
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Medium Outsider
Init +1; Senses Perception +3
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Defense
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AC 15, touch 11, flat-footed 14 (+4 nat armor, +1 Dex)
hp 11 (1d10+1)
Fort +3, Ref +1, Will +2;
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Offense
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Speed 30 ft
Melee 2 claws +5 (1d4+4, x2)
Special Attacks power attack (2 claws +4, 1d4+6)
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Statistics
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Str 18, Dex 12, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +5; CMD 16
Feats Power Attack
Skills acrobatics +4, climb +4, perception +4, sense motive +4, stealth +5, swim +4
Languages Common
SQ darkvision, link, share spells