Kobold Devilspeaker

Marguerite Bourgeoys's page

90 posts. Organized Play character for Gayel Nord.


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Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

It is gentle but i wanted this adventure specificly to kick the crap out

Spoiler:
haunted elemental and ghost with a disruptive force weapon

I have already played this adventure you talk about with Kate Baker. I prefer to wait for an another chance.

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

There is only me. Am I right?

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Player name: Gayel Nord
Character name: Marguerite Bourgeois
Organized play #-#: 43907-705
Faction: Jadnura
Day Job Roll: none
Any Notes: Have a boon for an SRO. will just need a notice. Also, Marguerite have a very high seat on the church of Sarenrae but doesn't have actual power.

I have already played this adventure and will use Jadnura boon.

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Need botting

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Marguerite moves at the other corridor. She need to moves out her friends.

"Don't resist the pull!" she says as she lets her "attractive" side takes control of her. (Black hôle 15 feat of displacement toward me for keskodai and ombonth.There no aoo.)

Second Seekers (Jadnura)

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Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

"You can explode whenever you want!" shouts Marguerite as she continues her assault.

eac: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25

B: 1d8 + 9 ⇒ (5) + 9 = 14

eac: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25

B: 1d8 + 9 ⇒ (2) + 9 = 11

double crit!: 2d8 + 18 ⇒ (4, 8) + 18 = 30

She hits his head both time.

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Marguerite receives the heat but Sarenrae's boon (augmented by a magical item) protects the Archbishop from most of the damage.

She continues her fight with the other solarian.

eac: 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16
bludgening: 1d8 + 9 ⇒ (1) + 9 = 10

eac: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
bludgening: 1d8 + 9 ⇒ (4) + 9 = 13

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

reflex: 1d20 + 7 ⇒ (14) + 7 = 21

"Let's see who has the more valor into our heart!

She drops her shield and draws a neutriad flail!

attack eac: 1d20 + 9 ⇒ (14) + 9 = 23
bludgening (force and disruptive): 1d8 + 9 ⇒ (1) + 9 = 10

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Marguerite will drop her flare axe, moves while drawing her sonic disk and throws it.

attack: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
sonic: 1d4 + 9 ⇒ (4) + 9 = 13

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Left!

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Marguerite follows the group.

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

reflex: 1d20 + 6 ⇒ (9) + 6 = 15

Sister evades the fire very easily.

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

1d20 + 9 ⇒ (7) + 9 = 16
f et E: 1d6 + 9 ⇒ (1) + 9 = 10

"It is my turn to attack then."says Marguerite as she swings her flare axe.

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Marguerite doesn't move. The heat doesn't bypass her solarian armor (resistance 10 fire)

Second Seekers (Jadnura)

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Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

A trap. Oh. Not original.

Since she's doesn't know the abilites of each vesk. Sister marguerite will move and throw a part of Sunlight into red's eye. Reflex dc 17 or blinded for one round. Graviton 1

Second Seekers (Jadnura)

1 person marked this as a favorite.
Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

"I am sure we can do something."

diplo: 1d20 + 13 ⇒ (14) + 13 = 27

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Wow.

Wait. Gameday?

Does the recrutement table is finished?

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

go Skitter!

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Like i said. No iternet but here the bonus of sister on intimidation 1d20+1d6+13+2

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

I Will not have internet for a few daus.

Second Seekers (Jadnura)

1 person marked this as a favorite.
Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

"I would like that we choose the office that deal with the Non-vesk Now. Says Marguerite with a smile.

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Who has not done this adventure?

I haven't.

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

culture: 1d20 + 12 ⇒ (4) + 12 = 16
diplomacy: 1d20 + 6 + 3 + 2 ⇒ (19) + 6 + 3 + 2 = 30

"Oh, is this the new Sitcom? Hospital Goblin? I love how they put a theme of accepting of opening their mind to others."

Second Seekers (Jadnura)

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Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

I vote A for confusion

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

It would make the game too easy i think. I prefer taking the saving throw...

At the same, she does fear a certain monster...

Argh! Choice paralysis!

Second Seekers (Jadnura)

1 person marked this as a favorite.
Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

"Thank you to have giving us a few moments Commander. May the Dawnflower's light be with you. Stopping those who endanger innocents is a noble job we both do. Honor is important in both of our two solar systems.

I will be direct. We both know knowing where we walk into is primordial for the success of a mission.So any info is important. We are adults. We can survive on our own.

That said, since this is our "first contact". I do have questions about you Commander.

How did you meet Naiaj? And it seems you have also heard of Radovan.

What do you know about the starfinder society?

What is your worry? We Starfinders are quite the troubleshooter. The organisation is not that noble like yours. But we are capable.

What has happen that you need (Marguerite signs the mecanical jaw)... I am sorry... that was disrespectful."

Buying the scoured star boon for the first time.

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Nope, i have done 1-16 but not those others on this character.

Boon:Master hireling boon Culture, Survival and Medecine
Social (Abadarcorps augmentation:(first use)
Personnal: Nanotech survivor
Promotional: none
faction: Jadnura. Also, 10% of the credits earned in this scenario will be given to the Xenowarden.

"I am ready! I am eager to learn more about the Veskarium and to know why some people are whispering i want to transform the Pact World into the Veskarium when i militate for a sort of universal income, universal healthcare or at least regulatory law on corporations."

Can i still buy a boon?

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Marguerite listens to the others' description of the Keepers of the Lie.

"Haha, that an interesting point of view. I understand that the Society has an another rival group."

And the Society should look into his own members...because i am sure some of them has infiltrated the Society.

"But", she adds. "If they are trying to reveal the "truth"... Why do they called themselves Keepers of the Lie? I mean that litteraly the reverse they think they do. Named this way, it feels that they are the ones who lie about this.

It could be a cultural thing. I think. After all, The rulers called themselves the council of Despots. Which is the most efficient way for others to see you as EVIL!!"

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

diplomacy: 1d20 + 4 + 6 + 3 ⇒ (10) + 4 + 6 + 3 = 23
mysticism priest theme: 1d20 + 6 + 3 ⇒ (13) + 6 + 3 = 22

"A dwarven artefect, They keep cropping up lately." She says.

My goodness. A travel to the land of my biological parents! I wonder in which type of climate the lived in.

Marguerite looks at the group and says:

"It may be surprising but i haven't lived in the Veskarium for a very, very long time. I was just a baby before i was taking to the Pact Worlds' Sun.. "

Also, she repeats to herself what Naiaj said and there and realised something.

"Naiaj... what is the Veskarium's stance with Organised Religions?"

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

and another punch!
kac: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
damage non lehtal: 1d3 + 12 ⇒ (3) + 12 = 15

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

What is your work?

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Marguerite gives a good Punch.

kac: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
non lethal: 1d3 + 12 ⇒ (3) + 12 = 15

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

attack eac: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
ramage e&f non lethal: 1d6 + 8 ⇒ (6) + 8 = 14

Marguerite moves and attacks.

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Maguerite concentrates to stop the operative on his track. dc 17 fort or staggered for one round.

She shoots a wisp of light into Red's eyes. dc 17 reflex or blinded for one round.

This is tough to use those powers. I am more familiar with weapon use.

Second Seekers (Jadnura)

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Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Only for one round. This the power of Crush. But next Round, i can use a move action to make him staggered (dc 17 fort to negate). I like this power. It is like a counter against operatives.

Second Seekers (Jadnura)

1 person marked this as a favorite.
Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Orange is stunned dm, he cannot attacks me.

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Sauros, i am curious.Don't your attack Should Do bludgeoning ramage with the force descriptor?

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

I maybe am jaded by a year of being walled alive and meeting an invicible and instoppable monster that pursuit you. But those vesks have done their best to counter their stereotypes.

Marguerite looks into the orange Vesk. Her grip on the flare axe tightens as she call the power of gravity into the target Both the light and the darkness grows as they were fighting each other for dominance. That takes a toll on Marguerite's body as it doesn't the toughness to endure such conflicting powers.

1 resolve used. orange need to make a fort save of 17 or he is stunned for one round.

Stunned:You drop everything held, you can’t take actions, and you’re flat-footed.

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Red seems to be a technomancer or a mystic with the starshaman connection.

orange is an operative?

I have a new ability that could stop one of them to act.

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

As she Gears up and moves, Marguerite looks at Sauros and says. "Thanks you for the mail. I have just looked into it. You have sent me this to help me creating a link with this young tiefling right?"

---------

Marguerite double moves toward the vesks. Shouting in Vesk. "Thieves! You are not real Vesks for using such Method!"

That what i heard normal ones were after all.

Darkness surround her as little objects slides toward her.

Graviton 1. Is the Ysoki okay?

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

"Art is art. Did you know that they use singers of heavy métal to do voices of monsters in video Games?"

"Neverless, i feel that you are angry about something. What could it be?"

diplo: 1d20 + 13 ⇒ (7) + 13 = 20

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

I feel we won't have the time to buy item. So Margurite will buy a level 8 armor she found on her last mission (and i will take the first set i talk about.

Sister Marguerite orders Kumis. She listens to the Karaoke's song even if she grudge internly at the lyric of the song.

I remember the time where we were discussing the possibility of banning or at least warning our followers about the danger of this type of music for the corruption of youth.

I was able to actually convince the clergy to invite actual specialists of the subject. It was very interesting. What convinced us to not act in this direction was while it true there an association with violent song and delinquent behavior. It is just that an association. As we knows that delinquent behavior are created by social factors..."

"Hey",she shouts at the tiefling girl. Great voice, you have! It looked like you have done this a few times."

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

The other is athlectic, perception and physical

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Looking at the martial group we have, i will have my set of hireling medecin, survival and culture up. So no atlhetic for me.

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

A tall Vesk who wear an elaborious religious garb of white and gold enters the bar. Her body literely shine as if there she was part sun. But knowing it could, indispose some patrons in the bar, she reduced the intensity to a soft glow.

Around her belt, there a lot of weapons of different type as she is ready for any type of foes.

But her most powerful weapon is of course her smile.

"Greeting follows Starfinders, I am the Marguerite Bourgeois, Archbishop of the Unknown lands (1) of the Church of Sarenrae. But, you can call me Sister Maguerite if you prefer. May the Sun shines upon you."

Which mean she has religious autority on lands where Sarenrae is not present!

Second Seekers (Jadnura)

I just need to upgrade her profile than. I will do it today.

Second Seekers (Jadnura)

Player: Gayel Nord
Character: Archbishop Marguerite Bourgeois
Sfs 1d# 43907-705

She is level 6. Too high?

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

"Yes! Weapon control is a big social problem! Anybody can buy weapon to kill anyone! Each Day, they are report of shooting. And nobody talk about this subject. You would think there should at least a législation to put an mod to arms so they don't aim minors or legitimate autority, but Abadarcorps does lobbying to the council because this mod is their signature and they don't want to lose it!" Says Marguerite with vigor.

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

Marguerite Bourgeoys moves toward the Ysokis.

"Ysoki???? Ratata Do you know why they attack us?"

She throws her sounding disk to Yellow..

eac: 1d20 + 5 ⇒ (12) + 5 = 17
Sonic: 1d4 + 5 ⇒ (3) + 5 = 8

Second Seekers (Jadnura)

Female LG Vesk Priest [Sarenrae] Solarian 6 | SP 50/54 HP 48/48 | RP 7/7 | EAC 24; KAC 25 | 10 electricity;10 fire; acid 5; dr 6| Fort +7; Ref +6; Will +7 | Init: +3 | Perc: +0, SM: +9+1d6 | Speed 30ft, | No spell | no spell | Active conditions: Graviton 3

ready action:
non lethal: 1d3 + 6 ⇒ (1) + 6 = 7attack Kac: 1d20 + 5 ⇒ (14) + 5 = 19

Marguerite follows Davrin and wait for a signe of hostility from the Usokis.

Full Name

Ithalil

Race

Elf (Dusk) Arcane Archer Initiative +11

Classes/Levels

skills:
Appr6 | Climb11 | Craft bows5 | H-A7 | Heal6 | Intim8 | Know Arcane7 | Know Dungeon7 | Know Nature7 | Percep16 | Sene Motive9 | Spellcraft10 | Stealth18 | Survival11 | swim6 | Use Magic Device11

Gender

Male AC 20 | FF16 | T14 / HP 67 / Saves | F 7 | R 11 | W 7 /

Size

medium

Special Abilities

Dark vision 60' , Light sensativity, Dream 1/day , Lullaby 6/day,

Alignment

Chaotic Good

Deity

Elven pantheon

Location

Sandpoint

Languages

common, draconic, elven

Occupation

Monster Hunter

Strength 14
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 13
Charisma 16

About Ithalil

Camael
Male dusk elf arcane archer 1/ranger (skirmisher) 6/sorcerer 4 (Pathfinder RPG Advanced Player's Guide 128)
CG Medium humanoid (elf)
Init +11; Senses darkvision 60 ft.; Perception +16
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Defense
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AC 20, touch 14, flat-footed 16 (+6 armor, +4 Dex)
hp 67 (11 HD; 4d6+7d10)
Fort +7, Ref +11, Will +7
Weaknesses light sensitivity
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Offense
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Speed 30 ft.
Melee +1 dagger +12/+7 (1d4+3/19-20)
Ranged +1 flaming returning throwing axe +12 (1d6+9 plus 1d6 fire) or
. . oathbow +14/+9 (1d8+10/19-20/×3)
Special Attacks combat style (archery), enhance arrows (magic), favored enemies (aberrations +2, magical beasts +4)
Spell-Like Abilities (CL 11th; concentration +14)
. . 1/day—dream
Bloodline Spell-Like Abilities (CL 4th; concentration +7)
. . 6/day—lullaby
Sorcerer Spells Known (CL 4th; concentration +7)
. . 2nd (4/day)—frost fall[UC] (DC 15)
. . 1st (7/day)—burning hands (DC 14), color spray (DC 14), sleep (DC 15), true strike
. . 0 (at will)—dancing lights, daze (DC 13), detect magic, ghost sound (DC 13), penumbra[UM], read magic
. . Bloodline Dreamspun
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 10, Int 12, Wis 13, Cha 16
Base Atk +9; CMB +11; CMD 25
Feats Arcane Armor Training, Deadly Aim, Endurance, Eschew Materials, Improved Initiative, Improved Precise Shot, Point-Blank Shot, Precise Shot, Silent Spell, Weapon Focus (longbow)
Traits monster hunter, regional recluse: arsmeril or crying leaf, warrior of old
Skills Appraise +6, Climb +11, Craft (bows) +5, Handle Animal +7, Heal +6, Intimidate +8, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (nature) +7, Perception +16, Sense Motive +9, Spellcraft +10, Stealth +18, Survival +11, Swim +6, Use Magic Device +11; Racial Modifiers +2 Perception, silent hunter
Languages Common, Draconic, Elven
SQ arcane focus, dreamspeaker, elf ranger, favored terrain (forest +2), hunter's bond (companions), hunter's trick (hunter's trick [defensive bow stance]), hunter's tricks, nightmare boots (smoking), nightmareboots (ignition), oppressive expectations, track +3, wild empathy +9
Combat Gear nightmare boots[UE], potion of cure light wounds, potion of cure moderate wounds, potion of delay poison; Other Gear +2 shadow mithral chain shirt, +1 dagger, +1 flaming returning throwing axe, oathbow (+2 Str), arrows (20), bracers of falcon's aim[UE], ring of arcane signets[APG], ring of spell knowledge ii[UE], treeform cloak[UE], bedroll, belt pouch, flint and steel, masterwork backpack[APG], mess kit[UE], trail rations (5), waterskin, 733 gp, 9 sp
--------------------
Special Abilities
--------------------
+2 to critical confirmations (Longbow) Choose a weapon from the following list: longbow, longsword, rapier, shortbow, short sword, or any weapon with "elven" in its name. Add +1/2 on critical hit confirmation rolls made while using that weapon (maximum bonus of +4). This bonus does not st
Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dreamspeaker +1 [Divination] & sleep spell DCs.
Dreamspun When you cast a spell at a single creature, gain +1/2 spell level AC and saves vs. that creature for 1r.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Enhance Arrows (magic) (Su) Every nonmagical arrow you fire has a +1 enhancement bonus.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Favored Enemy (Aberrations +2) (Ex) +2 to rolls vs. Favored Enemy (Aberrations) foes.
Favored Enemy (Magical Beasts +4) (Ex) +4 to rolls vs. Favored Enemy (Magical Beasts) foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in Favored Terrain (Forest).
Hunter's Trick (Defensive Bow Stance) (Ex) The ranger can use this trick as a swift action. Until the start of his next turn, his ranged attacks do not provoke attacks of opportunity.
Hunter's Tricks (4/day) (Ex) Various tricks.
Hunting Companions (1 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Lullaby (6/day) (Sp) As lullaby but no concentration and penalty is -4.
Nightmare boots (smoking, 3/day) Activate as a swift action to gain concealment until end of turn.
Nightmareboots (ignition, 1/day, DC 13) On melee hit, deal 2d6 fire dam in 5 ft radius (Ref half).
Oppressive Expectations When you fail a skill check -2 with that skill until you succeed or fail a different skill.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Silent Hunter Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).
Silent Spell Cast a spell with no verbal components. +1 Level.
Track +3 Add the listed bonus to survival checks made to track.
Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Born in the Kyonin outpost, of Crying Leaf. I was trained to be a warden of the Mierani forest. My clan is tasked with keeping the Drow and other denizens contained, and to keep the other races away from our ruins and our shame.

I was on sentry duty one night, Near Celwynvian. When a Drow raiding party snuck by my position using magic. They made it into the forest where they discovered and killed a unicorn. The sound of battle alerted me to my failure. Swearing my vengeance I slew the leader of the raiding band. Harring the rest back to their hole in the ground. When i returned to the site of the battle. I burried the unicorn. Keeping only a braid of her mane. I carry it ,as a badge of shame, woven into my hair. I looted my boots and axe from the leaders corpse. I left the rest for the animls to scavenge.

Do to my years of exemplary service. The elders took pitty on me. They reassigned me to scouting the human lands. Looking for signs of the Drow, or other aberations. Coming to the surface from below.

Having heard of a devil in the human settlement of Sandpoint. I had started my investigations there.

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